Street Fighter IV: Tatsu-maki-senpukyaku! (d, db, b+k)

MNC DoverMNC Dover Full-time Voice ActorKirkland, WARegistered User regular
edited July 2009 in Games and Technology
street_fighter_IV_by_EastMonkey.jpg

The Official Thread for Street Fighter IV on the Xbox 360, Playstation 3, and PC.

CHARACTERS
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Ryu: Well...he's Ryu. The most iconic fighting character there is returns and still knows how to throw a Hadouken.
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Ken: Ryu's color swap and training partner might share moves with Ryu but he's more likely to send you flying with a flaming Shoryuken, overused online.
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Chun-Li: She might be a woman but she can still kick your ass with her trademark thunder thighs.
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Guile: Possibly the most patriotic man alive, Guile Sonic Booms everyone until they become family men.
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E. Honda: A sumo wrestler who can fly like a bullet which makes perfect sense in any sort of context.
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Dhalsim: An Indian mystic who shows people enlightenment by punching them with stretchy arms and setting them on fire.
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Zangief: The 'Gief' is a muscle bound stereotypical Russian wrestler who Spinning Pile Drives bears and anyone else he can grab on a regular basis for Mother Russia.
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Blanka: A Brazilian who grew up in the rain forest turning his skin green and making him able to expel electricity. Guess scientists haven't discovered those plants yet.
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M. Bison(Dictator): A new Street Fighter may be the most important day of your life, but for him it's Tuesday.
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Sagat: The Muay Thai fighter still wants revenges for the scar on his chest and will use any TIGER TIGER TIGER related powers to do it.
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Vega(Claw): He might be a narcissistic pretty boy but his claw and wall jumping shenanigans are quite deadly.
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Balrog(Boxer): An American boxer with no connection whatsoever with Mike Tyson who enjoys headbutting people in the face and fight money.
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Crimson Viper: An American spy who uses flame boots and thunder gloves to even the match up.
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Abel: A French mixed martial artist with amnesia looking to defeat the remaining members of Shadaloo.
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El Fuerte: Street Fighter jumps on the luchador bandwagon with a lucha libre fighter who cooks as a hobby.
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Rufus: A big fatty America taking full use of animation physics. He has quite a overconfident view of himself and wishes to defeat Ken to become America's greatest fighter.
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Akuma: He might be balanced but this demon is just as scary as ever.
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Gouken: The trainer of Ryu and Ken and the closest your ever going to get to having Sheng Long.
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Cammy: Every 12 year old boy's favorite character who was doing ass shots before they where cool. Is in the game thanks to a online Capcom poll.
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Sakura: A high school outfit wearing Ryu fan girl who seems to love ripping off his moves.
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Dan: Street Fighter's joke character. He intentionally sucks but everyone loves him.
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Fei-Long: He's pretty much a Bruce Lee that can set his legs on fire. Which is just fine with most people.
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Rose: An Italian fortune teller who shares Bison's soul or something. She has a pretty scarf which functions as a weapon and a sham-wow.
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Gen: The only Street Fighter with multiple fighting styles, Gen is intended for Street Fighter veterans who like beating people up with old Chinese men.
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Seth: The boss character of SF4. He uses the moves of other characters and his belly serves as a vacuum for the oddest Ultra Combo there is. Is the cheapest bastard around.

Unlocking Characters
(all information taken from the Street Fighter Wiki)

Cammy Beat Arcade Mode with C. Viper.
Fei Long Beat Arcade Mode with Abel.
Gen Beat Arcade Mode with Chun-Li.
Rose Beat Arcade Mode with M. Bison.
Sakura Beat Arcade Mode with Ryu.
Dan Beat Arcade Mode with Sakura.
Akuma (see below).
Gouken (see below).
Seth Beat Arcade Mode with everyone.

To unlock Akuma as a playable character:
1. Unlock Cammy, Fei Long, Dan, Sakura, Rose, and Gen.
2. Pick a character you have already used to beat Arcade Mode.
3. Win all your matches without continuing and without losing any rounds before fighting with Seth.
4. You need to get at least one "perfect" win in a round, and more than one depending on how many rounds per match you are playing.
- 1 round match: 1 perfect round or more
- 3 round match: 2 perfect rounds or more
- 5 round match: 3 perfect rounds or more
- 7 round match: 4 perfect rounds or more
5. If you meet these conditions, Akuma will appear. Defeat him to unlock Akuma as a selectable character.

To unlock Gouken as a playable character:
1. Complete Arcade Mode playing as Akuma and watch (not necessary to watch everything) an ending.
2. Then, unlock Gouken as an opponent, and defeat him.
Necessary conditions to unlock Gouken as an opponent:
-Play with any characters with which you watched the ending once (so play using a character you have already beaten the game with)
-Do not continue at all.
-Do not lose at all. Not even one round (easier if you only play 1-round matches)
-Achieve certain number (or more) of "Perfect" rounds. The number of Perfect Win you need to achieve are:
If you play on:
1 round match: 1 time or more
3 round match: 2 times or more
5 round match: 3 times or more
7 round match: 4 times or more
-Achieve a certain number (or more) of Super Combo -OR- Ultra Combo Finishes. Super and Ultra finishes both count toward this number. The number of super/ultra finishes you need to achieve are:
If you play on
1 round match: 3 times or more
3 round match: 5 times or more
5 round match: 7 times or more
7 round match: 9 times or more
-Achieve certain number (or more) of First Attack (this means you must score the first strike in a match--the screen gives you the "First Attack" message, and you can mostly do this without even noticing):
If you play on
1 round match: 5 first attacks or more
3 round match: 10 first attacks or more
5 round match: 15 first attacks or more
7 round match: 20 first attacks or more
-Then Gouken will appear. Kick his butt to unlock him!

Alternate costumes
Each character has a different costume they can wear. The costumes are paid DLC and can be purchased in preset packs of five or in a bundle. Each pack individually is 320 MS points (or $4 each). The all-in-one pack is 1000 MS points (or $12). The costumes are for appearances only and don't grant the character any special attributes.

Character Stats
Each character is different in their moves, speed, and sizes but did you know that they also have different health, stun, dash, and jump values? The biggest difference between the characters is their health levels. The bigger, slower characters (Zangief, Rufus, etc) take more damage to KO while the smaller, faster characters (Chun Li, El Fuerte) take less damage to KO. The two powerful boss characters, Seth and Akuma, take a lot more damage than the rest of the cast due to their offensive abilities and options they have available to them. For a complete breakdown of the characters statistical differences, check out this link:

Eventhubs.com

Unlockables
Colors

Each character has 8 additional colors for their default costume besides the first 2. Additional colors are unlocked by completing certain Time Attack/Survival Trials, listed as follows:

Color 3 - Time Attack Normal 1
Color 4 - Survival Normal 1
Color 5 - Time Attack Normal 6
Color 6 - Survival Normal 6
Color 7 - Time Attack Normal 11
Color 8 - Survival Normal 11
Color 9 - Time Attack Normal 16
Color 10- Survival Normal 16

Personal Actions (Taunts)

Each character has 9 additional taunts. Additional taunts are unlocked by completing certain Time Attack/Survival Trials, listed as follows:

Personal Action 2 - Time Attack Normal 2
Personal Action 3 - Survival Normal 2
Personal Action 4 - Time Attack Normal 7
Personal Action 5 - Survival Normal 7
Personal Action 6 - Time Attack Normal 12
Personal Action 7 - Survival Normal 12
Personal Action 8 - Time Attack Normal 17
Personal Action 9 - Survival Normal 17
Personal Action 10 - Time Attack Normal 20

Title/Icons

You can change your title and icon symbols with unlockable ones after meeting certain conditions. There are way too many titles to list here, so I’ll just post a link to a place that already has them.

Titles and Icons from the Street Fighter Wiki

Online Play
Street Fighter IV has a few online modes that allow players from around the world to challenge each other in head to head battles. Here are some things you should know before jumping online:

-There are a multitude of skill levels for players online. You will run into new players and guys who have been playing Street Fighter for twenty years. Online is like a box of chocolates, you never know what you’re going to get.
-You can play either Ranked Matches, Player Matches, or enter Championship Mode.
-Ranked matches have you facing off against another opponent for the chance to earn Battle Points (BP). Your BP’s will go up or down depending on whether you win or lose. The greater the BP levels are between the two players the greater or lesser the effect will be. If player levels are fairly close (say within 100 or so points) the gain/loss is around 30 or so points. BP levels are used as an approximation of skill, but some players have artificially raised their BP levels, so take any BP value with a grain of salt.
-Player matches are generally used to play people when statistics aren’t a concern. A lot of good players can be found this way, probably more so than in Ranked mode. The biggest advantage of Player matches are that when a game is over, you go back to a lobby and can play the opponent again. This is the best way to play games with friends or fellow Penny Arcade people.
-Championship mode is a free DLC that was added after launch. This mode is for people who want to really step up their game and challenge better players. In this mode, you start by entering into the lowest level of tournaments and earn Grade Points (GP) to advance to higher level tournaments. As you earn GPs your rank will rise from E all the way up to A. After that, you will move up to the next tournament level and start back down at E again. This continues through four levels of tournaments. Most PA players here fall in the G3 or G2 rankings. You can earn GPs by defeating other players in tournaments. When you defeat someone, you earn their current GPs in the form of Championship Points (CP). When you finish the tournament, your earned CPs are converted into GPs and added to your total.

Penny Arcade Tournaments
I have been running tournaments for the members of the PA forums here for a little while now. These tournaments are all meant for casual, friendly matches with bragging rights and an occasional belt image going to the winner. The tournaments come in a variety of flavors from single elimination, team matches, a suicide tournament (requires you to win with more than one character), and our very own Street Fighter League.

If you are interested in getting involved, take a look at the official thread found here.

Controllers
The MadCatz Fightpad ($40)
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Based off the Sega Saturn controller it features a nice floatly D-Pad and a 6 face button set-up along with turbo options. Great for those who want to be good but don't want to break the bank either.

The Fight Stick (PS3 $70, 360 $80)
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The standard fight stick featuring a eight button layout with start and back on the side. Has turbo options as well as a disabler so you don't accidentally hit the home button during a fight. Is easily customizable and a fine entry stick.

The Tournament Fight Stick ($150)
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This super fancy one is literally all the parts straight from the original arcade cabinet at a hefty 6lbs. It has all the features from the standard plus extras including being able to screw it right to a table.

As an owner of both the Fightpad and the Tournament stick, I can completely vouch for how rock solid they are to use. Your game will get a noticeable jump in performance from the ease of pulling off moves with controllers. If you’re serious about getting better and competing in Street Fighter IV, I’d highly recommend picking up whichever controller your budget will allow for.

You can always make your own controller or purchase a custom stick. Check out Shoryuken’s tech forum for more information.

Links and Resources
Here are a few sites that can really help you get better at Street Fighter games.

Shoryuken.com

[url="http://shoryuken.com/wiki/index.php/Main_Page]The Street Fighter Wiki page[/url]

[url="http://shoryuken.com/wiki/index.php/Glossary]A glossary of common Street Fighter terms[/url]

[url="http://shoryuken.com/wiki/index.php/Strategy_Guide]A list of common Street Fighter notations[/url]

[url="http://www.eventhubs.com/guides/2008/jul/08/street-fighter-4-strategy-guide-hints-and-tips/]Eventhubs.com[/url]

Also, don’t forget to visit our sister thread for the game Super Street Fighter 2 Turbo: HD Remix (or HDR for short). HDR plays very much like SF4 and is a lot of fun. At only $15, I’d highly recommend picking it up and giving it a whirl. You can find the thread [url="http://forums.penny-arcade.com/showthread.php?t=80088”]here.[/url]

Did you know?
-360 motions done by doing f,df,d,db,b,ub,u+p/k or b,db,d,df,f,uf,u+p/k instead of an actual 360 degree motion.
-Going to ub instead of up on d/u charge moves allows you to retain your charge, which is useful for comboing into EX moves/Supers/Ultras.
-Reversals attacks can break armored moves.
-Charges moves done b,f,b+p/k to allow you to charge faster.
-Multi tap moves activate on fifth hit (Chun Li’s lightning leg or E.Honda’s hundred hand are good examples). You can use this to activate a certain strength of the move by making the level you want the fifth button press.
-More hits does not always mean more damage. There is a damage scaling feature in SF4 that makes each additional hit in a combo do less and less damage. Say an Super fireball from Ryu does 1/3 off your health normally. If he tacks the same super onto the end of a long combo, the damage reduction will cause it to do a lot less. Because of this, a simple 3 hit combo could do the same damage as a flashier 20+ hit combo.
-When using a Focus attack or a move with armor, you can absorb one hit and not be stunned. The damage you receive from the move will be represented as gray on your health bar and will recover over time as long as you don’t get hit.
-Ultra combos do more damage depending on how full the revenge meter is.
-The revenge meter only fills up when you take damage. You can use the Focus Attack to absorb fireballs to fill up the meter, just make sure to not get hit while your life restores.
-Cammy’s holligan throw can be avoided by simply ducking.
-Cammy can instant air cannon strike by doing d,db,b,uf+k or d,db,b,ub/u/uf+2k for EX-Cannon strike.
-Dan is the only character in the game who can cancel his Super into his Ultra.
-Dhalsim can instant air teleport f,d,df,f,uf+3P or 3K (reverse motions for backwards teleport)
-Abel’s command grab beats throws, but is vulnerable to attacks. His EX-command grab beats attacks (including some get up moves), but is vulnerable to other throws.
-Blanka can hop forward by pressing df+KKK, then unleash the anti-air Blanka ball.
-Blanka’s Ultra has to be blocked low, high, then either high or low.
-Blanka’s Ultra vulnerable on the way down after the initial leap up.
-Blanka can control himself left and right during his EX-Rainbow ball.
-Akuma’s Raging Demon last input can be combined into f/b+lk+fp.
-Guile/Vega Super/Ultra can be done by doing db,f,df,d,db,b,ub+K (KKK).
-M.Bison can do a special move or ultra out of a teleport by doing it this way: b,db,b,db+3k/3p. Doing the teleport this way maintains his charge.
-Vega can throw away his claw by doing f,d,df+any p. Doing this motion with 2 punches will cause him to throw off his mask and lose 2 bars of EX meter. This is generally only done to show off.
-If Vega loses his mask, he takes more damage until he recovers it. On the plus side, he does more damage while it’s off.

Know anything I’m missing? Let me know and I’ll add it.

Need a voice actor? Hire me at bengrayVO.com
Legends of Runeterra: MNCdover #moc
Switch ID: MNC Dover SW-1154-3107-1051
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Posts

  • AumniAumni Registered User regular
    edited May 2009
    That picture is awesome.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • SivrajSivraj Registered User regular
    edited May 2009
    Seriously, i want one.

    Sivraj on
    XBL - Degami | Steam - Degami | Battle.net - Degami #1837 | PSN - Degojin
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited May 2009
    My girlfriend and I have been joking around about putting a Street Fighter mural in the basement of our house.

    I think I've found my mural.

    I think I only count 17 characters in that though...what the hell?!

    House of Paincakes on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited May 2009
    G Rol wrote: »
    Smoking really is fuckawesome.

    Fix'd from the prior thread.

    joshofalltrades on
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited May 2009
    Aumni wrote: »
    That picture is awesome.

    In my eyes, it fails due to lack of Cammy. Buns would make it 100% better.

    joshofalltrades on
  • stigweardstigweard Registered User regular
    edited May 2009
    My girlfriend and I have been joking around about putting a Street Fighter mural in the basement of our house.

    I think I've found my mural.

    I think I only count 17 characters in that though...what the hell?!

    It looks like the only non arcade character in there is Akuma.

    stigweard on
  • BizazedoBizazedo Registered User regular
    edited May 2009
    Bison needs to be more prominent.

    Bizazedo on
    XBL: Bizazedo
    PSN: Bizazedo
    CFN: Bizazedo (I don't think I suck, add me).
  • SakeidoSakeido Registered User regular
    edited May 2009
    Abel looks like he is the same size as Zangief in that picture :lol:

    Sakeido on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2009
    stigweard wrote: »
    My girlfriend and I have been joking around about putting a Street Fighter mural in the basement of our house.

    I think I've found my mural.

    I think I only count 17 characters in that though...what the hell?!

    It looks like the only non arcade character in there is Akuma.

    Akuma was in the arcade version.

    ChaosHat on
  • stigweardstigweard Registered User regular
    edited May 2009
    ChaosHat wrote: »
    stigweard wrote: »
    My girlfriend and I have been joking around about putting a Street Fighter mural in the basement of our house.

    I think I've found my mural.

    I think I only count 17 characters in that though...what the hell?!

    It looks like the only non arcade character in there is Akuma.

    Akuma was in the arcade version.

    I haven't played the arcade version. I was just extrapolating form the position of the hidden characters. Silly me.

    stigweard on
  • Ah_PookAh_Pook Registered User regular
    edited May 2009
    man that picture up there reminds me to post this. i am deeply, hugely in lust for this new street fighter art book. 320 pages, 1500 illustrations from the entire history of the street fighter series. so awesome looking.

    http://halcyonrealms.com/illustration/the-art-of-street-fighter-street-fighter-artworks/

    some samples

    aosf08.jpg
    aosf05.jpg
    aosf10.jpg
    aosf18.jpg

    Ah_Pook on
  • Ah_PookAh_Pook Registered User regular
    edited May 2009
    double post but in the OP this is incorrect:
    -Vega can throw away his claw by doing f,d,df+any 2p. This costs him 2 levels of EX energy and is generally only done to show off. Doing this motion again without his claw will cause him to throw off his mask.

    doing the motion with one punch button throws the claw and doesnt costs meter. doing the EX version with two punches throws the mask and costs 2 bars. theyre both worthless except as a taunt, in my experience. and vega relies way way too much on EX moves to throw away 2 bars on a taunt.

    Ah_Pook on
  • MangarooMangaroo LondonRegistered User regular
    edited May 2009
    I've seen a few people do Blanka's hop into ultra and they mentioned charge partitioning. Does anyone know how to do this properly in SFIV with Blanka?

    Mangaroo on
  • thepassengerthepassenger Registered User regular
    edited May 2009
    Mangaroo wrote: »
    I've seen a few people do Blanka's hop into ultra and they mentioned charge partitioning. Does anyone know how to do this properly in SFIV with Blanka?
    Charge back, forward, 3K, back, forward, 3P.

    thepassenger on
    PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
  • smallfry14smallfry14 Registered User regular
    edited May 2009
    Nice new thread :p

    Well here's my latest dilemma: Wake Up. I main Sim so if I'm ever in that position it's either Teleport, Block Cross up or Throw Cancel. I notice quick get up for Sim is bad against someone jumping at you setting up a cross up or a simple combo (and by the time i know it I've lost a quater health -_-). Of course I have to keep away alot but when i eat a hurricane kick or EX fireball he right on the ground.

    What I'm trying to do now is to just stay calm and analyse what my opponent does. I just can't seem to get the right balance as i like to set up my Yoga inferno but when I don't my plan b is 50/50

    smallfry14 on
  • TaramoorTaramoor Storyteller Registered User regular
    edited May 2009
    Closing in on 11k.

    I hope G-1 isn't already a wasteland by the time I get there.

    Taramoor on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2009
    Taramoor wrote: »
    Closing in on 11k.

    I hope G-1 isn't already a wasteland by the time I get there.

    I looked last night, there are a whole 102 people in G1. I think you'll be kinda bored =X

    ChaosHat on
  • MangarooMangaroo LondonRegistered User regular
    edited May 2009
    Mangaroo wrote: »
    I've seen a few people do Blanka's hop into ultra and they mentioned charge partitioning. Does anyone know how to do this properly in SFIV with Blanka?
    Charge back, forward, 3K, back, forward, 3P.

    Thanks i'll give it a go today, does this work with super too?

    Mangaroo on
  • LibrarianThorneLibrarianThorne Registered User regular
    edited May 2009
    Ugh, need more practice. I'm into round 3 on the SET and SYC! made it to round 2 of the TDET, and I need to be better...

    LibrarianThorne on
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited May 2009
    Mangaroo wrote: »
    Mangaroo wrote: »
    I've seen a few people do Blanka's hop into ultra and they mentioned charge partitioning. Does anyone know how to do this properly in SFIV with Blanka?
    Charge back, forward, 3K, back, forward, 3P.

    Thanks i'll give it a go today, does this work with super too?

    I haven't tried it but I can only assume that it does. Typically my super bar gets eaten up by EX moves when I play Blanka :P

    House of Paincakes on
  • thepassengerthepassenger Registered User regular
    edited May 2009
    Mangaroo wrote: »
    Mangaroo wrote: »
    I've seen a few people do Blanka's hop into ultra and they mentioned charge partitioning. Does anyone know how to do this properly in SFIV with Blanka?
    Charge back, forward, 3K, back, forward, 3P.

    Thanks i'll give it a go today, does this work with super too?

    I don't see why not. I played against a Blanka the other that cancelled a horizontal ball into the super, probably done the same way. It was kind of scary because most people that play Blanka don't really use combos besides j.mk > mk cross-ups and lp > horiz. ball.

    thepassenger on
    PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
  • GroveGrove Los AngelesRegistered User regular
    edited May 2009
    Well after having the PS3 bug for 3 weeks before fixing it and taking a week off SFIV for work I made it to G-2 last night.

    And it is awesome. I'm really digging the competition, much more satisfying.

    Grove on
    Selling PS3 & 360 Madcatz TE Stick
  • eekeek Registered User regular
    edited May 2009
    That's not a charge partition, that's a buffer.

    Charge Partitioning does not exist in SFIV. Charge partitioning is where you literally split up a charge. Say you have to charge 2 seconds for a move. You charge for 1 second, do a dash or something very fast, and charge during the animation of that dash/something very fast, then do a charge special as soon as it ends. Classic 3S example of a charge partition would be Urien. You charge for 1 second, dash forward, charge during the dash animation, then as soon as it ends you do a headbutt. The headbutt normally requires 2 seconds of charge, but you partitioned the charge, 1 second of normal charging, then 1 second of charging while dashing.

    In SFIV, this does not happen. There is leniency with inputs, but there is no leniency with charge times. You have to charge all moves in 1 block of time.

    eek on
  • thepassengerthepassenger Registered User regular
    edited May 2009
    Playing in G-2 can be frustrating at times because of the competent players. I've been running into the same guy every couple of nights and he would totally whoop me. Each subsequent time we would play, the matches have been getting closer and closer, and I finally beat him last night. :P So either my playing has been getting better, or they're just getting sloppy thinking they can steamroll me.

    thepassenger on
    PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited May 2009
    Mangaroo wrote: »
    Mangaroo wrote: »
    I've seen a few people do Blanka's hop into ultra and they mentioned charge partitioning. Does anyone know how to do this properly in SFIV with Blanka?
    Charge back, forward, 3K, back, forward, 3P.

    Thanks i'll give it a go today, does this work with super too?

    I don't see why not. I played against a Blanka the other that cancelled a horizontal ball into the super, probably done the same way. It was kind of scary because most people that play Blanka don't really use combos besides j.mk > mk cross-ups and lp > horiz. ball.

    Landing horizontal ball xx super is so satisfying. It does around 550 damage if you start it with a basic jump-in combo. His super does monstrous damage, it's too bad his EX moves are so damn useful :P

    House of Paincakes on
  • thepassengerthepassenger Registered User regular
    edited May 2009
    Yeah I was lucky because they mistimed the second part of the super (rolled right under me). They must've been so happy to pull it off they forgot to hold down the punch or something. Still got my ass handed to me though. D:

    thepassenger on
    PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
  • PotatoNinjaPotatoNinja Fake Gamer Goat Registered User regular
    edited May 2009
    What's the best way to deal with Blanka's crossup ball? Dash to avoid and punish?

    PotatoNinja on
    Two goats enter, one car leaves
  • thepassengerthepassenger Registered User regular
    edited May 2009
    What's the best way to deal with Blanka's crossup ball? Dash to avoid and punish?
    You can probably FA it too, but not sure if your FA will go the right way if it crosses up.

    thepassenger on
    PSN: ohvermie <- ADD ME FOR STREET FIGHTING ACTION!
  • SakeidoSakeido Registered User regular
    edited May 2009
    Yeah I was lucky because they mistimed the second part of the super (rolled right under me). They must've been so happy to pull it off they forgot to hold down the punch or something. Still got my ass handed to me though. D:

    My brother landed the combo into super on me last night. I got so pissed off by having half my life bar vanish instantly he perfected me that round because I got obsessed with setting up a combo that was equally impressive :(

    Sakeido on
  • AuburnTigerAuburnTiger Registered User regular
    edited May 2009
    The picture in the OP fails due to a lack of Gouken.

    AuburnTiger on
    XBL: Flex MythoMass
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited May 2009
    What's the best way to deal with Blanka's crossup ball? Dash to avoid and punish?
    You can probably FA it too, but not sure if your FA will go the right way if it crosses up.

    FA absorb is multi-directional, no?

    House of Paincakes on
  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited May 2009
    What's the best way to deal with Blanka's crossup ball? Dash to avoid and punish?
    You can probably FA it too, but not sure if your FA will go the right way if it crosses up.

    FA absorb is multi-directional, no?

    I think he was referring to the direction your fa counterattack would go, not the absorb.

    ChaosHat on
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited May 2009
    ChaosHat wrote: »
    What's the best way to deal with Blanka's crossup ball? Dash to avoid and punish?
    You can probably FA it too, but not sure if your FA will go the right way if it crosses up.

    FA absorb is multi-directional, no?

    I think he was referring to the direction your fa counterattack would go, not the absorb.

    Oh, gotcha. Well, if you absorb the attack you should have plenty of time to dash and then punish however you see fit.

    House of Paincakes on
  • ArdeArde Registered User regular
    edited May 2009
    Yeah, after FAing the cross-up ball, Blanka descends oh so nice and slowly for you to think about dashing away or finishing the attack.

    Of course, this means I have to get it in my mind to FA rainbow balls constantly. :P

    Arde on
    Wii code:3004 5525 7274 3361
    XBL Gametag: mailarde

    Screen Digest LOL3RZZ
  • Ah_PookAh_Pook Registered User regular
    edited May 2009
    man i think i need to take some time away from sf4, im getting hella burnt out lately

    Ah_Pook on
  • Evil MultifariousEvil Multifarious Registered User regular
    edited May 2009
    Won about 4 G2 tournaments in a row just now. I'm closing in on 3k and G2-D! Haven't had much time to play lately.

    I'm noticing that I beat many, many players who are way more flashy than me - they have solid combos memorized, do all sorts of FADC stuff, Ultra juggles, links, etc. Meanwhile I can never pull off Bison's second c.LK to combo into SK. Makes me feel good about myself, and glad that I don't have to spend time learning combos in practice mode nearly as much as I was concerned I would.

    I do really need to work on maintaining a charge, though. This is the first time I've ever played a charge character, really. I never even charge on jump-ins.

    Competition in G2 has really dropped off, I think. People seem to be moving up, or I'm not fighting the crazy good players nearly as often.

    Evil Multifarious on
  • MangarooMangaroo LondonRegistered User regular
    edited May 2009
    Thanks for the help with Blanka guys, I'll check it out next time I load it up.

    Gametrailers has a video of the new filters coming out on the PC version. Not much difference. I'm glad I didn't wait for the release on PC. Ink looks interesting.

    http://www.gametrailers.com/player/49205.html

    Mangaroo on
  • TheStigTheStig Registered User regular
    edited May 2009
    Mangaroo wrote: »
    Thanks for the help with Blanka guys, I'll check it out next time I load it up.

    Gametrailers has a video of the new filters coming out on the PC version. Not much difference. I'm glad I didn't wait for the release on PC. Ink looks interesting.

    http://www.gametrailers.com/player/49205.html

    Looks neat, though if I pick it up for the PC or not will mostly depend on how large the online community for the PC is. If it's significantly larger than the PS3 then I will for sure. After I finally get a new PC that is.

    TheStig on
    bnet: TheStig#1787 Steam: TheStig
  • House of PaincakesHouse of Paincakes Spokane, WARegistered User regular
    edited May 2009
    Won about 4 G2 tournaments in a row just now. I'm closing in on 3k and G2-D! Haven't had much time to play lately.

    I'm noticing that I beat many, many players who are way more flashy than me - they have solid combos memorized, do all sorts of FADC stuff, Ultra juggles, links, etc. Meanwhile I can never pull off Bison's second c.LK to combo into SK. Makes me feel good about myself, and glad that I don't have to spend time learning combos in practice mode nearly as much as I was concerned I would.

    I do really need to work on maintaining a charge, though. This is the first time I've ever played a charge character, really. I never even charge on jump-ins.

    Competition in G2 has really dropped off, I think. People seem to be moving up, or I'm not fighting the crazy good players nearly as often.

    I know exactly what you mean man. I never took the time to really get links down and I can't FADC -> ultra in a match for the life of me, but I've beaten tons of players who can. I don't get to play much as it is so when I do I'd rather be doing actual matches than going through training or challenge modes.

    Learning a charge character takes some time, you basically have to train yourself to instincively be charging anytime you're not progressing forward (unless you're jumping). However, once you get this down you'll find that it carries over across all the charge characters, so that's a plus :D

    I haven't really played championship mode much but I'm at around 2500 GP. Last time I played I was really surprised at how much easier it seemed.

    House of Paincakes on
  • MeizMeiz Registered User regular
    edited May 2009
    The picture in the OP fails due to a lack of Gouken.

    How about the fact that the artist is garbage. C. Viper looks like a fucking tranny. Hell, Ken looks like a fucking tranny.

    And Guile looks like he's about to sing White Wedding.

    Meiz on
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