If you're going to go pure caster, go Wild Mage. Nahal's Reckless Dweomer is a very powerful and very broken spell. Also sometimes when playing a wild mage hilarity ensues. If, however, the idea of a Wild Surge changing modifying a Skulltrap with such a hilarious combo as area of effect centered on caster, double damage and no save fills you with dread, pick a specialist wizard as your class of choice - Conjurer would be the best, except if you're going to go solo, because you'd probably want to have True Sight.
The Robe of Vecna + Amulet of Power combo cheese works only with Improved Alacricity, (Chain) Contingencies and Nahal's Reckless Dweomer.
Oh, and when you're playing a mage, you really don't need to give two shits about your AC (In TOB, just forget about AC entirely - anything that's a threat in melee combat will hit you anyway). Improved Invisibility/Mislead, Mirror Image and Stoneskin pretty much guarantee you won't get hit, ever. And putting more than 3 stars in a weapon proficiency is terrible waste, and you should only put more than 2 stars when you really don't need the proficiency points.
See here for more details on how to abuse spells, though some of the information seems to be incorrect (Wild Shields sure as hell don't stack in my BG2, nor can I conjure up multiple Projected Images :x).
Multiple proficiencies aren't a terrible waste if you tweak 'em back to their BG1 and AD&D badassitude levels. Also, give Keldorn Carsomyr. I don't have a Paladin in my current game and the poor Holy Avenger is just sitting in my bag of holding.
Multiple proficiencies aren't a terrible waste if you tweak 'em back to their BG1 and AD&D badassitude levels. Also, give Keldorn Carsomyr. I don't have a Paladin in my current game and the poor Holy Avenger is just sitting in my bag of holding.
It cries out to be used.
Well, if you're going to do that, you might as well restore the whole original BG1 proficiency system, too. It's actually lot more fun when you're not restricted to just one type of weapon you're competent with.
Mazzy was my go-to girl for general mage killing. She withstood, like, five Illithid psi-blasts without getting stunned and took three of them out all by herself. Great sharpshooter, too.
I love her banters with Valygar, all assuming him as a squire without actually telling him
Haven't posted in this thread for a few months. My last game died with my old harddrive, I was so close to beating it again, too. I may have to try again from the start.
/still waiting for an RPG as good as BG II to be released.
The Robe of Vecna + Amulet of Power combo cheese has the most flexible variety of potentially devestating spell combos with Improved Alacricity, Time Stop and being a non-specialised Wizard, although I'll grant you that Sorcerors win when the enemies aren't complicated to fight and/or you spam cheap spells like skulltrap.
Fixed.
Fixed for fun times.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I have no idea what the hell you two are talking about.
edit: It would seem the best specialist wizard for soloing is... diviner. Every other specialization seems to miss out on some essential spell, while diviners only miss out on a whole bunch of really nice spells.
Lilarcor was okay, but I thought he was overshadowed a fair amount by Enserric the Longsword in Shadows of Undrentide (admittedly a blatant Lilarcor homage).
Lilarcor would have been more viable if he had been a +5 Greatsword instead of a +3. He was good to have in the beginning but as you start to get better loot and tougher enemeies he simply falls behind. Damn shame that he couldn't be upgraded into that +12 Hackmaster he always claimed he was :P
I stick him on minsc, and he gets plenty of use. Most of the high level greatswords seemed to have downsides, or restrictions, and lilarcor has some nifty bonuses. Of course, sometime I make minsc dual wield maces, so then lilarcor gets a place in my bag of holding, where all my loot I don't want to sell goes.
The Robe of Vecna + Amulet of Power combo cheese has the most flexible variety of potentially devestating spell combos with Improved Alacricity, Time Stop and being a non-specialised Wizard, although I'll grant you that Sorcerors win when the enemies aren't complicated to fight and/or you spam cheap spells like skulltrap.
Fixed.
Fixed for fun times.
Well, I'm normally I dont like to cheese my way through the game, especially when I'm doing it solely for the purpose of a challenge. Like a single character challenge. So doing things like the skull trap, rest, skull trap, rest, spam is something I dont really want to do. Especially on the fun fights like Kangaxx or Dragons. Sure I probably wont be solo'ing dragons at level 12, but I'll get around to them eventually.
Deaus on
We, are all heroes! You and boo and I... hamsters and rangers everywhere, rejoice!
So, wow. I just installed this game for the 3rd time, but have only made it past the first dungeon this time. Thats right, I've been missing out on the goodness that is BG2 for years now because of the nausea that the first dungeon caused me. Now I'm loving the game so much I think I've got 4+ more playthroughs already planned. I'm so excited about the BOTH the solo challenges and the cool parties that I can't decide what I want to do first.
Use a MP save right after the dungeon, if you are bothered by loading a MP save, just copy it to SP save folder.
So, wow. I just installed this game for the 3rd time, but have only made it past the first dungeon this time. Thats right, I've been missing out on the goodness that is BG2 for years now because of the nausea that the first dungeon caused me. Now I'm loving the game so much I think I've got 4+ more playthroughs already planned. I'm so excited about the BOTH the solo challenges and the cool parties that I can't decide what I want to do first.
Use a MP save right after the dungeon, if you are bothered by loading a MP save, just copy it to SP save folder.
There's a mod that'll let you skip the first dungeon and gives you the XP, gold and loot you would've gotten from playing through. Just remember to free Minsc and Jaheira before you leave.
The Robe of Vecna + Amulet of Power combo cheese has the most flexible variety of potentially devestating spell combos with Improved Alacricity, Time Stop and being a non-specialised Wizard, although I'll grant you that Sorcerors win you spam cheap spell combinations like lower resistance, lower resistance, greater malison, finger of death, finger of death, finger of death; or just far too many horrid wiltings
Fixed.
Fixed for fun times.
Triple-fixed.
If it kills dragons in 1 round, that's good enough for me.
I remember I one shotted a dragon with my monk at some point in the game.
Honestly, monks become rediculous after you get past like level 12 or so. By the end of the game he's just clearing out rooms by himself.
I remember I one shotted a dragon with my monk at some point in the game.
Honestly, monks become rediculous after you get past like level 12 or so. By the end of the game he's just clearing out rooms by himself.
Yeah, my monk just hit 18. He is death incarnate. 4 attacks a round, at -7 thac0, d20+13 per attack. -8 AC. 56% Magic Resistance, 50% Electrical Resistance. 0 save vs spells from an amulet. Mirror Cloak, so basically the only spell that does anything to me anymore is Imprisonment. And with my melee abilities, thats the last place anything wants to be near. I still need Chaotic Commands to deal with Mind Flayers though. Beholders roll over and die.
I can see how the Kensai/Mage combo would be even stronger though. Improved Haste would be nuts making 8 attacks a round.
Deaus on
We, are all heroes! You and boo and I... hamsters and rangers everywhere, rejoice!
I remember I one shotted a dragon with my monk at some point in the game.
Honestly, monks become rediculous after you get past like level 12 or so. By the end of the game he's just clearing out rooms by himself.
You can solo most of the game with several classes.
I've had the celestial fury stun a dragon before, letting my fighter chop him to pieces.
I remember I one shotted a dragon with my monk at some point in the game.
Honestly, monks become rediculous after you get past like level 12 or so. By the end of the game he's just clearing out rooms by himself.
You can solo most of the game with several classes.
I've had the celestial fury stun a dragon before, letting my fighter chop him to pieces.
My favorite way to kill dragons is Greater Malison + Doom and then throw a Feeblemind spell at them. If it works right, there's nothing it can do but stand there looking stupid until you kill it.
EDIT: Now I realize I'm kind of off topic. Anyway, I love you guys for bringing back this thread.
Don't forget the ever popular Chromatic Doom, where with enough Dooms you can one-shot things with an upper level Chromatic Orb.
Oh, while I'm on the subject- does anyone know if AC can go lower than -10? I can manage -11 on my fighter/cleric, but I dunno if it actually does anything or gets capped.
Don't forget the ever popular Chromatic Doom, where with enough Dooms you can one-shot things with an upper level Chromatic Orb.
Oh, while I'm on the subject- does anyone know if AC can go lower than -10? I can manage -11 on my fighter/cleric, but I dunno if it actually does anything or gets capped.
Yep. Minsc has a natural -10 right now. I just hit Defensive Harmony and he got down to -12. I put up an Imp Invisibility on him too, which should lower it to -16 but its not displaying.
Deaus on
We, are all heroes! You and boo and I... hamsters and rangers everywhere, rejoice!
There's a bug with Improved Invis that makes it not give the -4AC it's supposed to. By the end of ToB my main tank usually has around -19AC. I forget what it usually is at the end of SoA, -14ish I think. There are a couple of items that give AC and stack, such as:
Ring of Gaxx, Cloak of the Sewer and the Ring of Earth Control, to name a few.
Hey, not sure if anyone can help me figure this one out but I'm kinda stuck.
I'm doing a playthrough with a solo sorcerer. I don't know if this is a bug or something I'm just not getting, but twice now I've run into monsters that are immune to all spells, to include lower resistance. I just keep getting the "Spell Ineffective" message. The first set was the Rakshasa's you kill for the Djinns in the Druid Grove. The others have been Bone Golems.
According to the Beastiary on gamefaqs.com, Rakshasas dont even have magic resistance. And as far as I understood it, nothing should be immune to Lower Resistance, because theres no saving through and magic resistance doesn't affect the spell.
I'm having to do some dumb stuff to get past the Bone Golems, and killing them is a serious pain.
Is this a bug or what? Cause it's killing the game for me.
Deaus on
We, are all heroes! You and boo and I... hamsters and rangers everywhere, rejoice!
0
NocrenLt Futz, Back in ActionNorth CarolinaRegistered Userregular
edited May 2007
They probably cast projection spells on themselves. Use Breach or Pierce Magic first to break the defenses then Magic missle the bitches.
As for the bone golems... fuck if I remember. I think at one point midway through the game I got fed up with a few things and started ctrl+w anything that pissed me off.
Like those damn Clay/stone golems (immunity to edged weapons? How about immunity to console command? Ya got that?)
Nocren on
0
Shortytouching the meatIntergalactic Cool CourtRegistered Userregular
edited May 2007
Oh my god, the OP listed Dungeon-Be-Gone. That is so sexy.
Posts
The Robe of Vecna + Amulet of Power combo cheese works only with Improved Alacricity, (Chain) Contingencies and Nahal's Reckless Dweomer.
Oh, and when you're playing a mage, you really don't need to give two shits about your AC (In TOB, just forget about AC entirely - anything that's a threat in melee combat will hit you anyway). Improved Invisibility/Mislead, Mirror Image and Stoneskin pretty much guarantee you won't get hit, ever. And putting more than 3 stars in a weapon proficiency is terrible waste, and you should only put more than 2 stars when you really don't need the proficiency points.
See here for more details on how to abuse spells, though some of the information seems to be incorrect (Wild Shields sure as hell don't stack in my BG2, nor can I conjure up multiple Projected Images :x).
It cries out to be used.
Well, if you're going to do that, you might as well restore the whole original BG1 proficiency system, too. It's actually lot more fun when you're not restricted to just one type of weapon you're competent with.
Who here likes Mazzy?
The idea that halflings could be kickass babes turned my world upside down.
I love her banters with Valygar, all assuming him as a squire without actually telling him
White FC: 0819 3350 1787
/still waiting for an RPG as good as BG II to be released.
http://www.gogamer.com/viewproduct.htm?productId=11744277&AID=10283925&PID=919776
...seems like a pretty damn good deal, if for nothing else than to have it on DVD.
I got pretty much that, minus the NWN stuff, for $30AU at EB about a week or two ago.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
This has been around in Europe for a while, it's cool to see it finally come to the US.
Fixed for fun times.
edit: It would seem the best specialist wizard for soloing is... diviner. Every other specialization seems to miss out on some essential spell, while diviners only miss out on a whole bunch of really nice spells.
And yes, I always use minsc.
Well, I'm normally I dont like to cheese my way through the game, especially when I'm doing it solely for the purpose of a challenge. Like a single character challenge. So doing things like the skull trap, rest, skull trap, rest, spam is something I dont really want to do. Especially on the fun fights like Kangaxx or Dragons. Sure I probably wont be solo'ing dragons at level 12, but I'll get around to them eventually.
Use a MP save right after the dungeon, if you are bothered by loading a MP save, just copy it to SP save folder.
There's a mod that'll let you skip the first dungeon and gives you the XP, gold and loot you would've gotten from playing through. Just remember to free Minsc and Jaheira before you leave.
If it kills dragons in 1 round, that's good enough for me.
He's liekthe first +3 weapon you get. there were many a fight Lilcor was the only weapon I had that could hurt something strong
Honestly, monks become rediculous after you get past like level 12 or so. By the end of the game he's just clearing out rooms by himself.
Yeah, my monk just hit 18. He is death incarnate. 4 attacks a round, at -7 thac0, d20+13 per attack. -8 AC. 56% Magic Resistance, 50% Electrical Resistance. 0 save vs spells from an amulet. Mirror Cloak, so basically the only spell that does anything to me anymore is Imprisonment. And with my melee abilities, thats the last place anything wants to be near. I still need Chaotic Commands to deal with Mind Flayers though. Beholders roll over and die.
I can see how the Kensai/Mage combo would be even stronger though. Improved Haste would be nuts making 8 attacks a round.
I love these comics
You can solo most of the game with several classes.
I've had the celestial fury stun a dragon before, letting my fighter chop him to pieces.
My favorite way to kill dragons is Greater Malison + Doom and then throw a Feeblemind spell at them. If it works right, there's nothing it can do but stand there looking stupid until you kill it.
EDIT: Now I realize I'm kind of off topic. Anyway, I love you guys for bringing back this thread.
Oh, while I'm on the subject- does anyone know if AC can go lower than -10? I can manage -11 on my fighter/cleric, but I dunno if it actually does anything or gets capped.
Yep. Minsc has a natural -10 right now. I just hit Defensive Harmony and he got down to -12. I put up an Imp Invisibility on him too, which should lower it to -16 but its not displaying.
I'm doing a playthrough with a solo sorcerer. I don't know if this is a bug or something I'm just not getting, but twice now I've run into monsters that are immune to all spells, to include lower resistance. I just keep getting the "Spell Ineffective" message. The first set was the Rakshasa's you kill for the Djinns in the Druid Grove. The others have been Bone Golems.
According to the Beastiary on gamefaqs.com, Rakshasas dont even have magic resistance. And as far as I understood it, nothing should be immune to Lower Resistance, because theres no saving through and magic resistance doesn't affect the spell.
I'm having to do some dumb stuff to get past the Bone Golems, and killing them is a serious pain.
Is this a bug or what? Cause it's killing the game for me.
As for the bone golems... fuck if I remember. I think at one point midway through the game I got fed up with a few things and started ctrl+w anything that pissed me off.
Like those damn Clay/stone golems (immunity to edged weapons? How about immunity to console command? Ya got that?)