Why didn't the game come out in 2001 exactly? It looks pretty done by that trailer there
Much prettier engines were starting to come out, they probably got sidetracked by the shiny. That's the year the first Halo came out (which was pretty amazing at the time), and both UT and Quake 3 were already 3 years old.
edit - and by 3 years, I meant 2 years.
There is a lot you can fake in a trailer. Just because you show off a few select scripted scenes doesn't mean the game is anywhere close to being done.
No. The source must be leaked, and it must circulate around the internet from one group to the next, and each must be stricken down in turn as they reach the zenith of their creation, only for the vultures to pick through the remains and begin the process anew. It shall neither live or lie, but instead instead lie in limbo for all of its namesake.
Such is the gospal according to Duke.
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The premier issue of PC Accelerator (http://pcxl.ign.com/) just arrived, with a feature story titled, "Quake II Killers." Five Q2 Killers were chosen and scored (in parenthesis): Duke Nukem Forever (51), Prey (50), Half-Life (47), Daikatana (47), and Sin (46).
For Prey, PCXL wrote: "Portal technology is the hot, upcoming technology, and Prey kicked that off. From what we've seen [it's] truly the next step in 3D gaming. The realistic environments and complete interaction with them create a virtual world unlike any other we've seen."
Just missing the the cut for the top 5 "Q2 Killers" was Max Payne. PCXL commented: "A high action quotient working within the story-powered framework. Max has a real purpose. A murdered boss and slaughtered family provide a backbone for many twists and turns."
Also in this issue we find a fun, original article called, "The 25 Greatest Guy Games." What's the greatest manly game of all time? Need we state the obvious?! Hail to the king, baby! Duke Nukem scores another victory. Says PCXL, "No game can even come close to this near-flawless combination of all things we cherish...Drinking, sex, violence, and expletive-loaded one-liners."
This issue is out on the newsstands now - make sure to pick up a copy of it today!
UPDATE: More from the premiere issue of PC Accelerator: On page 121, in their "X-TRA" department, there's a top 10 list entitled The Power Meter, which shows the editor's choices for the most notable companies in the PC game industry. We're surprised and pleased that 3D Realms tops the list! The issue states: "With Prey, Duke Nukem Forever, and Max Payne stealing the show at this year's E3, 3D Realms established itself as the one to beat in 3D gaming."
THE ONE TO BEAT!
Fuck, I remember PC Accelerator! That was an awesome magazine.
Oh, yeah DNF...... I honestly stopped caring about 6 years ago.
Actually, DNF will probably actually come out now. 3d Realms going under is a giant step forward, now 2k or whoever has the rights will outsource it to someone who, you know, actually makes games.
Actually, DNF will probably actually come out now. 3d Realms going under is a giant step forward, now 2k or whoever has the rights will outsource it to someone who, you know, actually makes games.
You mean like Fallout 3, except if Black Isle weren't competent?
Actually, DNF will probably actually come out now. 3d Realms going under is a giant step forward, now 2k or whoever has the rights will outsource it to someone who, you know, actually makes games.
You mean like Fallout 3, except if Black Isle weren't competent?
Hmm.
Yeah 3d Realms realized they were not competent to do Prey in house, so they gave it to a 3rd party.
Actually, DNF will probably actually come out now. 3d Realms going under is a giant step forward, now 2k or whoever has the rights will outsource it to someone who, you know, actually makes games.
You mean like Fallout 3, except if Black Isle weren't competent?
Hmm.
Yeah 3d Realms realized they were not competent to do Prey in house, so they gave it to a 3rd party.
and what a great game that turned out to be.
(Note: I of course am referring to the game after the first 10 minutes)
Haha, "The Duke Nukem Forever List" has the updated picture of slash's receipt. He's famous now. I remember him posting that original picture, was it 2003 or 2004? Man oh man.
In my best interest, I'm going to be somewhat candid for now. I will, however, elaborate a bit on some things:
The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.
The typical work flow there went something like this:
Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.
Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)
Another example of WTF is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.
I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.
In my best interest, I'm going to be somewhat candid for now. I will, however, elaborate a bit on some things:
The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.
The typical work flow there went something like this:
Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.
Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)
Another example of WTF is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.
I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.
No the biggest problem was the idiot management. Seriously, who would put up with that shit?
nah, I think 2-3 years ago he said that gamestop didnt even exist anymore.
He could go to any Gamestop and have it honored, I'm sure. He has the receipt, and the original store is closed. It would also get a huge laugh from the staff.
nah, I think 2-3 years ago he said that gamestop didnt even exist anymore.
He could go to any Gamestop and have it honored, I'm sure. He has the receipt, and the original store is closed. It would also get a huge laugh from the staff.
Having worked at EBStop, I'd say there's a 90% they reject it.
nah, I think 2-3 years ago he said that gamestop didnt even exist anymore.
He could go to any Gamestop and have it honored, I'm sure. He has the receipt, and the original store is closed. It would also get a huge laugh from the staff.
They changed their system years ago and all old preorders were canceled.
As a software designer it strikes me that (most) of the gaming industry hasn't figured out what the majority of the programming world has. Granted there is more to making a game then programming, but there are books written on the process behind this shit. You don't just throw spaghetti against a wall and hope for the best. Whether it is setting reasonable deadlines or planning out the scope for a project, the gaming industry is filled with gross incompetence in the area of project management. Probably because it has historical not been thought of as a grown up industry so few people treat projects like they would in the rest of the software world.
At least a few companies get it right. Valve being one of them, no coincidence that they were started by two Microsoft veterans. Say what you want about Microsoft, but they at least have a process for planning/completing projects.
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There is a lot you can fake in a trailer. Just because you show off a few select scripted scenes doesn't mean the game is anywhere close to being done.
It must happen.
God.
I really, really want to play this game.
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Such is the gospal according to Duke.
Oh, yeah DNF...... I honestly stopped caring about 6 years ago.
Basically.
And does 3Drealms use the same sort of code this forum does?
I guess we can say it's finally done.
My Little Game Blog - http://profundospielen.blogspot.com/
You mean like Fallout 3, except if Black Isle weren't competent?
Hmm.
On the PC or 360? Because if you want I can buy the 360 version tonight when I get off from work and we can get this shit on.
olololol DNF signed a DNR ololol.
If this shit is true, it's the end of an era.
Wow such a rip-off of Ecstacy of Gold.
Xbox Live Gamertag: Suplex86
Yeah 3d Realms realized they were not competent to do Prey in house, so they gave it to a 3rd party.
and what a great game that turned out to be.
(Note: I of course am referring to the game after the first 10 minutes)
I forgot it was on 360. I don't have one, so I'd say PC.
I don't have the PC version so that's a no go for me. :P
It probably won't work, though. Which is why he should bring in a hidden camera...
nah, I think 2-3 years ago he said that gamestop didnt even exist anymore.
http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition
Motherfucker, I didn't realize it was also sold there. Oh god, which one do I buy?
http://www.buy3drealms.com/duknuk3dated.html
I wonder if you will still be able to buy it by the end of this week.
No the biggest problem was the idiot management. Seriously, who would put up with that shit?
get the fuck out
http://www.gamespot.com/features/btg-daikatana/index.html
He could go to any Gamestop and have it honored, I'm sure. He has the receipt, and the original store is closed. It would also get a huge laugh from the staff.
Having worked at EBStop, I'd say there's a 90% they reject it.
They changed their system years ago and all old preorders were canceled.
As a software designer it strikes me that (most) of the gaming industry hasn't figured out what the majority of the programming world has. Granted there is more to making a game then programming, but there are books written on the process behind this shit. You don't just throw spaghetti against a wall and hope for the best. Whether it is setting reasonable deadlines or planning out the scope for a project, the gaming industry is filled with gross incompetence in the area of project management. Probably because it has historical not been thought of as a grown up industry so few people treat projects like they would in the rest of the software world.
At least a few companies get it right. Valve being one of them, no coincidence that they were started by two Microsoft veterans. Say what you want about Microsoft, but they at least have a process for planning/completing projects.