I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.
SithDrummer on
0
cj iwakuraThe Rhythm RegentBears The Name FreedomRegistered Userregular
edited May 2009
I experimented with Scout and Sniper. I think I like Sniper more. I might give Medic a shot next.
Spy looks like it could be fun if I figure it out.
I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.
Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.
I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.
Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.
Yeah, if it wasn't for the bug where you can get near invulnerability, there isn't a problem with the DR. Just be alert and listen for the sound, and you will be fine.
I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.
Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.
Yeah, if we get spotted out the spawn well that's a spy guys! you more or less have to suicide rush unless there's multiple paths.
So, people are talking about trade like it isn't something 3+ months away. Have I missed something?
"Like everything else we build, we'll be iterating on this system for a while, and have a lot of features planned. Some of the next things we have planned are:
- Item trading. This is why you're finding duplicates.
- Giving players a method to influence the system so they can work directly toward getting specific items.
- Adding more rare items like the hats.
We're going to be working on and rolling these out while we're also working on the next class pack, with the goal being to get it all released before then."
Valve's 'iteration' has been the slow implementation of new content over over the span of months, not days. I, too, don't see how trading is something that's going to be coming in the next several days, or weeks for that matter.
Yeah, kinda my point. Lacking a private beta or sworn promise overseen by vengeful spirits, I don't see that stuff soon. Which almost doesn't matter, because as of June, I'll be incommunicado for 3 months anyway, so anything that isn't near immediate can take pretty much whatever amount of time.
I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.
I think it's fine, but maybe needs to have the manual disable drain all the energy anyways. A 10 HP spy in the middle of the enemy base isn't going to do shit, because they'll be killed by accident more often than not.
I experimented with Scout and Sniper. I think I like Sniper more. I might give Medic a shot next.
Spy looks like it could be fun if I figure it out.
Spy is probably the hardest class to play well, and one of the least rewarding to play poorly with, so while I enjoy the class a lot, I wouldn't recommend it to any newer players.
Which PA server had the admin saying that taunt kills are kickable? He was serious too...and this wasn't some taunt-kill-through-the-grate exploit...he just had it in his head that taunt-kills = kick. It was really weird. Most of us just mentioned that that doesn't make any sense, but kept on playing.
If you have 90% ubercharge and the ubersaw and you hit once, you either critted and killed your enemy, or didn't crit, and now have 100% ubercharge and can pop your uber to survive. The ubersaw is always better then the bonesaw. If you think otherwise you are a bad medic.
Except you wasted the Uber to survive. That doesn't make the Bonesaw any better, however.
I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.
Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.
Yeah, if we get spotted out the spawn well that's a spy guys! you more or less have to suicide rush unless there's multiple paths.
edit- and who says that's a bug?
So your saying the fact you can chain use the DR with almost no downtime, and if the spy is decent at timing, becomes immune to pretty much any class except for pyro, by design?
I think the fact it has a 3 for 1 recharge rate seems to imply they wanted it to be used "sparingly"
e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.
Hmmm, well it just seems high to be able to survive what would normally be insta-kill attacks. I guess some sort of damage resistance definitely makes sense, though.
Which PA server had the admin saying that taunt kills are kickable? He was serious too...and this wasn't some taunt-kill-through-the-grate exploit...he just had it in his head that taunt-kills = kick. It was really weird. Most of us just mentioned that that doesn't make any sense, but kept on playing.
I think that was involving the spy knife taunt doing damage while cloaked, resulting in a number of unfair SG deaths.
Hmmm, well it just seems high to be able to survive what would normally be insta-kill attacks. I guess some sort of damage resistance definitely makes sense, though.
Which PA server had the admin saying that taunt kills are kickable? He was serious too...and this wasn't some taunt-kill-through-the-grate exploit...he just had it in his head that taunt-kills = kick. It was really weird. Most of us just mentioned that that doesn't make any sense, but kept on playing.
I think that was involving the spy knife taunt doing damage while cloaked, resulting in a number of unfair SG deaths.
I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.
Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.
Yeah, if we get spotted out the spawn well that's a spy guys! you more or less have to suicide rush unless there's multiple paths.
edit- and who says that's a bug?
So your saying the fact you can chain use the DR with almost no downtime, and if the spy is decent at timing, becomes immune to pretty much any class except for pyro, by design?
I think the fact it has a 3 for 1 recharge rate seems to imply they wanted it to be used "sparingly"
e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.
It's technically possible to abuse it but much more difficult than people realize. I think as long as you're not feigning death more than once every 2 seconds it's working as intended.
Hmmm, well it just seems high to be able to survive what would normally be insta-kill attacks. I guess some sort of damage resistance definitely makes sense, though.
Which PA server had the admin saying that taunt kills are kickable? He was serious too...and this wasn't some taunt-kill-through-the-grate exploit...he just had it in his head that taunt-kills = kick. It was really weird. Most of us just mentioned that that doesn't make any sense, but kept on playing.
I think that was involving the spy knife taunt doing damage while cloaked, resulting in a number of unfair SG deaths.
Didn't they fix that?
Sounds like it. I think this was either a leftover rule or a late complaint.
I just wanna know if it's a bug why didn't they fix it in the mini patch?
Have to ask Valve that. But I'm assuming that mini patch wasn't the last patch they're ever going to put out. I would bet they're going to have a lot of little tweaks and fixes in the coming month, just like after all the other updates.
LittleBoots on
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
If you have 90% ubercharge and the ubersaw and you hit once, you either critted and killed your enemy, or didn't crit, and now have 100% ubercharge and can pop your uber to survive. The ubersaw is always better then the bonesaw. If you think otherwise you are a bad medic.
Except you wasted the Uber to survive. That doesn't make the Bonesaw any better, however.
And if you had the Bonesaw you would have no way to survive unless you manage to hit them however many times you need to kill them. The Ubersaw lets you pop an uber early, which may waste precious seconds from the uber, but seconds wasted is better then an entire charge lost.
e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.
What the shit is the problem? If they left the DR on they would still have 90% damage reduction. The only difference is that the spy is now visible and, if they don't have the timing of Jesus, have one second of full vulnerability. Is it an exploit for spies to be visible and vulnerable now?
However, they can cloak while taunting. This one is actually a DR exploit: you can taunt with it "activated" and the first time you get hit you'll cloak without stopping the taunt and with 1250 effective health making it rather unlikely you'll die before it's finished.
If you have 90% ubercharge and the ubersaw and you hit once, you either critted and killed your enemy, or didn't crit, and now have 100% ubercharge and can pop your uber to survive. The ubersaw is always better then the bonesaw. If you think otherwise you are a bad medic.
Except you wasted the Uber to survive. That doesn't make the Bonesaw any better, however.
And if you had the Bonesaw you would have no way to survive unless you manage to hit them however many times you need to kill them. The Ubersaw lets you pop an uber early, which may waste precious seconds from the uber, but seconds wasted is better then an entire charge lost.
Chances are your charge is going to do very little unless you're lucky.
Either way, the example is too narrow and doesn't justify using the Bonesaw over the Ubersaw.
So, people are talking about trade like it isn't something 3+ months away. Have I missed something?
"Like everything else we build, we'll be iterating on this system for a while, and have a lot of features planned. Some of the next things we have planned are:
- Item trading. This is why you're finding duplicates.
- Giving players a method to influence the system so they can work directly toward getting specific items.
- Adding more rare items like the hats.
We're going to be working on and rolling these out while we're also working on the next class pack, with the goal being to get it all released before then."
Yeah last time they said that, they said they'd be implementing the hats and stuff before the sniper update. Look what happened there.
It is really annoying when I am spamming medic while on fire and the medic next to me is running around with his fucking blutsauger.
You ever think that maybe that the medic is bitching to himself because he's the only medic, is currently sitting at low health, and is desperately trying to leech some health so random splash damage doesn't kill him at 80% uber?
e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.
What the shit is the problem? If they left the DR on they would still have 90% damage reduction. The only difference is that the spy is now visible and, if they don't have the timing of Jesus, have one second of full vulnerability. Is it an exploit for spies to be visible and vulnerable now?
However, they can cloak while taunting. This one is actually a DR exploit: you can taunt with it "activated" and the first time you get hit you'll cloak without stopping the taunt and with 1250 effective health making it rather unlikely you'll die before it's finished.
Do you know what the exploit is? Are you aware of what they can do with it?
e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.
What the shit is the problem? If they left the DR on they would still have 90% damage reduction. The only difference is that the spy is now visible and, if they don't have the timing of Jesus, have one second of full vulnerability. Is it an exploit for spies to be visible and vulnerable now?
However, they can cloak while taunting. This one is actually a DR exploit: you can taunt with it "activated" and the first time you get hit you'll cloak without stopping the taunt and with 1250 effective health making it rather unlikely you'll die before it's finished.
Do you know what the exploit is? Are you aware of what they can do with it?
Posts
Spy looks like it could be fun if I figure it out.
For 5 minutes every round, they should be locked in spycrab. And friendly fire turned on.
Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.
Yeah, if it wasn't for the bug where you can get near invulnerability, there isn't a problem with the DR. Just be alert and listen for the sound, and you will be fine.
Yeah, if we get spotted out the spawn well that's a spy guys! you more or less have to suicide rush unless there's multiple paths.
edit- and who says that's a bug?
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Me on Twitch!
Yeah, kinda my point. Lacking a private beta or sworn promise overseen by vengeful spirits, I don't see that stuff soon. Which almost doesn't matter, because as of June, I'll be incommunicado for 3 months anyway, so anything that isn't near immediate can take pretty much whatever amount of time.
I think it's fine, but maybe needs to have the manual disable drain all the energy anyways. A 10 HP spy in the middle of the enemy base isn't going to do shit, because they'll be killed by accident more often than not.
Spy is probably the hardest class to play well, and one of the least rewarding to play poorly with, so while I enjoy the class a lot, I wouldn't recommend it to any newer players.
For that, I'm kicking you from the server.
So your saying the fact you can chain use the DR with almost no downtime, and if the spy is decent at timing, becomes immune to pretty much any class except for pyro, by design?
I think the fact it has a 3 for 1 recharge rate seems to imply they wanted it to be used "sparingly"
e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.
I think that was involving the spy knife taunt doing damage while cloaked, resulting in a number of unfair SG deaths.
Didn't they fix that?
It's technically possible to abuse it but much more difficult than people realize. I think as long as you're not feigning death more than once every 2 seconds it's working as intended.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
Have to ask Valve that. But I'm assuming that mini patch wasn't the last patch they're ever going to put out. I would bet they're going to have a lot of little tweaks and fixes in the coming month, just like after all the other updates.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
because not enough people had it yet for them to realize there was an "exploit"
What the shit is the problem? If they left the DR on they would still have 90% damage reduction. The only difference is that the spy is now visible and, if they don't have the timing of Jesus, have one second of full vulnerability. Is it an exploit for spies to be visible and vulnerable now?
However, they can cloak while taunting. This one is actually a DR exploit: you can taunt with it "activated" and the first time you get hit you'll cloak without stopping the taunt and with 1250 effective health making it rather unlikely you'll die before it's finished.
Either way, the example is too narrow and doesn't justify using the Bonesaw over the Ubersaw.
http://www.youtube.com/watch?v=_JS0Pi8XyZM
godlike
Yeah last time they said that, they said they'd be implementing the hats and stuff before the sniper update. Look what happened there.
Though yeah, no one else would probably care.
and also infinite ammo + mobile = oh god ragequit
You ever think that maybe that the medic is bitching to himself because he's the only medic, is currently sitting at low health, and is desperately trying to leech some health so random splash damage doesn't kill him at 80% uber?
EVER WONDER ABOUT THAT? WELL. DID YA
Do you know what the exploit is? Are you aware of what they can do with it?
except only being tied to a person?
who can move around freely and not on a track?
My word.
Yes, because I'm the one you're bitching about.
No sir.