skate. only used the mobile device when you were specifically looking at videos or screen shots and when you were marking sessions and stuff like a GPS. The main menus and the pause menus were their own GUI.
I'd have to boot up Most Wanted to check, but it's not enough of a deal to confirm. However, I don't think all the menus had it, only the ones where you attempted to use a GPS to find your next race.
I remember Def Jam: Fight for NY had a mobile device used. But only during the incoming messages you'd receive as you played the game.
Notice all three games are EA games? It's been lamented before that EA was evil for using in-game ads. However, in none of the above games do I remember any major menu being crammed into a clear and present advertisement for a non-game product.
Pro Skater 4 = Should be notable for scrapping the two minute room and introducing free roaming. Mostly remembered for being ridiculously difficult and demanding a level of precision that the series should've never asked for.
Yeah, sure.
If you're a gigantic pussy.
The feeling of getting down the harder goals down pat (like doing all the rides at the carnival or escaping from Alcatraz) is one of the most satisfying gaming experiences I've ever had.
THPS4's stupidy was requesting very specific tricks that were undocumented and you just had to just try different directions and buttons every time you did a jump. It was trial and error, not fun.
Even so...I was kind of disappointed at the lack of difficulty in THPS3 when it hit. All the goals were super-easy to do, especially the score goals thanks to the addition of revert.
Even to someone well-versed in THPS, 4 was crazy-hard at times till you figured out some of the better lines. Bob Burnquist's Pro Challenge gave me nightmares.
Skate's backside/frontside requirements would destroy you.
Wait, are there even any of those or am I thinking of people confusing the noseblunt with a noseslide?
No the bs/fs ones were the only times i really needed help. My roomate had to point out what i was doing wrong, and even then it was a crapshoot.
I loved Skate and still fire it up now and then, but S2 didnt grab me. I prefer the Skate graphics and the simpler move list. It does what it needs to and works great in game once you get the hang of it.
I feel like im not alone in this, though most of my friends cant understand the reasoning.
So if the internet is an accurate bellwether for THR sales, I'd say it'd do miserably. But I was at a Toys R Us yesterday and I saw a bunch of old people gathered around the pile of THR games. I figure they're the type of people who would buy it for their grand kids and think they'd find it awesome.
So if the internet is an accurate bellwether for THR sales, I'd say it'd do miserably. But I was at a Toys R Us yesterday and I saw a bunch of old people gathered around the pile of THR games. I figure they're the type of people who would buy it for their grand kids and think they'd find it awesome.
Old people also buy socks for their grandkids and think they'd find it awesome.
Wordherder on
Why the crap did I ever make my original name "cloudeagle?"
Once again I am struck by the idiocy of grading by numbers. That review read like much worse than a 4.
I think it would help if, out of ten, five was considered average... But that would require much more effort than simply switching to an out of five scheme.
...horrendously dated graphics and dreadful presentation.
It's impossible not to laugh at the crash animations, which should be publicly exposed on a Channel 5 programme titled When Ragdoll Physics Attack.
if the gameplay was good enough to hook you into RIDE...if it was 1999. But it isn't.
In short, the sensors are pointless. Activision might as well have stuck on a set of old bottlecaps or some nice shiny beads.
However, the levels are so confined and unimaginatively designed, and the control system so poor, that this is no fun at all.
Thank goodness the game features a fantastic array of engaging multiplayer modes hahaha of course not. There is one multiplayer mode. It is called Party Mode. You and up to seven other players take it in turns to have a go on the skateboard. "Battle for the highest score, the coolest combo and bragging rights!" says the manual. "Laugh at the graphics, the gameplay and other players' desperate attempts to make on-screen actions correspond with their movements!" says reality.
But it's not just the limited online and multiplayer options which render RIDE worth approximately one-hundredth of the asking price. Nor is it the terrible visuals. Nor the dozens of irritating little things about the presentation, like the pathetically, hilariously, excruciatingly long load times. Or the fact you have to play through all the same old levels again to unlock them for different difficulty settings. Or the way you have to get off the board, pick up the controller and press "Start" every time you get a high score, just to move on to the next screen. There is a "Start" button on the skateboard, but it doesn't work on this particular screen. Obviously.
It's also the fact that, having taken a hundred quid off you for this shuddering old mess, Activison attempts to cash in even further by smothering it in adverts.
Don't buy RIDE unless you want to be taken for one.
To be fair they said they had fun flailing around for half an hour until they were directed to do something specific, but that shouldn't have earned them more than two pity points.
Wordherder on
Why the crap did I ever make my original name "cloudeagle?"
Man, I wonder what the percentage would have been without the several review sites that suckled from the teat of Activision's review party.
Yeah, I know Metacritic says they weigh certain reviews from certain sites more than other reviews, but for a game that seems to be universally despised, it still has a 50+ score, no? I guess there are a few places that gave it a 1/5 and that still counts as like, a 20.
Also, I like how G4's review mentions that they went to the bribery event and still gave it a shitty score.
yeah, but Proving Ground is going to totally bone his landing. Well I guess that may be more realistic anyway falling and breaking his face open on the pavement is the next pic.
yeah, but Proving Ground is going to totally bone his landing. Well I guess that may be more realistic anyway falling and breaking his face open on the pavement is the next pic.
"If you skateboard, you don't want this game. If you don't skateboard, you don't want this game. YOU DON'T WANT THIS GAME! Parents, don't get this for your kids or your grandkids because it looks fun. Parents, if your kids are begging for it this Christmas, don't get it for them. Be firm." - G4
I love reading pre-release stuff on this game and then post release stuff. Hilarious.
Posts
I'd have to boot up Most Wanted to check, but it's not enough of a deal to confirm. However, I don't think all the menus had it, only the ones where you attempted to use a GPS to find your next race.
I remember Def Jam: Fight for NY had a mobile device used. But only during the incoming messages you'd receive as you played the game.
Notice all three games are EA games? It's been lamented before that EA was evil for using in-game ads. However, in none of the above games do I remember any major menu being crammed into a clear and present advertisement for a non-game product.
Do not engage the Watermelons.
This was posted on page 8. This is EA's Skate game.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
As I said, that's not a system menu.
Do not engage the Watermelons.
Yeah, sure.
If you're a gigantic pussy.
The feeling of getting down the harder goals down pat (like doing all the rides at the carnival or escaping from Alcatraz) is one of the most satisfying gaming experiences I've ever had.
THPS3 was still harder though
http://www.youtube.com/watch?v=8U3kTTxMBvY
epic speedrun
Do not engage the Watermelons.
Even to someone well-versed in THPS, 4 was crazy-hard at times till you figured out some of the better lines. Bob Burnquist's Pro Challenge gave me nightmares.
"Do this trick!"
*do trick*
"no no we wanted this slight variation of it"
Wait, are there even any of those or am I thinking of people confusing the noseblunt with a noseslide?
No the bs/fs ones were the only times i really needed help. My roomate had to point out what i was doing wrong, and even then it was a crapshoot.
I loved Skate and still fire it up now and then, but S2 didnt grab me. I prefer the Skate graphics and the simpler move list. It does what it needs to and works great in game once you get the hang of it.
I feel like im not alone in this, though most of my friends cant understand the reasoning.
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Old people also buy socks for their grandkids and think they'd find it awesome.
Have you seen the forced bundles retailers push onto consumers, though? It's ridiculous!
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Once again I am struck by the idiocy of grading by numbers. That review read like much worse than a 4.
OH SNAP
I kind of had sort of maybe possibly hopes that this could turn out good, but it's not surprising it didn't.
Even if the actual gameplay turned out well, just the idea of a plastic skateboard seems kind of ridicolous.
I think it would help if, out of ten, five was considered average... But that would require much more effort than simply switching to an out of five scheme.
Do not engage the Watermelons.
Word. When the reviewer straight up says don't buy this game, that to me sounds like a 1.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Activision's grand plan rears its head again. Destroy the genre, ruin the competition.
Yeah, I'm morbidly curious as to how or what a game has to include or do in order to garner less than a 4 on Eurogamer's review scale.
"This game caused our entire test system to melt into a giant puddle of molten plastic, which then came to life and killed our cat. 2 out of 10."
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
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Yeah, I know Metacritic says they weigh certain reviews from certain sites more than other reviews, but for a game that seems to be universally despised, it still has a 50+ score, no? I guess there are a few places that gave it a 1/5 and that still counts as like, a 20.
Also, I like how G4's review mentions that they went to the bribery event and still gave it a shitty score.
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yeah, but Proving Ground is going to totally bone his landing. Well I guess that may be more realistic anyway falling and breaking his face open on the pavement is the next pic.
Steam
XBOX
More like a ski jump...
Agony of defeat, indeed.
Do not engage the Watermelons.
At least, that's what Tony Hawk told me.
I love reading pre-release stuff on this game and then post release stuff. Hilarious.
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Anecdotal, but I've gone to three different Wal-Marts and the Wii version is sold out at each, while the PS3/360 versions are fully stocked.
People who thought the game would suck beforehand shouldn't be trusted.
Did you know those people have no souls?
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