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METAL GEAR: "MGS: Rising": 360/PS3/PC, "MGS: Peace Walker": PSP, "MGS1&quot

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Posts

  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    edited June 2010
    Aw cripes was that
    prison escape
    annoying. Took me about 20 minutes of sneaking and failing, finally managed to get through by CQCing everyone and escaping with a sliver of health left.
    Now I'm right before the big Metal Gear fight. Hot damn, these robots just get more and more intimidating with every pre-fight cutscene.
    More later, time for bed.

    miscellaneousinsanity on
  • IgortIgort Registered User regular
    edited June 2010
    Team Metal Gear Solid Rising Interviewed

    This is the best part:
    First, some background story is in order. Rising takes place between Metal Gear Solid 2 and Metal Gear Solid 4. Famitsu pointed out that at this point in the series' chronology, Raiden has begun a change to cyborg form, which is how he's decpited in MGS4. However, Matsyama noted, the Raiden we see in Rising looks markedly different from the Raiden we see in MGS4. Rising will clue us in on the events that made Raiden change from is Rising self to his MGS4 self.

    Finally, good to see that confirmed!

    Igort on
  • VALVEjunkieVALVEjunkie Registered User regular
    edited June 2010
    woo I got Peace Walker!

    anybody want to COOP?

    VALVEjunkie on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited June 2010
    I wonder if Rising will seep into MGS4 at all. Maybe let us do some Raiden scenes from 4? Not expecting it, but it would be kind of cool.

    DeMoN on
    Steam id : Toxic Cizzle
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  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2010
    Igort wrote: »
    Team Metal Gear Solid Rising Interviewed

    This is the best part:
    First, some background story is in order. Rising takes place between Metal Gear Solid 2 and Metal Gear Solid 4. Famitsu pointed out that at this point in the series' chronology, Raiden has begun a change to cyborg form, which is how he's decpited in MGS4. However, Matsyama noted, the Raiden we see in Rising looks markedly different from the Raiden we see in MGS4. Rising will clue us in on the events that made Raiden change from is Rising self to his MGS4 self.

    Finally, good to see that confirmed!

    -FFFFFFFFFFFFFFFFFFFFFuuuuu, I want this game now.

    manwiththemachinegun on
  • JJJJ DailyStormer Registered User regular
    edited June 2010
    Cool. A bit bothered by the conflicting tech with the mechanical humanoid soldiers.

    JJ on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited June 2010
    JJ wrote: »
    Cool. A bit bothered by the conflicting tech with the mechanical humanoid soldiers.

    Since when has Metal Gear Solid ever had any sort of logical continuity of story, let alone of it's fake technology

    Olivaw on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2010
    I'm not advocating piracy or anything but the first rom I looked up for size comparison has Subsistence Disk 1 weighing in at about 3.3GBs.

    I wonder how much of that is voice files that could be converted to text, which would probably be better in a handheld anyway.

    Speed Racer on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited June 2010
    I'm not advocating piracy or anything but the first rom I looked up for size comparison has Subsistence Disk 1 weighing in at about 3.3GBs.

    I wonder how much of that is voice files that could be converted to text, which would probably be better in a handheld anyway.

    Turn the codec conversations into text-based conversations

    Boom

    All the space you need

    Olivaw on
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    PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
  • VALVEjunkieVALVEjunkie Registered User regular
    edited June 2010
    Olivaw wrote: »
    I'm not advocating piracy or anything but the first rom I looked up for size comparison has Subsistence Disk 1 weighing in at about 3.3GBs.

    I wonder how much of that is voice files that could be converted to text, which would probably be better in a handheld anyway.

    Turn the codec conversations into text-based conversations

    Boom

    All the space you need

    but wasn't that one of the things that pissed people off about Portable Ops?

    maybe they could take out the holdup voice files like they did for Peace Walker

    VALVEjunkie on
  • The WolfmanThe Wolfman Registered User regular
    edited June 2010
    I don't see why people are assuming that the 3DS version is going to be a 1:1 port, and as such be the exact same size.

    Assuming they scale back the textures, trim the fat from some of the cutscenes and codec bits, fiddle with some areas... you know, remake the game, I can see them fitting onto whatever space is available.

    The Wolfman on
    "The sausage of Green Earth explodes with flavor like the cannon of culinary delight."
  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    edited June 2010
    Olivaw wrote: »
    JJ wrote: »
    Cool. A bit bothered by the conflicting tech with the mechanical humanoid soldiers.

    Since when has Metal Gear Solid ever had any sort of logical continuity of story, let alone of it's fake technology

    The jumbo-FROG in the beginning really bothered me, not because the technology seems much more advanced than anything in 4, but because it so blatantly looks like it was designed as an enemy archetype for a hack and slash game. It just screams 'I am an enemy in a videogame' to me. I mean, yes, that's exactly what it is, but at least with the GEKKO those looked like something the military might actually develop.

    miscellaneousinsanity on
  • randombattlerandombattle Registered User regular
    edited June 2010
    Olivaw wrote: »
    I'm not advocating piracy or anything but the first rom I looked up for size comparison has Subsistence Disk 1 weighing in at about 3.3GBs.

    I wonder how much of that is voice files that could be converted to text, which would probably be better in a handheld anyway.

    Turn the codec conversations into text-based conversations

    Boom

    All the space you need

    but wasn't that one of the things that pissed people off about Portable Ops?

    maybe they could take out the holdup voice files like they did for Peace Walker

    I dunno peace walker is fully voiced and its also got more dialog then portable ops.

    randombattle on
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    I never asked for this!
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited June 2010
    MGS 3 has the best Codec calls so they better not fuck with that too much.

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • VALVEjunkieVALVEjunkie Registered User regular
    edited June 2010
    agreed

    VALVEjunkie on
  • mntorankusumntorankusu I'm not sure how to use this thing.... Registered User regular
    edited June 2010
    I can't find my Subsistence disc, but on the Snake Eater disc, there are two FMV video files (the background video for the "Snaaaaake eater" movie and the "Basic Actions" movies, I believe) that take up around 2GB combined. The Snake Eater disc is 4.2GB. Simplify the opening or compress it a great deal more, and remove the Basic Actions movies, and you're likely almost down to 2GB already. Snake Vs. Monkey would obviously be removed too. There won't be a problem fitting the whole thing on the 3DS cart if they want to.

    mntorankusu on
  • AnteCantelopeAnteCantelope Registered User regular
    edited June 2010
    If this goes well, I wonder if they'll release any others for it? Maybe we'll get that Metal Gear 1 and 2 remake they've been hinting at for a while.

    AnteCantelope on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2010
    Olivaw wrote: »
    JJ wrote: »
    Cool. A bit bothered by the conflicting tech with the mechanical humanoid soldiers.

    Since when has Metal Gear Solid ever had any sort of logical continuity of story, let alone of it's fake technology

    To be fair, since it's set between MGS2 and 4, there's likely going to be the Area 51 angle that was mentioned in the database. The writer of that is the main writer for Rising.

    manwiththemachinegun on
  • VALVEjunkieVALVEjunkie Registered User regular
    edited June 2010
    I can't find my Subsistence disc, but on the Snake Eater disc, there are two FMV video files (the background video for the "Snaaaaake eater" movie and the "Basic Actions" movies, I believe) that take up around 2GB combined. The Snake Eater disc is 4.2GB. Simplify the opening or compress it a great deal more, and remove the Basic Actions movies, and you're likely almost down to 2GB already. Snake Vs. Monkey would obviously be removed too. There won't be a problem fitting the whole thing on the 3DS cart if they want to.

    yaaaaaay

    Olivaw wrote: »
    JJ wrote: »
    Cool. A bit bothered by the conflicting tech with the mechanical humanoid soldiers.

    Since when has Metal Gear Solid ever had any sort of logical continuity of story, let alone of it's fake technology

    To be fair, since it's set between MGS2 and 4, there's likely going to be the Area 51 angle that was mentioned in the database. The writer of that is the main writer for Rising.

    YAAAAAAAAAAAYYYY

    anyone wanna play some PW?

    VALVEjunkie on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2010
    Oh gawd, I just flipped through the Art of Metal Gear Solid 4 book by Shinkawa.

    I came.

    MGS4 has bar none, the best concept art of the series. It's insanely detailed, its beyond insane. You can see every pore on every person, and the mechanical designs? Sweet Jesus. It's got great stuff like a full view of Outer Haven, detailed art on all the military support machines, even stuff you only see for a second like the power armor in Act II. Snake has never looked more badass, neither have Raiden or Meryl. We get full art on all of the Beauty and the Beast Corp, including them as Kojima originally intended, nekkid. Don't get too excited though, there's an incredibly disturbing shot of the B&Bs nude... surrounding their also nude pimp daddy Vamp. Yeahhh... not too disapointed they cut that. :P

    The alternative designs we never got are just as awesome. Sunny had a cute combat harness where all her cooking gear went, Raiden had parts of his original skull suit in his Ninja design, Snake had some weird stuff like dorky head gear, and Crying Wolf was originally just a girl in a power suit with Fortune's rail gun.

    manwiththemachinegun on
  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    edited June 2010
    Wait wait wait, when did they make an Art of MGS4? I thought all there was was that crappy Gamestop preorder artbook that was mostly CG renders. I've only seen a handful of actual art around the internet.

    On that note, I think MGS2 has some of my favorite work from Shinkawa.
    artofmgs20138.jpg
    Holycrap, so gorgeous.

    miscellaneousinsanity on
  • GreasyKidsStuffGreasyKidsStuff MOMMM! ROAST BEEF WANTS TO KISS GIRLS ON THE TITTIES!Registered User regular
    edited June 2010
    I just realized Rising will be the first MGS game I'll actually own, not having a PS3 and all. Had to borrow my friend's PS2 and PS3 a few summers ago after MGS4 came out cuz I wanted to see what the big deal with the whole series was. Yeah, that was an excellent few weeks.

    Now I have a 360 and all will be good.

    GreasyKidsStuff on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2010
    It's called the MGS4 Master Artworks, there's a preview of it here.

    http://junkerhq.net/MGS4/mgs4bookimages.html

    manwiththemachinegun on
  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    edited June 2010
    Much thanks. This helps stop me from going over to Play Asia and ordering the book right away. I've already spent enough money on a PSP/PW/PW merch as it is.

    miscellaneousinsanity on
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2010
    I always did love the designs of the hi-tech soldiers (different from Tengus). Took me five playthroughs though to realize they were 'secret service' guys Johnny was talking about on the can.

    manwiththemachinegun on
  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    edited June 2010
    Awww jeez, that MGS4 art really is fantastic. While we're talking about MGS art, I'd like to give a shoutout to Tsubasa Masao, who did the concept work for the Ac!d games.
    http://img.neoseeker.com/v_concept_art.php?caid=4466
    http://www.downloadmunkey.net/2008/08/art-friday-metal-gear-acd-1-2-concept-art/
    Some really interesting stuff in there. I love the little nods to the previous games as well.

    miscellaneousinsanity on
  • IgortIgort Registered User regular
    edited June 2010
    Olivaw wrote: »
    JJ wrote: »
    Cool. A bit bothered by the conflicting tech with the mechanical humanoid soldiers.

    Since when has Metal Gear Solid ever had any sort of logical continuity of story, let alone of it's fake technology

    To be fair, since it's set between MGS2 and 4, there's likely going to be the Area 51 angle that was mentioned in the database. The writer of that is the main writer for Rising.

    Unfortunatley not, as, according to the Database, that was before Raiden was fitted with his exoskeleton. The game has been unofficially dated as being set between 2012 (which is the year Raiden is captured by The Patriots and turned into a cyborg) and 2014 (the year of MGS4). Raiden infiltrating Area 51 to rescue Sunny happened in 2011.

    Also I would like to point that The Naked Sample is NOT a flat-out port of MGS3. Just look at Big Boss. That's his Peace Walker model.

    Igort on
  • AnteCantelopeAnteCantelope Registered User regular
    edited June 2010
    Igort wrote: »
    Olivaw wrote: »
    JJ wrote: »
    Cool. A bit bothered by the conflicting tech with the mechanical humanoid soldiers.

    Since when has Metal Gear Solid ever had any sort of logical continuity of story, let alone of it's fake technology

    To be fair, since it's set between MGS2 and 4, there's likely going to be the Area 51 angle that was mentioned in the database. The writer of that is the main writer for Rising.

    Unfortunatley not, as, according to the Database, that was before Raiden was fitted with his exoskeleton. The game has been unofficially dated as being set between 2012 (which is the year Raiden is captured by The Patriots and turned into a cyborg) and 2014 (the year of MGS4). Raiden infiltrating Area 51 to rescue Sunny happened in 2011.

    Also I would like to point that The Naked Sample is NOT a flat-out port of MGS3. Just look at Big Boss. That's his Peace Walker model.

    Isn't it possible that they have a sort of 'tanker chapter' set in Area 51, before the main game?

    Also, poor metal gear acid, with its young snake set in 2016. That just doesn't make sense anymore!

    AnteCantelope on
  • IgortIgort Registered User regular
    edited June 2010
    Igort wrote: »
    Olivaw wrote: »
    JJ wrote: »
    Cool. A bit bothered by the conflicting tech with the mechanical humanoid soldiers.

    Since when has Metal Gear Solid ever had any sort of logical continuity of story, let alone of it's fake technology

    To be fair, since it's set between MGS2 and 4, there's likely going to be the Area 51 angle that was mentioned in the database. The writer of that is the main writer for Rising.

    Unfortunatley not, as, according to the Database, that was before Raiden was fitted with his exoskeleton. The game has been unofficially dated as being set between 2012 (which is the year Raiden is captured by The Patriots and turned into a cyborg) and 2014 (the year of MGS4). Raiden infiltrating Area 51 to rescue Sunny happened in 2011.

    Also I would like to point that The Naked Sample is NOT a flat-out port of MGS3. Just look at Big Boss. That's his Peace Walker model.

    Isn't it possible that they have a sort of 'tanker chapter' set in Area 51, before the main game?

    Also, poor metal gear acid, with its young snake set in 2016. That just doesn't make sense anymore!

    I guess so. Would love to see it.

    And Ac!d has never been part of the main storyline. Also clones coming out the wazoo.

    Igort on
  • AnteCantelopeAnteCantelope Registered User regular
    edited June 2010
    Igort wrote: »
    Igort wrote: »
    Olivaw wrote: »
    JJ wrote: »
    Cool. A bit bothered by the conflicting tech with the mechanical humanoid soldiers.

    Since when has Metal Gear Solid ever had any sort of logical continuity of story, let alone of it's fake technology

    To be fair, since it's set between MGS2 and 4, there's likely going to be the Area 51 angle that was mentioned in the database. The writer of that is the main writer for Rising.

    Unfortunatley not, as, according to the Database, that was before Raiden was fitted with his exoskeleton. The game has been unofficially dated as being set between 2012 (which is the year Raiden is captured by The Patriots and turned into a cyborg) and 2014 (the year of MGS4). Raiden infiltrating Area 51 to rescue Sunny happened in 2011.

    Also I would like to point that The Naked Sample is NOT a flat-out port of MGS3. Just look at Big Boss. That's his Peace Walker model.

    Isn't it possible that they have a sort of 'tanker chapter' set in Area 51, before the main game?

    Also, poor metal gear acid, with its young snake set in 2016. That just doesn't make sense anymore!

    I guess so. Would love to see it.

    And Ac!d has never been part of the main storyline. Also clones coming out the wazoo.

    I know it's not canon, but I'd like it to be sort of possible to pretend it's canon. I guess I can just pretend it's set around about MGS1 time.

    AnteCantelope on
  • TetraNitroCubaneTetraNitroCubane The Djinnerator At the bottom of a bottleRegistered User regular
    edited June 2010
    I've been playing Peace Walker at last, and really getting into it. The controls sure took some getting used to, but it's been a lot easier than Portable Ops, that's for sure. The environments and mechanics are a hell of a lot nicer than Portable Ops, as well.

    One thing that I've not been able to figure out, though: Are all the missions solo if you're playing single player? I'm used to the 'four man unit' deal with PO, but in Peace Walker so far I've only been able to use one unit at a time. If that's the case, why even have a combat unit? Snake's more qualified than anyone else, so I'm guessing I'm missing a pretty big game mechanic here. I also see various markers for people along side each op on the mission selection ( 0/1, 0/2, etc). Am I missing something here?

    Also, Fulton recovery is way too much fun.

    TetraNitroCubane on
    VuIBhrs.png
  • ShimShamShimSham Registered User regular
    edited June 2010
    At a certain point in the game you'll see the point of the Combat Unit.

    But yes, you are solo unless you're doing multiplayer. You can't bring other guys with you like you could in PO.

    And It's not a bad idea to use guys in the Combat unit because I've got some soldiers who are better at Combat than even Snake.

    ShimSham on
    QcGKhPm.jpg
  • AkilaeAkilae Registered User regular
    edited June 2010
    Later on in the game, and in the post game, there are lots of missions that would be much easier with a proper combat team. Every try to solo capture a tank that can machine gun its 152mm cannon? It's hard (or tedious and boring, depending on how you do it) to do it solo, but much, much easier with a team. Not to mention, later on there just isn't enough futon to capture everybody on the map!

    Akilae on
  • OlivawOlivaw good name, isn't it? the foot of mt fujiRegistered User regular
    edited June 2010
    Did Metal Gear Solid always have concept art by the same guy?

    Because I always liked that weird painterly art that was on the front of the boxes and stuff

    Olivaw on
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  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    edited June 2010
    Since MGS1, yes. That would be Yoji Shinkawa. His art is incredible. There's also Ashley Wood(nsfw), who's responsible for the artwork in the comic adaptations, Portable Ops, and most of Peace Walker. I can't say I always enjoy his take on the MGS-verse (honestly I thought Digital Graphic Novel was mostly pretty awful), but his own work shines.

    miscellaneousinsanity on
  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    edited June 2010
    I'm toying with the idea of getting Peace Walker. How are the controls?

    pyromaniac221 on
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  • miscellaneousinsanitymiscellaneousinsanity grass grows, birds fly, sun shines, and brother, i hurt peopleRegistered User regular
    edited June 2010
    Do you already have a PSP? There's a demo available.
    I think the controls work pretty well, but they do take a little getting used to.

    miscellaneousinsanity on
  • Forever ZefiroForever Zefiro cloaked in the midnight glory of an event horizonRegistered User regular
    edited June 2010
    Olivaw wrote: »
    Did Metal Gear Solid always have concept art by the same guy?

    Because I always liked that weird painterly art that was on the front of the boxes and stuff

    Yeah, that's Shinkawa.

    His Zone of the Enders stuff is pretty great too.

    lol COCKpits

    Forever Zefiro on
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  • pyromaniac221pyromaniac221 this just might be an interestin YTRegistered User regular
    edited June 2010
    Oh sweet, definitely going to check out the demo, thanks

    pyromaniac221 on
    psn tooaware, friend code SW-4760-0062-3248 it me
  • manwiththemachinegunmanwiththemachinegun METAL GEAR?! Registered User regular
    edited June 2010
    Okay, here's one scan of the MGS4 artbook. Apparently there was going to be some kind of fifth Beauty and the Beast boss that was supposed to be their commander. A kind of 'anti-Snake' cyborg, Snake-Man:
    mgs550.jpg

    Sort of reminds me of Black Arts Viper.

    manwiththemachinegun on
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