You know the set of buttons at the lower part of the city screen, a bit to the right?
There are buttons for citizen placement automation, building automation, food focus, production focus, commerce focus, research focus, Great People Point focus, and prevent growth.
I usually look through all my cities every 5 turns or so to see if they should stop growing, and if that's the case, if I should whip-build something
The way to get good at Civ IV is to play it for like 1000 hours, read everything in the Civilopedia four or five times, click on every button to see what it does, and generally pay close attention to what's going on in each part of the game. When you find yourself wondering about how something works or how to overcome a particular problem, do some research - back to the Civilopedia, plus go online and Google some shit.
Not to set myself up like some kind of expert. All I'm saying is that it's a damn complex game and it takes a lot of time and patience to get a really thorough understanding of it.
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FishmanPut your goddamned hand in the goddamned Box of Pain.Registered Userregular
edited February 2010
I never played IV. I do however, have an install of Civ3 complete on my netbook. I'm pretty well positioned to win any way I want as the Celts at the moment; cultural, political or scientific would be easiest, but I feel like beating up the Romans and the Aztecs for being whiny annoying bitches for the past 2 millennia, so I'm building a fuckton of tanks and bombers and I'm going to sack Rome like it's 999.
The best way to start learning about how civ IV works is to read this.
I read through this now. I think I've read it before. It's really useful.
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Brovid Hasselsmof[Growling historic on the fury road]Registered Userregular
edited February 2010
I think I know how Civ works. But every time I play a game I get to a point, not very far in, where I go "what the hell am I doing?" and lose interest. I'd like it if there was a campaign mode with specific goals.
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PiptheFairFrequently not in boats.Registered Userregular
I think I know how Civ works. But every time I play a game I get to a point, not very far in, where I go "what the hell am I doing?" and lose interest. I'd like it if there was a campaign mode with specific goals.
I think I know how Civ works. But every time I play a game I get to a point, not very far in, where I go "what the hell am I doing?" and lose interest. I'd like it if there was a campaign mode with specific goals.
There are scenarios you can play. They put you in specific situations and you have to play out a thing.
Most of them are historically accurate and Warlords had some really cool ones.
Beyond the Sword had a "nextwar" one that had some more advanced tech and mechs and stuff that was really fun. Future power blocs and the like. I nuked China so hard I accidentally cracked the planet and everyone died. That is really a thing that happened.
I think I know how Civ works. But every time I play a game I get to a point, not very far in, where I go "what the hell am I doing?" and lose interest. I'd like it if there was a campaign mode with specific goals.
There are scenarios you can play. They put you in specific situations and you have to play out a thing.
Most of them are historically accurate and Warlords had some really cool ones.
Beyond the Sword had a "nextwar" one that had some more advanced tech and mechs and stuff that was really fun. Future power blocs and the like. I nuked China so hard I accidentally cracked the planet and everyone died. That is really a thing that happened.
wait, what?
I uh... I should go back and play BTS some more.
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited February 2010
The scientists warned me. All "the Earth is too fragile for this many nukes" and I did not listen.
Then I lost the game because it split like an egg.
I am pretty sure it is a scenario called Next War. It has some really cool super-units that I just wrecked shit with.
ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited February 2010
This is the only info I can find on that scenario, it is hell of fun though. This is only one of 12 by the way.
"A futuristic sci-fi scenario with clone armies and mechanized units set in the 2050s. This scenario is available as an expansion on the Epic game as well as being a standalone scenario.
The World is divided into four huge empires: Far East Empire (China, Japan, Siam and East Russia), American Empire (North America, Britain and Australia), South Empire (Africa, Middle East and South America) and Europe (Europe, Algeria, Turkey and West Russia). You can also build Biological Bombs to destroy other empires and Nuclear bombs to do even more damage"
Nerve stapling and planetbuster missiles and ice cap melting are things you can do in Alpha Centauri, Ivar
necessary atrocities
especially when you're playing the expansion as that naval-only faction
raise the sea levels and drown millions of enemy civilians and all your cities just float up twenty feet like nothing happened
AC taught me what atrocities were. They also lead to an unintentionally hilarious conversation with my dad, it's somewhere deep in Awesome Posts but if you haven't heard it it went something like this.
"Dad? What's an atrocity?"
"It's when someone does something really big and horrible"
How early do you realistically need to decide what victory to shoot for? I've been told to play Willem van Oraje as a good newbie leader (Fin/Cre), and thanks to the Cre I'm told I should go for Culture, but I have no idea how early I should be worrying about that.
I heard there's a "mana victory" win condition in Civ 5 anyway.
Explain.
Wait, let me grab my ankles first.
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited February 2010
Supposed list of information from some Danish magazine I yanked from a civ forum.
"- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit.
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization."
Posts
Whichever ya need, it is a very versatile system.
Should be some got dang birth control research so we don't have so many fucking babies in a city FUCK.
the pill or condoms or a cliff, fucking anything just shut the fuck up asshole in your red chef hat.
There are buttons for citizen placement automation, building automation, food focus, production focus, commerce focus, research focus, Great People Point focus, and prevent growth.
I usually look through all my cities every 5 turns or so to see if they should stop growing, and if that's the case, if I should whip-build something
Not to set myself up like some kind of expert. All I'm saying is that it's a damn complex game and it takes a lot of time and patience to get a really thorough understanding of it.
barely
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
It is so good though. It plays Mozart. It plays fucking Mozart.
if that is not enough, nerve staple again
what
hell, even helped him reach nuclear capability after signing a defensive pact with him
Babylon declares war on me, and I spend the next twenty turns receiving reports of nuke launches
ah, yes
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Twitter (mean leftist discourse)
necessary atrocities
especially when you're playing the expansion as that naval-only faction
raise the sea levels and drown millions of enemy civilians and all your cities just float up twenty feet like nothing happened
sounds fun
I read through this now. I think I've read it before. It's really useful.
win the game
Holy fuck bees awesome.
There are scenarios you can play. They put you in specific situations and you have to play out a thing.
Most of them are historically accurate and Warlords had some really cool ones.
Beyond the Sword had a "nextwar" one that had some more advanced tech and mechs and stuff that was really fun. Future power blocs and the like. I nuked China so hard I accidentally cracked the planet and everyone died. That is really a thing that happened.
wait, what?
I uh... I should go back and play BTS some more.
Then I lost the game because it split like an egg.
I am pretty sure it is a scenario called Next War. It has some really cool super-units that I just wrecked shit with.
"A futuristic sci-fi scenario with clone armies and mechanized units set in the 2050s. This scenario is available as an expansion on the Epic game as well as being a standalone scenario.
The World is divided into four huge empires: Far East Empire (China, Japan, Siam and East Russia), American Empire (North America, Britain and Australia), South Empire (Africa, Middle East and South America) and Europe (Europe, Algeria, Turkey and West Russia). You can also build Biological Bombs to destroy other empires and Nuclear bombs to do even more damage"
AC taught me what atrocities were. They also lead to an unintentionally hilarious conversation with my dad, it's somewhere deep in Awesome Posts but if you haven't heard it it went something like this.
"Dad? What's an atrocity?"
"It's when someone does something really big and horrible"
"...but sometimes they're necessary, right?"
"..."
Twitch (I stream most days of the week)
Twitter (mean leftist discourse)
This and Elemental are slated to come out really close to each other.
This somehow seems unfair. So much waiting, and then OD'ing me on 4x, and having to choose between fantasy spell-lobbing or total Dutch Domination.
Civ is always the answer.
Previous account
Previous account
Explain.
Wait, let me grab my ankles first.
"- Switch from squares to hexagons changing the way the game plays. More room for maneuvers and more tactical options.
- Changes to combat. More depth in combat, no more stacking of units. This will lead to bigger focus on terrain.
- Inspired by Panzer General.
- Reintroduction of Bombardment, now archers and siege equipment can shoot over melee units.
- Better diplomatic AI.
- More diplomatic options between players.
- Less "cheating" AI.
- Religion is not a factor anymore.
- Ressources are not infinite. For example one source of horse only supplies enough horses for 1 unit, but when that horseman dies the horses will respawn as a unit.
- City States as a sort of small countries that never develop beyond their single city. They can provide bonusses if you befriend them, or you can take over their land.
- Civics are out, now there is something called "Social Policies".
- About the same amount of wonders, the tech tree will feel familiar. Great People still in.
- Some victory conditions changed. For example in Conquest you only have to capture all the other capitals. Eliminates boring mop up phase.
- Unique Civ leader bonusses, no more standard "Spiritual" or "Financial".
- DirectX 11 support.
- Built in webbrowser. Sid Meier is also working on a facebook application of Civilization."
As in with diplomacy....
Also - "Social Policies"
I'm going to need to look up more on this. If its just another civics screen option then meh...