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[TF2] WE WILL GIVE YOU A TROPHY [Patch and Free Weekend due to hit today (thurs)]

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Posts

  • Roland_tHTGRoland_tHTG Registered User regular
    edited May 2009
    Edcrab wrote: »
    Edcrab wrote: »
    Somehow I missed the "we will give you a trophy" part of the Jarate ad. I thought Flippy was just dumb.

    And it turns out that you were the dumb. So much dumb.
    you're like a child that wanders into the middle of a movie and wants to know what's going on

    No, I'm like that child which tells the inbred drunk upfront that he's got the plot all wrong

    And the drunk, consumed by shame (partially his long-running agony at being an inbred freak but mostly shame over being corrected by an obnoxious child) hangs himself. To rapturous applause.

    Basically it is funny when you get things wrong and think you know things, let's all laugh at Sith

    I'd rather just post a generic sex with mother joke because I'm old enough to be your dad.


    I'm expecting the update to be delayed a day or 2 so I'll be happily surprised when it drops at midnight.

    Roland_tHTG on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited May 2009
    I'd rather just post a generic sex with mother joke because I'm old enough to be your dad.

    THAT ROLAND IS A SPY


    It's just occured to me how horrible this may end up being for heavies. I mean seriously, both his hard counters have updates out. He'll just sit in spawn and cry bitter, bitter tears.

    And then the snipers on his own team will throw urine jars over him and he'll have a nervous breakdown

    Edcrab on
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  • xzzyxzzy Registered User regular
    edited May 2009
    Yeah, I see life getting even tougher for the heavy.

    But the class is topping the kill charts on valve's stats page, so maybe it's intentional.

    xzzy on
  • BlindPsychicBlindPsychic Registered User regular
    edited May 2009
    Its also one of the least played.

    BlindPsychic on
  • InsanityInsanity Registered User regular
    edited May 2009
    wxdgo.png

    Insanity on
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  • Roland_tHTGRoland_tHTG Registered User regular
    edited May 2009
    Edcrab wrote: »
    I'd rather just post a generic sex with mother joke because I'm old enough to be your dad.

    THAT ROLAND IS A SPY


    It's just occured to me how horrible this may end up being for heavies. I mean seriously, both his hard counters have updates out. He'll just sit in spawn and cry bitter, bitter tears.

    And then the snipers on his own team will throw urine jars over him and he'll have a nervous breakdown

    I agree.

    I've been playing heavy less and less lately. My downward spiral was really noticable about the time the spy cloak buff hit. I'll admit it was also because I finally got a decent connection and leading rockets became possible. As the updates keep coming out his lack of mobility makes him more and more of a poor choice except under certain circumstances.

    Roland_tHTG on
  • RobmanRobman Registered User regular
    edited May 2009
    If they bring grenades back to TF2 it will die faster then a scout in a small room with ten pyros.

    Robman on
  • PeewiPeewi Registered User regular
    edited May 2009
    I'm still not sure what the point of adding the ability to remove weapons was. The backpack has 50 slots and after all classes have gotten 3 weapons and a hat, that's still only 36 slots used.

    Peewi on
  • EdcrabEdcrab Actually a hack Registered User regular
    edited May 2009
    The problem I have in those situations is I feel honour bound to play something else

    If I can persuade someone else to go heavy, I enjoy running around as a soldier or pyro and covering both them and their medic buddy. I got so many goddamn kills during the scout update when I was a soldier.

    They'd Sandman the heavy, run up to him point blank, and stand still long enough to be effortlessly juggled to death with a couple of rockets.

    Part of the problem of not having a dedicated class role is that I never know what to play from the point of view of the team. I am a jack of all trades and a master of none!

    Edcrab on
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  • StericaSterica Yes Registered User, Moderator mod
    edited May 2009
    Peewi wrote: »
    I'm still not sure what the point of adding the ability to remove weapons was. The backpack has 50 slots and after all classes have gotten 3 weapons and a hat, that's still only 36 slots used.
    Duplicate hats!

    Sterica on
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  • rfaliasrfalias Registered User regular
    edited May 2009
    I thought the hat update was coming this patch?

    rfalias on
  • ZeekNyneZeekNyne Registered User regular
    edited May 2009
    rfalias wrote: »
    The jarate + sandvich should be an achievement.

    "Dipping Sauce"

    Oh no! You went there! And now there's no going back...imhorrifiedplz.png

    ZeekNyne on
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  • AirExplosiveAirExplosive Registered User regular
    edited May 2009
    Guys, guys.

    2Snipers1Jar
    D:

    or

    2Snipers1Spy
    D:D:D:

    oh god what have I done

    AirExplosive on

    dil.gif
  • rfaliasrfalias Registered User regular
    edited May 2009
    oh god what have I done
    Something awesome, if you can squeeze a sandvich in there.

    rfalias on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited May 2009
    rfalias wrote: »
    oh god what have I done
    Something awesome, if you can squeeze a sandvich in there.

    It already is.

    A MAN sandwich.

    That_Guy on
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  • BahamutZEROBahamutZERO Registered User regular
    edited May 2009
    So I predict that the shield and jarate both replace the submachinegun, the watches both replace the watch, and there will be a melee unlock for both classes: golf trophy for sniper and some kind of different knife for spy.

    BahamutZERO on
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  • TyrantCowTyrantCow Registered User regular
    edited May 2009
    a knife that shoots bullets.

    TyrantCow on
  • rfaliasrfalias Registered User regular
    edited May 2009
    TyrantCow wrote: »
    a knife that shoots bullets.

    ma_ffviii_squalls_gunblade.jpg


    ??????

    rfalias on
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2009
    a non-faggy knife

    BahamutZERO on
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  • PeewiPeewi Registered User regular
    edited May 2009
    rfalias wrote: »
    I thought the hat update was coming this patch?

    We still have one reveal left. We didn't see the Sandvich until the last day either.

    Peewi on
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited May 2009
    So I predict that the shield and jarate both replace the submachinegun, the watches both replace the watch, and there will be a melee unlock for both classes: golf trophy for sniper and some kind of different knife for spy.

    I am thinking the razerback will replace the Melee weapon and the Jar will replace the SMG. As for the Spy, he gets 2 watches and the gun. Every other class before this update has only received 3 unlocks, so it begs to reason this will be the same.

    That_Guy on
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  • BahamutZEROBahamutZERO Registered User regular
    edited May 2009
    That_Guy wrote: »
    So I predict that the shield and jarate both replace the submachinegun, the watches both replace the watch, and there will be a melee unlock for both classes: golf trophy for sniper and some kind of different knife for spy.

    I am thinking the razerback will replace the Melee weapon and the Jar will replace the SMG. As for the Spy, he gets 2 watches and the gun. Every other class before this update has only received 3 unlocks, so it begs to reason this will be the same.
    You mean "stands to reason."
    And there's no reason they can't start giving more than one unlock per slot. The inventory system seems like it's built for that.

    BahamutZERO on
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  • DissociaterDissociater Registered User regular
    edited May 2009
    That_Guy wrote: »
    So I predict that the shield and jarate both replace the submachinegun, the watches both replace the watch, and there will be a melee unlock for both classes: golf trophy for sniper and some kind of different knife for spy.

    I am thinking the razerback will replace the Melee weapon and the Jar will replace the SMG. As for the Spy, he gets 2 watches and the gun. Every other class before this update has only received 3 unlocks, so it begs to reason this will be the same.

    Every other class can also equip all 3 unlocks at the same time. Every other class also gets an unlock for each of his 3 weapons.

    Dissociater on
  • FugaFuga Registered User regular
    edited May 2009
    hope the different ways of getting unlockables is coming out in this update too.

    Fuga on
  • RobmanRobman Registered User regular
    edited May 2009
    No class will go without a melee weapon. That totally runs contrary to Valve's design that everyone can fight back in some manner at all times.

    Robman on
  • AirExplosiveAirExplosive Registered User regular
    edited May 2009
    TyrantCow wrote: »
    a knife that shoots bullets.

    Swordgun.jpg
    Swordgun2.jpg

    AirExplosive on

    dil.gif
  • That_GuyThat_Guy I don't wanna be that guy Registered User regular
    edited May 2009
    You all make good points. I retract my statement.

    "It begs to reason" is a play on words. "Beg to differ" and "Stands to reason." It was pretty widely used down south.

    That_Guy on
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  • BahamutZEROBahamutZERO Registered User regular
    edited May 2009
    It doesn't seem likely that you'll be able to use multiple kinds of watches at a time, but on the other hand one of them is a pocketwatch so maybe it's used in a different way than the regular right-click-cloak variety. The unlocked watches' effects don't look like they overlap, also.

    BahamutZERO on
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  • PeewiPeewi Registered User regular
    edited May 2009
    Robman wrote: »
    No class will go without a melee weapon. That totally runs contrary to Valve's design that everyone can fight back in some manner at all times.

    So does being stunned, but the Sandman still happened.

    Peewi on
  • Nimble CatNimble Cat Registered User regular
    edited May 2009
    Fuga wrote: »
    hope the different ways of getting unlockables is coming out in this update too.

    Me too. I'm terrible at the game, so I've only unlocked the flare gun for the pyro.

    Nimble Cat on
  • Roland_tHTGRoland_tHTG Registered User regular
    edited May 2009
    That_Guy wrote: »
    You all make good points. I retract my statement.

    "It begs to reason" is a play on words. "Beg to differ" and "Stands to reason." It was pretty widely used down south.

    south what? california?

    Roland_tHTG on
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2009
    That_Guy wrote: »
    You all make good points. I retract my statement.

    "It begs to reason" is a play on words. "Beg to differ" and "Stands to reason." It was pretty widely used down south.

    south what? california?
    Antarctica maybe?

    BahamutZERO on
    BahamutZERO.gif
  • InquisitorInquisitor Registered User regular
    edited May 2009
    Robman wrote: »
    No class will go without a melee weapon. That totally runs contrary to Valve's design that everyone can fight back in some manner at all times.

    I don't see how a class loses their ability to fight back if they don't have a melee weapon.

    Inquisitor on
  • InsanityInsanity Registered User regular
    edited May 2009
    Inquisitor wrote: »
    Robman wrote: »
    No class will go without a melee weapon. That totally runs contrary to Valve's design that everyone can fight back in some manner at all times.

    I don't see how a class loses their ability to fight back if they don't have a melee weapon.

    Melee weapons don't tend to run out of ammo.

    Insanity on
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  • rfaliasrfalias Registered User regular
    edited May 2009
    Inquisitor wrote: »
    Robman wrote: »
    No class will go without a melee weapon. That totally runs contrary to Valve's design that everyone can fight back in some manner at all times.

    I don't see how a class loses their ability to fight back if they don't have a melee weapon.


    If you ran out of ammo, and replaced your Kukri with a jar of piss, you can't really kill with that.
    Deeply humiliated them, causing them to spiral into deep depression; spurring nightmares of jar based karate until the day they die, yes. But kill, no.

    rfalias on
  • InquisitorInquisitor Registered User regular
    edited May 2009
    Insanity wrote: »
    Melee weapons don't tend to run out of ammo.

    Okay, so if you have even a minimal amount of foresight you don't lose your ability to fight back if you don't have a melee weapon. :P

    Inquisitor on
  • BahamutZEROBahamutZERO Registered User regular
    edited May 2009
    maybe you can back up into people really hard wearing the razorback

    BahamutZERO on
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  • TK-42-1TK-42-1 Registered User regular
    edited May 2009
    Guys, guys.

    2Snipers1Jar
    D:

    or

    2Snipers1Spy
    D:D:D:

    oh god what have I done

    someone has never played on 2f2f

    TK-42-1 on
    sig.jpgsmugriders.gif
  • xzzyxzzy Registered User regular
    edited May 2009
    Insanity wrote: »
    Inquisitor wrote: »
    Robman wrote: »
    No class will go without a melee weapon. That totally runs contrary to Valve's design that everyone can fight back in some manner at all times.

    I don't see how a class loses their ability to fight back if they don't have a melee weapon.

    Melee weapons don't tend to run out of ammo.

    In the entire time I've played TF2, I don't think I have ever once completely run out of ammo.

    The only case I could see it happening is if I was playing heavy, and had swapped out the shotgun for the sandvich.

    xzzy on
  • InquisitorInquisitor Registered User regular
    edited May 2009
    maybe you can back up into people really hard wearing the razorback

    I still like the idea someone had earlier of when you select the razorback the sniper holds it in front of him, offering some damage mitigation and the ability to bodycheck people with the shield.

    Inquisitor on
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