The latest installment in the series, Monster Hunter Portable 2G otherwise known as Monster Hunter Freedom Unite in the US and EU is out now! GET IT!
Intrepid hunters may want to import the Japanese version and apply a bare bones translation patch, though I am uncertain how to do so and you will have to ask in the thread how to do it, or simply google it.
The standalone expansion to the popular-in-Japan-and-hopefully-here-buy-it-goddammit dragon slaying, boar bashing, item-gathering hunt-a-thon will finally be given an English release.
Selling a monstrous
3.5+ million copies alone in Japan, MHFU places you in a hunter’s world, where man and beast co-exist not so peacefully. Obtain missions from the Village Elder or the Hunters Guild to fell the monsters that terrorize the lands and the skies.
New features, a new area and a couple of new monsters in addition to the staple beasts of the series for you to hunt alone or with 3 friends using local wireless co-op (or online wireless with a help of some extra hardware and software).
Hunters from the previous MHF2 game can transfer their character saves over to this new game for a headstart.Expanded weapon selection!
There are no new weapon types, but there’s more variety of the existing weapons thanks to the new monsters.New Features!
-Now you can hire a little Felyne hunting companion to assist you during your solo missions. Your cat buddy can help forage for items and provide some damage in fights. You may also train your furry friends, growing their skills the more quests you do with them. Felyne warriors are unavailable in multiplayer, sadly.
-All items are now stackable up to 99.
-Improved town inventory interface. Now you may arrange, sell and send items to your home box from almost every location in town!New Hunting Area!
Great Forest!Old Hunting Areas!
All your favourite areas from the original MH1/MHF will make a return!New Monsters!
Nargacuga, Lavasioth, Hypnocatrice, that floating jellyfish from MH2 and some ice beast that I’ve forgotten how to spell!Old Monsters! With a twist!
Your old favourites including the fart-happy Congalala now return with new moves up their sleeve, watch out!Trailer for MHFUMHFU 4 player game play
Monster Size Comparison (click for big)Look at this shit. These are your foes.
How To Play Online
You may be aware that MHF2/MHFU offers no online play. Approximately 99% of the game is made better with other players to join in the fight. All hope is not lost however! There are 2 options for you to try:
PS3 link infrastructure mode: The first US PSP game to support the PSP to PS3 infrastructure mode will be Monster Hunter Freedom Unite, wherein your PS3 will act as an access point for your PSP.Instructions:
List of PS3 PA'ers (PM/post in this thread to be added in):
First, you must make a new Japanese PSN account. A thread in NeoGAF
helpfully details this in a step by step process, with photos.
Then follow the following steps:
Here is a brief translation to the front end title screen in order from top to bottom, there are only 4 selections and it’s easy to navigate through.
• Start: "Start" is the ad hoc Party portal allowing to select a server called "World" and a meeting area called "Lobby"
• Jump: "Jump" is made for selecting "Friend List" (フレンドリスト) or "Bookmark" (ブックマーク) which allows to directly join a connected PSN friend's Lobby, or to select a bookmarked Lobby.
• Ad hoc : "ad hoc" is used to connect the PlayStation 3 with an activated PlayStation Portable.
• Information page: The "Information page" is the PlayStation 3 built-in web browser restricted online user manual for adhoc Party.
To add to that, after searching around I found this *Taken from the official playstation forums and edited for general PSP gaming*
How to join a game:
Press circle to choose the first option on the Ad Hoc Party screen. You will be taken to and place that says 'World A' you can scroll through the worlds with the L1 and R1 buttons.
Find the World of your choice, now using the left or right analog stick find the lobby of your choice , then press circle to go into the lobby.
You will now see a close up of the lobby, press circle.
Now you may or may not see other people, you can talk to these people buy pressing start to bring up your keyboard. You can also press circle over their name, the first option makes you walk to them, the second option you can talk to them, the third option is 'add to friends list'.
You will also see houses. Each house represents someone hosting a game. Which game are playing? Well you don't really know until you go into the house. Some of the houses are named based on what game they are playing, but not always, so feel free to pop into any open house and ask what they are playing if you cannot tell. To enter a house, use the analog stick and set the target over the house, press circle, then chose the 2nd option. To exit a house press triangle, then chose the first option, then chose the option to the left.
Once you are in a house you can hook up a headset to your PS3 for voice chat.
Start up the PSP game of your choice and go into it's MP mode and search for a host. Make sure your WLAN switch is turned on.
How to host a game:
Use the analog stick to move the cursor find a clear spot in the lobby. Press Circle.
Chose the second option.
Three more options will appear. Press Circle on the First Box to name your house.
In the third box you can set a password.
You are now hosting a game. While hosting a game you can press Triangle to bring up host options:
The first box is to leave your house. Simply press Circle, then chose the option on the left.
The Second box is to set the description of your house, press circle on the second option and a key board will come up.
Third option is to open or close the door. An open door means anyone can come in, a closed door means no one can come in. It is a good idea to close the door if your party is full. The option on the left opens the door, the option on the right closes the door.
The fourth option is to kick the player from the room. It bans them and they cant get back in.
The latest version of ad-hoc allows you to make large houses that can hold a larger number of players. However, only 4 can play Monster Hunter Unite at a time. Of course, everyone can still communicate with each other inside the house.
Oh and you must have a wired net connection to use ad-hoc party.
20GB PS3's not supported
Once you have downloaded ad hoc party beta, you can use your normal PSN account.
: The other, more established mode is to buy a specific wifi dongle and install some software to allow your PSP to tunnel to the internet.Note: The Datel WifiMAX has been discontinued, and you should buy the PLANEX USB wifi adapters instead, which have XLink support as a standard feature. The instructions to enable XLink support are found here.Official Guide for Windows XPOfficial Guide for Windows Vista
There are other ways to connect to XLink Kai, - you can buy a specific router and flash it with custom firmware. This link
provides a guide to use XLink with Linksys WRT54G(S) router with the DD-WRT custom firmware. I cannot verify whether it works or not, I use the wifiMAX dongle option.List of Xlink PA'ers (PM/post in this thread to be added in):
Monster Hunter is not your typical action game. It primarily requires reflexes, not numbers. It’s a goddamn tough game, but my god will you feel like a badass when you topple your first large monster.
Provided here are tips and weapon descriptions to help beginners out. Note that these tips are applicable to the MHF2 version, though I would safely wager that they also apply for MHFU too. Veterans are welcome to add more information. PM me/post here and I will add it whenever possible.Sword and Shield
This deadly duo will offer decent damage and slight protection from those bum rushes you may frequently encounter on your outings in the field. Attack and recovery speed is fast, and you can also use items even when unsheathed! Just hold block and use the item of your choice.
While running + Tri = Forward leap slash
R + Tri = Ready Shield block
Tri (x3) = Slash combo.
Tri+Cir = Forward leap slash. Press Tri repeatedly afterwards to start a combo.
Cir = Spin slash (only affects forwards though).
R = Shield Block. Can attack with Cir while standing. You may also move slowly. Press Square to use an item while blocking.
Roll + Tri = Upwards slash after rolling.
This deadly duo will offer okay damage but no protection from those bum rushes you may frequently encounter on your outings in the field. Attack and recovery speed is fast, but the range is short. The main feature of this weapon type is Demon mode (my name for it – it’s probably called something else officially) – activated increases damage and opens up new attacks in exchange for constant stamina loss. In MHFU, you may now craft Duals which have 2 elements, 1 per blade. Every other hit will have the 2nd element in effect. How this is useful, I'm not sure yet, but I'll find out soon enough!
While running + Tri = Forward leap slashes
R + Tri = Enter Demon mode. Stamina drains while in Demon mode.
Tri (x3) = Slash combo.
Tri+Cir = Forward leap thrust. Extended slash combo in Demon Mode ("Demon dance"). MHFU combo has an extra hit.
Cir = Spin slash (only affects forwards though). Spins twice in Demon Mode.
R = Demon mode
Fucking annoying pointy poles. Best used in the hands of a master, since most newcomers will likely keep using the infamous CHARGE! Attack, which can also hit innocent victims (the other players), causing them to spout profanity in your general direction. You may also jab monsters to death in between hiding behind the massive shield that comes with this weapon.
While running + Tri = Running stab
R + Tri = Ready Shield block
Tri (x3) = Stab stab stab
Tri+Cir = Charging rush. Press Tri while charging to end it with a stab, or press Cir to end it without doing anything. Charging drains stamina.
Cir (x3) = Upwards stab (x3)
R = Shield Block. Press Tri while blocking to stab while moving forward. Press Tri+Cir to charge rush.
X = Backstep. Hold Left or Right to sidestep in that direction after making an attack.
Slighty less fucking annoying pointy poles. These lances are infinitely cooler however, being a massive cannon with a bayonet. The cannon can fire off big short-range explosions, causing much hilarity (for you) when you accidentally blast your buddies away instead of Mr Angry Dragon. As with the Lance, you also get a shield, and the shielded attack works much better than the Lance version, in my opinion.
While running + Tri = Running stab
R + Tri = Ready Shield block
Tri (x3) = Stab stab stab
Tri+Cir = Upswing
Cir (x3) = Cannon shot
R = Shield Block. While blocking, press Tri (x3) to stab upwards. Press Cir to reload. Press Tri+Cir for Wyvern's Fire (Super cannon shot, has cooldown timer.)
X = Backstep. Press Cir during backstep to reload after backstep.
Notes: Cannon shots reduce sharpness dramatically. You cannot use a cannon shot when the Sharpness meter is flashing red. You shouldn't have it red anyway. Use a whetstone!
A fine weapon – long reach, wide arc swing, and devastating demon spirit attacks. The Longsword is favoured by yours truly, but some find it a little slow for their tastes. Attacking fills up the Spirit gauge, when it is full you gain a temporary boost to sharpness and attack ratings.
While running + Tri = Forward Vertical slice
R + Tri = Spirit attack
Tri (x2) = Vertical Slash.
Tri+Cir = Wide forward radius slice (character steps back after slash)
Cir = Forward Stab.
Tri Tri Cir Tri (repeat) = looping Longsword combo
R = Spirit attack (uses spirit bar)
This weapon screams badass. That is, until you use it. A hard-hitting but ridiculously slow weapon ensures that newcomers will be immediately discouraged that they couldn’t be awesome right from the get-go. But stick with it, and you’ll find the Great Sword to be a venerable beast of a blade.
While running + Tri = Running forward vertical slice
R + Tri = Ready Sword block
Tri (hold) = Vertical slash. Hold to charge the attack.
Tri+Cir = Swing-back slash (hits front and back)
Cir = Wide forward radius slice (100 degree range? Character steps forward after slash)
Tri Cir Tri Tri+Cir (etc) = looping Great Sword combo example
R = Sword block
One of the two blunt weapons, the Hammer can cause a lot of hurt. You won’t cut through anything though, so pack a boomerang to cut monster tails. One of the benefits of a blunt weapon is that, if you smack a monster’s head enough times, it’ll be dazed. Plenty of time to inflict more pain, while the monster takes its time to recover. In MHFU hammers now produce a yellow 'splash' whenever you manage to hit the head of the monster, helpfully showing you that you are indeed, causing it eventual brain damage.
While running + Tri = Running forward swing
R + Tri = Ready hammer charge
Tri (x3) = Vertical hammer bash.
Cir = Forward side swing
R = Hammer Charge. Hold till flash, then release while running for spinning hammer attack. Press Tri during the spin at two different intervals to activate a different finishing attack. Release the charge while stationary to use a heavy vertical bash (hits twice). Consumes stamina while charging.
The ‘support’ weapon of the Monster Hunter world, Hunting Horns provide boosts by blaring out horrendously sounding noise. Buffs range from stat boosts, to health/stamina regeneration and even element resistances. Oh, and you can hit things with it too. In MHFU, horns too, produce a yellow 'splash' effect when you slam it onto a monster's skull.
While running + Tri = Running forward swing
R + Tri = Ready horn playing
Tri = Horn swing. Press to keep swinging.
Tri+Cir = Overhead smash
Cir (x3)= Horn hilt poke
R = Horn playing. Use Cir, Tri or Tri+Cir to activate the different coloured notes in certain orders to cast various buffs. In MHFU you gain one extra song - with a Sonic Bomb effect. See image below for further elaboration, courtesy of Hahnsoo1:
The Bow is a flexible weapon, allowing a good balance of mobility and damage. The benefits of ranged weapons are obvious – you can stand far away from your target (don’t expect your prey to idly sit there taking hits though) and rain death upon them. Coat your arrow tips with various substances to further expand their utility.
While running + Tri = Shoot
R + Tri = Precision shoulder aim
Tri (Hold) = Fire arrow. Hold to charge the arrow up to 3 times (charge amount depends on bow) for more damage and further range. Attack type may also differ, depending on the bow. Charging consumes stamina.
Tri+Cir = Apply arrow tip coatings (require the appropriate items). In MFHU you gain two new coatings - Paint (paintball effect) and Close-Ranged (increases melee arrow swipe damage and shot damage the closer you are to the target).
Cir = Melee arrow swipe
R = Precision shoulder-view aim
X = Backstep while stationary. Roll while running.
Guns (AKA Bowguns) are to Bows what Great Swords are to Longswords. Capable of firing at very long ranges, Guns are to be used with care, as they take a long time to setup and fire. Two types of guns exist, Small and Large. Smalls are lightweight and allow you to stay mobile, while Large guns are cumbersome cannons of death, but heaven help you if a monster charges at you. You may however, attach a shield to Large guns to block frontal attacks. Attachable scopes enable zooming, and an array of bullet types enable the gunners to tackle any challenges they face.
While running + Tri = Ready gun
Tri = Reload
Tri+Cir = Melee attack
Cir = Fire
R = First Person Aim. Use arrow keys to zoom. Use analogue nub to aim. Melee attack is not possible.
Hold R = Third Person Aim. Use arrow keys to move target reticle. Use analogue nub to move.
Aim for the legs!
Most two legged monstrosities can be forced to trip over to their sides if you keep whacking away at their legs. This provides very valuable time in dealing damage with little harm to yourself. Beware of long tail monsters though, they can swing their tail while you’re attempting to poke their legs and deal pretty harsh damage.Panic Leap!
When you sprint away from the view of an alert monster, you will Panic Run. Panic Run is usually unfavourable to you, since it drains stamina much more quickly than if you would normally sprint. The upside is that it allows you to Panic Leap. Roll while Panic Running and you will launch yourself into the air and land face first into the dirt. This manoeuvre has the longest invincibility frames – from the start of the leap up till you immediately hit the ground. A monster can literally be rushing headlong into you while you’re Panic Leaping and you wouldn’t take a scratch.Traps and Bombs! Tasty Meats too!
Two types of traps exist – Shock and Pitfall. Shock traps paralyze the victim for about 7 seconds, while Pitfalls leave the monster flailing helplessly in the tangle of ropes for 10 or so seconds. The advantage of Shock Traps is that they can be set in any environment, while Pitfalls require plain or grassy land. You’re also unable to attack the tail end (often the source of rare weapon materials) of a monster in a Pitfall.
Bombs are awesome, but user beware. Two types of Bomb exist - Small and Large. Smalls have a fuse which is immediately lit when you plant it on the ground. They don't really serve much purpose alone in my experience. They are however, useful for detonating Large bombs. This type requires an external detonator, be it a stray arrow, a small bomb, or if you're feeling suicidal, your own sword slash. They deal a respectable amount of damage, further enhanced if you wear armor with bomb-damage increasing effects.
There's also Raw Meat. Hunters are far too civilised to chew on this stuff uncooked, and while you can simply drop it in front of a monster's face and have it scoff it down, you can also coat this delicious hunk of flesh with things such as sleep powder or poison, which when consumed by the unsuspecting monster, will have some rather... unfortunate effects on it. Use this to your advantage, poison the monster then make it sleep the poison away, leaving it weak and frail, ready for you to deliver the final blow.Roll Cancel!
When you are attacking, you can eliminate the recovery animation of the attack by using the dodge button (X). Your character will roll or backstep, depending on the weapon. Very useful for weapons such as Great Sword, which has a huge recovery time, and Lance. Move a direction to roll sideways!Use the Shield!
If you have a shield, fucking use it
. More often than not it will save your ass from a split second charge, or at least reduce the damage it would have caused. You can improve your shield skill by adding Jewels that raise it into your armor. +10 provides Guard+1, which reduces knockback, health and stamina loss, while +20 nets Guard+2 which eliminates knockback and reduces stamina loss greatly (In MHF2 it was +15 points for Guard+2).Pig out!
Stamina is vital to perform a variety of actions in Monster Hunter. You need it for sprinting, rolling/dodge, using Dual Sword Demon mode, shield blocking, etc etc. Be sure to keep your stamina levels high, else you won’t be able to say, sprint that last metre to the exit of the zone before an angry dragon runs you over.Felyne Slavery!
Following from the previous tip, use the Felyne Kitchen. The Kitchen allows for delicious meals - made from ingredients provided by you - that provide a variety of attribute boosts to help you on your next venture into the field. Be warned however, for a bad combination of ingredients will induce food poisoning, and you’ll be afflicted with some stat decrease for the next hunt.Rub the Pig!
This is probably more superstition than anything, but the little pig in your home? He is rumoured to bring good luck (better drops and what not) if you rub him the right way. No, not that way, you sick bastard. Time it right (a little bit after the music stops) and press X to have him jump for joy, with a big heart popping above his head. Personally he’s fucked me over on many a hunt, so my pig is now neglected. It may work for others though, just ask Varega. An overwhelming majority in this here forum agree that this is entirely superstition however, but you're free to believe :PLights, Camera, Action!
We get it, the camera controls suck a big fat one, and if you hold the PSP the standard way you can't change the camera position when you're moving around trying to avoid the latest death rush from the angry Tigrex you just woke up. You can solve this issue two ways. The first is to employ the "Claw" position, where your thumb is on the analogue nub, while the rest of your fingers are on the D-pad. Now you will gain full camera control at the cost of potentially cramping your hand.
The second is to change camera during "dead time". This is what I call moments where you cannot control your character's movement. In the middle of an attack animation? Adjust the camera. Reeling from an attack? Adjust the camera. Panic leap? Rolling? Adjust the camera. Drinking a potion? Eating some meat? Adjust the camera. Monster standing there, taking a shit while contemplating how to kill you next? You get the idea.
Any moment you can't move your character, or the monster does an attack which moves it out of screen, take that split second to adjust the camera slightly. It moves pretty fast, and once you get used to the timings of your attack animations, your roll animations, or the monsters attacks, you may change the camera ahead of time, just as you enter the animation.
Oh yeah, the L button is there too folks. This centers the camera behind your character's back. Move your character in the direction you think the monster is, and hit L. So much easier.Patience!
This game is not about running into the fray swords flailing. If you don’t study the movements of your target, it will tear you a new asshole faster than you can react. Damaging attacks are usually telegraphed heavily, but use your surroundings to further ensure safety. Set traps while the dragon is flying around the battlefield. Stick to the sides of the beast to avoid front attacks, like a fireball to the face.Useful LinksGameFAQs for MHFU.GameFAQs for MHF2.
Since MHFU is an expansion to MHF2, most of the information from these Freedom 2 guides are still pertinent to Unite.Minegarde.
An excellent fansite full of information including weapon/armor databases and a forum with lots of useful information.Encyclopedia Gigantica.
Capcom's official wiki site for Monster Hunter information.
A brief but great post about popular armor skills that you may wish to possess one day, can be found just a few posts below, written by Hahnsoo1. These skills are obtained by having enough points (usually at least +10) in your armor to activate. The armor itself may contain the points, or you might have to add Decorations (alternatively known as "gemming" or "adding jewels") to the armor, slots permitting, to increase the points until you can activate it.
Now get out there and hunt, hunters!