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Tony Hawk: Ride - Giant Skateboard Peripheral of Doom

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Posts

  • jothkijothki Registered User regular
    edited December 2009
    So what exactly made American Wasteland, Project 8, and Proving Ground suck? I never played any of them.

    jothki on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    jothki wrote: »
    So what exactly made American Wasteland, Project 8, and Proving Ground suck? I never played any of them.

    They weren't THPS4, essentially...

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2009
    jothki wrote: »
    So what exactly made American Wasteland, Project 8, and Proving Ground suck? I never played any of them.

    jackass.jpg

    UnbreakableVow on
  • Santa ClaustrophobiaSanta Claustrophobia Ho Ho Ho Disconnecting from Xbox LIVERegistered User regular
    edited December 2009
    That...as well.

    Santa Claustrophobia on
    You're muckin' with a G!

    Do not engage the Watermelons.
  • jothkijothki Registered User regular
    edited December 2009
    Underground 2 had that in full force and was still halfway decent, though. What's wrong with the gameplay in the later games?

    jothki on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2009
    If you thought Underground 2 was halfway decent, then by all means enjoy American Wasteland, Project 8 and Proving Ground. They're all dirt-cheap now.

    UnbreakableVow on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited December 2009
    Project 8 didn't really have any of the Jackass garbage in there - it's the best of the post THUG entries (though that's not a tough list to top) and easily stands among the best in the series.

    If this were a universe in which Skate. did not exist, then I would recommend it as the best of the genre.

    Alas...

    Halfmex on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2009
    Project 8 was admittedly better than AW but there was still too much clutter in the game and the level design wasn't the best. I felt claustrophobic while playing it, which is a weird feeling for a game to create.

    UnbreakableVow on
  • jothkijothki Registered User regular
    edited December 2009
    How exactly are the later games set up, challengewise? The first three THPSs had the goals all open at once, but a time limit on the stages. THUG1 had the challenges broken out into discrete sections that you had to talk to someone to access, and you could only do one thing at once. THUG2 was sort of a hybrid, you could do anything freely but there was no time limit (actually, now that I think about it it had a pretty much complete THPS-style mode as well, which worked exactly like the older games). I never played THPS4.

    Which model did the later games take after?

    jothki on
  • UnbreakableVowUnbreakableVow Registered User regular
    edited December 2009
    Whoa whoa whoa

    Whoa

    First, go back and play THPS4. It is God-king of the series.

    Secondly, they pretty much follow the setup of THUG2.

    UnbreakableVow on
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