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[TF2] UBERSAW? AGAIN?

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Posts

  • SithDrummerSithDrummer Registered User regular
    edited May 2009
    I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.

    SithDrummer on
  • cj iwakuracj iwakura The Rhythm Regent Bears The Name FreedomRegistered User regular
    edited May 2009
    I experimented with Scout and Sniper. I think I like Sniper more. I might give Medic a shot next.


    Spy looks like it could be fun if I figure it out.

    cj iwakura on
    y3H3Fa4.png
  • xzzyxzzy Registered User regular
    edited May 2009
    Mars wrote: »
    Zek wrote: »
    ...Guys don't kick for "DR Abuse" if you don't know how it works. Using it to negate a single shot and then decloak to save energy is not an exploit.

    Spies should be kicked on principle.

    For 5 minutes every round, they should be locked in spycrab. And friendly fire turned on.

    xzzy on
  • ZekZek Registered User regular
    edited May 2009
    I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.

    Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.

    Zek on
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited May 2009
    Zek wrote: »
    I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.

    Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.

    Yeah, if it wasn't for the bug where you can get near invulnerability, there isn't a problem with the DR. Just be alert and listen for the sound, and you will be fine.

    Morkath on
  • SkutSkutSkutSkut Registered User regular
    edited May 2009
    Zek wrote: »
    I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.

    Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.

    Yeah, if we get spotted out the spawn well that's a spy guys! you more or less have to suicide rush unless there's multiple paths.

    edit- and who says that's a bug?

    SkutSkut on
  • programjunkieprogramjunkie Registered User regular
    edited May 2009
    Inquisitor wrote: »
    So, people are talking about trade like it isn't something 3+ months away. Have I missed something?

    "Like everything else we build, we'll be iterating on this system for a while, and have a lot of features planned. Some of the next things we have planned are:

    - Item trading. This is why you're finding duplicates.

    - Giving players a method to influence the system so they can work directly toward getting specific items.

    - Adding more rare items like the hats.

    We're going to be working on and rolling these out while we're also working on the next class pack, with the goal being to get it all released before then."

    Valve's 'iteration' has been the slow implementation of new content over over the span of months, not days. I, too, don't see how trading is something that's going to be coming in the next several days, or weeks for that matter.

    Yeah, kinda my point. Lacking a private beta or sworn promise overseen by vengeful spirits, I don't see that stuff soon. Which almost doesn't matter, because as of June, I'll be incommunicado for 3 months anyway, so anything that isn't near immediate can take pretty much whatever amount of time.
    I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.

    I think it's fine, but maybe needs to have the manual disable drain all the energy anyways. A 10 HP spy in the middle of the enemy base isn't going to do shit, because they'll be killed by accident more often than not.
    cj iwakura wrote: »
    I experimented with Scout and Sniper. I think I like Sniper more. I might give Medic a shot next.

    Spy looks like it could be fun if I figure it out.

    Spy is probably the hardest class to play well, and one of the least rewarding to play poorly with, so while I enjoy the class a lot, I wouldn't recommend it to any newer players.

    programjunkie on
  • MarsMars Registered User regular
    edited May 2009
    Oh ho ho, you almost got me to get back in this argument again.

    For that, I'm kicking you from the server.

    Mars on
  • Dangerou-DaveDangerou-Dave __BANNED USERS regular
    edited May 2009
    Which PA server had the admin saying that taunt kills are kickable? He was serious too...and this wasn't some taunt-kill-through-the-grate exploit...he just had it in his head that taunt-kills = kick. It was really weird. Most of us just mentioned that that doesn't make any sense, but kept on playing.

    Dangerou-Dave on
  • ZekZek Registered User regular
    edited May 2009
    Repeat for new page: DO NOT KICK BR SPIES FOR DECLOAKING QUICKLY. You may as well kick a Huntsman Sniper for pinning you to the wall.

    Zek on
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2009
    If you have 90% ubercharge and the ubersaw and you hit once, you either critted and killed your enemy, or didn't crit, and now have 100% ubercharge and can pop your uber to survive. The ubersaw is always better then the bonesaw. If you think otherwise you are a bad medic.
    Except you wasted the Uber to survive. That doesn't make the Bonesaw any better, however.

    Sterica on
    YL9WnCY.png
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited May 2009
    SkutSkut wrote: »
    Zek wrote: »
    I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.

    Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.

    Yeah, if we get spotted out the spawn well that's a spy guys! you more or less have to suicide rush unless there's multiple paths.

    edit- and who says that's a bug?

    So your saying the fact you can chain use the DR with almost no downtime, and if the spy is decent at timing, becomes immune to pretty much any class except for pyro, by design?

    I think the fact it has a 3 for 1 recharge rate seems to imply they wanted it to be used "sparingly"

    e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.

    Morkath on
  • SithDrummerSithDrummer Registered User regular
    edited May 2009
    Hmmm, well it just seems high to be able to survive what would normally be insta-kill attacks. I guess some sort of damage resistance definitely makes sense, though.
    Which PA server had the admin saying that taunt kills are kickable? He was serious too...and this wasn't some taunt-kill-through-the-grate exploit...he just had it in his head that taunt-kills = kick. It was really weird. Most of us just mentioned that that doesn't make any sense, but kept on playing.
    I think that was involving the spy knife taunt doing damage while cloaked, resulting in a number of unfair SG deaths.

    SithDrummer on
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2009
    If you die to a taunt through the gate, you deserve what you get.

    Sterica on
    YL9WnCY.png
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited May 2009
    Hmmm, well it just seems high to be able to survive what would normally be insta-kill attacks. I guess some sort of damage resistance definitely makes sense, though.
    Which PA server had the admin saying that taunt kills are kickable? He was serious too...and this wasn't some taunt-kill-through-the-grate exploit...he just had it in his head that taunt-kills = kick. It was really weird. Most of us just mentioned that that doesn't make any sense, but kept on playing.
    I think that was involving the spy knife taunt doing damage while cloaked, resulting in a number of unfair SG deaths.

    Didn't they fix that?

    Morkath on
  • ZekZek Registered User regular
    edited May 2009
    Morkath wrote: »
    SkutSkut wrote: »
    Zek wrote: »
    I really don't understand why the DR has that high of damage resistance, or really any at all. Walking away from crockets and trains doesn't seem like an appropriately-balanced tool.

    Because DR Spies can not cloak. They're nothing but disguise spies with an escape mechanism. Being able to survive damage is absolutely necessary.

    Yeah, if we get spotted out the spawn well that's a spy guys! you more or less have to suicide rush unless there's multiple paths.

    edit- and who says that's a bug?

    So your saying the fact you can chain use the DR with almost no downtime, and if the spy is decent at timing, becomes immune to pretty much any class except for pyro, by design?

    I think the fact it has a 3 for 1 recharge rate seems to imply they wanted it to be used "sparingly"

    e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.

    It's technically possible to abuse it but much more difficult than people realize. I think as long as you're not feigning death more than once every 2 seconds it's working as intended.

    Zek on
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2009
    Spies can't taunt while cloaked now.

    Sterica on
    YL9WnCY.png
  • SithDrummerSithDrummer Registered User regular
    edited May 2009
    Morkath wrote: »
    Hmmm, well it just seems high to be able to survive what would normally be insta-kill attacks. I guess some sort of damage resistance definitely makes sense, though.
    Which PA server had the admin saying that taunt kills are kickable? He was serious too...and this wasn't some taunt-kill-through-the-grate exploit...he just had it in his head that taunt-kills = kick. It was really weird. Most of us just mentioned that that doesn't make any sense, but kept on playing.
    I think that was involving the spy knife taunt doing damage while cloaked, resulting in a number of unfair SG deaths.

    Didn't they fix that?
    Sounds like it. I think this was either a leftover rule or a late complaint.

    SithDrummer on
  • SkutSkutSkutSkut Registered User regular
    edited May 2009
    I just wanna know if it's a bug why didn't they fix it in the mini patch?

    SkutSkut on
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2009
    SkutSkut wrote: »
    I just wanna know if it's a bug why didn't they fix it in the mini patch?
    Each additional bug fix means a slower patch release.

    Sterica on
    YL9WnCY.png
  • LittleBootsLittleBoots Registered User regular
    edited May 2009
    SkutSkut wrote: »
    I just wanna know if it's a bug why didn't they fix it in the mini patch?

    Have to ask Valve that. But I'm assuming that mini patch wasn't the last patch they're ever going to put out. I would bet they're going to have a lot of little tweaks and fixes in the coming month, just like after all the other updates.

    LittleBoots on

    Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
  • GreenPowerRangerGreenPowerRanger Registered User regular
    edited May 2009
    SkutSkut wrote: »
    I just wanna know if it's a bug why didn't they fix it in the mini patch?

    because not enough people had it yet for them to realize there was an "exploit"

    GreenPowerRanger on
  • P10P10 An Idiot With Low IQ Registered User regular
    edited May 2009
    Rorus Raz wrote: »
    If you have 90% ubercharge and the ubersaw and you hit once, you either critted and killed your enemy, or didn't crit, and now have 100% ubercharge and can pop your uber to survive. The ubersaw is always better then the bonesaw. If you think otherwise you are a bad medic.
    Except you wasted the Uber to survive. That doesn't make the Bonesaw any better, however.
    And if you had the Bonesaw you would have no way to survive unless you manage to hit them however many times you need to kill them. The Ubersaw lets you pop an uber early, which may waste precious seconds from the uber, but seconds wasted is better then an entire charge lost.

    P10 on
    Shameful pursuits and utterly stupid opinions
  • GarthorGarthor Registered User regular
    edited May 2009
    Morkath wrote: »
    e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.

    What the shit is the problem? If they left the DR on they would still have 90% damage reduction. The only difference is that the spy is now visible and, if they don't have the timing of Jesus, have one second of full vulnerability. Is it an exploit for spies to be visible and vulnerable now?
    Rorus Raz wrote: »
    Spies can't taunt while cloaked now.

    However, they can cloak while taunting. This one is actually a DR exploit: you can taunt with it "activated" and the first time you get hit you'll cloak without stopping the taunt and with 1250 effective health making it rather unlikely you'll die before it's finished.

    Garthor on
  • StericaSterica Yes Registered User, Moderator mod
    edited May 2009
    Rorus Raz wrote: »
    If you have 90% ubercharge and the ubersaw and you hit once, you either critted and killed your enemy, or didn't crit, and now have 100% ubercharge and can pop your uber to survive. The ubersaw is always better then the bonesaw. If you think otherwise you are a bad medic.
    Except you wasted the Uber to survive. That doesn't make the Bonesaw any better, however.
    And if you had the Bonesaw you would have no way to survive unless you manage to hit them however many times you need to kill them. The Ubersaw lets you pop an uber early, which may waste precious seconds from the uber, but seconds wasted is better then an entire charge lost.
    Chances are your charge is going to do very little unless you're lucky.

    Either way, the example is too narrow and doesn't justify using the Bonesaw over the Ubersaw.

    Sterica on
    YL9WnCY.png
  • ImpersonatorImpersonator Registered User regular
    edited May 2009
    Impersonator on
  • BlindPsychicBlindPsychic Registered User regular
    edited May 2009
    Inquisitor wrote: »
    So, people are talking about trade like it isn't something 3+ months away. Have I missed something?

    "Like everything else we build, we'll be iterating on this system for a while, and have a lot of features planned. Some of the next things we have planned are:

    - Item trading. This is why you're finding duplicates.

    - Giving players a method to influence the system so they can work directly toward getting specific items.

    - Adding more rare items like the hats.

    We're going to be working on and rolling these out while we're also working on the next class pack, with the goal being to get it all released before then."

    Yeah last time they said that, they said they'd be implementing the hats and stuff before the sniper update. Look what happened there.

    BlindPsychic on
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2009
    Say what you will but Valve is excellent about addressing issues and supporting their releases.

    nexuscrawler on
  • DizzenDizzen Registered User regular
    edited May 2009
    Toastmold wrote: »
    A medic gun that gave ammo instead of overhealing would be garbage.
    I dunno, I could see engies being fond of it. And it would save heavies from needing to bother with their right mouse button!

    Though yeah, no one else would probably care.

    Dizzen on
  • nexuscrawlernexuscrawler Registered User regular
    edited May 2009
    dumb idea. ammo is rarely an issue and engi's can make their own metal

    nexuscrawler on
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited May 2009
    and plus if you had two medics worth a damn on a map it would negate the use of a dispenser

    and also infinite ammo + mobile = oh god ragequit

    LookFreeGrenade on
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  • BahamutZEROBahamutZERO Registered User regular
    edited May 2009
    and plus if you had two medics worth a damn on a map it would negate the use of a dispenser

    and also infinite ammo + mobile = oh god ragequit
    Like... like a payload cart?

    BahamutZERO on
    BahamutZERO.gif
  • Roland_tHTGRoland_tHTG Registered User regular
    edited May 2009
    Shogun wrote: »
    It is really annoying when I am spamming medic while on fire and the medic next to me is running around with his fucking blutsauger.

    You ever think that maybe that the medic is bitching to himself because he's the only medic, is currently sitting at low health, and is desperately trying to leech some health so random splash damage doesn't kill him at 80% uber?

    EVER WONDER ABOUT THAT? WELL. DID YA

    Roland_tHTG on
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited May 2009
    Garthor wrote: »
    Morkath wrote: »
    e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.

    What the shit is the problem? If they left the DR on they would still have 90% damage reduction. The only difference is that the spy is now visible and, if they don't have the timing of Jesus, have one second of full vulnerability. Is it an exploit for spies to be visible and vulnerable now?
    Rorus Raz wrote: »
    Spies can't taunt while cloaked now.

    However, they can cloak while taunting. This one is actually a DR exploit: you can taunt with it "activated" and the first time you get hit you'll cloak without stopping the taunt and with 1250 effective health making it rather unlikely you'll die before it's finished.

    Do you know what the exploit is? Are you aware of what they can do with it?

    Morkath on
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited May 2009
    and plus if you had two medics worth a damn on a map it would negate the use of a dispenser

    and also infinite ammo + mobile = oh god ragequit
    Like... like a payload cart?

    except only being tied to a person?

    who can move around freely and not on a track?

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • BasilBasil Registered User regular
    edited May 2009

    My word.

    Basil on
    9KmX8eN.jpg
  • GarthorGarthor Registered User regular
    edited May 2009
    Morkath wrote: »
    Garthor wrote: »
    Morkath wrote: »
    e: Also Zek is right, decloaking quickly isn't the problem, it's when they immediatly re-activate DR again that is the problem.

    What the shit is the problem? If they left the DR on they would still have 90% damage reduction. The only difference is that the spy is now visible and, if they don't have the timing of Jesus, have one second of full vulnerability. Is it an exploit for spies to be visible and vulnerable now?
    Rorus Raz wrote: »
    Spies can't taunt while cloaked now.

    However, they can cloak while taunting. This one is actually a DR exploit: you can taunt with it "activated" and the first time you get hit you'll cloak without stopping the taunt and with 1250 effective health making it rather unlikely you'll die before it's finished.

    Do you know what the exploit is? Are you aware of what they can do with it?

    Yes, because I'm the one you're bitching about.

    Garthor on
  • SithDrummerSithDrummer Registered User regular
    edited May 2009
    Does the DR cloak triggering cause you to lose your disguise, out of curiosity?

    SithDrummer on
  • undeinPiratundeinPirat Registered User regular
    edited May 2009
    Does the DR cloak triggering cause you to lose your disguise, out of curiosity?

    No sir.

    undeinPirat on
    [SIGPIC][/SIGPIC] steam: undeinpirat
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