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I'm wanting to know if anyone else has much experience with the RPGA. I'm a basic (herald) level GM and have played in exactly 2 sessions. I've yet to run one for anyone. I'm planning on running some games for our local play group and wanted to know if anyone else here has any advice on getting started. For those that don't know what RPGA is:
Basically, without the link, it's organized, standardized role playing in D&D worlds with persistant characters and freely provided stories and modlues that can be run at conventions, stores and home games.
I'm sometimes grumpy and random, feel free to overlook the strange man in the corner.
Hi. I used to go to a lot of game conventions (Origins, I-Con, GenCON, MarCON).
At a number of these, RPGA events were run. Sometimes you would get a good GM who knew the adventure and knew the game system and could actually run a game for you.
Other times, you'd get a GM who had never even heard of the game ("What's a Cat-Chew-Lou?") let along the game SYSTEM. Or they'd berate the game in front of you, the players, because they were assigned to run the game.
And they'd never read the adventure until 5 minutes before they were supposed to run it; or even worse, they'd wing it and fail.
These are conventions were games pay good MONEY for the GM to run an adventure for them. The GMs do not normally get paid at a CONvention (hence the CON in CONvention). They sometimes get in for free, but 16 hours of gaming to pay for a free badge pretty much kills any time for yourself.
Also, the adventures were generally terrible. Some of the Cthulhu games I went to were simply silly goofs on "Gilligan's Island", "Clue", and "Scooby Doo". Bad adventures, sometimes run by bad GMs. You're better off going to an independent GM.
In my opinion, RPGA sucks, though I heard good things about RPGA-UK.
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edit: What you describe is called "Living City". I only played in the traditional "one session" games that were not Living City-related.
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At a number of these, RPGA events were run. Sometimes you would get a good GM who knew the adventure and knew the game system and could actually run a game for you.
Other times, you'd get a GM who had never even heard of the game ("What's a Cat-Chew-Lou?") let along the game SYSTEM. Or they'd berate the game in front of you, the players, because they were assigned to run the game.
And they'd never read the adventure until 5 minutes before they were supposed to run it; or even worse, they'd wing it and fail.
These are conventions were games pay good MONEY for the GM to run an adventure for them. The GMs do not normally get paid at a CONvention (hence the CON in CONvention). They sometimes get in for free, but 16 hours of gaming to pay for a free badge pretty much kills any time for yourself.
Also, the adventures were generally terrible. Some of the Cthulhu games I went to were simply silly goofs on "Gilligan's Island", "Clue", and "Scooby Doo". Bad adventures, sometimes run by bad GMs. You're better off going to an independent GM.
In my opinion, RPGA sucks, though I heard good things about RPGA-UK.
- - - -
edit: What you describe is called "Living City". I only played in the traditional "one session" games that were not Living City-related.