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DNF: Pipe Bombs are still pretty awesome

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Posts

  • UselesswarriorUselesswarrior Registered User regular
    edited May 2009
    xzzy wrote: »
    elliotw2 wrote: »
    Why didn't the game come out in 2001 exactly? It looks pretty done by that trailer there

    Much prettier engines were starting to come out, they probably got sidetracked by the shiny. That's the year the first Halo came out (which was pretty amazing at the time), and both UT and Quake 3 were already 3 years old.

    edit - and by 3 years, I meant 2 years.

    There is a lot you can fake in a trailer. Just because you show off a few select scripted scenes doesn't mean the game is anywhere close to being done.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • aunsophaunsoph Registered User regular
    edited May 2009
    Good night, sweet prince. :cry:

    aunsoph on
  • KhavallKhavall British ColumbiaRegistered User regular
    edited May 2009
    Someone has to pick this up.

    It must happen.

    Khavall on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited May 2009
    Couscous wrote: »
    stavesacre wrote: »
    Personal request, can someone dig up and list all the video clips of DNF? The stuff on the Quake Engine, and beyond.

    I think they should all be viewed, for great justice.
    Most recent:
    http://crackle.com/c/Jace_Hall/Jace_Hall_Ep_1_Duke_Nukem_Forever_SNEAK_PEEK_/2298717

    2001:
    http://www.youtube.com/watch?v=iPX_y7wP_ko

    God.

    I really, really want to play this game.

    maximumzero on
    FU7kFbw.png
    Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
  • SorensonSorenson Registered User regular
    edited May 2009
    No. The source must be leaked, and it must circulate around the internet from one group to the next, and each must be stricken down in turn as they reach the zenith of their creation, only for the vultures to pick through the remains and begin the process anew. It shall neither live or lie, but instead instead lie in limbo for all of its namesake.

    Such is the gospal according to Duke.

    Sorenson on
  • AegeriAegeri Tiny wee bacteriums Plateau of LengRegistered User regular
    edited May 2009
    Aegeri on
    The Roleplayer's Guild: My blog for roleplaying games, advice and adventuring.
  • CouscousCouscous Registered User regular
    edited May 2009
    Where were they getting their money?

    Couscous on
  • HakuninHakunin Registered User regular
    edited May 2009
    Behemoth wrote: »
    Bottomfed
    Behemoth wrote: »
    This DNF news archive is a comedy goldmine.
    Quake II Killers

    The premier issue of PC Accelerator (http://pcxl.ign.com/) just arrived, with a feature story titled, "Quake II Killers." Five Q2 Killers were chosen and scored (in parenthesis): Duke Nukem Forever (51), Prey (50), Half-Life (47), Daikatana (47), and Sin (46).

    For Prey, PCXL wrote: "Portal technology is the hot, upcoming technology, and Prey kicked that off. From what we've seen [it's] truly the next step in 3D gaming. The realistic environments and complete interaction with them create a virtual world unlike any other we've seen."

    Just missing the the cut for the top 5 "Q2 Killers" was Max Payne. PCXL commented: "A high action quotient working within the story-powered framework. Max has a real purpose. A murdered boss and slaughtered family provide a backbone for many twists and turns."

    Also in this issue we find a fun, original article called, "The 25 Greatest Guy Games." What's the greatest manly game of all time? Need we state the obvious?! Hail to the king, baby! Duke Nukem scores another victory. Says PCXL, "No game can even come close to this near-flawless combination of all things we cherish...Drinking, sex, violence, and expletive-loaded one-liners."

    This issue is out on the newsstands now - make sure to pick up a copy of it today!

    UPDATE: More from the premiere issue of PC Accelerator: On page 121, in their "X-TRA" department, there's a top 10 list entitled The Power Meter, which shows the editor's choices for the most notable companies in the PC game industry. We're surprised and pleased that 3D Realms tops the list! The issue states: "With Prey, Duke Nukem Forever, and Max Payne stealing the show at this year's E3, 3D Realms established itself as the one to beat in 3D gaming."
    THE ONE TO BEAT!
    Fuck, I remember PC Accelerator! That was an awesome magazine.

    Oh, yeah DNF...... I honestly stopped caring about 6 years ago.

    Hakunin on
  • BehemothBehemoth Compulsive Seashell Collector Registered User regular
    edited May 2009
    Couscous wrote: »
    Where were they getting their money?

    20060130h.jpg

    Basically.

    Behemoth on
    iQbUbQsZXyt8I.png
  • TasteicleTasteicle Registered User regular
    edited May 2009
    They are nourished by somehow remaining relevent all these years.

    Tasteicle on
  • SorensonSorenson Registered User regular
    edited May 2009
    Printscreen'd and uploaded in the event that their forums die:
    DNF-JoeSaysItsSo.jpg
    I must say that his avatar is neat, so I say you guys save it for posterity.

    And does 3Drealms use the same sort of code this forum does?

    Sorenson on
  • DasBootDasBoot Registered User regular
    edited May 2009
    You know... in all my years I don't think I ever considered that they would actually not finish this game.

    I guess we can say it's finally done.

    DasBoot on
    [SIGPIC][/SIGPIC]
    My Little Game Blog - http://profundospielen.blogspot.com/
  • KhavallKhavall British ColumbiaRegistered User regular
    edited May 2009
    Someday when I am so right that I start looking for retarded things to do with my money, I will hire the 3dRealms team and have them "Develop" DNF

    Khavall on
  • UselesswarriorUselesswarrior Registered User regular
    edited May 2009
    Actually, DNF will probably actually come out now. 3d Realms going under is a giant step forward, now 2k or whoever has the rights will outsource it to someone who, you know, actually makes games.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • LaCabraLaCabra MelbourneRegistered User regular
    edited May 2009
    I think we should have a big ol' co-op game of Duke Nukem 3D.

    LaCabra on
  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    edited May 2009
    Actually, DNF will probably actually come out now. 3d Realms going under is a giant step forward, now 2k or whoever has the rights will outsource it to someone who, you know, actually makes games.

    You mean like Fallout 3, except if Black Isle weren't competent?

    Hmm.

    Shadowen on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited May 2009
    LaCabra wrote: »
    I think we should have a big ol' co-op game of Duke Nukem 3D.

    On the PC or 360? Because if you want I can buy the 360 version tonight when I get off from work and we can get this shit on.

    Darmak on
    JtgVX0H.png
  • Mustachio JonesMustachio Jones jerseyRegistered User regular
    edited May 2009
    LaCabra wrote: »
    I think we should have a big ol' co-op game of Duke Nukem 3D.

    olololol DNF signed a DNR ololol.

    If this shit is true, it's the end of an era.

    Mustachio Jones on
  • MattieMattie Registered User regular
    edited May 2009
    donhonk wrote: »
    I have prepared a tribute to the great man Duke. He will always live on in our hearts.

    And listen to this song from Outlaws. It fits Mr. Duke.

    Wow such a rip-off of Ecstacy of Gold.

    Mattie on
    3DS Code 0001-3323-2884
    Xbox Live Gamertag: Suplex86
  • UselesswarriorUselesswarrior Registered User regular
    edited May 2009
    The word is homage.
    Shadowen wrote: »
    Actually, DNF will probably actually come out now. 3d Realms going under is a giant step forward, now 2k or whoever has the rights will outsource it to someone who, you know, actually makes games.

    You mean like Fallout 3, except if Black Isle weren't competent?

    Hmm.

    Yeah 3d Realms realized they were not competent to do Prey in house, so they gave it to a 3rd party.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • KhavallKhavall British ColumbiaRegistered User regular
    edited May 2009
    The word is homage.
    Shadowen wrote: »
    Actually, DNF will probably actually come out now. 3d Realms going under is a giant step forward, now 2k or whoever has the rights will outsource it to someone who, you know, actually makes games.

    You mean like Fallout 3, except if Black Isle weren't competent?

    Hmm.

    Yeah 3d Realms realized they were not competent to do Prey in house, so they gave it to a 3rd party.

    and what a great game that turned out to be.

    (Note: I of course am referring to the game after the first 10 minutes)

    Khavall on
  • TelMarineTelMarine Registered User regular
    edited May 2009
    Haha, "The Duke Nukem Forever List" has the updated picture of slash's receipt. He's famous now. I remember him posting that original picture, was it 2003 or 2004? Man oh man.

    TelMarine on
    3ds: 4983-4935-4575
  • LaCabraLaCabra MelbourneRegistered User regular
    edited May 2009
    Darmak wrote: »
    LaCabra wrote: »
    I think we should have a big ol' co-op game of Duke Nukem 3D.

    On the PC or 360? Because if you want I can buy the 360 version tonight when I get off from work and we can get this shit on.

    I forgot it was on 360. I don't have one, so I'd say PC.

    LaCabra on
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited May 2009
    I'm surprised slash hasn't posted in here yet, I guess he either hasn't heard the news or he's crying himself into a coma.
    LaCabra wrote: »
    Darmak wrote: »
    LaCabra wrote: »
    I think we should have a big ol' co-op game of Duke Nukem 3D.

    On the PC or 360? Because if you want I can buy the 360 version tonight when I get off from work and we can get this shit on.

    I forgot it was on 360. I don't have one, so I'd say PC.

    I don't have the PC version so that's a no go for me. :P

    Darmak on
    JtgVX0H.png
  • ShadowenShadowen Snores in the morning LoserdomRegistered User regular
    edited May 2009
    ...he should ask for his money back, if he still has the receipt.

    It probably won't work, though. Which is why he should bring in a hidden camera...

    Shadowen on
  • UselesswarriorUselesswarrior Registered User regular
    edited May 2009
    Did he end up getting money back for that one?

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • LaCabraLaCabra MelbourneRegistered User regular
    edited May 2009
    Darmak wrote: »
    I'm surprised slash hasn't posted in here yet, I guess he either hasn't heard the news or he's crying himself into a coma.
    LaCabra wrote: »
    Darmak wrote: »
    LaCabra wrote: »
    I think we should have a big ol' co-op game of Duke Nukem 3D.

    On the PC or 360? Because if you want I can buy the 360 version tonight when I get off from work and we can get this shit on.

    I forgot it was on 360. I don't have one, so I'd say PC.

    I don't have the PC version so that's a no go for me. :P
    Well why don't you go to the store and buy it

    LaCabra on
  • TelMarineTelMarine Registered User regular
    edited May 2009
    Did he end up getting money back for that one?

    nah, I think 2-3 years ago he said that gamestop didnt even exist anymore.

    TelMarine on
    3ds: 4983-4935-4575
  • UselesswarriorUselesswarrior Registered User regular
    edited May 2009
    LaCabra wrote: »
    Darmak wrote: »
    I'm surprised slash hasn't posted in here yet, I guess he either hasn't heard the news or he's crying himself into a coma.
    LaCabra wrote: »
    Darmak wrote: »
    LaCabra wrote: »
    I think we should have a big ol' co-op game of Duke Nukem 3D.

    On the PC or 360? Because if you want I can buy the 360 version tonight when I get off from work and we can get this shit on.

    I forgot it was on 360. I don't have one, so I'd say PC.

    I don't have the PC version so that's a no go for me. :P
    Well why don't you go to the store and buy it

    http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • DarmakDarmak RAGE vympyvvhyc vyctyvyRegistered User regular
    edited May 2009
    LaCabra wrote: »
    Darmak wrote: »
    I'm surprised slash hasn't posted in here yet, I guess he either hasn't heard the news or he's crying himself into a coma.
    LaCabra wrote: »
    Darmak wrote: »
    LaCabra wrote: »
    I think we should have a big ol' co-op game of Duke Nukem 3D.

    On the PC or 360? Because if you want I can buy the 360 version tonight when I get off from work and we can get this shit on.

    I forgot it was on 360. I don't have one, so I'd say PC.

    I don't have the PC version so that's a no go for me. :P
    Well why don't you go to the store and buy it

    http://www.gog.com/en/gamecard/duke_nukem_3d_atomic_edition

    Motherfucker, I didn't realize it was also sold there. Oh god, which one do I buy? D:

    Darmak on
    JtgVX0H.png
  • CouscousCouscous Registered User regular
    edited May 2009
    I don't have the PC version so that's a no go for me.
    You can always buy it from 3DRealms.
    http://www.buy3drealms.com/duknuk3dated.html
    I wonder if you will still be able to buy it by the end of this week.

    Couscous on
  • TelMarineTelMarine Registered User regular
    edited May 2009
    apparently written by a former 3DR employee
    In my best interest, I'm going to be somewhat candid for now. I will, however, elaborate a bit on some things:

    The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.

    The typical work flow there went something like this:
    Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.

    Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)

    Another example of WTF is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.

    I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.

    TelMarine on
    3ds: 4983-4935-4575
  • UselesswarriorUselesswarrior Registered User regular
    edited May 2009
    TelMarine wrote: »
    apparently written by a former 3DR employee
    In my best interest, I'm going to be somewhat candid for now. I will, however, elaborate a bit on some things:

    The 2001 trailer was 100% scripted cinematic, and not actual gameplay. They built specific demo maps just to record video from to make a trailer. Everything you see in that trailer was phony.

    The typical work flow there went something like this:
    Designer would be assigned a task (build a new map, rebuild an old map, polish a bit of a map, etc.). Designer would work on said task for two, three weeks, a month, all the while lower management would be looking over it and making sure it was going in a "good general direction." Designer would move on to another task. A month or two later upper management would finally look at the work and say, "It's all wrong, do it again." Rinse, repeat.

    Entire maps would be done from the ground up, almost to beta quality, and then thrown out simply because no one would make decisions early on in the process. (Read up on Valve's 'orange box' method of design -- that's how you make games)

    Another example of WTF is the fact that there was one part of one map that was being worked on before I started working there. Nineteen months later and the same designer was still working on the same part of that same map... I'm not blaming the designer, it wasn't his fault.

    I think the biggest problem that the company had in general is being self-funded. When you're a developer working directly with a publisher and you have milestones to meet it's a whole different ballgame. If you don't meet those milestones, you don't get any money. That right there will keep your project on schedule. If, however, you're funding it yourself, you don't really have anyone to answer to except yourself and you can quickly lose sight of just how much money is going out the door.

    No the biggest problem was the idiot management. Seriously, who would put up with that shit?

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • Ah_PookAh_Pook Registered User regular
    edited May 2009
    the only surprising thing about this is that it went on as long as it did

    Ah_Pook on
  • ZombiemamboZombiemambo Registered User regular
    edited May 2009
    13 years of development with no return and they shut down?

    get the fuck out

    Zombiemambo on
    JKKaAGp.png
  • CouscousCouscous Registered User regular
    edited May 2009
    No the biggest problem was the idiot management. Seriously, who would put up with that shit?
    See: Ion Storm.
    http://www.gamespot.com/features/btg-daikatana/index.html

    Couscous on
  • ShadowfireShadowfire Vermont, in the middle of nowhereRegistered User regular
    edited May 2009
    TelMarine wrote: »
    Did he end up getting money back for that one?

    nah, I think 2-3 years ago he said that gamestop didnt even exist anymore.

    He could go to any Gamestop and have it honored, I'm sure. He has the receipt, and the original store is closed. It would also get a huge laugh from the staff.

    Shadowfire on
    WiiU: Windrunner ; Guild Wars 2: Shadowfire.3940 ; PSN: Bradcopter
  • ZombiemamboZombiemambo Registered User regular
    edited May 2009
    Shadowfire wrote: »
    TelMarine wrote: »
    Did he end up getting money back for that one?

    nah, I think 2-3 years ago he said that gamestop didnt even exist anymore.

    He could go to any Gamestop and have it honored, I'm sure. He has the receipt, and the original store is closed. It would also get a huge laugh from the staff.

    Having worked at EBStop, I'd say there's a 90% they reject it.

    Zombiemambo on
    JKKaAGp.png
  • CouscousCouscous Registered User regular
    edited May 2009
    Shadowfire wrote: »
    TelMarine wrote: »
    Did he end up getting money back for that one?

    nah, I think 2-3 years ago he said that gamestop didnt even exist anymore.

    He could go to any Gamestop and have it honored, I'm sure. He has the receipt, and the original store is closed. It would also get a huge laugh from the staff.

    They changed their system years ago and all old preorders were canceled.

    Couscous on
  • UselesswarriorUselesswarrior Registered User regular
    edited May 2009
    Couscous wrote: »
    No the biggest problem was the idiot management. Seriously, who would put up with that shit?
    See: Ion Storm.
    http://www.gamespot.com/features/btg-daikatana/index.html

    As a software designer it strikes me that (most) of the gaming industry hasn't figured out what the majority of the programming world has. Granted there is more to making a game then programming, but there are books written on the process behind this shit. You don't just throw spaghetti against a wall and hope for the best. Whether it is setting reasonable deadlines or planning out the scope for a project, the gaming industry is filled with gross incompetence in the area of project management. Probably because it has historical not been thought of as a grown up industry so few people treat projects like they would in the rest of the software world.

    At least a few companies get it right. Valve being one of them, no coincidence that they were started by two Microsoft veterans. Say what you want about Microsoft, but they at least have a process for planning/completing projects.

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
This discussion has been closed.