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[DnD4e] - Mining Rites - OOC Thread
Posts
If you go battle-rager, it'll synergize well with my temporary-hp-out-the-ass bard build.
Origin ID: Discgolfer27
Untappd ID: Discgolfer1981
Goliath Druid/Warden->Stone Blessed.
Just need to write up a backstory, fill out my powers, and pick magic items.
Character Builder Summary
Velas, level 13
Dragonborn, Fighter, Shock Trooper
Fighter Talents: Tempest Technique
FINAL ABILITY SCORES
Str 21, Con 14, Dex 17, Int 9, Wis 15, Cha 13.
STARTING ABILITY SCORES
Str 16, Con 13, Dex 14, Int 8, Wis 14, Cha 10.
AC: 29 Fort: 25 Reflex: 22 Will: 20
HP: 101 Surges: 11 Surge Value: 27
TRAINED SKILLS
Endurance +13, Intimidate +14, Athletics +18
UNTRAINED SKILLS
Acrobatics +9, Arcana +5, Bluff +7, Diplomacy +7, Dungeoneering +8, Heal +8, History +7, Insight +8, Nature +8, Perception +8, Religion +5, Stealth +9, Streetwise +7, Thievery +9
FEATS
Level 1: Dragonborn Frenzy (retrained to Chainmail Agility at Level 13)
Level 2: Weapon Focus (Unarmed)
Level 4: Weapon Expertise (Unarmed)
Level 6: Two-Weapon Fighting
Level 8: Two-Weapon Threat
Level 10: Power Attack
Level 11: Armor Specialization (Chainmail)
Level 12: Agile Tempest
POWERS
Fighter at-will 1: Dual Strike
Fighter at-will 1: Crushing Surge
Fighter daily 1: Tempest Dance
Fighter daily 5: Rain of Steel
Fighter daily 9: Piquing Dare
Fighter encounter 1: Distracting Spate
Fighter encounter 13: Dance of Blades (replaces Distracting Spate)
Fighter encounter 3: Parry and Riposte
Fighter encounter 7: Hampering Flurry
Fighter utility 10: Strength From Pain
Fighter utility 2: Pass Forward
Fighter utility 6: Battle Awareness
ITEMS
Opportunistic Spiked gauntlet +3, Thundergod Spiked gauntlet +3, Dragonborn Greaves (paragon tier), Skull Bracers (heroic tier), Adventurer's Kit, Climber's Kit, Eternal Chalk (heroic tier), Divine Retribution Braidmail Armor +3, Helm of Opportunity (paragon tier), Cape of the Mountebank +2, Handy Haversack (heroic tier), Chain (10 ft.), Immovable Shaft (paragon tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Character Information
Velas was born in the mountainous regions and grew up knowing only fighting and war. He is prone to violent outbursts when things don't go the way he has planned, and this, combined with his weapon of choice and his odd breath weapon (lightning), has lead to him getting the nickname "Thundercrack". His fighting style is very reminiscent of a gladiator or a pit fighter, very brutal and vicious once he gets into arms reach of his opponent.
All of this mixes well with his tactical skills of picking apart his enemies' weakness to enable him to quite literally fight his way out of bad situations that others would either be killed or captured in. He's not afraid of taking a few hits, as it only adds fuel to the fire of his rage, allowing the draconic blood in him to give him strength when he needs it most.
I'd suggest a starting array of 16(18)/13/14/8/14/10(12), with racial bonuses in the parenthesis. Put your increases into str/dex each time, for an ending array of 21/14/17/9/15/13. You'll be -1 in Dexterity until level 14, but at the benefit of increased Con (+1) and increased Wis (+1).
You might also want to consider Chainmail Specialization; perhaps retrain... dragonborn fury for it? Or just take it at 14th level.
So many people are submitting fighters; I might also make a druid... hmm.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
CB Summary:
Athos Seacay, level 13
Tiefling, Bard, Summer Rhymer
Build: Cunning Bard
Bardic Virtue: Virtue of Cunning
FINAL ABILITY SCORES
Str 9, Con 13, Dex 13, Int 21, Wis 11, Cha 21.
STARTING ABILITY SCORES
Str 8, Con 12, Dex 12, Int 16, Wis 10, Cha 16.
AC: 28 Fort: 21 Reflex: 26 Will: 25
HP: 95 Surges: 8 Surge Value: 23
TRAINED SKILLS
Arcana +16, Perception +11, Acrobatics +12, Bluff +20, Diplomacy +16
UNTRAINED SKILLS
Dungeoneering +7, Endurance +9, Heal +7, History +12, Insight +7, Intimidate +12, Nature +7, Religion +12, Stealth +10, Streetwise +12, Thievery +7, Athletics +5
FEATS
Bard: Ritual Caster
Level 1: Advantage of Cunning
Level 2: Toughness
Level 4: Improved Majestic Word
Level 6: Infernal Clamor
Level 8: Focused Expertise (Longsword)
Level 10: Distant Advantage
Level 11: Majestic Rescue
Level 12: Improved Cunning
POWERS
Bard at-will 1: Guiding Strike
Bard at-will 1: Vicious Mockery
Bard daily 1: Stirring Shout
Bard daily 5: Vigorous Cadence
Bard daily 9: Symphony of Misfortune
Bard encounter 1: Blunder
Bard encounter 13: Song of Storms (replaces Blunder)
Bard encounter 3: Song of the New Dawn
Bard encounter 7: Theft of Life
Bard utility 10: Word of Life
Bard utility 2: Canon of Avoidance
Bard utility 6: Glimpse the Future
ITEMS
Ritual Book, Light Shield, Adventurer's Kit, Piercing Songblade Longsword +3, Harmonious Harp (heroic tier), Amulet of Physical Resolve +3, Bracers of Respite (heroic tier), Boots of the Fencing Master (heroic tier), Circlet of Second Chances (heroic tier), Gloves of Agility (heroic tier), Belt of Endurance (heroic tier), Alchemical Reagents (Arcana) (1000), Mirrorsheen Coat Earthhide Armor +3
RITUALS
Unseen Servant, Hallucinatory Creature, Tune of Merriment, Aria of Revelation, Glib Limerick
====== Created Using Wizards of the Coast D&DI Character Builder ======
Personality:
Background:
After much effort and several lies, Athos was able to seduce Tiana, and through her gain access to the magic and training of the eladrin. He was able to empower his voice with arcane force, and learned the ways of the eladrin court. As he learned more about the luxuries the eladrin enjoyed, he grew more disgusted at the injustices their slaves suffered. When the affair was inevitably discovered, Athos ran away as fast as possible, having made his plans of escape years earlier.
Athos has spent long years since wandering across the land, witnessing the plights of other slaves and working in whatever way he can to help them. He longs to see the Reians overthrown and expelled from the land, and desperately wants to play a part in that struggle. Some who know Athos doubt he ever loved Tiana and assume he just used her for his own ends. Athos does not speak of her at all if he can help it, but he does sometimes spend his nights looking up at the moon, holding his harp in his lap and humming a low, mournful song.
I had a way longer version of this background, but I decided to prune it down for Hayasa's sake. :P
EDIT: Added fiction:
Athos plucked at a string and frowned, noticing it was slightly out of tune. He placed his hand near his pockets, then swung around, his slender songblade suddenly in his hands, a high note keening from it as it came to rest next to the throat of the gnome who had tried to sneak up behind him. "Well now," he said, grinning widely, "you need to breathe a little less heavily if you're going to disturb my playing."
The gnome swallowed, his eyes wide with fright. "Peace! I come in peace, Athos! Please, put the blade down!"
Athos lowered the songblade and smirked. "Kyrg. What an unpleasant surprise. What brings a noisy little pissant to look for me?"
The gnome glowered. "It was not by my choice that I came. Rkwast has called for a great meeting among many in the resistance. He wishes for you to be there as well." His frown became a sneer. "Perhaps to sing us all a pretty song whining about lost loves."
The tiefling sighed and shook his head. "Now, you're going about it all wrong, Kyrg. If you want me to go, you have to flatter me, not insult me. Tell me what a wonderful performer I am, and how I have been so successful on my raids on the slave camps. Because, quite frankly," Athos said as he patted Kyrg on the head with the flat of his blade, "I'm a bit out of your weight class for you to be mocking me."
Kyrg spit on the ground. "You're nothing but a closet invader lover. They pampered you, took care of you. You're an opportunistic braggart, a dandy liar who would rather sleep with a wench than fight a hard battle."
Athos shrugged. "True, and a touch more flattering than your previous remarks. Good enough, I suppose." He made a shooing gesture with his hands. "Go send Rkwast my regards, and tell him I shall be there to help however I can. Now get your noisy self out of here. I have work to do."
Kyrg glared at him once more, but said nothing, and faded back into the woods. Athos rolled his eyes. Gnomes. If it weren't for Rkwast they'd probably all be under Esten's boot by now. He suddenly heard the familiar rumbling of a cart moving up the forest path. He quickly put away his blade and began to strum his harp again.
The cart drew closer, two eladrin soldiers riding at the front and another on the back. Groans and soft crying came from inside the cart, and Athos could see through the bars on the windows that there were at least a dozen slaves inside. Looks like the information was correct. The eladrin looked at the tiefling suspiciously, but Athos just bowed to them. "Greetings good soldiers, and hail Talithain! I hope the day finds you well."
The cart slowed to a stop before the tiefling. "It finds us well enough," a soldier answered, his hand on his sword. "What is a slave doing wandering these woods?"
"Ah, my master gives me great freedoms, for I am loyal and an excellent performer. He allows me to wander a bit for he knows I shall always return with a song in my heart." Athos grinned widely, his pointed white teeth glinting in the sunlight. One hand strayed to his pockets. "Perhaps I can interest you in a little entertainment, gentlemen?"
16/14/14/13/10/8 before racial bonuses is the array I find myself using most often; occasionally I find use for 18/14/11/10/10/8 but that's in rare cases.
Edit: Basically, build for 1st level then advance to 13th, don't build for 13th level
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Unless it's a oneshot game.
Edit: for synergy/ advice purposes, I'll throw the mechanics in now. Still working on the story, but I did decide lost love is too boring/common, and the ranger will have been reluctantly convinced to join the battle against the invaders by another elf. He was already a legend when he began fighting them - his legend grew in tribal warfare as tales were spun of his archery exploits in the forest.
level 13
Elf, Ranger, Sharpshooter
Build: Archer Ranger
Fighting Style: Archer Fighting Style
FINAL ABILITY SCORES
Str 11, Con 12, Dex 23, Int 11, Wis 19, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 11, Dex 18, Int 10, Wis 14, Cha 8.
AC: 28 Fort: 22 Reflex: 26 Will: 23
HP: 84 Surges: 7 Surge Value: 21
TRAINED SKILLS
Nature +17, Stealth +19, Endurance +11, Perception +19, Heal +15
UNTRAINED SKILLS
Acrobatics +11, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +10, History +6, Insight +10, Intimidate +5, Religion +6, Streetwise +5, Thievery +11, Athletics +5
FEATS
Level 1: Weapon Proficiency (Greatbow)
Level 2: Weapon Focus (Bow)
Level 4: Weapon Expertise (Bow)
Level 6: Distant Advantage (retrained to Called Shot at Level 12)
Level 8: Lethal Hunter (retrained to Sly Hunter at Level 11)
Level 10: Predatory Action
Level 11: Seize the Moment
Level 12: Bleeding Precision
POWERS
Ranger at-will 1: Nimble Strike
Ranger at-will 1: Twin Strike
Ranger encounter 1: Evasive Strike
Ranger daily 1: Hunt's End
Ranger utility 2: Hunter's Privilege
Ranger encounter 3: Disruptive Strike
Ranger daily 5: Excruciating Shot
Ranger utility 6: Weave Through the Fray
Ranger encounter 7: Spikes of the Manticore
Ranger daily 9: Passing Ambush
Ranger utility 10: Prime Shift
Ranger encounter 13: Hammering Volley (replaces Evasive Strike)
ITEMS
Wounding Greatbow +3, Elven Cloak +3, Bracers of Archery (heroic tier), Sure Shot Gloves (heroic tier), Branchrunners (heroic tier), Circlet of Second Chances (heroic tier), Elven Battle Earthhide Armor +3
====== Created Using Wizards of the Coast D&DI Character Builder ======
Carric, level 13
Elf, Bard, Euphonic Bow
Bardic Virtue: Virtue of Prescience
Origin: Native - +1 Nature, +2 to knowledge skill checks concerning Tuan technology and culture.
FINAL ABILITY SCORES
Str 9, Con 16, Dex 13, Int 11, Wis 18, Cha 20.
STARTING ABILITY SCORES
Str 8, Con 15, Dex 10, Int 10, Wis 13, Cha 17.
AC: 27 Fort: 21 Reflex: 20 Will: 24
HP: 88 Surges: 10 Surge Value: 22
TRAINED SKILLS
Arcana +11, Heal +15, Acrobatics +13, Perception +21, Bluff +20
UNTRAINED SKILLS
Diplomacy +16, Dungeoneering +11, Endurance +9, History +7, Insight +13, Intimidate +12, Nature +13, Religion +7, Stealth +7, Streetwise +12, Thievery +7, Athletics +5
FEATS
Bard: Ritual Caster
Level 1: Extended Prescience
Level 2: Melee Training (Charisma)
Level 4: Weapon Expertise (Bow)
Level 6: Improved Majestic Word
Level 8: Elven Precision
Level 10: Distant Advantage
Level 11: Prescient Aid
Level 12: Quick Draw
POWERS
Bard at-will 1: Vicious Mockery
Bard at-will 1: Jinx Shot
Bard daily 1: Arrow of Warning
Bard daily 5: Arrow of Ill Omen
Bard daily 9: Saga of Vengeance
Bard encounter 1: Prophesied Strike
Bard encounter 13: Song of Storms (replaces Prophesied Strike)
Bard encounter 3: Rhyme of the Blood-Seeking Blade
Bard encounter 7: Rewrite the Future
Bard utility 10: Mantle of Unity
Bard utility 2: Inspire Competence
Bard utility 6: Chord of Resilience
ITEMS
Ritual Book, Healing Longbow +3, Arrows (120), Skald's Braidmail Armor +3, Bracers of Respite (paragon tier), Medallion of Death Deferred +2, Vicious Mace +2, Caustic Gauntlets (heroic tier), Surefoot Boots (heroic tier), Diadem of Acuity (heroic tier)
RITUALS
Glib Limerick, Gentle Repose, Song of Restfulness
====== Created Using Wizards of the Coast D&DI Character Builder ======
Background:
His six-string bow serves as his weapon against both battlefield foe and burdened minds in taverns and inns. He knows it will be useful in the battles ahead, the first of which will surely follow Rkwast's briefing.
Personality:
Agar Deadeye, Orc Rogue/Sharpshooter, Slave Origin
Agar, level 13
Half-Orc, Rogue, Sharpshooter
Rogue Tactics: Brutal Scoundrel
FINAL ABILITY SCORES
Str 16, Con 15, Dex 23, Int 9, Wis 11, Cha 11.
STARTING ABILITY SCORES
Str 11, Con 14, Dex 18, Int 8, Wis 10, Cha 10.
AC: 27 Fort: 22 Reflex: 28 Will: 19
HP: 87 Surges: 8 Surge Value: 21
TRAINED SKILLS
Stealth +19, Thievery +17, Perception +11, Intimidate +13, Acrobatics +17, Athletics +14, Endurance +15
UNTRAINED SKILLS
Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +6, Heal +6, History +5, Insight +6, Nature +6, Religion +5, Streetwise +6
FEATS
Level 1: Weapon Proficiency (Superior crossbow)
Level 2: Distant Advantage
Level 4: Weapon Expertise (Crossbow)
Level 6: Warrior of the Wild
Level 8: Backstabber
Level 10: Novice Power
Level 11: Steady Shooter
Level 12: Danger Sense
POWERS
Rogue at-will 1: Deft Strike
Rogue at-will 1: Disheartening Strike
Rogue encounter 1: Unbalancing Shot
Rogue daily 1: Blinding Barrage
Rogue utility 2: Fleeting Ghost
Rogue encounter 3: Enforced Threat (retrained to Scattering Volley at Novice Power)
Rogue daily 5: Walking Wounded
Rogue utility 6: Chameleon
Rogue encounter 7: Snap Shot
Rogue daily 9: Burst Fire
Rogue utility 10: Executioner's Mien
Rogue encounter 13: Tornado Strike (replaces Unbalancing Shot)
ITEMS
Swiftshot Superior crossbow +3, Feytouched Drowmesh +3, Bracers of Archery (heroic tier), Medallion of Death Deferred +3, Casque of Tactics (heroic tier), Boots of Stealth (heroic tier), Sure Shot Gloves (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
Old Tuan
Old Tuan superimposed by invaders
So in summary, quite a lot.
And of course you know I'm only in one play-by-post, and it's just beginning.
Character Sheet:
Merombo, level 13
Greatpaw Shifter, Shaman, Great Bear Shaman
Companion Spirit: Protector Spirit
Origin: Native
FINAL ABILITY SCORES
Str 16, Con 19, Dex 12, Int 11, Wis 21, Cha 9.
STARTING ABILITY SCORES
Str 13, Con 16, Dex 11, Int 10, Wis 16, Cha 8.
AC: 30 Fort: 24 Reflex: 22 Will: 25
HP: 101 Surges: 11 Surge Value: 25
TRAINED SKILLS
Nature +16, Endurance +15, Insight +16, Perception +23
UNTRAINED SKILLS
Acrobatics +5, Arcana +6, Bluff +5, Diplomacy +5, Dungeoneering +11, Heal +11, History +6, Intimidate +5, Religion +6, Stealth +5, Streetwise +5, Thievery +5, Athletics +9
FEATS
Level 1: Implement Expertise (totem)
Level 2: Armor Proficiency (Chainmail)
Level 4: Shield Proficiency (Light)
Level 6: Toughness
Level 8: Alertness
Level 10: Wild Senses
Level 11: Armor Proficiency (Scale)
Level 12: Shield Proficiency (Heavy)
POWERS
Shaman at-will 1: Defending Strike
Shaman encounter 1: Twin Panthers
Shaman daily 1: Wrath of the Spirit World
Shaman utility 2: Bonds of the Clan
Shaman encounter 3: Spring Renewal Strike
Shaman daily 5: Earthrage Spirit
Shaman utility 6: Sudden Restoration
Shaman encounter 7: Winter Wind Spirit
Shaman daily 9: Raging Storm Spirit
Shaman utility 10: Primal Gust
Shaman encounter 13: Spirit of Cleansing Light (replaces Twin Panthers)
ITEMS
Watchful Spirit Totem +3, Shield of Deflection Heavy Shield (paragon tier), Amulet of Resolution +3, Adventurer's Kit, Hydra Wyvernscale Armor +3
====== Created Using Wizards of the Coast D&DI Character Builder ======
Appearance:
However, when Merombo enters combat and channels the Great Bear, his appearance changes drastically. Immediately he takes on the look of a werebear - his size does not change, but he grows thick fur and his nose and mouth elongate. In reality the change is nothing more than an illusion created by the Great Bear for its chosen warrior, but the effect is incredibly intimidating.
Background:
Nevertheless, the greatpaw - with the aid of Erumbus, the tribe’s elder shaman and chief - were able to stonewall dwarven and human efforts to expand into the tribe’s forest. Wielding an unrestrained power over the patron protector spirit previously thought impossible, chief Erumbus and the greatpaw were able to block the invaders time and again. During these years of stalemate Merombo was Erumbus’ favored apprentice and next in line to become chief.
Given Erumbus’ age and the endless combat he was forced into, it was only a matter of time before Merombo ascended to the positions of chief and elder shaman. Before Erumbus died in battle Merombo had shown great skill in commanding the protector spirit, but nothing amounting to the control that the elder could exercise. But it was not for lack of skill or talent – as Merombo would come to find out, he possessed both in far greater quantities than Erumbus, but the protector spirit had only a limited amount of power to dole out.
The moment that chief Erumbus fell in battle Merombo felt a wave of incredible power enter his body with an electric rush. From that point on Merombo became one with the protector spirit, the Great Bear, and in the ensuing battles began to slowly push back the forces of invasion. The enemies of the greatpaw are many in number, but the protector spirit renews the tribe, mends their flesh and invigorates them endlessly.
Personality:
With his sheet this time. Tell me what you think.
Boy, there's a lot of interrupts there.
If its too much I can always remove some.
What I especially liked was dealing 1d4+23 damage.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Agar Deadeye, Orc Rogue/Sharpshooter, Slave Origin
Appearance
Personality
Background
Fiction
“This is a fool's errand,” Karnag muttered for perhaps the hundredth time. “There are other foes more worthy of our time! What of the bear-men?”
“The Greatpaw?” Durain, his lietenant, raised an eyebrow. “Would you rather be chasing after a solitary orc who may not even exist, or fighting an entrenched and organized group of tribesman with their accursed nature magic?”
“Good point,” Karnag grunted. “You don't believe in this Agar then?”
“The entire Deadeye clan was killed as an example when they refused to fulfill their duties as slaves. I find it highly unlikely that any of them survived. No, Agar Deadeye is a myth the orc rebels tell to comfort themselves.”
“I suppose you think Krenoad's a myth too?”
“Oh no. That one is real.” Durain shuddered. “But he was last spotted on the eastern front, far away from here. No, Captain... all we have to do is endure this swamp, searching diligently, like good little dwarves, and we don't have to see any fighting for weeks.”
Karnag fingered his repeating crossbow. Durain was a little too keen to avoid combat for his taste. But maybe his lieutenant was right about this assignment. Karnag certainly deserved a break.
At any rate, he deserved a break from taking point. “All right,” he shouted, wheeling around. “Somebody else take...” His shout died in his throat.
Thirty feet behind the officers lay the still bodies of two dwarves. A further distance on, he thought he saw more prone forms. A trail of dwarven bodies was leading up to Karnag and Durain like powder to a keg.
“Two little dwarfies with nowhere to run...” croaked a voice from the swamp, and Karnag spun, bringing up his crossbow and screaming a battle cry as he loosed a magazine of rapid-fire crossbow bolts into the trees. The bolts whistled into the underbrush. Durain was scrabbling to get his hand crossbow from his belt, then he just turned and ran, tripping and falling almost immediately.
Karnag cursed, slapping another magazine into his crossbow. He kept the weapon up, sweeping it from side to side as he backed toward Durain. “Get up, lieutenant,” he growled. He glanced down at Durain and discovered what made the dwarf fall over: the crossbow bolt in his skull.
“One dwarfie fell down and then there was one...”
Karnag rolled to the side and a crossbow bolt splashed into the swamp behind him. He lifted his crossbow and there, the orc was in his sights, he crowed and pressed the trigger but his adversary simply vanished and his bolts sailed into empty air.
“One little dwarfie left all alone...”
Karnag wiped the sweat from his brow. He backed away, keeping his crossbow up and his eyes on the treeline. His head bumped into something sharp. There was a small sound, a click perhaps.
“And then there were none.” Agar Deadeye sighed and let arm drop to his side. That last dwarf had gotten a little close.
“Gotta work on my rhymes,” he muttered. He tilted his head and regarded his crossbow. “That last one was kind of cheating, wasn't it, Gloria?”
The crossbow made no response. Agar nodded. He hummed to himself as he began searching the area for salvageable bolts.
Character Sheet
====== Created Using Wizards of the Coast D&DI Character Builder ======
Agar, level 13
Half-Orc, Rogue, Sharpshooter
Rogue Tactics: Brutal Scoundrel
FINAL ABILITY SCORES
Str 16, Con 15, Dex 23, Int 9, Wis 11, Cha 11.
STARTING ABILITY SCORES
Str 11, Con 14, Dex 18, Int 8, Wis 10, Cha 10.
AC: 27 Fort: 22 Reflex: 28 Will: 19
HP: 87 Surges: 8 Surge Value: 21
TRAINED SKILLS
Stealth +19, Thievery +17, Perception +11, Intimidate +13, Acrobatics +17, Athletics +14, Nature +11
UNTRAINED SKILLS
Arcana +5, Bluff +6, Diplomacy +6, Dungeoneering +6, Endurance +10, Heal +6, History +5, Insight +6, Religion +5, Streetwise +7
FEATS
Level 1: Weapon Proficiency (Superior crossbow)
Level 2: Distant Advantage
Level 4: Weapon Expertise (Crossbow)
Level 6: Warrior of the Wild
Level 8: Backstabber
Level 10: Novice Power
Level 11: Steady Shooter
Level 12: Danger Sense
POWERS
Rogue at-will 1: Disheartening Strike
Rogue at-will 1: Deft Strike
Rogue daily 1: Blinding Barrage
Rogue daily 5: Walking Wounded
Rogue daily 9: Burst Fire
Rogue encounter 1: Unbalancing Shot
Rogue encounter 13: Tornado Strike (replaces Unbalancing Shot)
Rogue encounter 3: Enforced Threat (retrained to Scattering Volley at Novice Power)
Rogue encounter 7: Snap Shot
Rogue utility 10: Executioner's Mien
Rogue utility 2: Fleeting Ghost
Rogue utility 6: Chameleon
ITEMS
Swiftshot Superior crossbow +3, Feytouched Drowmesh +3, Bracers of Archery (heroic tier), Medallion of Death Deferred +3, Casque of Tactics (heroic tier), Boots of Stealth (heroic tier), Sure Shot Gloves (heroic tier)
====== Created Using Wizards of the Coast D&DI Character Builder ======
As a note Saurfang, I don't think rogue is actually one of the allowed classes...
edit: Although I love the character.
EDIT: Well that was redundant of me. Thanks powerpuppies.
Edit: Sod it.
SUBMISSION DEADLINE EXTENDED BY 24 HOURS TO SUNDAY 3AM AMERICAN PST
NEW EQUIPMENT RULE
You each have 64,000 gold. With that gold you must each purchase at least three non-consumable magic items of at least 12th level and no higher than 14th level. Whatever you do with your remaining money is your own concer.
Feel free to jiggle your stuff around. Thats right, I am happy with that wording.
Background
Neri managed to fight his way out of the Eladrin city with his compatriots; burning, looting, and killing as he went. When his grim band reached some of the last remaining woods, they swore an oath to never rest until the Eladrin had been driven from their lands. That was 12 years ago, and ever since then Neri and the Bloody Hands have been a thorn in the side of The Second Talithain. They have destroyed mining operations, killed important dignitaries, and have shown no mercy to any Eladrin be it man, woman, or child.
Personality and Appearance
He worships no God, believing that if any cared they would have done something to stop this tragedy from occurring.
Dark hair and gray eyes, he has a habit of never allowing anyone to touch him in anyway as a holdover from his days as a gladiator. This means no handshakes, no hugging, no helping him off the ground.
I'm currently in Figgy's KotS game as well as the Figain Arena.
Hmmm... I assumed this sort of thing was fishy, so I didn't ask before, but can we just use the gold value of the items? That is a level 12, level 13, and level 14 item costs 4000 less than a level 14 and 2 level 12s. Can I use that 4000 gold to buy other items?
You each have 64,000 gold. With that gold you must each purchase at least three non-consumable magic items of at least 12th level and no higher than 14th level. Whatever you do with your remaining money is your own concern.
<3s forevah
Sariela, "The Tigress", Razorclaw Shifter Predator Druid!
The Shifters of Sariela's tribe were always a more feral sort. Skilled in the art of the hunt and the ways of the open plains, they lived a comfortable solitary life before the arrival of the invaders. They aided their Elven neighbors as best they could when the accursed Eladrin invaded, providing the forest-dwellers unprecedented shelter within their borders. And then, after the arrival of the Esten Compact, they quickly resolved to take the offensive. It was a difficult decision but also an easy one; Sariela's tribe split up into several smaller groups. Spreading out over the plains to assist the weaker tribes and cause widespread havoc among the invaders, inevitably some of the groups suffered casualties. Sariela found herself alone.
She found strength and comfort in the solace of the empty plains and embraced her animalistic nature. A natural predator, her spirit was soon recognized by the Primal Beast and she was gifted with the ability to carry her own natural instincts to their logical conclusion. She spends most of her time in the shadows, stalking the plains and forests, killing and slaughtering Eladrin and humans alike. Those few who survive her wrath relate tales of a shadowy tigress, red eyes ablaze with smoldering hate. The creatures of the forest are her eyes and ears, guiding her to where she's needed most, or simply to where there's more otherworlders to kill.
Character Summary:
Sariela, level 13
Razorclaw Shifter, Druid, Blood Moon Stalker
Primal Aspect: Primal Predator
FINAL ABILITY SCORES
Str 11, Con 15, Dex 19, Int 14, Wis 21, Cha 9.
STARTING ABILITY SCORES
Str 10, Con 14, Dex 14, Int 13, Wis 16, Cha 8.
AC: 26 Fort: 22 Reflex: 24 Will: 25
HP: 97 Surges: 9 Surge Value: 24
TRAINED SKILLS
Nature +16, Insight +16, Perception +16, Stealth +16
UNTRAINED SKILLS
Acrobatics +11, Arcana +8, Bluff +5, Diplomacy +5, Dungeoneering +11, Endurance +7, Heal +11, History +8, Intimidate +5, Religion +8, Streetwise +5, Thievery +9, Athletics +5
FEATS
Druid: Ritual Caster
Level 1: Implement Expertise (staff)
Level 2: Primal Fury
Level 4: Toughness
Level 6: Against All Odds (retrained to Hunting Wolf Form at Level 11)
Level 8: Combat Reflexes (retrained to Seize the Moment at Level 12)
Level 10: Defensive Mobility (retrained to Secret Stride at Level 13)
Level 11: Danger Sense
Level 12: Stalking Panther Form
POWERS
Druid at-will 1: Savage Rend
Druid at-will 1: Grasping Tide
Druid at-will 1: Grasping Claws
Druid daily 1: Savage Frenzy
Druid daily 5: Roar of Terror
Druid daily 9: Sunbeam
Druid encounter 1: Cull the Herd
Druid encounter 13: Thunder Crash (replaces Cull the Herd)
Druid encounter 3: Predator's Flurry
Druid encounter 7: Tundra Wind
Druid utility 10: Feywild Sojourn
Druid utility 2: Skittering Sneak
Druid utility 6: Black Harbinger
ITEMS
Ritual Book, Staff of Ruin +3, Amulet of Elusive Prey +3, Boots of Free Movement (heroic tier), Antipathy Gloves (heroic tier), Predator Earthhide Armor +3
RITUALS
Animal Messenger, Purify Water, Affect Normal Fire, Gentle Repose, Raise Dead, Lower Water, Speak with Nature, Tree Stride
====== Created Using Wizards of the Coast D&DI Character Builder ======
Misc Notes:
Benefits while in Beast Form;
+5 Stealth (21) (Feat)
+5 Perception (21) (Feat)
+4 Initiative (14) (Feat)
+1 Speed (8) (Feat)
+1 Fortitude (Item)
+1 Will (Item)
Obviously, Sariela prefers to spend most of her time in Beast form, though she does have a nice spread of caster-form powers to choose from when the inevitable form-switching begins. I didn't always take the highest damage power, and I actually took a level 3 encounter power at level 7, but I think she fits the role of a hybrid melee/ranged controller very well.
As to examples of RP, a browse of the first few pages of Broken Chains or Tariff of Relkingham will provide plenty
I should be able to put together a Myth-Weavers sheet sometime today or tonight, but it's my first anniversary with my girlfriend so please forgive me if I don't fill in all the power text right away
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Hybrids
Goliath Druid/Warden (Carnarvon)
Defenders
Orc Fighter (Battlerager) (jdarksun)
Dragonborn Fighter (Tempest Technique) (bladecruiser)
Leaders
Tiefling Bard (Virtue of Cunning) (Jebu)
Elven Bard (Virtue of Prescience) (Cytorak)
Greatpaw (Longtooth) Shifter Shaman (Protector Spirit) (hjparcins)
Strikers
Orc Rogue (Brutal Scoundrel) (Saurfang)
Goblin Sorcerer (Storm Magic) (Hermenegilde)
Elf Ranger (Archer Style) (Thetheroo)
Controllers
Razorclaw Shifter Druid (Predator Spirit) (Rius)
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Oh, I forgot. If anyone is wondering what a Greatpaw Shifter is, I just reflavored a Longtooth Shifter to make a shifter descended from werebears rather than werewolves or weretigers. Seemed more appropriate for a bear shaman.
I ran it by Hayasa but forgot to note it in my character post.