... But also, I'm discovering, pretty complicated. Grabbed Bangai-O Spirits with my DSi when it came out, and I haven't really gotten a chance to enjoy it yet, thanks to school and Final Fantasy Tactics A2. But now I want to! I just don't really, uh, know what to do with it. I'm a bit
overwhelmed, to be honest.
So guys. Let's talk about Bangai-O. Help me get into it. Share your stories. Your Bangai-O
passion. I mean, this shit is crazy, and I'm sure it's awesome, but between the millions of stages, weapon combos, etc., I just don't really even know where to begin. And yeah, I did the tutorial, but I'm not positive that really helped!
What say you, Penny-Arcade?
Posts
Personally, I use bullet combos. The 'melee' weapons won't help if you're surrounded by a billion bullets. Wait for them to close in, then bring the rain.
Let me tell you about Demon's Souls....
Keep that in mind. It's not as hard as idiot reviewers make it out to be if you're smart and you strategize both with your equipment load-outs as well as your shmup skills.
This is an excellent, excellent game if you understand these principles underlying the game design.
If you can understand the strategy involved, the puzzle solving involved, then this is one of the most addicting games ever.
I did and it's one of my favorite NDS games.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It's like $15 now at GameStop, so, bonus.
And the tutorial is hilarious.
If you ever feel like you just can't beat a level, you should rethink your equipment loadout and try something else. Sometimes I felt like certain levels were impossible until I tried new arrangements and then beat them quickly.
This is such an extremely satisfying game once you get the hang of it.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
At $15 I'm willing to take the chance I'll hate it. Will be picking it up if I happen to see it, thanks.
Let me tell you about Demon's Souls....
Well, as someone who loves RPGs and strategy games, this aspect is pretty appealing to me, but I'm still figuring out the mechanics, I guess.
Now realize, as I did, maybe...
it's just not for you.
In seriousness, I was extremely hyped for Bangai-O Spirits, and when it arrived from Gamefly, it was... not what I wanted. I can see why people like it, but for me, it's just not the kind of thing I like or want to play.
YMMV, of course.
Edit: Ah, this was to pinch-a-loaf. I guess I'll just keep trying to push on through, slash.
Steam ID : rwb36, Twitter : Werezompire,
Well I mean picking out the right tools for the level and then figuring out the best way to go about it.
The reviewers that didn't "get it" would think, Oh Sweet a baseball bat! Oh cool and some heat seekers! THat's what I want! Then try a new level, get destroyed, and think ZOMG TOO HARD.
You have to pick what's appropriate for each level.
You'll start to get a feel for what's useful and whatnot the more you play.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It is steep and overwhelming at first. But just keep plugging through the begginning levels and when you get stuck try out different combos of items/weapons. And if you're still stuck skip to the next one and come back later and you'll probably have more ideas. It's very enjoyable in this format, if you ask me.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
It's definitely confusing as hell at first, but you get real comfy with it over time. Just keep playing through the easy beginning levels.
As far as destroying enemies, yeah simple basic ones you can take out with the regular pea shooter if you like. Don't forget you can tap and then hold the fire button to stay in place. You can also dash-attack them which helps in some instances.
But the basic super attack is to hold R to charge, then release as soon as a lot of enemy fire is upon you. If you hold a direction while releasing, you can concentrate the bullets in that direction. This is EXTREMELY useful in MANY levels.
The key though is knowing what's good for what levels. Sometimes you'll need Bounce. Sometimes you'll need Heat seek. Sometimes you'll need a bat, sometimes the shield. Etc. etc.
When you start a level, you'll get destroyed quickly. But then ask, ok, I was killed, but what would be best to prevent that kind of death? What are the best tools for this situation? What are the best weapons to take out those kinds of enemies?
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Many of the levels are just simple puzzles, and only require understanding a certain trick in order to beat them. A lot of them can be beaten in under 10 seconds once you reach that "ah-hah" moment.
I also feel that the game has way too many missiles/bullets on-screen at once. To those who played the DC version, go play it again and I think you'll agree. There were much fewer enemy bullets at any one time, but they moved a lot faster, and were much more challenging without the enormous slow-down that is way too consistent in the DS version.
The DC version had very long, complex levels, which required exploring, understanding, and carefully executing a strategy for each map. The DS version feels a lot less well-designed in that regard, instead it relies on very short gimmicks and massive slow-down which dumbs down the experience IMO.
However, as I play more I've encountered a number of longer, more involved levels. Although they still involve too many missiles on-screen, I'm having a lot of fun playing through them. I hope my verdict changes by the time I've seen all the stages, but Spirits has so far been a step-backwards from Bangai-O's original brilliance.
I'd still recommend it though, since there's plenty of content, and what's there is fun (hey, it's Treasure), I just want a Bangai-O sequel which stays truer to form.
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
I wonder how many people know it was originally an N64 game? I liked it more on the 64, myself.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
1) The EX weapons are your primary weapons. Treat them as such.
2) The more recklessly you play, the easier the game is. (more immediate danger = stronger EX shots)
3) Use the slowdown to your advantage.
This is entirely false.
- There was hardly any variety or strategy required in the DC game, though I didn't mind it all that much.
- There were more bullets on screen in the DC game (DC max = 400, DS max = 100).
- The DC version is also plagued by slowdown if you're playing the game correctly (maximum destruction and carnage).
EDIT: Thinking on it, "too many bullets" is the silliest complaint you could ever lodge against Bangai-O in the first place. Comically high bullet counts and explosions with a complete disregard for logic or even the system's ability to properly render it all is the entire point of the game.
Strategy may be a subjective term, but I think it's clear that the Dreamcast levels were much longer and more complex. Lots of levels were long, intricate mazes with constantly firing turrets in place, guarded by various enemies which required some thought before approaching. There were also a lot of traps and triggers which the player had to careful avoid, or race against once an explosion chain had been activated.
Your second point is only about the amount of missiles a max'ed EX attack fires, which doesn't say anything about enemy bullets (which is my complaint). With so much enemy fire (specifically, I feel that each enemy can shoot way too many missiles individually), often times the game just becomes painfully slow moving while you chain EX attacks to clear out enemies. There's a definite lack of bobbing and weaving unlike in the first game, since my only recourse against the oncoming onslaught of bullets is to EX.
And of course there was slowdown in the DC version (moreso in the N64 version, or so I've read), but there is considerably more in Spirits, and it is much more consistent and persistent. That's why I am not digging the amount of bullets, it removes a lot of the finer movement skill since you're required to spam EX attacks.
Like I said earlier, I haven't really experienced all the levels, so it's good to hear that later ones are larger (thanks slash). And again, I still think it's a great game, I just have those nitpicks.
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
I think it's a huge success in that regard, personally.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
http://video.google.com/videoplay?docid=1825226527047943283
It's a typical (but much more linear than average) level in the DC game: charge headfirst into enemy fire > explode > repeat. There is almost no thought to it, and that was a lot of the appeal, actually. Spirits is a much more methodical game at times, and that's fine too. But you seem to be arguing the opposite (that the stages in Spirits are simpler), and that is just crazy.
The one thing the original game definitely has over Spirits is its story. I can't get enough of those barely-comprehensible cutscenes.
- Bleach DS beats the shit out of Yu Yu Hakusho, if you want to count that as a sequel.
- Bangai-O Spirits is at very least on equal footing with its predecessor.
- Gunstar Super Heroes has highs and lows and probably could have been better if it hadn't shipped before it was close to being finished.
- Advance Guardian Heroes is sort of a disaster and I make no excuses for it.
Steam ID : rwb36, Twitter : Werezompire,
Maybe not a strict policy but in the past there was a real reluctance to make sequels to their games and I think they were better for it. Whilst they've always been capable of duds the outright masterpieces have always made up for them but the last four years haven't been great for Treasure.
Yu Yu Hakusho was never a particularly good game and it's not as fondly remembered as the other three anyway :P And yeah I really wish GSH had been given more time.
Let me tell you about Demon's Souls....
I may be glorifying the DC's level selection as a whole, but I do have distinct memories of some fairly complicated levels which did require more thought before plunging in (like ones where you were seperated by bullet-permeable barriers, or the close-quarters mazes). Maybe that's not representative of the game as a whole.
But the real thing that bugs me is the amount of missiles on screen. Even in the last DC level, which we can all reference now, each enemy shoots a paltry amount of bullets compared to an average mobile robot in Spirits. Combine this with epic slowdown happening constantly, and the game is very different. The DC's slowdown came less frequently, meaning the majority of the game was played at its highest speed, something missing from Spirits.
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
It's bullet time, not slow down. :P I don't see it as a bug. (The tutorial even pokes fun at that idea.) It's useful.
Unlike battletoads.
*rimshot*
I need to pick this one up. I keep hearing good things about it and it sounds like a neat concept.
Awesome! I'm glad you're starting to get the hang of it. It's really satisfying once you start figuring things out like this. I had the same kind of "ahhh!" moment. I thought it was weird and hard to "get" at first, but after playing through the short/easy beginner levels and started figuring out how to make use of different load-outs and what have you, it just gets so satisfying. Then you start to move from level to level, figuring out and conquering them, and it's just fantastic.
Don't forget, though, if you get stuck or frustrated with a level, you can always skip it and come back later! I did this periodically, and always had new strategies when coming back to levels I skipped earlier.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
And I like it.
:^:
I just finished the tutorial yesterday, and while it was overwhelming, diving straight into the levels did not leave me bewildered or twitching and drooling in the corner, muttering obscenities about robots and omgbullets.
One question I have is what's the difference between the "Treasure's Best" levels and the other ones (I forget what they're called)? I've really only been playing the Treasure's Best so far, and they're fun as hell. Sending off 70-100 missiles/balls in a hellish firestorm of robo carnage is the best thing I've ever done on my DS.