I'd like to find something amusing in all of this, but I'm still baffled at the incompetence and laziness that the corporate and/or project leadership demonstrated during this whole thing.
Valve, for instance, in the meantime, has made:
Half Life with 2 expansions
TFC
Half Life 2 with 2 episodes
TFC 2
Left 4 dead
And 3D realms couldn't pull their heads out of their asses and finish this one game in 10+ years?
If there's an upside to the recession, it's that it may thin the heard; that shitastic companies like this will hopefully DIE while strong ones (Valve, Blizzard, Bioware) will survive.
widowson on
-I owe nothing to Women's Lib.
Margaret Thatcher
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
If there's an upside to the recession, it's that it may thin the heard; that shitastic companies like this will hopefully DIE while strong ones (Valve, Blizzard, Bioware) will survive.
That's something to be discussed further in another thread. Smaller devs dying off isn't necessarily a good thing though.
And 3D realms couldn't pull their heads out of their asses and finish this one game in 10+ years?
I don't know, from their perspective, 13 years where they didn't have to produce anything is doing pretty damn good.
I mean yeah, it sucks for us consumers.. but imagine you could show up at your job, for over a decade and do nothing but browse websites each and every day. I don't know that there's anything with that to complain about. Especially in the video game industry, where people burn out and get laid off on a quarterly basis.
Granted, they probably could have just taken the money and retired in rural Montana and lived off the cash longer, but them's just details.
Quote:
Update 2: Duke Nukem Forever publisher Take-Two has confirmed to Shacknews that it was not funding development of the 3D Realms project.
"We can confirm that our relationship with 3D Realms for Duke Nukem Forever was a publishing arrangement, which did not include ongoing funds for development of the title," said Take-Two VP of communications Alan Lewis in a prepared statement.
"In addition, Take-Two continues to retain the publishing rights to Duke Nukem Forever," he added.
I'd like to find something amusing in all of this, but I'm still baffled at the incompetence and laziness that the corporate and/or project leadership demonstrated during this whole thing.
Valve, for instance, in the meantime, has made:
Half Life with 2 expansions
TFC
Half Life 2 with 2 episodes
TFC 2
Left 4 dead
And 3D realms couldn't pull their heads out of their asses and finish this one game in 10+ years?
If there's an upside to the recession, it's that it may thin the heard; that shitastic companies like this will hopefully DIE while strong ones (Valve, Blizzard, Bioware) will survive.
Valve did not develop the two half-life expansions
left 4 dead was being developed by turtle rock studios for a bit before being bought by valve. So i guess technically they did make it then.
Duke Nukem Forever was one of those games that was essentially stuck in "Development Hell". All they had to do was release the one they had around 2001. Don't keep trying to improve it.
"Ultima: Ascension" was also guilty of the "Development Hell" problem as well. If they kept it 2D, they probably would have had a complete, awesome game.
"Ultima: Ascension" was also guilty of the "Development Hell" problem as well. If they kept it 2D, they probably would have had a complete, awesome game.
Let us never speak of this again.
FireWeasel on
AC:CL Wii -- 3824-2125-9336 City: Felinito Me: Nick
I still am just mind blown by this. I know, I know it shouldn't be a shocker, but like so many people I identify with this game as just being there.
Now its for sure, done, gone, never to see the light of day. I feel like Moses viewing the burning bush and having some guy pop out from behind it with a megaphone and a butane lighter.
Gosh, now I've got to wonder just how long the Phantom charade's going to be held up. It's still got seven years to go but god damn if it does it that's going to be an upset.
The premier issue of PC Accelerator (http://pcxl.ign.com/) just arrived, with a feature story titled, "Quake II Killers." Five Q2 Killers were chosen and scored (in parenthesis): Duke Nukem Forever (51), Prey (50), Half-Life (47), Daikatana (47), and Sin (46).
For Prey, PCXL wrote: "Portal technology is the hot, upcoming technology, and Prey kicked that off. From what we've seen [it's] truly the next step in 3D gaming. The realistic environments and complete interaction with them create a virtual world unlike any other we've seen."
Just missing the the cut for the top 5 "Q2 Killers" was Max Payne. PCXL commented: "A high action quotient working within the story-powered framework. Max has a real purpose. A murdered boss and slaughtered family provide a backbone for many twists and turns."
Also in this issue we find a fun, original article called, "The 25 Greatest Guy Games." What's the greatest manly game of all time? Need we state the obvious?! Hail to the king, baby! Duke Nukem scores another victory. Says PCXL, "No game can even come close to this near-flawless combination of all things we cherish...Drinking, sex, violence, and expletive-loaded one-liners."
This issue is out on the newsstands now - make sure to pick up a copy of it today!
UPDATE: More from the premiere issue of PC Accelerator: On page 121, in their "X-TRA" department, there's a top 10 list entitled The Power Meter, which shows the editor's choices for the most notable companies in the PC game industry. We're surprised and pleased that 3D Realms tops the list! The issue states: "With Prey, Duke Nukem Forever, and Max Payne stealing the show at this year's E3, 3D Realms established itself as the one to beat in 3D gaming."
THE ONE TO BEAT!
Behemoth on
0
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
The premier issue of PC Accelerator (http://pcxl.ign.com/) just arrived, with a feature story titled, "Quake II Killers." Five Q2 Killers were chosen and scored (in parenthesis): Duke Nukem Forever (51), Prey (50), Half-Life (47), Daikatana (47), and Sin (46).
For Prey, PCXL wrote: "Portal technology is the hot, upcoming technology, and Prey kicked that off. From what we've seen [it's] truly the next step in 3D gaming. The realistic environments and complete interaction with them create a virtual world unlike any other we've seen."
Just missing the the cut for the top 5 "Q2 Killers" was Max Payne. PCXL commented: "A high action quotient working within the story-powered framework. Max has a real purpose. A murdered boss and slaughtered family provide a backbone for many twists and turns."
Also in this issue we find a fun, original article called, "The 25 Greatest Guy Games." What's the greatest manly game of all time? Need we state the obvious?! Hail to the king, baby! Duke Nukem scores another victory. Says PCXL, "No game can even come close to this near-flawless combination of all things we cherish...Drinking, sex, violence, and expletive-loaded one-liners."
This issue is out on the newsstands now - make sure to pick up a copy of it today!
UPDATE: More from the premiere issue of PC Accelerator: On page 121, in their "X-TRA" department, there's a top 10 list entitled The Power Meter, which shows the editor's choices for the most notable companies in the PC game industry. We're surprised and pleased that 3D Realms tops the list! The issue states: "With Prey, Duke Nukem Forever, and Max Payne stealing the show at this year's E3, 3D Realms established itself as the one to beat in 3D gaming."
Why didn't the game come out in 2001 exactly? It looks pretty done by that trailer there
Much prettier engines were starting to come out, they probably got sidetracked by the shiny. That's the year the first Halo came out (which was pretty amazing at the time), and both UT and Quake 3 were already 3 years old.
Posts
Not on this plane of existence.
The comic is from 1999.
There will be a 20th anniversary in 3 years. We'll think of good times, have some drinks and remember what it was like when we first saw that trailer.
Valve, for instance, in the meantime, has made:
Half Life with 2 expansions
TFC
Half Life 2 with 2 episodes
TFC 2
Left 4 dead
And 3D realms couldn't pull their heads out of their asses and finish this one game in 10+ years?
If there's an upside to the recession, it's that it may thin the heard; that shitastic companies like this will hopefully DIE while strong ones (Valve, Blizzard, Bioware) will survive.
Margaret Thatcher
That's something to be discussed further in another thread. Smaller devs dying off isn't necessarily a good thing though.
I don't know, from their perspective, 13 years where they didn't have to produce anything is doing pretty damn good.
I mean yeah, it sucks for us consumers.. but imagine you could show up at your job, for over a decade and do nothing but browse websites each and every day. I don't know that there's anything with that to complain about. Especially in the video game industry, where people burn out and get laid off on a quarterly basis.
Granted, they probably could have just taken the money and retired in rural Montana and lived off the cash longer, but them's just details.
"World War II and the entire Manhattan Project. Yes, even the complete development of the atomic bomb took less time."
I'd forgotten how great the DNF list was.
Valve did not develop the two half-life expansions
left 4 dead was being developed by turtle rock studios for a bit before being bought by valve. So i guess technically they did make it then.
Edit - oops
Edit - http://img.photobucket.com/albums/v447/henroid/d3dgrave.png
I'd buy that for a dollar.
Let us never speak of this again.
Dude, what? Daikatana actually... ya know, came out. It was shitty, but it was shit you could hold in your hands.
Now its for sure, done, gone, never to see the light of day. I feel like Moses viewing the burning bush and having some guy pop out from behind it with a megaphone and a butane lighter.
Bzzt. 0 points.
We would have accepted "Looks like they found a way to replace John Romero as the biggest dev-hell jokemaster in the industry."
Edit: See Behemoth for Optimal Answer.
No, pulling a Daikatana is when someone insufferably egotistical releases a game with lots of hype that turns out to be a pile of shit.
Too Human pulled a Daikatana.
I think it's too busy competing with the Zimbabwean dollar to participate in our petty concerns.
THE ONE TO BEAT!
Except they never released a game.
Daikatana was an abortion, but at least it got made.
I think they should all be viewed, for great justice.
http://crackle.com/c/Jace_Hall/Jace_Hall_Ep_1_Duke_Nukem_Forever_SNEAK_PEEK_/2298717
2001:
http://www.youtube.com/watch?v=iPX_y7wP_ko
Much prettier engines were starting to come out, they probably got sidetracked by the shiny. That's the year the first Halo came out (which was pretty amazing at the time), and both UT and Quake 3 were already 3 years old.
edit - and by 3 years, I meant 2 years.