In MH2 your recovery time from his scream is MUCH longer than Gravios' recovery time. It is always enough for a free hit, including the fire beam.
Yes, it's bullshit, and they changed it back to MH1's duration for Freedom 2. This kind of crap didn't go over so well with the Japanese player base.
I'm not sure this is a correct statement (unless someone out there has timed it between the games). I mean, your recovery time still takes longer than the duration of his short scream (he actually has two different screams, a long duration one like Basarios which your recovery is faster than the scream and a short duration one which leaves you crouched and vulnerable when he starts up his next move), but again, he has a long startup time on his animations for his followups. He will be able to begin his charge or hipcheck or whatever, but you still have a short bit of time when you can block or roll away at the last second. If you are pro enough, you can even immediately transition to a leap of faith, as the button presses can buffer while you are in the recovery animation.
Can Heavy Bowguns carry a shield in MH2? Those can definitely block roars. If not, stand as far to his left side (your right) as possible so that if he does catch you offguard with a roar, he will have to at least rotate before he can start up his attack (buying you extra time). With an aggressive hammer or other melee weapon, you are almost guaranteed to eat something after that roar if you are standing under him.
Hahnsoo1 on
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited August 2009
Well yeah of course I use the HBG shield, but that doesn't help hammers
Whether it's a bug or just Capcom being dicks (which was the fashion when they made MH2 dos), there is only one length of recovery time from Gravios roars in MH2; long. His berserk scream is shorter than his "I see you, puny hunter" roar, but your recoveryis the long one no matter which scream he uses. This is why he gets a free shot with every "I'm MAD now" scream if it isn't blocked.
And if you hadn't already guessed, High Earplugs aren't available. No set has enough points for it without being gemmed and the only ones capable of being gemmed to activate it are Hornet Vest U set and the Genesis set. That's it. Capcom: "Blademasters, what? Yeah, fuck all those guys."
I shouldn't be playing this ridiculous game, but Gravios still stands as the monster I never truly overcame (my only victories were rather Pyrrhic) and I'd like to get it out of my system.
Jesus christ. Dos should be renamed Monster Hunter: Masochist Edition. I thought MH1 was tough enough
I now possess a CC (non-pro) so I can finally kill Dos Jagi without flailing about like an idiot
Airan on
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited August 2009
That's pretty much what it is. I haven't been exaggerating all this long time when I said it was a ridiculously hard version of the game. The only thing that's easier at all are Luna and Teo; they don't turn to face you as they begin their running trample attack so they can be evaded in an intuitive way instead of a counter-intuitive way.
If I had some way to do it, I'd make a Monster Hunter 2 dos exhibition so that everyone could experience its controller-demolishing agony.
That said it does have some positive things that haven't even shown up in MH tri, such as bounties, and a true armor upgrade system (your low-grade armor gets upgraded into U/S forms). After playing it, I have to say Tri actually feels much more like MH1 than it does like MH dos. Dos is definitely the most complex MH game by far, and in some ways that's really appealing.
Edit: Managed to capture Gravios with the Kusha heavy bowgun Lv5, 60x Water ammo, 60x Pellet 1, 60x Normal 2, and plenty of Normal Shot 1, Power Charm, Power Talon (270 ATK), and a Mega Demondrug. Armor was Mizuha Helm, Genesis Torso, Genesis Gauntlets, Genesis Tasset , & Black Belt Leggings (146 def, 8 Fire, Recovery Rate+1, Low-Grade Earplugs, Detect). No special reason for using that, just my highest def gunner armor and I think it looks cool
The mission reward barely covered expenses, but the bounty on Gravios net about 4K extra. The reward items were horrible, of course, 2 Gravios Shell, a Flame Sac, and a Sleep sac. However when you consider the expense of the bowgun and upgrades, I'm still out about 55,000z plus some pretty valuable Kusha parts .... just think, only 15 more Gravios and I'll turn a profit!
I think I'm going to play some nice, relaxing MHP2nd G now.
Man, couldn't they have just picked a distinctive Felyne instead of this Shakalaka as my field companion in Tri? I mean, sure, he's more useful from the start than my cat buddies but he's hideous.
Also to Dyvion: The 2nd page of rewards in Tri is labeled "Furi Hanto" which I'm assuming means Free Hunt (misc boss monsters which appear on the map during an unrelated quest) rewards. There are so many Dos Jagis (I've had 2 pop so far in that quest, and he also appears in the solitary island area when you're free gathering!) in Tri, it's hilarious.
Airan on
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-Loki-Don't pee in my mouth and tell me it's raining.Registered Userregular
edited August 2009
I was still on the fence this weekend, so I didn't end up buying this. However, a quick check on PSN showed me there's a demo available. Nothing like actually playing the game to convince me! I'll throw it on my PSP tonight and see if I was this thing.
-Loki- on
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited August 2009
So has anyone with Tri figured out how to do the following with PS2-style controls?
Draw a sheathed weapon directly into a block?
Draw a sheathed hammer directly into the charge-up attack?
Switch the shoulder buttons to match PS2 (separate camera/item, special/run) instead of PSP (combined)?
So what I'm getting from reading about a dozen pages of this thread is this:
Monster Hunter is everything I love about MMOs (teamwork, killing bosses, crafting, acquiring) without any of the things I hate about MMOs (guilds, auction houses, /played depression).
So what I'm getting from reading about a dozen pages of this thread is this:
Monster Hunter is everything I love about MMOs (teamwork, killing bosses, crafting, acquiring) without any of the things I hate about MMOs (guilds, auction houses, /played depression).
Yeah?
Teamwork? Check. Killing bosses? Check. Crafting? Check. Aquiring? Check. Guilds? Nope. Auction House? Nope. /played depression? I've got... hrm... just about 800 hours if I count Monster Hunter Freedom, Monster Hunter Freedom 2 and Monster hunter Unite all together. And I still want to kill monsters with my friends. That number (800) is vastly more than any amount of time I've spent on an individual MMO or a MUD (and I used to MUD a LOT).
Also... this game, more than any other game... ever?... is more about player skill based leveling than experience points. There is no experience grind (no experience points)... it's personal development. There is an equipment grind, if you can call it that. There are rare quest rewards/carves from monsters, and some equipment requires one or two of those rare pieces to finish a set. But the rarity gets much more manageable the higher rank you're playing. And you can always substitute in another piece of equipment and/or gem for what skill you want.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
So has anyone with Tri figured out how to do the following with PS2-style controls?
Draw a sheathed weapon directly into a block?
Draw a sheathed hammer directly into the charge-up attack?
Switch the shoulder buttons to match PS2 (separate camera/item, special/run) instead of PSP (combined)?
1. R+X.
2. As above.
3. I'm assuming you mean each of the shoulder buttons having different action. I'm flicking through the manual and it doesn't seem to be possible (ZL and ZR are ascend and descend underwater respectively, if I'm reading this right).
Also, maybe IceBurner can confirm, but I believe the console versions do have 'experience grinding' in the form of Guild Points. They allow you to rank up, rather than the portable method of doing urgents. I'm basing this on Frontier information though and some scant sightings of the HR going past 9 while watching Tri live streams (which all seem to have dissappeared! )
Airan on
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DyvionBack in Sunny Florida!!Registered Userregular
So has anyone with Tri figured out how to do the following with PS2-style controls?
Draw a sheathed weapon directly into a block?
Draw a sheathed hammer directly into the charge-up attack?
Switch the shoulder buttons to match PS2 (separate camera/item, special/run) instead of PSP (combined)?
1. R+X.
2. As above.
3. I'm assuming you mean each of the shoulder buttons having different action. I'm flicking through the manual and it doesn't seem to be possible (ZL and ZR are ascend and descend underwater respectively, if I'm reading this right).
Also, maybe IceBurner can confirm, but I believe the console versions do have 'experience grinding' in the form of Guild Points. They allow you to rank up, rather than the portable method of doing urgents. I'm basing this on Frontier information though and some scant sightings of the HR going past 9 while watching Tri live streams (which all seem to have dissappeared! )
Sanfutoshi is streaming right now. Hrm... Guild points are experience points eh? Gonna be an adjustment.
Also... Sanfutoshi (Tenga) just sat down to eat and it looks like the meals have what bonuses they will give you listed right with the meal. Is that true? And... do the meals consume your own materials, or is it like in the Freedom games and you just choose from a list?
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I know for certain that you don't know what bonuses you get until you tried that combination, but once you have, then the most prominent bonus is listed there (I have a HP+20 plus some other bonuses combination that I got while blindly selecting 2 ingredients). As far as I know it's the same as the felyne kitching in Freedom in that you don't use ingredients but pay for the meal, though there is a 2nd option in the offline chef that I'm unsure as to what it does, yet.
Guess I'll go and spend 30 minutes typing out the text in the manual into Google Translate :P
[edit]Ok this is something interesting. You can slot in an extra piece of equipment, a jewel, which I guess is another way to add some more skill points. I appear to be wearing a skill jewel that gives me +10 to Auto-Guard, though I'm not sure how that's affecting me even though I'm using SnS, perhaps HBG with shield only.
Anyone have tips for farming G-rank Rajang? I had a nasty surprise when I discovered it's always in rage mode, and one hit from it's fists almost kills me instantly from full health. I couldn't find any videos of people soloing it on G-rank but I assume the way to go is with a bow and Adrenaline+2.
So what I'm getting from reading about a dozen pages of this thread is this:
Monster Hunter is everything I love about MMOs (teamwork, killing bosses, crafting, acquiring) without any of the things I hate about MMOs (guilds, auction houses, /played depression).
Yeah?
Teamwork? Check. Killing bosses? Check. Crafting? Check. Aquiring? Check. Guilds? Nope. Auction House? Nope. /played depression? I've got... hrm... just about 800 hours if I count Monster Hunter Freedom, Monster Hunter Freedom 2 and Monster hunter Unite all together. And I still want to kill monsters with my friends. That number (800) is vastly more than any amount of time I've spent on an individual MMO or a MUD (and I used to MUD a LOT).
Also... this game, more than any other game... ever?... is more about player skill based leveling than experience points. There is no experience grind (no experience points)... it's personal development. There is an equipment grind, if you can call it that. There are rare quest rewards/carves from monsters, and some equipment requires one or two of those rare pieces to finish a set. But the rarity gets much more manageable the higher rank you're playing. And you can always substitute in another piece of equipment and/or gem for what skill you want.
While I love monster hunter, I would not say it's a replacement for MMO teamwork. Playing a support class like a priest in MMOs was quite fun for me, but there's no real equivalent in Monster Hunter. You can play hunting horn and play notes that heal everyone, but there's no mana management or switching who you need to heal on the fly sort of thing. Monster Hunter teamwork is more like diablo 2. A bunch of chars that are good at killing things solo meet up and kill things together.
Svevin on
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DyvionBack in Sunny Florida!!Registered Userregular
So what I'm getting from reading about a dozen pages of this thread is this:
Monster Hunter is everything I love about MMOs (teamwork, killing bosses, crafting, acquiring) without any of the things I hate about MMOs (guilds, auction houses, /played depression).
Yeah?
Teamwork? Check. Killing bosses? Check. Crafting? Check. Aquiring? Check. Guilds? Nope. Auction House? Nope. /played depression? I've got... hrm... just about 800 hours if I count Monster Hunter Freedom, Monster Hunter Freedom 2 and Monster hunter Unite all together. And I still want to kill monsters with my friends. That number (800) is vastly more than any amount of time I've spent on an individual MMO or a MUD (and I used to MUD a LOT).
Also... this game, more than any other game... ever?... is more about player skill based leveling than experience points. There is no experience grind (no experience points)... it's personal development. There is an equipment grind, if you can call it that. There are rare quest rewards/carves from monsters, and some equipment requires one or two of those rare pieces to finish a set. But the rarity gets much more manageable the higher rank you're playing. And you can always substitute in another piece of equipment and/or gem for what skill you want.
While I love monster hunter, I would not say it's a replacement for MMO teamwork. Playing a support class like a priest in MMOs was quite fun for me, but there's no real equivalent in Monster Hunter. You can play hunting horn and play notes that heal everyone, but there's no mana management or switching who you need to heal on the fly sort of thing. Monster Hunter teamwork is more like diablo 2. A bunch of chars that are good at killing things solo meet up and kill things together.
If all the characters in an MMO party were different types of DPS, you'd have something somewhat equivalent to Monster Hunter.
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Anyone have tips for farming G-rank Rajang? I had a nasty surprise when I discovered it's always in rage mode, and one hit from it's fists almost kills me instantly from full health. I couldn't find any videos of people soloing it on G-rank but I assume the way to go is with a bow and Adrenaline+2.
I've seen videos of people using GS on g-rank rajang. I would think that bow would be quite hard against him, since he's such a fast monster and will chase you down quite easily. But then again, I've used bow for all of 5 mins and have always been a melee weapon guy.
While I love monster hunter, I would not say it's a replacement for MMO teamwork. Playing a support class like a priest in MMOs was quite fun for me, but there's no real equivalent in Monster Hunter. You can play hunting horn and play notes that heal everyone, but there's no mana management or switching who you need to heal on the fly sort of thing. Monster Hunter teamwork is more like diablo 2. A bunch of chars that are good at killing things solo meet up and kill things together.
I've played a support "class" many times on Monster Hunter. It's called the Wide Area +2 skill. It allows you to heal other people (in addition to Lifepowders) with Herbs and Potions (but not Mega Potions). Wide Area +2 also works on Antidotes, Power Seeds, and Armor Seeds. Combine that with a Hunting Horn for even more support goodness.
You can also easily play a "scout" class by simply getting Autotracker and Tranquilizing Guru. Know where the monster is at all times AND know when it's ready to be trapped.
Of course, one of the selling points of Monster Hunter for me is the fact that you aren't locked into a single "class" for any character. You do what you want, when you want to, and the only limitation is your gear. You can specialize in certain weapons or techniques (I'm a big monster capture nut), but you aren't limited to any single weapon or technique. It's all about personal growth and skill, rather than your avatar growing in power and skill.
Anyone have tips for farming G-rank Rajang? I had a nasty surprise when I discovered it's always in rage mode, and one hit from it's fists almost kills me instantly from full health. I couldn't find any videos of people soloing it on G-rank but I assume the way to go is with a bow and Adrenaline+2.
I've seen videos of people using GS on g-rank rajang. I would think that bow would be quite hard against him, since he's such a fast monster and will chase you down quite easily. But then again, I've used bow for all of 5 mins and have always been a melee weapon guy.
Rajang is known as "run left" among ranged weapon users. He has a pretty simple pattern, and all of his attacks are avoidable. Just don't get greedy. You should think about dodging before lining up a shot. Against the G-rank version, a bowgun probably is a better choice than your favorite Ice bow, but if you can line up a good snap shot, you'll do okay.
As with any other monster who can KO in 1 hit, bring the Guts skill. It will save you many times during the fight. Be sure to have Cool Drinks, though, because Guts is worthless without Cool Drinks in the volcano.
Hahnsoo1 on
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited August 2009
Figured out the draw > block, draw > hammer charge: it's done exactly the same as on PSP, even with the controls set to PS2-style. L3 was used only to "ping" (+ button on menu now), and triangle (used to open text chat) has replaced R3. This leaves all other controls free to match PS2 identically, so why the hell don't they? I am not pleased.
Airan:
HR = Hunter Rank, only exists online. You get HR points for each goal completed in online missions (so fulfilling subgoals net your more HRP). Tougher goals are generally worth more HRP.
In MH1, you still had urgent requests online. You had to raise your HR enough before you could take them, and thus unlock the next rank of quests. HR13 was the minimum for high-rank quests, where you could get 'Monster Stuff+'.
In MH2(dos) each individual quest had a minimum HR to post, and minimum HR to join (joining always required a lower HR than posting). Every so often, you would stop gaining HR points 1 point from the next rank. In order to proceed, you had to pass "hunting exams".
Exams are a series of missions in which you face all the monsters suited to your rank. Unlike other missions, exam subgoals are NOT optional; all must be completed. You can see my guide for the exam quests here for a better idea about what they entail.
Once you pass the exams (which occasionally culminate in an urgent request such as Shen Gaoren), you can raise your HR again 'til the next exam "checkpoint".
Shit yeah I just had the best Tri hunt ever. I was tasked to cap Kurupekko (the bird Kut Ku replacement). I did this once, but I needed his spark stones to make this fire hammer to fight Roarudoruso (the yellow lizard thing with the massive marshmallow mane, mmm). So I was fighting him, expecting Dos Jagi to come along at some point, but my autotracker armor showed a flying wyvern icon instead. I thought it was another Kurupekko, but instead it was fucking Rathian The next 10 minutes was spent sniping Kuru with my GS charges while dodging Rathian (who is mercifully, easier to evade than Rathalos for some reason). Rathian probably took some cues from Los now and spends about 50% of her time in the air, aiming for a pounce attack.
The funny thing was, Rathian help break a spark stone off Kurupekko with her dreaded backflip attack, and the 'Sub objective clear' tune blared up, so I was a happy hunter Ended up getting 2 spark stones and Slash Axe unlocked - not sure how I triggered that, but I can make a bone Slash Axe now
Oh yeah, the 2nd analogue camera controls are a god send. Seriously. So easy to keep tabs on multiple monsters now.
While I love monster hunter, I would not say it's a replacement for MMO teamwork. Playing a support class like a priest in MMOs was quite fun for me, but there's no real equivalent in Monster Hunter. You can play hunting horn and play notes that heal everyone, but there's no mana management or switching who you need to heal on the fly sort of thing. Monster Hunter teamwork is more like diablo 2. A bunch of chars that are good at killing things solo meet up and kill things together.
I've played a support "class" many times on Monster Hunter. It's called the Wide Area +2 skill. It allows you to heal other people (in addition to Lifepowders) with Herbs and Potions (but not Mega Potions). Wide Area +2 also works on Antidotes, Power Seeds, and Armor Seeds. Combine that with a Hunting Horn for even more support goodness.
It's really not the same as playing a healer in an MMO. Having wide area and drinking a pot that heals everyone, or playing a song on a hunting horn that heals everyone, is not the same as individually choosing who to heal. There's something about seeing a dozen people taking damage and making on the fly decisions about who needs to be healed over someone else that appeals to me in MMOs and that's not really in monster hunter.
Svevin on
0
IceBurnerIt's cold and there are penguins.Registered Userregular
edited August 2009
Does no one carry Heal Shot as a gunner?
In MH1, since money was always in extremely short supply, my gun-exclusive character primarily used support ammo, healing my fellow hunters and using para/poison shot on the monsters.
Heck, one player I ran into joined a Diablos mission buck naked except for his bowgun. We weren't too happy at first, but he proceeded to wreck it using status ammo and heal us up. He didn't get hit.
In Tri, it looks like more of the support ammo types from MH1 (cut from MH2dos and MHF2/U) are back: antidote shot, and higher levels of demon/armor shot.
Ice took the words right out of my mouth. If you really wanted to try to play a "healer class", a bowgun with heal shots could fit that role nicely. Toss in Wide Area to that mix, and you've got your support class that can individually heal with his bowgun, or go for a mass heal by sheathing and drinking a potion/lifepowder. This would be in addition to use of demon shots/power seeds/demon flutes type buffs, antidotes and general shooting to wake people up or knock people out of screaming stuns.
The para shots also make for great "enfeebling", and let me tell you, there's nothing like playing with an experienced gunner that knows how to keep a wyvern stunned.
It'd probably be a setup that gets you odd looks at first, but I'm pretty sure a good, fun group would welcome it.
Unfortunately, I do not own a PS3 for Ad-Hoc party and the PC software is a pain in the ass to set up, are there any hunters out there that live in the phoenix/scottsdale AZ area? I've put in a few hours of single player and I'm loving it, but lets face it, this is a multiplayer game.
I've gotta admit, the game's slogan infruriates me every time i look at the box. "In the world of Monster Hunter You're never alone!". Fuck you I'm never alone! I can't get any of my buddies to play this game, so hit me up if you live in or near phoenix or scottsdale. Also, no kids please...
In MH1, since money was always in extremely short supply, my gun-exclusive character primarily used support ammo, healing my fellow hunters and using para/poison shot on the monsters.
Heck, one player I ran into joined a Diablos mission buck naked except for his bowgun. We weren't too happy at first, but he proceeded to wreck it using status ammo and heal us up. He didn't get hit.
In Tri, it looks like more of the support ammo types from MH1 (cut from MH2dos and MHF2/U) are back: antidote shot, and higher levels of demon/armor shot.
Forgot about the gunner's heal shots. In that case, you can play a healer in this game. But it's about 10x harder than any MMO. lol. Having to aim your heals? God damn!
Shit yeah I just had the best Tri hunt ever. I was tasked to cap Kurupekko (the bird Kut Ku replacement). I did this once, but I needed his spark stones to make this fire hammer to fight Roarudoruso (the yellow lizard thing with the massive marshmallow mane, mmm). So I was fighting him, expecting Dos Jagi to come along at some point, but my autotracker armor showed a flying wyvern icon instead. I thought it was another Kurupekko, but instead it was fucking Rathian The next 10 minutes was spent sniping Kuru with my GS charges while dodging Rathian (who is mercifully, easier to evade than Rathalos for some reason). Rathian probably took some cues from Los now and spends about 50% of her time in the air, aiming for a pounce attack.
The funny thing was, Rathian help break a spark stone off Kurupekko with her dreaded backflip attack, and the 'Sub objective clear' tune blared up, so I was a happy hunter Ended up getting 2 spark stones and Slash Axe unlocked - not sure how I triggered that, but I can make a bone Slash Axe now
Oh yeah, the 2nd analogue camera controls are a god send. Seriously. So easy to keep tabs on multiple monsters now.
Is it next year yet? No? Can someone just call and wake me up, think I am doing the whole coma until release thing.
corin7 on
0
IceBurnerIt's cold and there are penguins.Registered Userregular
edited August 2009
I feel rather betrayed that the PSP controls got a perfect port but the venerable PS2 controls were turned into a bastard PS2-PSP hybrid. The PSP controls only existed because the damn thing didn't have enough buttons to do the job proper. There's more than enough buttons now, but I still have to mess around with that contrived bullshit? Even the misc. details work like the PSP version, such as map zoom, ping, and gestures.
The Plus, zL and zR buttons do NOTHING by default, making it even more of a slap to the face.
Well, it's pretty clear who Capcom is catering Tri to.
Well, it's pretty clear who Capcom is catering Tri to.
Fans of Monster Hunter?
Dyvion on
Steam: No Safety In Life
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited August 2009
No need to get smart about it; you should know damn well there are players who have been hoping for a proper home-console sequel and either ignore or merely tolerate MH Freedom. They played MH1 extensively and have had nothing since (unless they imported Dos). There's assuredly going to be more Freedom games, but these players have been waiting a long time for a sequel on their terms.
Like I'd said, most of MHF's differences were contrivances of necessity. Having them carried over to the main line of games in place of the original material is ... well, it's sacrilege.
MonkeyConQuesoNo more MH ClawHappy handsRegistered Userregular
edited August 2009
I know you guys are leaps and bounds beyond where I'm mucking around, but holy f$*# this game has a steep learning curve at times. Took 15+ tries at Plessy with 4 different weapons in attempt to see where I could exploit openings to my advantage and eventually downed the bastard. Am wearing almost full Kut-Ku armor (w/ Battle boots), and tried Kut-Ku hammer, Velicidrome Bite, Iron Katana "Gospel", and finally the Spiked Spear. I should have tried some ranged on him, but I was completely in the mind set that I should be able to figure out how to get up close and personal.
Finally downed him with the lance after 20 minutes. I think I understand his movements enough to attempt another weapon. Being able to guard is so freaking handy.
I do have a problem though...I'm such a pack rat, and still kind of hazy on what skills can be useful that I have a really hard time upgrading armor. I just don't want to give up precious mats on armor that I may not use more than once if there's an upgrade soon. How do you guys approach armor in regards to their costs? If it looks useful, build it? Hold on to your mats for complete sets? Farm as you need the mats? I had spent 30 runs on Kut-Ku for the experience and for mats to build the armor. I got lucky and got two Jaws on my first two tries, but the ears took forever (wish I would have read the board earlier about the jungle Kut-Ku and higher ear drop rates... still need the boots though!). I don't want to do that for every monster...it just feels really slow and repetitive. [EDIT]: To clarify - Systematically killing a monster I just downed 20+ times just for mats for armor that may or may not be needed feels slow and repetitive. I don't have a rhyme or reason to do this other than building "their" armor set. Still don't have enough of a concept of Skills to figure out what I actually need...
No need to get smart about it; you should know damn well there are players who have been hoping for a proper home-console sequel and either ignore or merely tolerate MH Freedom. They played MH1 extensively and have had nothing since (unless they imported Dos). There's assuredly going to be more Freedom games, but these players have been waiting a long time for a sequel on their terms.
Like I'd said, most of MHF's differences were contrivances of necessity. Having them carried over to the main line of games in place of the original material is ... well, it's sacrilege.
Stop saying "they" and "their" and just say "I".
You're talking about yourself.
And "sacrilege"? Really? Isn't that being a little dramatic?
I usually aim for certain skill sets. Yes it is generally a good idea to make the whole armor set, so you have enough points in the skill so it is active.
Ranged is pretty basic in the skill sets you want. At least, one High Grade Earplug set. Early on that's Hornet. Also, one Adrenaline set. I used Monodevil all the way until endgame, fighting Akantor and Fatalis.
Melee there is a wider range depending on what weapon types you like. Because you are getting hit, you want sets with higher defense, so you will be making sets with the same skill sets as you move up.
Guard +1/+2, if you like lances/gunlances. High Grade Earplug is good all around, especially with none guarding weapons. Death Stench if you intend to sleepbomb/poison.
Cucco Leader on
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IceBurnerIt's cold and there are penguins.Registered Userregular
No need to get smart about it; you should know damn well there are players who have been hoping for a proper home-console sequel and either ignore or merely tolerate MH Freedom. They played MH1 extensively and have had nothing since (unless they imported Dos). There's assuredly going to be more Freedom games, but these players have been waiting a long time for a sequel on their terms.
Like I'd said, most of MHF's differences were contrivances of necessity. Having them carried over to the main line of games in place of the original material is ... well, it's sacrilege.
Stop saying "they" and "their" and just say "I".
You're talking about yourself.
And "sacrilege"? Really? Isn't that being a little dramatic?
Don't be so smug. Though ... distasteful ... you can meet such personalities on GameFAQs, or Minegarde, or randomly. I am included in this small number but I'm not alone, thanks. MH1 didn't sell amazingly well, but there were hundreds of players online at any time (and obviously more offline). Not all of them moved on or were happy if they did. I may be the only person here on Penny-Arcade Forums who feels this way but are you really going to delude yourself?
What about MHG's & MH2's thousands of Japanese players? My pal Samia from MH2 has no PSP, but got a Wii for MH3 ... and after he got the demo (with the Monster Hunter G port) he told me that he didn't like the new controls. I assumed he meant the Wiimote at the time, but that wasn't it and now I know better.
I know you guys are leaps and bounds beyond where I'm mucking around, but holy f$*# this game has a steep learning curve at times. Took 15+ tries at Plessy with 4 different weapons in attempt to see where I could exploit openings to my advantage and eventually downed the bastard. Am wearing almost full Kut-Ku armor (w/ Battle boots), and tried Kut-Ku hammer, Velicidrome Bite, Iron Katana "Gospel", and finally the Spiked Spear. I should have tried some ranged on him, but I was completely in the mind set that I should be able to figure out how to get up close and personal.
Finally downed him with the lance after 20 minutes. I think I understand his movements enough to attempt another weapon. Being able to guard is so freaking handy.
Plessy has a ridiculously stupid hitbox, and that's half the problem right there. Even if it looks like you'll clear an attack, he'll still hit you.
I do have a problem though...I'm such a pack rat, and still kind of hazy on what skills can be useful that I have a really hard time upgrading armor. I just don't want to give up precious mats on armor that I may not use more than once if there's an upgrade soon. How do you guys approach armor in regards to their costs? If it looks useful, build it? Hold on to your mats for complete sets? Farm as you need the mats? I had spent 30 runs on Kut-Ku for the experience and for mats to build the armor. I got lucky and got two Jaws on my first two tries, but the ears took forever (wish I would have read the board earlier about the jungle Kut-Ku and higher ear drop rates... still need the boots though!). I don't want to do that for every monster...it just feels really slow and repetitive. [EDIT]: To clarify - Systematically killing a monster I just downed 20+ times just for mats for armor that may or may not be needed feels slow and repetitive. I don't have a rhyme or reason to do this other than building "their" armor set. Still don't have enough of a concept of Skills to figure out what I actually need...
It really depends on your playstyle and what skills will suit you; but you certainly don't need to have every set of armor, especially since you will inevitably have to make the higher S,U, X, or Z versions later down the line. In fact, if you find a set that does pretty much all you need it to for now, just stick with it. When you start to find its defense or skills are lacking, then look into investing in something else. Since weapons can upgrade all the way to final forms, it's seldom a waste to invest in one. But since armors don't work that way, it'll just be a timewaster to make things you won't use.
Cucco's points are pretty valid; if there are particular skills you'd find useful, work to get those. If you don't know what skills would be useful, just see what problems you run into when fighting monsters. Earplugs for screams, guard +1/inc if you block alot, sharpening inc for quick sharpening, etc. You don't need to invest in an armor skill that doesn't provide some significant advantage to you.
No need to get smart about it; you should know damn well there are players who have been hoping for a proper home-console sequel and either ignore or merely tolerate MH Freedom. They played MH1 extensively and have had nothing since (unless they imported Dos). There's assuredly going to be more Freedom games, but these players have been waiting a long time for a sequel on their terms.
Like I'd said, most of MHF's differences were contrivances of necessity. Having them carried over to the main line of games in place of the original material is ... well, it's sacrilege.
Stop saying "they" and "their" and just say "I".
You're talking about yourself.
And "sacrilege"? Really? Isn't that being a little dramatic?
Don't be so smug. Though ... distasteful ... you can meet such personalities on GameFAQs, or Minegarde, or randomly. I am included in this small number but I'm not alone, thanks.
Fair enough.
Still, Capcom went where the money is. The PSP versions sold much more than any other versions, so they made sure to cater to that crowd.
Renzo on
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IceBurnerIt's cold and there are penguins.Registered Userregular
edited August 2009
You are correct, and I can't blame Capcom for it. I can, however, still be disappointed and you're among the only folk I can talk MH with who aren't part of a community rife with immature dicks possessed of no self-control :P Bear with me 'k?
You are correct, and I can't blame Capcom for it. I can, however, still be disappointed and you're among the only folk I can talk MH with who aren't part of a community rife with immature dicks possessed of no self-control :P Bear with me 'k?
I...okay. Right you are. :^:
Renzo on
0
IceBurnerIt's cold and there are penguins.Registered Userregular
I know you guys are leaps and bounds beyond where I'm mucking around, but holy f$*# this game has a steep learning curve at times.
One thing to note about many monsters is that their physical attacks often unexpectedly have elemental damage; Plesioth's hip smash and "fishy swim" for example are water element.
Kut-Ku armor is weak to water.
A much better choice would be Hermitaur Armor; can be gemmed for uh (dunno the English name, I call it "Guard+1"; it reduces "bleed-thru"damage & stamina drain from blocks), extra defense (from "Defense" skill points), and resists water. I consider it perfect for a defensive stand against the big fish.
MonkeyConQuesoNo more MH ClawHappy handsRegistered Userregular
edited August 2009
Awesome, thanks Cuccoo Leader and Elderly Crawfish! Alright, building armor/skills for situations where I think I need those extra defense points/skils? Sounds very common sense to me! That's pretty much what I needed to hear - I didn't want to think that the game basically said "Here's a monster, farm it 'till you're blue in the face. Now, here's the next one! Farm it too!". If I can run around and kill it 5 times for a wanted weapon, then farm it later if needed for armor, then that makes the game quite a bit more fun for me.
Just to confirm, but I take it until I reach the Volcano region, the Swap is the place to mine? Stupid Machalite...
Kut-Ku armor is weak to water.
Well...well shit. I must be blind...Thanks for pointing that out!
Posts
Yes, it's bullshit, and they changed it back to MH1's duration for Freedom 2. This kind of crap didn't go over so well with the Japanese player base.
Now the beam probably won't kill me outright, but I'd rather avoid it if possible, since this game really likes to dish out 1-2 punch KO's.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Can Heavy Bowguns carry a shield in MH2? Those can definitely block roars. If not, stand as far to his left side (your right) as possible so that if he does catch you offguard with a roar, he will have to at least rotate before he can start up his attack (buying you extra time). With an aggressive hammer or other melee weapon, you are almost guaranteed to eat something after that roar if you are standing under him.
Whether it's a bug or just Capcom being dicks (which was the fashion when they made MH2 dos), there is only one length of recovery time from Gravios roars in MH2; long. His berserk scream is shorter than his "I see you, puny hunter" roar, but your recoveryis the long one no matter which scream he uses. This is why he gets a free shot with every "I'm MAD now" scream if it isn't blocked.
And if you hadn't already guessed, High Earplugs aren't available. No set has enough points for it without being gemmed and the only ones capable of being gemmed to activate it are Hornet Vest U set and the Genesis set. That's it. Capcom: "Blademasters, what? Yeah, fuck all those guys."
I shouldn't be playing this ridiculous game, but Gravios still stands as the monster I never truly overcame (my only victories were rather Pyrrhic) and I'd like to get it out of my system.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
I now possess a CC (non-pro) so I can finally kill Dos Jagi without flailing about like an idiot
If I had some way to do it, I'd make a Monster Hunter 2 dos exhibition so that everyone could experience its controller-demolishing agony.
That said it does have some positive things that haven't even shown up in MH tri, such as bounties, and a true armor upgrade system (your low-grade armor gets upgraded into U/S forms). After playing it, I have to say Tri actually feels much more like MH1 than it does like MH dos. Dos is definitely the most complex MH game by far, and in some ways that's really appealing.
Edit: Managed to capture Gravios with the Kusha heavy bowgun Lv5, 60x Water ammo, 60x Pellet 1, 60x Normal 2, and plenty of Normal Shot 1, Power Charm, Power Talon (270 ATK), and a Mega Demondrug. Armor was Mizuha Helm, Genesis Torso, Genesis Gauntlets, Genesis Tasset , & Black Belt Leggings (146 def, 8 Fire, Recovery Rate+1, Low-Grade Earplugs, Detect). No special reason for using that, just my highest def gunner armor and I think it looks cool
The mission reward barely covered expenses, but the bounty on Gravios net about 4K extra. The reward items were horrible, of course, 2 Gravios Shell, a Flame Sac, and a Sleep sac.
I think I'm going to play some nice, relaxing MHP2nd G now.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Also to Dyvion: The 2nd page of rewards in Tri is labeled "Furi Hanto" which I'm assuming means Free Hunt (misc boss monsters which appear on the map during an unrelated quest) rewards. There are so many Dos Jagis (I've had 2 pop so far in that quest, and he also appears in the solitary island area when you're free gathering!) in Tri, it's hilarious.
Draw a sheathed weapon directly into a block?
Draw a sheathed hammer directly into the charge-up attack?
Switch the shoulder buttons to match PS2 (separate camera/item, special/run) instead of PSP (combined)?
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Monster Hunter is everything I love about MMOs (teamwork, killing bosses, crafting, acquiring) without any of the things I hate about MMOs (guilds, auction houses, /played depression).
Yeah?
Teamwork? Check. Killing bosses? Check. Crafting? Check. Aquiring? Check. Guilds? Nope. Auction House? Nope. /played depression? I've got... hrm... just about 800 hours if I count Monster Hunter Freedom, Monster Hunter Freedom 2 and Monster hunter Unite all together. And I still want to kill monsters with my friends. That number (800) is vastly more than any amount of time I've spent on an individual MMO or a MUD (and I used to MUD a LOT).
Also... this game, more than any other game... ever?... is more about player skill based leveling than experience points. There is no experience grind (no experience points)... it's personal development. There is an equipment grind, if you can call it that. There are rare quest rewards/carves from monsters, and some equipment requires one or two of those rare pieces to finish a set. But the rarity gets much more manageable the higher rank you're playing. And you can always substitute in another piece of equipment and/or gem for what skill you want.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
1. R+X.
2. As above.
3. I'm assuming you mean each of the shoulder buttons having different action. I'm flicking through the manual and it doesn't seem to be possible (ZL and ZR are ascend and descend underwater respectively, if I'm reading this right).
Also, maybe IceBurner can confirm, but I believe the console versions do have 'experience grinding' in the form of Guild Points. They allow you to rank up, rather than the portable method of doing urgents. I'm basing this on Frontier information though and some scant sightings of the HR going past 9 while watching Tri live streams (which all seem to have dissappeared!
Sanfutoshi is streaming right now. Hrm... Guild points are experience points eh? Gonna be an adjustment.
Also... Sanfutoshi (Tenga) just sat down to eat and it looks like the meals have what bonuses they will give you listed right with the meal. Is that true? And... do the meals consume your own materials, or is it like in the Freedom games and you just choose from a list?
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Guess I'll go and spend 30 minutes typing out the text in the manual into Google Translate :P
[edit]Ok this is something interesting. You can slot in an extra piece of equipment, a jewel, which I guess is another way to add some more skill points. I appear to be wearing a skill jewel that gives me +10 to Auto-Guard, though I'm not sure how that's affecting me even though I'm using SnS, perhaps HBG with shield only.
While I love monster hunter, I would not say it's a replacement for MMO teamwork. Playing a support class like a priest in MMOs was quite fun for me, but there's no real equivalent in Monster Hunter. You can play hunting horn and play notes that heal everyone, but there's no mana management or switching who you need to heal on the fly sort of thing. Monster Hunter teamwork is more like diablo 2. A bunch of chars that are good at killing things solo meet up and kill things together.
If all the characters in an MMO party were different types of DPS, you'd have something somewhat equivalent to Monster Hunter.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
I've seen videos of people using GS on g-rank rajang. I would think that bow would be quite hard against him, since he's such a fast monster and will chase you down quite easily. But then again, I've used bow for all of 5 mins and have always been a melee weapon guy.
You can also easily play a "scout" class by simply getting Autotracker and Tranquilizing Guru. Know where the monster is at all times AND know when it's ready to be trapped.
Of course, one of the selling points of Monster Hunter for me is the fact that you aren't locked into a single "class" for any character. You do what you want, when you want to, and the only limitation is your gear. You can specialize in certain weapons or techniques (I'm a big monster capture nut), but you aren't limited to any single weapon or technique. It's all about personal growth and skill, rather than your avatar growing in power and skill.
Rajang is known as "run left" among ranged weapon users. He has a pretty simple pattern, and all of his attacks are avoidable. Just don't get greedy. You should think about dodging before lining up a shot. Against the G-rank version, a bowgun probably is a better choice than your favorite Ice bow, but if you can line up a good snap shot, you'll do okay.
As with any other monster who can KO in 1 hit, bring the Guts skill. It will save you many times during the fight. Be sure to have Cool Drinks, though, because Guts is worthless without Cool Drinks in the volcano.
Airan:
HR = Hunter Rank, only exists online. You get HR points for each goal completed in online missions (so fulfilling subgoals net your more HRP). Tougher goals are generally worth more HRP.
In MH1, you still had urgent requests online. You had to raise your HR enough before you could take them, and thus unlock the next rank of quests. HR13 was the minimum for high-rank quests, where you could get 'Monster Stuff+'.
In MH2(dos) each individual quest had a minimum HR to post, and minimum HR to join (joining always required a lower HR than posting). Every so often, you would stop gaining HR points 1 point from the next rank. In order to proceed, you had to pass "hunting exams".
Exams are a series of missions in which you face all the monsters suited to your rank. Unlike other missions, exam subgoals are NOT optional; all must be completed. You can see my guide for the exam quests here for a better idea about what they entail.
Once you pass the exams (which occasionally culminate in an urgent request such as Shen Gaoren), you can raise your HR again 'til the next exam "checkpoint".
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
The funny thing was, Rathian help break a spark stone off Kurupekko with her dreaded backflip attack, and the 'Sub objective clear' tune blared up, so I was a happy hunter
Oh yeah, the 2nd analogue camera controls are a god send. Seriously. So easy to keep tabs on multiple monsters now.
It's really not the same as playing a healer in an MMO. Having wide area and drinking a pot that heals everyone, or playing a song on a hunting horn that heals everyone, is not the same as individually choosing who to heal. There's something about seeing a dozen people taking damage and making on the fly decisions about who needs to be healed over someone else that appeals to me in MMOs and that's not really in monster hunter.
In MH1, since money was always in extremely short supply, my gun-exclusive character primarily used support ammo, healing my fellow hunters and using para/poison shot on the monsters.
Heck, one player I ran into joined a Diablos mission buck naked except for his bowgun. We weren't too happy at first, but he proceeded to wreck it using status ammo and heal us up. He didn't get hit.
In Tri, it looks like more of the support ammo types from MH1 (cut from MH2dos and MHF2/U) are back: antidote shot, and higher levels of demon/armor shot.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
The para shots also make for great "enfeebling", and let me tell you, there's nothing like playing with an experienced gunner that knows how to keep a wyvern stunned.
It'd probably be a setup that gets you odd looks at first, but I'm pretty sure a good, fun group would welcome it.
I've gotta admit, the game's slogan infruriates me every time i look at the box. "In the world of Monster Hunter You're never alone!". Fuck you I'm never alone! I can't get any of my buddies to play this game, so hit me up if you live in or near phoenix or scottsdale. Also, no kids please...
Forgot about the gunner's heal shots. In that case, you can play a healer in this game. But it's about 10x harder than any MMO. lol. Having to aim your heals? God damn!
Is it next year yet? No? Can someone just call and wake me up, think I am doing the whole coma until release thing.
The Plus, zL and zR buttons do NOTHING by default, making it even more of a slap to the face.
Well, it's pretty clear who Capcom is catering Tri to.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Fans of Monster Hunter?
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Like I'd said, most of MHF's differences were contrivances of necessity. Having them carried over to the main line of games in place of the original material is ... well, it's sacrilege.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Finally downed him with the lance after 20 minutes. I think I understand his movements enough to attempt another weapon. Being able to guard is so freaking handy.
I do have a problem though...I'm such a pack rat, and still kind of hazy on what skills can be useful that I have a really hard time upgrading armor. I just don't want to give up precious mats on armor that I may not use more than once if there's an upgrade soon. How do you guys approach armor in regards to their costs? If it looks useful, build it? Hold on to your mats for complete sets? Farm as you need the mats? I had spent 30 runs on Kut-Ku for the experience and for mats to build the armor. I got lucky and got two Jaws on my first two tries, but the ears took forever (wish I would have read the board earlier about the jungle Kut-Ku and higher ear drop rates... still need the boots though!). I don't want to do that for every monster...it just feels really slow and repetitive. [EDIT]: To clarify - Systematically killing a monster I just downed 20+ times just for mats for armor that may or may not be needed feels slow and repetitive. I don't have a rhyme or reason to do this other than building "their" armor set. Still don't have enough of a concept of Skills to figure out what I actually need...
Destiny! : Warlock - Titan - Hunter
Stop saying "they" and "their" and just say "I".
You're talking about yourself.
And "sacrilege"? Really? Isn't that being a little dramatic?
Ranged is pretty basic in the skill sets you want. At least, one High Grade Earplug set. Early on that's Hornet. Also, one Adrenaline set. I used Monodevil all the way until endgame, fighting Akantor and Fatalis.
Melee there is a wider range depending on what weapon types you like. Because you are getting hit, you want sets with higher defense, so you will be making sets with the same skill sets as you move up.
Guard +1/+2, if you like lances/gunlances. High Grade Earplug is good all around, especially with none guarding weapons. Death Stench if you intend to sleepbomb/poison.
What about MHG's & MH2's thousands of Japanese players? My pal Samia from MH2 has no PSP, but got a Wii for MH3 ... and after he got the demo (with the Monster Hunter G port) he told me that he didn't like the new controls. I assumed he meant the Wiimote at the time, but that wasn't it and now I know better.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Plessy has a ridiculously stupid hitbox, and that's half the problem right there. Even if it looks like you'll clear an attack, he'll still hit you.
It really depends on your playstyle and what skills will suit you; but you certainly don't need to have every set of armor, especially since you will inevitably have to make the higher S,U, X, or Z versions later down the line. In fact, if you find a set that does pretty much all you need it to for now, just stick with it. When you start to find its defense or skills are lacking, then look into investing in something else. Since weapons can upgrade all the way to final forms, it's seldom a waste to invest in one. But since armors don't work that way, it'll just be a timewaster to make things you won't use.
Cucco's points are pretty valid; if there are particular skills you'd find useful, work to get those. If you don't know what skills would be useful, just see what problems you run into when fighting monsters. Earplugs for screams, guard +1/inc if you block alot, sharpening inc for quick sharpening, etc. You don't need to invest in an armor skill that doesn't provide some significant advantage to you.
Fair enough.
Still, Capcom went where the money is. The PSP versions sold much more than any other versions, so they made sure to cater to that crowd.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
I...okay. Right you are. :^:
Kut-Ku armor is weak to water.
A much better choice would be Hermitaur Armor; can be gemmed for uh (dunno the English name, I call it "Guard+1"; it reduces "bleed-thru"damage & stamina drain from blocks), extra defense (from "Defense" skill points), and resists water. I consider it perfect for a defensive stand against the big fish.
PSN: theIceBurner, IceBurnerEU, IceBurner-JP | X-Link Kai: TheIceBurner
Dragon's Dogma: 192 Warrior Linty | 80 Strider Alicia | 32 Mage Terra
Just to confirm, but I take it until I reach the Volcano region, the Swap is the place to mine? Stupid Machalite...
Well...well shit. I must be blind...Thanks for pointing that out!
Destiny! : Warlock - Titan - Hunter