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Monster Hunter Freedom UNITE - Don't be greedy!

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  • CorporateLogoCorporateLogo The toilet knows how I feelRegistered User regular
    edited August 2009
    Two monster at once each have half their normal hitpoints.

    CorporateLogo on
    Do not have a cow, mortal.

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  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited August 2009
    MH3 does indeed use an item called "Armor Jewel" for armor upgrades. I didn't even think to to check until now 'cuz I hadn't made any armor yet, heh.

    Also, the desert is just ... bizarre at night, but you can meet whole swarms of creatures acting independently (to kill you of course), it's amazing! I'm talking 3-4x the most monsters any previous game have ever crammed in a "room' at once.

    IceBurner on
    3DS: 3024-6114-2886 | NNID: Rabites | Steam: IceBurner
    PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
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  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited August 2009
    Xanathus wrote: »
    Does anyone know if the individual drop rates of monsters are increased if you're fighting two at the same time, and also whether their hitpoints are lowered?
    In most cases, each monsters' health is lower. I know it's not universally "half health", but most of dual monster quests fall in this category. The drop rates for rare items in the rewards are higher (more likely to get heavenly scales, for example), and you get more carve chances on top of that.

    EDIT: A good example for health and dual monsters is the HR7 Dual Hypnoc versus the single Hypnoc. Single Hypnoc has 5330 Health on average, while the dual Hypnocs have around 3380 Health each on average.

    Hahnsoo1 on
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  • AiranAiran Registered User regular
    edited August 2009
    Finally got to play some Mon Hun 3, and it's as good as I hoped, I'm gonna write my experiences here along with some queries, which hopefully one of the other MH3 players in this thread can answer.

    The game comes in the standard Wii box, but that itself is packaged within a cardboard box, along with the Wiimote version of the manual. The manual in the game box is the CC version. It's almost as if Capcom was hinting that the true way to play is with the CC (Pro) :P

    I ran the game through the Gecko OS, and it installed the required update files to run the game. Rebooted, and then ran the game proper.

    After the introductory movie, you go to the title screen, where you access either the single player, the colosseum or some other option I didn't explore.

    The single player gives you 6 save files, each further divided into 3 character slots. You can name these files in case other people want their own file to play through (this is possibly used for transferring files over to some media so you can play the colosseum with your chracter at your buddy's house or whatever).

    The usual character creation follows, with dissapointingly limited options compared to Freedom Unite's offerings. There's a character creation video on Youtube so I won't delve further into this.

    Afterwards, a cutscene shows you the hustle and bustle of the fishing village, and the earth shakes, presumably from some monster, and this is where you come in (perhaps the earth shaking was from you :P).

    I chatted to all of the NPCs visible, and then headed out to the far right of the village to begin the tutorial. The usual camera controls are taught, and your first objective is to gather some Raw Meat. Easy enough.
    I took a visit to the camp site, which was in a state of disrepair. The Elder's son(?) was present, and I didn't know enough hira/kanji to understand what he was talking about (or any of the NPCs really).

    Returning to the village and then chatting some more, you are assigned a task to obtain enough points through slaying monsters, each monster having different point awards (Jagi for example is 4 pts iirc, while a Kelbi is only 1 pt). Somewhere around this point I was also introduced to the Pointer, where you access the 'Hunter's Note' (which appears to an expanded version of the 'Reference' option in Freedom, basically) use the wiimote to point at a monster, and 'drag' it into the book in the low right corner, I think this is to store the monster reference. As it stands I think this is a retarded way to gather monster info while shoehorning in some wii mote controls, but I couldn't read the justification for it, so I'll give it the benefit of doubt for now.

    Anyways, you slay enough monsters for the points quota (you can keep killing to get more points) then return to the village and talk to the elder's son, where you submit your kill list in exchange for points. There seems to be a 'villager request' option as well, with a flashing red item box next to the option. Not sure why, but you can drag this into your Hunter's Note, as well as pressing A to complete the request. Which moves you to the next part of the tutorial, where you chat to the blacksmith, where he gives you a request to mine a certain stone for him. Easily done, the area where you can mine is one of those new dark areas where you need a torch, but I didn't have one but managed my way around. Saw those creepy leech things hopping about and ran as fast as I could D:
    I took a quick detour into the campsite and now it's fully repaired! Bizzare.

    Once that is done, you get to the final part of the tutorial, swimming.

    You can also visit the farm and chat to the cats (plus pet Piggy! You can even carry him around as if he was some precious ore! :D) but I think it's only after swimming tutorial is unlocked can you use it, I haven't tried to because there was kanji and I was scared. There's a (poorly) hidden section behind the waterfall on the far right, which contains some sort of statue...

    The starter field opens up areas slowly, culminating in the swimming tutorial where it fully opens up. Swimming is simple, use the camera to control the Z axis - where you face is where you swim to. I also got some fishing spear thing which I'm not sure what it's for. It's not a weapon (I have a goddamn GS for that) and I couldn't spear fish from the shoals which were swimming about.

    Once you kill a fish monster (or rather, make it flee), that's the tutorial ended, as far as I'm concerned. The guild girl now offers you quests, and I stopped and saved there. Interestingly, you can sleep to save, and sleep to pass night into day, but you can't sleep the day into night.

    Some additional thoughts - controlling with the Wiimote/nunchuck combo is awkward as fuck. Maybe I'm too used to the PSP controls. I was trying to sprint but kept pressing B which makes you roll. Waggling the wiimote does the unsheath attack, and you combo with the A button. Minus does a kick or alternative attack, and Plus (un)sheaths your weapon. 1 uses the item selected, 2 accesses the menu, C snaps the camera and controls your inv (which you go through the items using the d-pad which also doubles as camera controls), and Z is for running/special attacks/moves/blocking.

    Yeah, it's really fucking awkward for my hands. Totally need a CC to play this. I'm also dissapointed that it seems to follow the console versions (MH1 anyway, never played Dos) in starting you out with almost fuck all - only a SnS and a GS to your name. The elder gives you cash at certain points when you chat to him, but barely enough to get me some armor.

    Also, can anyone clarify the options that the Elder's son offers? I'm still trying to figure out what he does. The first option is sometime to do with the fields at certain periods (seasons?), the second is submitting your kill list for points and rewards, the 3rd is some item purchase with points thing and I forgot the 4th.

    Also, how do you unlock the Long Sword and Slash Axe options? I see that there was only the 5 types to start off with. I'm assuming you need to get a high rank to be granted access to them?

    Airan on
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  • KetherialKetherial Registered User regular
    edited August 2009
    Hahnsoo1 wrote: »
    Ketherial wrote: »
    speaking of annoyances in the game, i think capcom should take out mobs entirely. i have no fun killing them. i have no fun farming their mats. they are ridiculously annoying during boss fights, especially bullfangos. bleh all around.

    im not sure what the point of mobs is anyway. it's like one of these archaic video game traditions that is kept around just because. if a boss needs to distract you with minions or something then he should be able to summon, like the blangonga.
    Didn't you answer your own question right here? That's the whole point of the trash mobs. Of course, they are annoying... that's their purpose. If you don't want trash mobs, fight mobs in the arena. I treat them as highly mobile environmental hazards, and they certainly add to the difficulty of fighting a monster (which is why I enjoy their inclusion to the game).

    As much as I hate Vespoids, I recognize that they are in the game to prevent ranged users from exploiting raised terrain with little/no danger. And to paralyze overconfident hunters who aren't situationally aware.

    i think we are going to have to agree to disagree again. haha.

    i think it's bad game design for something to be purposely annoying. it means that they couldnt find a way of making it more difficult and fun.

    for example, i think the fact that it takes a lot of time to drink potions and use items adds difficulty but isnt in any way annoying. it adds to the strategy of the game to ensure that you dont "power" your way through a boss (like you can in castlevania for example). items provide high returns (health, stamina, armor, etc.) but also require high investments (time to use).

    however, mobs have a different and totally out of whack investment-return relationship. you have to invest a lot of time into actually killing them. 3 bullfangos in volcano map means 3 extra triple pounds or 3 gs non-charged swings. and what reward do you get out of that? nothing really - just the privilege of fighting rathalos without being interrupted (which is the equivalent of fighting in area 6 say instead of in area 3 - i just used random area numbers but you know what i mean).

    speaking of mob bs, how is it that narga's spiky tail slam can take off over 100 pts of life on my 600+ armor, but can't even kill one ioprey? just stupid.

    bleh. imho, mobs detract far more from the game than they add. if the developers are worried about taking advantage of raised platforms, then either 1) dont have raised platforms in that area or 2) give the boss an attack that can hit you off the platform. vespoids are a terrible solution to the problem because they dont actually solve anything.

    Ketherial on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited August 2009
    Ketherial wrote: »
    i think it's bad game design for something to be purposely annoying. it means that they couldnt find a way of making it more difficult and fun.

    for example, i think the fact that it takes a lot of time to drink potions and use items adds difficulty but isnt in any way annoying. it adds to the strategy of the game to ensure that you dont "power" your way through a boss (like you can in castlevania for example). items provide high returns (health, stamina, armor, etc.) but also require high investments (time to use).
    A LOT of folks consider the item use animations to be incredibly annoying and bad game design. In fact, I know of at least one person at work who won't play Monster Hunter because he can't stand the "drink, then flex" animation (he has other issues with the game, that I won't go into here). You aren't alone in thinking that item use animations are a tactical choice (I certainly think that they are a great tactical choice), but you are certainly not stating popular opinion.

    You're not stating the whole picture with item usage, either. A common argument against the item usage design is that you have to go out of the zone to safely use healing items, and that wastes time (much like killing trash mobs). You can CHOOSE to use items in the middle of a combat, but that is a calculated risk.

    Dealing with Trash Mobs is just as tactical as an option as it is to choose when to drink a potion or use an item. The former is reacting to a situation as it changes with dynamic elements, while the latter is to choose when to activate an advantage while taking a risk in activation time. You state that "it takes more swings to get rid of trash mobs", but that's the exact same risk vs reward situation that you tout with item usage. If you don't kill the trash mobs, you don't waste more time doing so, but you take the calculated risk of getting hit while the big bad is after you. If you do kill the trash mobs, you "waste" time, but you lower the risk of getting hit when the fight really counts.

    Either way, it gives you a choice that really matters (with both item usage and trash mobs). And that's a hallmark of GOOD game design. If you believe that you shouldn't have to go through the boring litany of clearing out a zone before taking on a monster that is migrating there, then don't. You take a calculated risk that you won't get hit by a trash mob when it counts. If you believe that you shouldn't have to exit the zone to use a healing item safely, then don't. You take a calculated risk to get hit while using said healing item.

    I'm the guy who doesn't clear areas of trash mobs before a monster arrives. I'm too used to doing speed runs, when you often don't bother to clear trash mobs because you take the risk for faster clear times. It's a gamble that often pays off, but sometimes it backfires (which is remedied by simply redoing the mission to try to get a faster time).

    And if you really hate trash mobs, do what I do and fight in the arena areas or a dual monster quest (which has WAY fewer trash mobs). Both have different tactical options and risk/reward choices that add variety to the game. And while you can't fight all monsters in areas without trash mobs, you can't fight all the monsters in areas WITH trash mobs either. All of the Fatalis runs, for example, do not have trash mobs of any kind.

    As we are talking about annoying things, I'd like to repost one of my favorite Monster Hunter Youtube Videos:
    Top Ten Bullshit Monster Hunter things, part 2

    Part 1 is also on Youtube, but it lacks an audio track because of legal issues. I've recently experienced the first one on that list (missed throws on throwable items) multiple times on the same run against a Diablos. :-P I love the music, from good ol' "Blast Corps". One of my favorite N64 games.

    Hahnsoo1 on
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  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited August 2009
    I feel obligated to post a wall of text. But I won't. Getting on Kai for the next 3 or so hours.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited August 2009
    By the way, this week's download is Aquatic Festival, an Event Quest (not a Challenge, thank god) that pits you against Blangonga, Gravios, Khezu, and Plesioth (in that order) in the Moat Arena. It would have been a lot easier, had I actually brought the right Light Bowgun. As it stood, I was stuck using Normal 1, 2, and 3 throughout the fight (since Freeze doesn't work well against any of them). Ugh. Anyway, it gives you some minor trinkets and a Commendation G, as far as I can tell.

    Hahnsoo1 on
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  • XanathusXanathus Registered User regular
    edited August 2009
    I just figured out what's wrong with my Kai setup. Apparently my wireless card doesn't support promiscuous mode.

    oops :oops:

    Xanathus on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited August 2009
    Xanathus wrote: »
    I just figured out what's wrong with my Kai setup. Apparently my wireless card doesn't support promiscuous mode.

    oops :oops:

    If that were the case, wouldn't we not be able to see you at all?

    Off kai now... 5 hours. not bad. I really need to do several more G-Rank Kushala Daora runs and get a set of armor for Teostra and Lunastra. I'm terrible at fighting those fire lions.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • XanathusXanathus Registered User regular
    edited August 2009
    Dyvion wrote: »
    Xanathus wrote: »
    I just figured out what's wrong with my Kai setup. Apparently my wireless card doesn't support promiscuous mode.

    oops :oops:

    If that were the case, wouldn't we not be able to see you at all?

    Off kai now... 5 hours. not bad. I really need to do several more G-Rank Kushala Daora runs and get a set of armor for Teostra and Lunastra. I'm terrible at fighting those fire lions.

    That's what I thought as well, but it could might explain why I keep getting disconnected when the game starts.

    Xanathus on
  • AiranAiran Registered User regular
    edited August 2009
    Dyv: if you're worried about the fire aura from Teo/Luna, full Lava X has Terrain Damage Negate, and Lavasioth's easier to farm too.

    Airan on
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  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited August 2009
    Airan wrote: »
    Dyv: if you're worried about the fire aura from Teo/Luna, full Lava X has Terrain Damage Negate, and Lavasioth's easier to farm too.

    So the aura is considered terrain damage? No wonder I got slaughtered in my Mizuha Shin set... Terrain damage increase low... heh.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • KetherialKetherial Registered User regular
    edited August 2009
    Hahnsoo1 wrote: »
    Dealing with Trash Mobs is just as tactical as an option as it is to choose when to drink a potion or use an item. The former is reacting to a situation as it changes with dynamic elements, while the latter is to choose when to activate an advantage while taking a risk in activation time. You state that "it takes more swings to get rid of trash mobs", but that's the exact same risk vs reward situation that you tout with item usage. If you don't kill the trash mobs, you don't waste more time doing so, but you take the calculated risk of getting hit while the big bad is after you. If you do kill the trash mobs, you "waste" time, but you lower the risk of getting hit when the fight really counts.

    see, now we are talking about different things here. i specifically said investment-return as opposed to risk-return. there's a big difference here.

    using items is a huge return for the amount of time you put into using them, even if you zone. clearing mobs is zero or low return.

    this is bad game design.
    Either way, it gives you a choice that really matters (with both item usage and trash mobs). And that's a hallmark of GOOD game design. If you believe that you shouldn't have to go through the boring litany of clearing out a zone before taking on a monster that is migrating there, then don't. You take a calculated risk that you won't get hit by a trash mob when it counts. If you believe that you shouldn't have to exit the zone to use a healing item safely, then don't. You take a calculated risk to get hit while using said healing item.

    i would disagree. providing players with a choice that matters is one of the factors of good game design, but forcing a 3 to 8 minute investment for garbage rewards is terrible game design. especially in light of the fact that the monster might just fucking fly away. like i said, terrible game design. zero reward for a significant investment. bleh.
    And if you really hate trash mobs, do what I do and fight in the arena areas or a dual monster quest (which has WAY fewer trash mobs). Both have different tactical options and risk/reward choices that add variety to the game. And while you can't fight all monsters in areas without trash mobs, you can't fight all the monsters in areas WITH trash mobs either. All of the Fatalis runs, for example, do not have trash mobs of any kind.

    dual monster missions are okay. but they would be alot more interesting if the monsters actually did some damage to each other as well instead of this "monsters are nearly immune to each other's attacks" bullshit.
    As we are talking about annoying things, I'd like to repost one of my favorite Monster Hunter Youtube Videos:
    [snip]
    Part 1 is also on Youtube, but it lacks an audio track because of legal issues. I've recently experienced the first one on that list (missed throws on throwable items) multiple times on the same run against a Diablos. :-P I love the music, from good ol' "Blast Corps". One of my favorite N64 games.

    awesome video. missing on the throwing items is fucking hilarious.

    Ketherial on
  • LCDXXLCDXX A flask of wood and glass Terre Haute, INRegistered User, ClubPA regular
    edited August 2009
    Sorry if this was already mentioned...

    There's a neat Chun-Li armor in MH3... I wonder if they have other Capcom cameos?

    6245323a9a0d4a110099dc4a77281ad9.jpg?v=234000

    LCDXX on
    XBL: LCDXX | PSN: LCDXX | Steam: LCDXX
  • XanathusXanathus Registered User regular
    edited August 2009
    LCDXX wrote: »
    Sorry if this was already mentioned...

    There's a neat Chun-Li armor in MH3... I wonder if they have other Capcom cameos?

    6245323a9a0d4a110099dc4a77281ad9.jpg?v=234000
    RE5 STARS gunner outfit :winky:

    Xanathus on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited August 2009
    Ketherial wrote: »
    see, now we are talking about different things here. i specifically said investment-return as opposed to risk-return. there's a big difference here.

    using items is a huge return for the amount of time you put into using them, even if you zone. clearing mobs is zero or low return.

    this is bad game design.
    This is your opinion, and you are exaggerating. If it takes you 3-8 minutes to clear trash mobs, then either you are just starting out in the game and have insufficient gear/skill (even with a bow, it doesn't take long to clear trash) or something is very wrong. On my typical runs, clearing trash mobs takes up an additional minute or two at most, assuming you don't go through the whole frickin' map just to clear all of them. The semantics of investment-return/risk-reward doesn't change the fact that if you don't clear the trash mobs, you are taking a calculated risk that you can dodge them while wrasslin' with the monster, whereas if you do clear the trash mobs, you are taking the safe route (which requires more effort on your part, as it should).

    Again, if you don't like trash mobs, that's your opinion. But I wouldn't say they are bad game design. Besides, you DO need their parts to complete some armor and weapons. Gathering from trash mobs is no more banal than digging for herbs, fishing for fish, or mining for ore. These are all core gathering activities of the game. The world of Monster Hunter would be very barren and lifeless without wandering popos, anteka, raptors, and yes, even bullfangos.

    Now, there are bad elements about the trash mobs in the game that have little to do with their annoyance factor. For example, in multiplayer the PSP can't handle tracking the locations of all of the trash mobs on everyone's screen, so Monster Hunter on the PSP has an unusual bug where trash mobs appear at different locations for each person. This gets a bit disconcerting; you get used to it, but it's definitely not good design (although I'm sure the technical limitations of the PSP prevent any other solution).

    I'm also not a big fan of the monsters that appear out of place, in terms of the ecology. When you are hunting a Congalala, you expect to also fight Congas (since Congalala is supposedly the "chief" of a group of Congas). It is the same with Blangonga, all of the raptors, the Crabs, King Shakalaka, etc. When you start running into Congas escorting a Rathian, though, it looks odd.

    The big monsters actually do a significant amount of damage to each other. It's not as much as a barrel bomb, but it's certainly proportional to how much the damage would do to you, compared to their health. One of the tricks of "Descendants of the King" is to get the two to charge into each other while you are prepping for your next attack or move. I've had Rathian kill Rathalos (or vice versa) several times in my runs. However, aside from the dual monsters in the arena quests (in which you can't avoid a double attack), the point of the dual monster quests is to avoid that situation entirely.

    Although it can be hilariously fun for a while when the double team occurs, like fighting the cursed dual Red Khezus last night with Dyvion. We had a lot of problems not related to Monster Hunter with that, including disconnects, a waking baby, a lot of accidental (and costly) movement, but we finally managed to finish the last couple of them. I did not see the magic "roar into paralyze breath weapon" attack that you were talking about throughout all of the missions (we were both wearing high grade earplugs, but he never did a breath weapon after a roar, although he did chain 3 roars in a row during one of the runs), and most of the damage we took (aside from a one-shot kill that Dyvion took which we are still scratching our heads about) was our own fault. One of the hilarious moments was when we had one of the Red Khezus close to being captured. I walk up to it and set down a shock trap. At that moment, the other Red Khezu arrived, and did the breath weapon. I manage to get the trap down and trap the original Red Khezu, but I got hit, so I spent some time paralyzed on the ground, yelling at the Red Khezu which I was certain would NOT be captured. I did manage to get up and splat some tranq bombs on him just in time, but it was definitely a close call.

    Hahnsoo1 on
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  • FroggyPFroggyP Registered User regular
    edited August 2009
    I hardly bother to kill trash mobs, unless it's something like a genprey which can paralyze you, maybe apceros too just because they are FAT and get in the way. Honestly I've been saved many times from a roar, wind press, stun, and other crap by getting hit by a random monster. The mobs don't do any damage and unless there are like more than 3 chances are they'll be too stupid to even hit you.

    Seeing a fireball hurling towards you only to be stopped by the vespoid in front of you. Thats quality right there.

    FroggyP on
    PSN: AnalogSoul
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited August 2009
    FroggyP wrote: »
    I hardly bother to kill trash mobs, unless it's something like a genprey which can paralyze you, maybe apceros too just because they are FAT and get in the way. Honestly I've been saved many times from a roar, wind press, stun, and other crap by getting hit by a random monster. The mobs don't do any damage and unless there are like more than 3 chances are they'll be too stupid to even hit you.

    Seeing a fireball hurling towards you only to be stopped by the vespoid in front of you. Thats quality right there.

    I take great pleasure in seeing my felyne take a fireball in the face.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited August 2009
    Dyvion wrote: »
    FroggyP wrote: »
    I hardly bother to kill trash mobs, unless it's something like a genprey which can paralyze you, maybe apceros too just because they are FAT and get in the way. Honestly I've been saved many times from a roar, wind press, stun, and other crap by getting hit by a random monster. The mobs don't do any damage and unless there are like more than 3 chances are they'll be too stupid to even hit you.

    Seeing a fireball hurling towards you only to be stopped by the vespoid in front of you. Thats quality right there.

    I take great pleasure in seeing my felyne take a fireball in the face.
    I had mine take a fireball while he was doing the "jump up and down in victory" animation after gathering something. The thrill of victory converted directly into the agony of defeat.

    Hahnsoo1 on
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  • KetherialKetherial Registered User regular
    edited August 2009
    but you guys are all just agreeing with me now without accepting it.

    no one clears trash mobs because they arent worth the time investment. they are an annoyance that do not provide enough reward to even bother killing them. i dont know how you guys can even argue this point when your actions agree with exactly what im saying.

    i mean, let's think about the whole point of this game: dont be greedy. but if youre not greedy, why wouldnt you clear trash mobs? you dont clear them because it's boring and pointless. if you weren't greedy though, you'd take the 1 or 2 (or 8 in the case of vespoids) minutes to clear them.

    anyway, like i said, we can all agree to disagree. i still think you guys subconsciously agree with me though. lol.

    on a different note, what weapons do you guys prefer for diablos? ive been long sword and hammering but im wondering if there's a faster way. it took me almost 40 min to solo the one horned demon with my hammer (juggernaut). there's got to be a faster way than that.

    Ketherial on
  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited August 2009
    Ketherial wrote: »
    but you guys are all just agreeing with me now without accepting it.

    no one clears trash mobs because they arent worth the time investment. they are an annoyance that do not provide enough reward to even bother killing them. i dont know how you guys can even argue this point when your actions agree with exactly what im saying.
    The time investment is equated with the risk. It is not about the time invested to clear the mobs, it's about the risk associated with NOT doing so. If you think you can't handle the risk, you invest the time. The concept is the same when you zone out to heal rather than stay in the zone to heal. The key point is that you are expecting "if you invest time X, you should get reward Y" (in THIS game? Really?), when it's more like if you take a risk, you may either get a situation where you get/lose a good outcome (such as getting hit while drinking your potion) or you get a situation where you avoid/get a bad outcome (you got hit by a raptor because you overestimated your dodging skill). I don't know how you can argue that trash mobs are poor game design, when they have an obvious purpose and function, both in terms of gathering and in terms of providing challenge and risk during a fight.

    And while I don't go out actively clearing trash mobs, killing a trash mob during a fight is part of the randomness and nuance of the game. If a raptor appears next to you while lining up a bow shot, you turn and melee slash him first, for example. It provides a situation that you need to adapt to, one that dynamically changes and is never the same way twice.

    Anyway, it's a tired argument (I think even the last thread had some version of it), so we can agree to disagree.
    on a different note, what weapons do you guys prefer for diablos? ive been long sword and hammering but im wondering if there's a faster way. it took me almost 40 min to solo the one horned demon with my hammer (juggernaut). there's got to be a faster way than that.
    I use Pellet shots from a Heavy Bowgun. Aim for the tail (the shot weakpoint). Use Freezing shots to pierce down the body. Alternatively, you can use an Ice bow with Rapid shots (aim for the tail, again), but this tends to take longer. All of the 'Bloses are fairly easy to kill with ranged, if you aim at the tail and bring Ice/Pellet along. I don't tend to use ledges or the pillar anymore, but those options are there for ranged, if you so desire (and make the quest hassle-free).

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  • KetherialKetherial Registered User regular
    edited August 2009
    Hahnsoo1 wrote: »
    I use Pellet shots from a Heavy Bowgun. Aim for the tail (the shot weakpoint). Use Freezing shots to pierce down the body. Alternatively, you can use an Ice bow with Rapid shots (aim for the tail, again), but this tends to take longer. All of the 'Bloses are fairly easy to kill with ranged, if you aim at the tail and bring Ice/Pellet along. I don't tend to use ledges or the pillar anymore, but those options are there for ranged, if you so desire (and make the quest hassle-free).

    do you have a shield on it, or do you just have awesome evading skills? sadly the only useful hbg i have is the emperor lao cannon, which has a shit load of recoil, which i feel like will hinder my ability to stay in range and damage free.

    i tried looking for some good videos of diablos kills on youtube but after a quick search couldnt find anything too satisfying.

    Ketherial on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited August 2009
    Anyone up for some hot kai action? I'll be on for a bit.

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  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited August 2009
    Ketherial wrote: »
    do you have a shield on it, or do you just have awesome evading skills? sadly the only useful hbg i have is the emperor lao cannon, which has a shit load of recoil, which i feel like will hinder my ability to stay in range and damage free.

    i tried looking for some good videos of diablos kills on youtube but after a quick search couldnt find anything too satisfying.
    It does not take awesome evading skills to avoid Diablos. You do need to stay within an optimal range (just out of tailsweep, perhaps a bit further), and you need to do two rolls, the first roll right when he starts the charge animation and the second immediately afterwards to avoid the charge. Then you turn and fire pellets at his tail. Wash, rinse, repeat. Switch to Ice shots when you are "ledging" or using the Pillar. The shield is a decent safety measure, but not necessary for this fight. Evade Increase helps give you more breathing room, but again not necessary for this fight. If you can't get the sufficient distance on your roll, you either need to work on your spacing or you can switch to a light bowgun and just run, then roll (which gives you greater distance).

    EDIT: Also, check out mazereon's Bowgun Compendium at Gamefaqs. His Diablos listing shows several video links of 'Blos speed runs. He uses Evade Increase and Heroics, but neither are necessary for an easy Blos kill (it's just faster).

    EDIT 2: This is probably the best one of the bunch, as it has text notes throughout:

    http://www.youtube.com/watch?v=ElLIiYfC88w

    Hahnsoo1 on
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  • KetherialKetherial Registered User regular
    edited August 2009
    Hahnsoo1 wrote: »
    Ketherial wrote: »
    do you have a shield on it, or do you just have awesome evading skills? sadly the only useful hbg i have is the emperor lao cannon, which has a shit load of recoil, which i feel like will hinder my ability to stay in range and damage free.

    i tried looking for some good videos of diablos kills on youtube but after a quick search couldnt find anything too satisfying.
    It does not take awesome evading skills to avoid Diablos. You do need to stay within an optimal range (just out of tailsweep, perhaps a bit further), and you need to do two rolls, the first roll right when he starts the charge animation and the second immediately afterwards to avoid the charge. Then you turn and fire pellets at his tail. Wash, rinse, repeat. Switch to Ice shots when you are "ledging" or using the Pillar. The shield is a decent safety measure, but not necessary for this fight. Evade Increase helps give you more breathing room, but again not necessary for this fight. If you can't get the sufficient distance on your roll, you either need to work on your spacing or you can switch to a light bowgun and just run, then roll (which gives you greater distance).

    EDIT: Also, check out mazereon's Bowgun Compendium at Gamefaqs. His Diablos listing shows several video links of 'Blos speed runs. He uses Evade Increase and Heroics, but neither are necessary for an easy Blos kill (it's just faster).

    EDIT 2: This is probably the best one of the bunch, as it has text notes throughout:

    after i posted, i just watched that same vid.

    damn that guy is hardcore.

    thanks for the tips.

    Ketherial on
  • XanathusXanathus Registered User regular
    edited August 2009
    I feel that this video is more informative for bowgunning Diablos. I used it to kill G-rank Black Diablos a couple hours ago. The most important thing I learned from it is to do the 45 degree roll towards Diablos while it's burrowing, somehow it seems to discourage it from changing directions.

    http://www.youtube.com/watch?v=w776B85JyiA

    Xanathus on
  • KetherialKetherial Registered User regular
    edited August 2009
    the blos'es really are much, much easier on small maps, which both videos use. that being said, i just took down the two black blos mission with hbg. not too bad although there were some pretty close calls.

    king attillart sword (whatever the hell that name is supposed to mean), you will be mine soon!

    Ketherial on
  • PataPata Registered User regular
    edited August 2009
    So I've decided to get the full Kut-Tu armor set.

    Why? Because I think it looks cool.

    The Kut-Tu Leggings and Helmet require Kut-Tu ears.

    I have broken six Kut-Tu heads and have only gotten one set of ears.

    D:

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  • XanathusXanathus Registered User regular
    edited August 2009
    Pata wrote: »
    So I've decided to get the full Kut-Tu armor set.

    Why? Because I think it looks cool.

    The Kut-Tu Leggings and Helmet require Kut-Tu ears.

    I have broken six Kut-Tu heads and have only gotten one set of ears.

    D:
    The drop rate for ears from breaking the head is 50%. Are you sure you're breaking the head?

    Xanathus on
  • PataPata Registered User regular
    edited August 2009
    Unless the ears suddenly becoming all smashed and broken looking isn't what I'm after then yeah I'm pretty sure.

    The RNG must despise me.

    In my search for Ice Crystals I'd go through six mining points and two pickaxes and maybe get two of them.

    Pata on
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  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited August 2009
    Pata wrote: »
    Unless the ears suddenly becoming all smashed and broken looking isn't what I'm after then yeah I'm pretty sure.

    The RNG must despise me.

    In my search for Ice Crystals I'd go through six mining points and two pickaxes and maybe get two of them.

    I need a Leather Narga Tail to complete my Narga Cuga Lance. Leather Narga Tails have a 75% carve rate. I've carved 5 G-Rank Narga Tails. I have received 3 brainstems, which have a 10% carve rate, and 2 HvyNargaTailSpik, which have an 8% carve rate. That is the RNG hating someone.

    Ice crystals can be gathered in the snowy mountains. At the area where you climb the ledge and go in the cave (where it gets cold and you need a hot drink) stick to the left wall, there's a formation of icicles on the edge of the chasm, there's a gathering spot there for ice crystals. Take your felyne companion and have them help gather with you.

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  • ElderlycrawfishElderlycrawfish Registered User regular
    edited August 2009
    Ah, drop rates. I'm still of the theory that Capcom's AI is so advanced, that it not only knows what "rare" items you need, but is also sadistic enough to proceed to not give it to you for 10 or 20 runs. :x

    The amounts of heavenlys and big elder jewels I want is staggering, and will more likely take til MH3 for me to ever obtain. Maybe if I concentrate on making a Mafumofu set, the game will be tricked and drop jewels and rubies like crazy! :P

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  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited August 2009
    Ah, drop rates. I'm still of the theory that Capcom's AI is so advanced, that it not only knows what "rare" items you need, but is also sadistic enough to proceed to not give it to you for 10 or 20 runs. :x

    The amounts of heavenlys and big elder jewels I want is staggering, and will more likely take til MH3 for me to ever obtain. Maybe if I concentrate on making a Mafumofu set, the game will be tricked and drop jewels and rubies like crazy! :P

    So I ended up carving my 6th and 7th tails and get narga brainstems from both... but finally got a leather tail in the rewards. yay. I took my Black Rain Darklance and fought a 2* Yian Kut-ku in the guildhall... 12 hits. Very Nice.

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  • jaziekjaziek Bad at everything And mad about it.Registered User regular
    edited August 2009
    Got HR 9. That yamatsukami fight was kind of underwhelming. Very easy for a rank up quest. Some of the quests to unlock the ice akantor or whatever its called look hard as hell though.

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  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited August 2009
    Trapped By Yian Kut-Ku (YKK + BKK @ Swamp) is a much better quest for ears. Can easily be finished in about 5 minutes and get you two ears.

    Okay, my turn to ask for help. I've always had trouble with regular Gravios since they updated him with the flaming gas BS in MH2(dos). Sadistic bastards.

    Help me consistantly beat gray Gravios without resorting to Crag-2 cheapness. Caveats: Offline in MH2(dos), so no high-rank gear (it's like Chief Granny quests only), weapon and armors are weaker, and Gravios has twice the HP (2,500-5,000).

    I'm decent with all weapons but Hunting Horn. Favored types: hammer, lance, gunlance, sword, and bow. I'm actually quite proficient with bowgun and HGB, but seldom use them due to MH2's scarce resources; got a strategy that works using ammo/items I can buy?

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  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited August 2009
    IceBurner wrote: »
    Trapped By Yian Kut-Ku (YKK + BKK @ Swamp) is a much better quest for ears. Can easily be finished in about 5 minutes and get you two ears.

    Okay, my turn to ask for help. I've always had trouble with regular Gravios since they updated him with the flaming gas BS. Sadistic bastards.

    I'm stuck offline in MH2(dos) at the moment, so no high-rank gear (equivalent to being stuck with village granny materials only). Can anyone recommend "low-rank" techniques that could kill grey Grav twice over within the time limit? I stress 2x over, as his HP range is 2,500-5,000, and the weapons have serious power, element, and sharpness decreases compared with Freedom2/U. Oh yes, I can't count on any good armor skills being available either, since they're Scrooge-stingy with them in this version.

    I can use every weapon type reasonably well except Hunting Horn. My favored types are hammer, lance, gunlance, sns, and bow. I'm actually quite proficient with bowgun and HGB, but seldom use them due to scarcity of resources in MH2; however if you can recommend a strategy that works using ammo/items I can buy, I'd definitely consider it. One caveat: I can Crag-2 his ass to oblivion any day of the week, but that's not what I'm looking to do here. Thanks :)

    Grab a heavy bowgun with Water shot... it's piercing (at least, it is in Unite, it should be in Dos) and you should be able to do plenty of damage to get your started. Finish him off with Pierce 3 and Pierce 2. Demondrug/Mega demondrug would help with the damage... Don't really know what kind of bow armor skills you may have available, probably nothing that would make a significant difference :( (Like auto-reload/speedfire)

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  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited August 2009
    I typically use a Bowgun on Gravios nowadays, although I've used Bows, Hammers, and Longswords on him in the past. With Bows and Bowguns, you simply shoot a lot of water damage at his head/chest until he keels over and dies. Once you break his chest, he should go down fairly quickly to just Normal 2/3 shots. Normal 3s are actually fairly decent against him, because of his large size. You can often get 2 or 3 splinter hits every shot. I would do at least one Bowgun run and see if the cost of ammo exceeds the reward for the quest. If it doesn't, then that's probably what you should use. The only nasty attack for ranged users is the sweeping side to side beam, but all you have to do is stand on his left side (your right, when facing him) and roll to the right when he starts the beam (or simply stand out of its way).

    For melee, my key technique is hitting the wings every time he does the beam. It keeps you out of the way of the combo lava fart, and does a decent amount of damage. Charge up a superpound and run up to him while he starts the beam and then head for the right or left wing. He lowers his wings when he beams, leaving them vulnerable for a hit. Otherwise, Superpound sniping against the chest (run up to the chest, superpound, then roll forward through the legs) is the other source of damage for the hammer. If he is doing a lot of tailsweeps, just stand between his legs and triple pound. There is a place you can stand between his legs where you won't get hit by the hipcheck, either. Honestly, the most annoying attack is his charge. If you are close enough, you can run up, get a chest attack, then roll forward, but most of the time, you'll be running in after him.

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  • IceBurnerIceBurner It's cold and there are penguins.Registered User regular
    edited August 2009
    Surprisingly, someone on GameFAQs said it best: Monster Hunter 2 (dos) hates the player.

    Armor skills were personally assigned by Ebineezer Scrooge in MH2. The only armors with any points in auto-load/rapidfire are the Crimson & White Fatalis gunner sets. That's it. Those nifty earrings? The ones that, by themselves, give you non-bounce, auto-load, and other awesome skills? They exist to tease you, as Training School-exclusive gear. You can't get them to keep, ever, and the skills they confer are always maddeningly rare.

    In my experiments last night, I found it difficult to actually connect with water shot since Grav would keep charging far beyond its incredibly short effective range, hmm. Suggestions?

    The sweeping beam thankfully isn't a factor offline in MH2. That's an "online, HR41+ only" thing.

    Hmm, that's the melee technique I use with short sword on Black Gravios. Didn't think it would be effective on normal Gravios since his wings are super-armored. One question: What do you do about berserk screams? The ear-covering lasts longer than his recovery time in MH2.

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  • Hahnsoo1Hahnsoo1 Make Ready. We Hunt.Registered User regular
    edited August 2009
    IceBurner wrote: »
    Hmm, that's the melee technique I use with short sword on Black Gravios. Didn't think it would be effective on normal Gravios since his wings are super-armored.
    The Superpound doesn't care about bouncing, at least in MHF2/U. I have had some problems bouncing with the longsword, but the wings seem more vulnerable when he beams rather than at other times. Probably just a perception thing and not "fact", per se. Not sure if I would try Sword and Shield, but if you have a water damage sword, go for it.
    One question: What do you do about berserk screams? The ear-covering lasts longer than his recovery time in MH2.
    What about them? I've not run into situations where this was a liability, because his startup times for all of his moves are so slow. He MIGHT be able to beam you after a scream, but I've not had that happen before (at least, not in recent memory).

    I just did the training Gravios, and I did get caught by a combo of a scream followed by a hipcheck, but I was standing right underneath him so that was probably my own fault.

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