The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
I'm working on my first D&D character using the 4th Edition Player's Handbook, an Elf Two-Blade Ranger. But, I can't seem to find anything in the class section for Ranger that would tell me how many Powers to choose at the first level. Could someone with the Handbook tell me where I could find this, or just tell me how many to choose?
Ahh, thanks. I could've sworn that the Handbook said that the Class section would tell me how many powers to choose.
Twin Strike was an obvious choice for me, but why not Careful Attack? I didn't choose it (went for Hit and Run instead), but I'm still curious as to why it's something to be avoided.
Any recommendations for my one Encounter? The Handbook recommends Dire Wolverine Strike, but part of me is leaning towards Evasive Strike or Fox's Cunning, for the added movement abilities.
I would, but I'm a Mac user (and please, I don't want to hear anything about my use of Macs). I've found a different program for Macs, but I wanted to try and learn to do this by hand.
I would, but I'm a Mac user (and please, I don't want to hear anything about my use of Macs). I've found a different program for Macs, but I wanted to try and learn to do this by hand.
The Character Builder is so good at this, you really should find someone with a Windows machine and use it on it. It makes everything way easier and smoother.
Megazver on
Chief Tyrol. Academician Megazver of the Jol-Nar Universities
We do have a Windows machine, but I'll have to ask my stepmother for access to her user account to install anything. My father's account (and essentially mine, as he gave me the password) didn't even have enough rights to allow me to update the OS on my Blackberry.
I would, but I'm a Mac user (and please, I don't want to hear anything about my use of Macs). I've found a different program for Macs, but I wanted to try and learn to do this by hand.
The Character Builder is so good at this, you really should find someone with a Windows machine and use it on it. It makes everything way easier and smoother.
I'm also a MAC user. The Character Builder is so good that I installed a Bootcamp partition to run it.
I would, but I'm a Mac user (and please, I don't want to hear anything about my use of Macs). I've found a different program for Macs, but I wanted to try and learn to do this by hand.
The Character Builder is so good at this, you really should find someone with a Windows machine and use it on it. It makes everything way easier and smoother.
I'm also a MAC user. The Character Builder is so good that I installed a Bootcamp partition to run it.
Honestly, I probably would have a Bootcamp partition, but I have a REALLY old Mac, so I'd have to run something like Parallels, but I'm not even sure if I could run that. One of the downsides to not having a lot of money.
Building characters by hand is fine. It actually helps you to learn the underlying mechanics of things so you can decipher them later if you need to.
There are two kinds of attack powers; those that add one of your stat modifiers to damage and those that don't. The former are good, the latter are less good because they don't scale with your level.
Careful Attack gives you an extra +2 to hit in exchange for losing +Str/Dex to your damage. On the surface, this sounds like a decent trade. But Twin Strike is pretty likely to hit at least once, and then you're doing the same damage as Careful Attack. If Twin Strike hits twice, you're doing double the damage.
So basically, Twin Strike with one hit/one miss is just as much damage as Careful Attack, and Twin Strike with two hits is more damage. Plus with two attacks you have two chances to crit. Plus with two attacks you get to add all your static damage bonuses twice (magic items, feats, etc), so the damage scale quickly begins to tip in Twin Strike's favor.
Ahh, thanks. I could've sworn that the Handbook said that the Class section would tell me how many powers to choose.
Twin Strike was an obvious choice for me, but why not Careful Attack? I didn't choose it (went for Hit and Run instead), but I'm still curious as to why it's something to be avoided.
Any recommendations for my one Encounter? The Handbook recommends Dire Wolverine Strike, but part of me is leaning towards Evasive Strike or Fox's Cunning, for the added movement abilities.
If you're only using the PHB, I'd say your 1st level powers for a Two-Blade ranger should be:
At-Will: Twin Strike
At-Will: Hit And Run
Encounter: Two-Fanged Strike
Daily: Jaws of the Wolf
If you have Martial Power, take Off-Hand Strike over Two-Fanged Strike.
Basically Careful Strike is terrible because you only get a +2 on attacks, which just doesn't make up for losing the ability modifier damage that most attacks get.
As far as the other power choices go, Twin Strike is obviously excellent, and Hit and Run gives you mobility and damage. With only the PHB, your encounter power choices are fairly limited. As a Ranger, you're a particularly strong striker when making a lone assault on a single enemy, so powers that reflect those strengths are going to be particularly strong. Two-Fanged Strike is the strongest of those powers in the PHB, especially if you're Wisdom is fairly high. By the same principle, Jaws of the Wolf is the best level 1 Melee Encounter power available, even with Martial Power.
If you have Martial Power, substitute Off-Hand Strike for Two-Fanged Strike. As a Minor Action, Off-Hand Strike will allow you to make 2 strong attacks in a single turn, even without spending an Action Point.
My power list so far looks exactly like that, Alecthar, before choosing my Encounter power. But where is Off-Hand Strike? I don't see it in the Handbook. The only Encounters they have are Dire Wolverine Strike, Evasive Strike, Fox's Cunning, and Two-Fanged Strike.
My power list so far looks exactly like that, Alecthar, before choosing my Encounter power. But where is Off-Hand Strike? I don't see it in the Handbook. The only Encounters they have are Dire Wolverine Strike, Evasive Strike, Fox's Cunning, and Two-Fanged Strike.
It's in the Martial Power supplement, which I definitely suggest you pick up if you like playing Rangers, Rogues, Warlords and Fighters.
As far as the CB goes, it's an excellent convenience, and if you don't own all the books, you miss out on virtually none of the character building related content, which is most of what players pay attention to anyway.
But is there some amazing feature that rocks peoples socks that I'm unaware of? Because if it just keeps you from having to pull out some books I don't see what people get all worked up about. Making a 4e character isn't exactly challenging imo.
Infidel on
0
AlectharAlan ShoreWe're not territorial about that sort of thing, are we?Registered Userregular
But is there some amazing feature that rocks peoples socks that I'm unaware of? Because if it just keeps you from having to pull out some books I don't see what people get all worked up about. Making a 4e character isn't exactly challenging imo.
Well, it fills out a character sheet for you, it does a ton of attack math, makes power cards, etc. It's very convenient. And, while I don't own Arcane Power, I can still make characters that utilize that supplement because I have an update CB.
Ok, the power cards bit sounds neat. Does it do the math for you and just tell you to roll 1d10+4 instead of 1[W] + Str or any such substitution?
Yep, just part of the awesomeness.
My only complaint that the Feat info that it puts on there is very limited/not all the helpful. You'll still need a book on hand to look up Feat Specifics and some Class Features.
Ok, the power cards bit sounds neat. Does it do the math for you and just tell you to roll 1d10+4 instead of 1[W] + Str or any such substitution?
Yep, just part of the awesomeness.
My only complaint that the Feat info that it puts on there is very limited/not all the helpful. You'll still need a book on hand to look up Feat Specifics and some Class Features.
Hmm? All the feats have their full Compendium descriptions, same with Class Features. You just have to be looking at the sidebar.
Ok, the power cards bit sounds neat. Does it do the math for you and just tell you to roll 1d10+4 instead of 1[W] + Str or any such substitution?
Yep, just part of the awesomeness.
My only complaint that the Feat info that it puts on there is very limited/not all the helpful. You'll still need a book on hand to look up Feat Specifics and some Class Features.
Hmm? All the feats have their full Compendium descriptions, same with Class Features. You just have to be looking at the sidebar.
I meant on the sheet that you print out from the CB.
FiggyFighter of the night manChampion of the sunRegistered Userregular
edited May 2009
I agree that everyone should learn how to create characters by hand. A few people I play with (who are new) had to be walked through half the shit about their character because they had no idea it was there... the character builder did all that stuff automatically for them, so they had no idea what was what.
Ok, the power cards bit sounds neat. Does it do the math for you and just tell you to roll 1d10+4 instead of 1[W] + Str or any such substitution?
Yep, just part of the awesomeness.
My only complaint that the Feat info that it puts on there is very limited/not all the helpful. You'll still need a book on hand to look up Feat Specifics and some Class Features.
Hmm? All the feats have their full Compendium descriptions, same with Class Features. You just have to be looking at the sidebar.
I meant on the sheet that you print out from the CB.
You can always edit the feat description when you look at the sheet before you print.
Posts
You get 2 at-wills, 1 encounter, 1 daily.
Make sure one of the at-wills is Twin Strike.
Make sure that you do NOT pick Careful Strike.
www.familiar-ground.com
Epic Fantasy Comedy. Familiar Point of View.
Twin Strike was an obvious choice for me, but why not Careful Attack? I didn't choose it (went for Hit and Run instead), but I'm still curious as to why it's something to be avoided.
Any recommendations for my one Encounter? The Handbook recommends Dire Wolverine Strike, but part of me is leaning towards Evasive Strike or Fox's Cunning, for the added movement abilities.
http://www.wizards.com/default.asp?x=dnd/insider/characterbuilder
Also, look through this and this.
I would, but I'm a Mac user (and please, I don't want to hear anything about my use of Macs). I've found a different program for Macs, but I wanted to try and learn to do this by hand.
The Character Builder is so good at this, you really should find someone with a Windows machine and use it on it. It makes everything way easier and smoother.
I'm also a MAC user. The Character Builder is so good that I installed a Bootcamp partition to run it.
Honestly, I probably would have a Bootcamp partition, but I have a REALLY old Mac, so I'd have to run something like Parallels, but I'm not even sure if I could run that. One of the downsides to not having a lot of money.
There are two kinds of attack powers; those that add one of your stat modifiers to damage and those that don't. The former are good, the latter are less good because they don't scale with your level.
Careful Attack gives you an extra +2 to hit in exchange for losing +Str/Dex to your damage. On the surface, this sounds like a decent trade. But Twin Strike is pretty likely to hit at least once, and then you're doing the same damage as Careful Attack. If Twin Strike hits twice, you're doing double the damage.
So basically, Twin Strike with one hit/one miss is just as much damage as Careful Attack, and Twin Strike with two hits is more damage. Plus with two attacks you have two chances to crit. Plus with two attacks you get to add all your static damage bonuses twice (magic items, feats, etc), so the damage scale quickly begins to tip in Twin Strike's favor.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
If you're only using the PHB, I'd say your 1st level powers for a Two-Blade ranger should be:
At-Will: Twin Strike
At-Will: Hit And Run
Encounter: Two-Fanged Strike
Daily: Jaws of the Wolf
If you have Martial Power, take Off-Hand Strike over Two-Fanged Strike.
Basically Careful Strike is terrible because you only get a +2 on attacks, which just doesn't make up for losing the ability modifier damage that most attacks get.
As far as the other power choices go, Twin Strike is obviously excellent, and Hit and Run gives you mobility and damage. With only the PHB, your encounter power choices are fairly limited. As a Ranger, you're a particularly strong striker when making a lone assault on a single enemy, so powers that reflect those strengths are going to be particularly strong. Two-Fanged Strike is the strongest of those powers in the PHB, especially if you're Wisdom is fairly high. By the same principle, Jaws of the Wolf is the best level 1 Melee Encounter power available, even with Martial Power.
If you have Martial Power, substitute Off-Hand Strike for Two-Fanged Strike. As a Minor Action, Off-Hand Strike will allow you to make 2 strong attacks in a single turn, even without spending an Action Point.
Battle.net
My power list so far looks exactly like that, Alecthar, before choosing my Encounter power. But where is Off-Hand Strike? I don't see it in the Handbook. The only Encounters they have are Dire Wolverine Strike, Evasive Strike, Fox's Cunning, and Two-Fanged Strike.
And what is so omggreat about the Character Builder anyway?
It's in the Martial Power supplement, which I definitely suggest you pick up if you like playing Rangers, Rogues, Warlords and Fighters.
As far as the CB goes, it's an excellent convenience, and if you don't own all the books, you miss out on virtually none of the character building related content, which is most of what players pay attention to anyway.
Battle.net
Well, it fills out a character sheet for you, it does a ton of attack math, makes power cards, etc. It's very convenient. And, while I don't own Arcane Power, I can still make characters that utilize that supplement because I have an update CB.
Battle.net
Yep, just part of the awesomeness.
My only complaint that the Feat info that it puts on there is very limited/not all the helpful. You'll still need a book on hand to look up Feat Specifics and some Class Features.
Hmm? All the feats have their full Compendium descriptions, same with Class Features. You just have to be looking at the sidebar.
Battle.net
I meant on the sheet that you print out from the CB.
You can always edit the feat description when you look at the sheet before you print.