I'd like to know what the devs were doing for the last twelve years. More, though, I'd love to know who was giving them money for the last twelve years, and what kind of meetings they were having past the decade mark or thereabouts. Whoever was able to get investors to keep pumping regular infusions of cash into an obviously stillborn game over ten years after work began on it (and remember, game studios are not cheap to run) should be able to write his or her ticket as a sales rep for just about any company on this planet.
3D Realms had money left over from their Apogee days, tons from Duke Nukem 3D and Shadow Warrior, and shitloads from leeching.. err.. I mean publishing games like Max Payne. It seems that money finally ran out.
I'd like to know what the devs were doing for the last twelve years. More, though, I'd love to know who was giving them money for the last twelve years, and what kind of meetings they were having past the decade mark or thereabouts. Whoever was able to get investors to keep pumping regular infusions of cash into an obviously stillborn game over ten years after work began on it (and remember, game studios are not cheap to run) should be able to write his or her ticket as a sales rep for just about any company on this planet.
3D Realms had money left over from their Apogee days, tons from Duke Nukem 3D and Shadow Warrior, and shitloads from leeching.. err.. I mean publishing games like Max Payne. It seems that money finally ran out.
They bought one too many pizzas and cheap hookers.
I'm gonna go ahead and call this here. This is the first step in an elaborate campaign to show DNF at E3 this year.
I might be wrong, and I wouldn't bet my cock on it, but this feels like the start of a marketing campaign.
Effectively trolling the internet is not a good idea marketing wise from their point of view.
Furthermore, faking the cancellation of a project is easy. Faking the closing of s studio is not. Any journalist worth half their salt would simply drive to their place and see if people were still turning up for work. When Free Radical closed, there was tape on the doors and the locks had been changed.
It just doesn't make any sense. How can this be true? 3D Realms is like the beergutted cockroach of the industry. They can't just blow out in a puff of smoke like that. There have to be fucking murders. Something has to be tragically set on fire before I believe that these people are actually done.
BloodySloth on
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3D Realms, independent developer of the Duke Nukem action franchise, is closing its doors and its employees being let go, according to multiple industry sources.
News of the closure was first reported by Shacknews, with Gamasutra obtaining separate confirmation. Sources told Gamasutra the studio will be fully shut down by the end of the week.
Formed over twenty years ago as Apogee Software and located in Garland, Texas, 3D Realms was privately owned and run by Scott Miller and George Broussard. It served as developer of the three main Duke Nukem games and as publisher of many more.
For more than a decade, 3D Realms has notoriously been working on various iterations of Duke Nukem Forever, its sequel to the classic FPS Duke Nukem 3D. Forever was announced in 1997, and saw repeated delays. In the last few years, news about the game began to emerge more frequently, and small screenshots and development tidbits were occasionally released.
Recently, 3D Realms also produced the two Max Payne games by Remedy Entertainment, published Human Head Studios' Prey, and brought Duke Nukem 3D to Xbox Live Arcade.
[Update: Gamasutra has received a statement from Deep Silver and Apogee Software, the label recently resurrected by 3D Realms for its retro-flavored offerings. The companies state that development of Duke Nukem Trilogy, a Nintendo DS and PSP platformer compilation of Duke Nukem: Chain Reaction, Duke Nukem: Critical Mass and Duke Nukem: Proving Grounds, is unaffected by today's news.
Dear god, you mean someone is actually working on more Duke Nukem apart from that train wreck?
It's as if these people are really laboring to bring Cthulhu out of his slumber.
I think it's probably worth carving an elder sign into your forehead just to be sure. An angry god isn't going to take kindly to economics driving its primary bloated slag of a devotee out of business.
The first, the last, and the only. Forget Kubler-Ross, this is the Realms-Apogee model of loss.
I just... what? DNF is just gone? If 3D Realms knew it was just that easy to slay a many-tentacled nightmare beast, why didn't they just shut down earlier? This is like hearing the cure to AIDS is chicken soup and a can of Sprite. I'm sure none of those people wanted DNF in their lives after year five, let alone year thirteen.
In summary, here's what you get when you work for Apogee/3D Realms that you probably won't get working at another developer/publisher:
1. A royalty-style bonus that's a percentage of the games you help create, along with ALL related derivative products, including ports.
2. Real creative influence on your game project.
3. Freedom from arbitrary completion date pressures, which allows the game to be made on its schedule, and not some suit's schedule.
In summary, here's what you get when you work for Apogee/3D Realms that you probably won't get working at another developer/publisher:
1. A royalty-style bonus that's a percentage of the games you help create, along with ALL related derivative products, including ports.
2. Real creative influence on your game project.
3. Freedom from arbitrary completion date pressures, which allows the game to be made on its schedule, and not some suit's schedule.
That shit is hilarious.
So
1) No bonuses ever because we never ship games.
2) Creative influence working on the same exact thing for thirteen years.
3) Total freedom, in fact.
Posts
3D Realms had money left over from their Apogee days, tons from Duke Nukem 3D and Shadow Warrior, and shitloads from leeching.. err.. I mean publishing games like Max Payne. It seems that money finally ran out.
cockbetter . . . the new 4chan internet meme . . .
They bought one too many pizzas and cheap hookers.
7/5 NV4GT
Effectively trolling the internet is not a good idea marketing wise from their point of view.
I just have so many questions.
Furthermore, faking the cancellation of a project is easy. Faking the closing of s studio is not. Any journalist worth half their salt would simply drive to their place and see if people were still turning up for work. When Free Radical closed, there was tape on the doors and the locks had been changed.
We must now enter the five stages gentlemen.
http://forums.3drealms.com/vb/showthread.php?t=35533&page=3
I am well beyond any stages by this point and I've been expecting this for several years now.
Edit: Yes and they weren't earlier.
Dear god, you mean someone is actually working on more Duke Nukem apart from that train wreck?
It's as if these people are really laboring to bring Cthulhu out of his slumber.
I think it's probably worth carving an elder sign into your forehead just to be sure. An angry god isn't going to take kindly to economics driving its primary bloated slag of a devotee out of business.
:?:
He has already arisen.
Ia Ia Cthulhu fhtagn!
Nope.
Knee Deep in the Dead.
I just... what? DNF is just gone? If 3D Realms knew it was just that easy to slay a many-tentacled nightmare beast, why didn't they just shut down earlier? This is like hearing the cure to AIDS is chicken soup and a can of Sprite. I'm sure none of those people wanted DNF in their lives after year five, let alone year thirteen.
EDIT: aaaaand TOTP. I feel like a bad person.
That is Doom.
MCBAINTHATSTHEJOKE.JPG
I always thought it was a river in Egypt.
No, Doom's a mountain.
Wouldn't the first stage of Duke Nukem 3D be more appropriate?
doom always was superior anyway.
We could always play it coop. Does the multiplayer still work?
Their website looks like it hasn't been updated since the start of the millennium.
http://www.3drealms.com/index.shtml
On the flip side, every interview would be 5 hours long, consisting solely of one question: "Seriously, what the FUCK did you guys DO for 13 years?"
Actually, I hope someone writes a book someday with what happened.
Though it's probably no more exciting than "filing the corns off Broussard's toes."
They were too busy working on the game.
GOSH.
Yeah. It's ironic seeing that they updated it to celebrate Wolfenstein 3D turning 17 a day before this...
COME GET SOME JOBS
Can you imagine the auditions?
So
1) No bonuses ever because we never ship games.
2) Creative influence working on the same exact thing for thirteen years.
3) Total freedom, in fact.
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