Skills? Feh. I just ran up to people and diced them like sushi.
As an aside, was I the only one who finished KOTOR1 with no offensive force power and so had to just chop through the final boss the old-fashioned (and extremely long) way?
I don't remember my exact setup (it was years ago) but I remember speed, armor, and tons of stims.
And even as a guardian using force only for buffs/heals meant you had enough to continue the fight indefinitely. It was just a matter of outlasting him.
Though that being said you're absolutely right in that it's a horribly designed fight that either ends too quickly if you know the trick and goes on too long if you don't or can't execute it.
Javen on
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited June 2009
I was a Sentinel with loads of Force Push/Whirlwind and the buffing powers. That's my usual playstyle, buff up like mad, take some disables, go to town with physical attacks.
Of course, Malak is still capable of hitting you reasonably well even in Duelist style with some of the best gear, so I actually had to use stims that fight...
Also, Light Side doesn't mean you can't fry people. In 2 I didn't even notice the extra cost for it. Wipe out the entire Academy with a few blasts per room.
Yeah but if it's your first playthrough you tend to stay on your side of the fence. I mean you're not really given any warning, so how would you know you suddenly seen a ranged offensive force ability to win the last fight?
Yeah but if it's your first playthrough you tend to stay on your side of the fence. I mean you're not really given any warning, so how would you know you suddenly seen a ranged offensive force ability to win the last fight?
Destroy Droid was a lightside power, wasn't it?
I seem to recall hearing that you could take the tubes out with it, though, as I mentioned I was too busy frying bitches with lightning to worry one way or the other.
Yeah but if it's your first playthrough you tend to stay on your side of the fence. I mean you're not really given any warning, so how would you know you suddenly seen a ranged offensive force ability to win the last fight?
Destroy Droid was a lightside power, wasn't it?
I seem to recall hearing that you could take the tubes out with it, though, as I mentioned I was too busy frying bitches with lightning to worry one way or the other.
Question, did anyone actually play KotOR and NOT use lightsabers?
And beat the game?
Hmm... my first play through I was an evil and powerful melee son of a bitch... But my second time through I made a good character who duel wielded laser pistols. I know I played the majority of the game that way, but I can't recall if I ended up switching over to Lightsabers near the end or not...
Question, did anyone actually play KotOR and NOT use lightsabers?
And beat the game?
Hmm... my first play through I was an evil and powerful melee son of a bitch... But my second time through I made a good character who duel wielded laser pistols. I know I played the majority of the game that way, but I can't recall if I ended up switching over to Lightsabers near the end or not...
I made a darkside consular that didn't ever use a lightsaber. I mean, maybe I would twirl one for effect but that's it. It was my 3rd playthrough though so I knew exactly what I was doing. And really, it was my most effective character, I think.
The first being a Lightside sentinel type, the second being a lightside heavy armor strength based double-bladed saber (damn good chr), and the last of course being the evil consular.
The first time through the fight was rather difficult with Malak. Mostly because I didn't know what to do exactly and my character wasn't optimal. Second time through it was a joke. That's an optimized character that wrecks shit and Malak was no exception. I don't remember any difficulty with the consular either.
Question, did anyone actually play KotOR and NOT use lightsabers?
And beat the game?
Hmm... my first play through I was an evil and powerful melee son of a bitch... But my second time through I made a good character who duel wielded laser pistols. I know I played the majority of the game that way, but I can't recall if I ended up switching over to Lightsabers near the end or not...
I made a darkside consular that didn't ever use a lightsaber. I mean, maybe I would twirl one for effect but that's it. It was my 3rd playthrough though so I knew exactly what I was doing. And really, it was my most effective character, I think.
The first being a Lightside sentinel type, the second being a lightside heavy armor strength based double-bladed saber (damn good chr), and the last of course being the evil consular.
The first time through the fight was rather difficult with Malak. Mostly because I didn't know what to do exactly and my character wasn't optimal. Second time through it was a joke. That's an optimized character that wrecks shit and Malak was no exception. I don't remember any difficulty with the consular either.
I do remember my dual pistol wielder being damn fun.
Don't know if this has been brought up but did anyone notice the similarities between the main Sith guy looking a lot like Malak, and the fact that the mask Revan wore looks identical to all the ones the Sith are wearing?
Just hate that there isn't going to be a KotOR3 and want there to be at least some connections to those games.
I figured it for impossible. Once you start fighting lightsaber sith, your kinda null.
Kotor2 is easier than Kotor, but yeah, I did it.
I did one playthrough in both that was heavy armor + vibroblade, and one that was completely unarmed.
2 is easier because of the deflection-sans-lightsaber talents.
Edit: I also did "gunslinger" runthroughs, a big game hunter runthrough with stealth and a rifle, and one Duke Nukem-style run and gun with a light repeating blaster runthrough. All of this was on the highest difficulty, I can't remember whether that was Difficult or Very Difficult.
tl;dr: Optimus put in waaaaayy too many man hours on KotOR, back in the day.
They tried to bury us. They didn't know that we were seeds.2018 Midterms. Get your shit together.
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2009
Can someone get some citation on when this takes place in the Old Republic era? If it's after KotOR2 it'd have to be a long while for the Jedi Order to rebuild and all.
And I'm going to predict that this game follows will pretty directly from KOTOR, and events and characters from KOTOR2 will be barely mentioned or completely ignored, whereas there will be plenty of references to Malak, Revan, Onassi, etc, there will be little or no mention of Exile, Kreia, Atris, etc.
Sounds like I'll have to play KOTOR1/2 to get a better feel of this game.
And yes, I haven't played KOTOR. I feel so ashamed.
kotor 1 is good all the way through
kotor 2 is amazing till about 2 hours to the end in which you'll break down in to a ball and cry. Maybe even bomb lucas arts for forcing Obsidian to release in time for Christmas.
I had a SWd20 character that dual-wielded a heavy blaster pistol and a lightsaber. He would block blaster bolts with his saber and fireback with his pistol.
I hope they carry over the fact that blaster weapons = bad choice vs. Jedi/Sith.
If there are PVP battlegrounds It would be funny to see a noob-sauce run balls out to a Jedi with a blaster plinking away and die from reflected fire.
Thats another thing. In the movies for the most part, unless the Jedi is fighting another saber user most of the combat is blaster bolt deflection to kill their opponent. I will be curious is blocking/deflecting will be a passive ability or something like a paladin's aura or a fighter's stance that you have to activate.
I had a SWd20 character that dual-wielded a heavy blaster pistol and a lightsaber. He would block blaster bolts with his saber and fireback with his pistol.
I hope they carry over the fact that blaster weapons = bad choice vs. Jedi/Sith.
If there are PVP battlegrounds It would be funny to see a noob-sauce run balls out to a Jedi with a blaster plinking away and die from reflected fire.
Thats another thing. In the movies for the most part, unless the Jedi is fighting another saber user most of the combat is blaster bolt deflection to kill their opponent. I will be curious is blocking/deflecting will be a passive ability or something like a paladin's aura or a fighter's stance that you have to activate.
I kind of imagine that because you can't block a lightsaber to the face with a blaster pistol, everyone's going to be either really good with a vibrosword, or really good at running away like a chump. Though I imagine there *will* be some situations where it's viable to range-fight a saber-wielder. The bounty hunter in KOTOR still managed to be a pretty tough nut to crack.
(Incidentally, the absolute lamest way to beat KOTOR wasn't to go melee soldier/guardian -- it was to refuse to level your character beyond level 2 until you got to Dantooine. The game was definitely not balanced with the assumption that you'd get to pick feats and force powers 18 different times as a Jedi Consular).
I don't want to walk around ezmode though, that's boring. Give me a challenge like Jedi Outcast, where I was dodging sabers slow motion and shit was so cash
In no universe should dodging anything in slow motion be misconstrued as a challenge. Bullet time in Max Payne was not the "tough" part. It's even less challenging in Jedi Outcast, since at least when an enemy in Max Payne shoots a 9mm at you in bullet time, he still has a gun with which to defend himself. Dodging a lightsaber throw and force-speeding your way up to a now-defenseless dark Jedi was the most ridiculous flavor of "cheap."
SammyF on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited June 2009
Reading all the KOTOR 1 & 2 stuff on the previous pages makes me want to play again. I'm pretty sure I played the first game as a standard soldier/guardian. I remember I used the trick where you only level up the one time the game forces you to, and after that I waited until I could take Jedi levels so I could maximize force powers. I always had a tough time doing this with scout/scoundrel, because they had such awful hit points.
For those of you that used armor, did you just ignore a lot of the Force buffs? I seem to remember a lot of those just didn't work if you had armor on. But it sounds like armor > Force buffs. I always naturally gravitated towards the latter.
I think I need to play the game as an evil consular so I can use Lightning and Force Wave on everything. God, what an awesome power.
You thought Jedi Outcast was a challenge? I mean, it was awesome and all, but a challenge it was not.
I meant the boss fights, and the 3v1 moments with those armored reborn dudes.
And I'm not saying the slowmo skill was the best, I'm saying when the game went into bullet time when you pulled off an awesome dodge, letting you go HOLY FUCK I RULE, that was the best. Just like when the Jedi jumps over the Sith's saber throw in the TOR skeet-tastic trailer.
For those of you that used armor, did you just ignore a lot of the Force buffs? I seem to remember a lot of those just didn't work if you had armor on. But it sounds like armor > Force buffs. I always naturally gravitated towards the latter.
I think I need to play the game as an evil consular so I can use Lightning and Force Wave on everything. God, what an awesome power.
I had to ignore a lot of the Force Powers in the armor, yeah. I went Dark Side because of things like Dark Rage, which isn't nearly as good as the robe-only buffs, but is better than nothing. With the named armors and vibroblades (Cassus Fett's Armor is the shit) and the upgrades, you get pretty hardcore. The hardest part of the game with that build was the Star Forge with swarms of troopers and Sith; not having deflect was rough. Malak went down like a chump, though.
Force wave is a neutral power. If you're thinking of Force Storm, the last step in the Shock/Force Lightning line, it's crazy. My Sith Lord was killing people I hadn't even encountered yet. People in locked rooms on a different part of the map. It's crazy.
Posts
Did you have other actions in your queue? Push or any melee ability or something like that?
I don't remember my exact setup (it was years ago) but I remember speed, armor, and tons of stims.
Of course, Malak is still capable of hitting you reasonably well even in Duelist style with some of the best gear, so I actually had to use stims that fight...
Also, Light Side doesn't mean you can't fry people. In 2 I didn't even notice the extra cost for it. Wipe out the entire Academy with a few blasts per room.
Hmm, it's possible.
And beat the game?
Just not me.
I figured it for impossible. Once you start fighting lightsaber sith, your kinda null.
I seem to recall hearing that you could take the tubes out with it, though, as I mentioned I was too busy frying bitches with lightning to worry one way or the other.
Nah you definitely can't.
Hmm... my first play through I was an evil and powerful melee son of a bitch... But my second time through I made a good character who duel wielded laser pistols. I know I played the majority of the game that way, but I can't recall if I ended up switching over to Lightsabers near the end or not...
I made a darkside consular that didn't ever use a lightsaber. I mean, maybe I would twirl one for effect but that's it. It was my 3rd playthrough though so I knew exactly what I was doing. And really, it was my most effective character, I think.
The first being a Lightside sentinel type, the second being a lightside heavy armor strength based double-bladed saber (damn good chr), and the last of course being the evil consular.
The first time through the fight was rather difficult with Malak. Mostly because I didn't know what to do exactly and my character wasn't optimal. Second time through it was a joke. That's an optimized character that wrecks shit and Malak was no exception. I don't remember any difficulty with the consular either.
I do remember my dual pistol wielder being damn fun.
Just hate that there isn't going to be a KotOR3 and want there to be at least some connections to those games.
Sneaky..
BioWare have said that this is KOTOR 3, 4, 5, 6... That that's what they're aiming for.
I did one playthrough in both that was heavy armor + vibroblade, and one that was completely unarmed.
2 is easier because of the deflection-sans-lightsaber talents.
Edit: I also did "gunslinger" runthroughs, a big game hunter runthrough with stealth and a rifle, and one Duke Nukem-style run and gun with a light repeating blaster runthrough. All of this was on the highest difficulty, I can't remember whether that was Difficult or Very Difficult.
tl;dr: Optimus put in waaaaayy too many man hours on KotOR, back in the day.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
And I'm going to predict that this game follows will pretty directly from KOTOR, and events and characters from KOTOR2 will be barely mentioned or completely ignored, whereas there will be plenty of references to Malak, Revan, Onassi, etc, there will be little or no mention of Exile, Kreia, Atris, etc.
And yes, I haven't played KOTOR. I feel so ashamed.
kotor 1 is good all the way through
kotor 2 is amazing till about 2 hours to the end in which you'll break down in to a ball and cry. Maybe even bomb lucas arts for forcing Obsidian to release in time for Christmas.
I hope they carry over the fact that blaster weapons = bad choice vs. Jedi/Sith.
If there are PVP battlegrounds It would be funny to see a noob-sauce run balls out to a Jedi with a blaster plinking away and die from reflected fire.
Thats another thing. In the movies for the most part, unless the Jedi is fighting another saber user most of the combat is blaster bolt deflection to kill their opponent. I will be curious is blocking/deflecting will be a passive ability or something like a paladin's aura or a fighter's stance that you have to activate.
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
Real man use lightsaber miniguns that they balance on their enormous pecs
I kind of imagine that because you can't block a lightsaber to the face with a blaster pistol, everyone's going to be either really good with a vibrosword, or really good at running away like a chump. Though I imagine there *will* be some situations where it's viable to range-fight a saber-wielder. The bounty hunter in KOTOR still managed to be a pretty tough nut to crack.
(Incidentally, the absolute lamest way to beat KOTOR wasn't to go melee soldier/guardian -- it was to refuse to level your character beyond level 2 until you got to Dantooine. The game was definitely not balanced with the assumption that you'd get to pick feats and force powers 18 different times as a Jedi Consular).
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
For those of you that used armor, did you just ignore a lot of the Force buffs? I seem to remember a lot of those just didn't work if you had armor on. But it sounds like armor > Force buffs. I always naturally gravitated towards the latter.
I think I need to play the game as an evil consular so I can use Lightning and Force Wave on everything. God, what an awesome power.
PSN: Threeve703
I meant the boss fights, and the 3v1 moments with those armored reborn dudes.
And I'm not saying the slowmo skill was the best, I'm saying when the game went into bullet time when you pulled off an awesome dodge, letting you go HOLY FUCK I RULE, that was the best. Just like when the Jedi jumps over the Sith's saber throw in the TOR skeet-tastic trailer.
:^:
Force wave is a neutral power. If you're thinking of Force Storm, the last step in the Shock/Force Lightning line, it's crazy. My Sith Lord was killing people I hadn't even encountered yet. People in locked rooms on a different part of the map. It's crazy.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
chair to Creation and then suplex the Void.