The demo reviews have already said that there's no auto-attack.
Ah, I had missed that. Did the demo have them queue attacks ala KOTOR or not?
Not having autoattack adds such an interesting dynamic to the game. If you've played CoX you know what I'm talking about. It has a way of making your character feel very active.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited June 2009
But CoX does have an auto attack, you just get to choose which attack it is.
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...and when you are done with that; take a folding
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
You can set one power to auto. I generally use it for Hasten. Click-anti-mezzes and SS Rage is also a good use. I don't think I ever use it for an attack.
Yeah, you can autocast, that's not quite the same thing as what most people consider an "auto attack" which is typically obsolete next to the characters abilities.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited June 2009
Control-click on one of your powers. That sets it to go off automatically whenever you have a valid target. I don't recommend doing this with a ranged attack if you have a glass jaw.
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...and when you are done with that; take a folding
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Burden of ProofYou three boys picked a beautiful hill to die on.Registered Userregular
edited June 2009
Smugglers get repeating blasters.
I always hated how slow the guns seemed to fire in the movies.
Burden of Proof on
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
Control-click on one of your powers. That sets it to go off automatically whenever you have a valid target. I don't recommend doing this with a ranged attack if you have a glass jaw.
I always put something on autocast as a Scrapper and Brute.
As a Blaster I always put a melee attack on it with plenty of knock-back.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
- If the level-up system in DA is similar to Mass Effect's, then I'd speculate that it will be similar in TOR. (Every class as a page of skills and you level up those skills as you see fit and/or unlock more skills by reaching certain progression points on those skills. I don't *think* we'll see WoW-style "trees" with each one focusing on a certain aspect of the class. I think DA might shed some light here.)
The interview about Smuggler made it seem like it would be trees, since they presented the playstyles as an either/or option. You can " spec" either Lando, or Han. There will probably be a third option. If BioWare feels like pushing the envelope, maybe there will even be four!
The "social character" has always been a huge role in BioWare games, and the smuggler gives us a chance to have the perfect protagonist for it. For boys who want to chat up the princess while the other nobles look on aghast, for girls who want to bat their eyelashes at their rivals just before shooting them in the knee then laugh [at how gullible he was], for everyone that feels as much triumph from a good con job as a shoot-out and loves being the scoundrel, the smuggler is a dream come true. Of course, The Old Republic is about choices, and if you want to spec your smuggler out to be a scruffy-looking nerfherder with a gun, a bad attitude, and a propensity to shoot first and ask questions later, that route is always there. Just don't expect that "flirt" line you just picked to work nearly as well.
So the class page was updated with Smuggler info. Has all those neat little attack videos and what not.
On a side note: How is Smuggler more light side than Bounty Hunter? One commits crimes and the other plays a role in galactic law enforcement. I guess they leave that part out in the movies where Han Solo is smuggling the Star Wars equivalent of cocaine.
So the class page was updated with Smuggler info. Has all those neat little attack videos and what not.
On a side note: How is Smuggler more light side than Bounty Hunter? One commits crimes and the other fills a role in galactic law enforcement. I guess they leave that part out in the movies where Han Solo is smuggling the Star Wars equivalent of cocaine.
So the class page was updated with Smuggler info. Has all those neat little attack videos and what not.
On a side note: How is Smuggler more light side than Bounty Hunter? One commits crimes and the other fills a role in galactic law enforcement. I guess they leave that part out in the movies where Han Solo is smuggling the Star Wars equivalent of cocaine.
bounty hunter's always shirt first . . .duh
Yeah, but smugglers shoot first.
Still, makes sense to me from an iconic perspective; smugglers embody the spirit of the OT Rebels. Scrappy, breaking the law, and trying to protect freedom (of profit).
Morskittar on
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
So the class page was updated with Smuggler info. Has all those neat little attack videos and what not.
On a side note: How is Smuggler more light side than Bounty Hunter? One commits crimes and the other plays a role in galactic law enforcement. I guess they leave that part out in the movies where Han Solo is smuggling the Star Wars equivalent of cocaine.
I think it's pretty obvious why Smuggler is light side and Bounty Hunter is dark side. Han may have been smuggling, but in the end he had a moral compass and helped the rebels. Bounty Hunters are killers for hire. That's quite a bit more "dark" on the force scale. If you read about bounty hunters in various star wars literature, you'll find that most of them were pretty big bastards. The only one that seems to be all business is Boba Fett, and even he had his dark streaks.
I think it's pretty obvious why Smuggler is light side and Bounty Hunter is dark side. Han may have been smuggling, but in the end he had a moral compass and helped the rebels. Bounty Hunters are killers for hire. That's quite a bit more "dark" on the force scale. If you read about bounty hunters in various star wars literature, you'll find that most of them were pretty big bastards. The only one that seems to be all business is Boba Fett, and even he had his dark streaks.
Well if they're going to base side alignments on what characters in the movies did than Bounty Hunter should be light side as well. Boba Fett was a professional, and he didn't kill his targets unless he had to. However, Han Solo and Boba Fett are likely unique in their attitude given their professions of choice. I doubt every smuggler is so morally guided as Han.
The real issue here of course is locking people into a side based on profession of choice, not speaking of Jedi or the Sith of course. This all seems so odd to lock people into any one side.
- If the level-up system in DA is similar to Mass Effect's, then I'd speculate that it will be similar in TOR. (Every class as a page of skills and you level up those skills as you see fit and/or unlock more skills by reaching certain progression points on those skills. I don't *think* we'll see WoW-style "trees" with each one focusing on a certain aspect of the class. I think DA might shed some light here.)
The interview about Smuggler made it seem like it would be trees, since they presented the playstyles as an either/or option. You can " spec" either Lando, or Han. There will probably be a third option. If BioWare feels like pushing the envelope, maybe there will even be four!
The "social character" has always been a huge role in BioWare games, and the smuggler gives us a chance to have the perfect protagonist for it. For boys who want to chat up the princess while the other nobles look on aghast, for girls who want to bat their eyelashes at their rivals just before shooting them in the knee then laugh [at how gullible he was], for everyone that feels as much triumph from a good con job as a shoot-out and loves being the scoundrel, the smuggler is a dream come true. Of course, The Old Republic is about choices, and if you want to spec your smuggler out to be a scruffy-looking nerfherder with a gun, a bad attitude, and a propensity to shoot first and ask questions later, that route is always there. Just don't expect that "flirt" line you just picked to work nearly as well.
You could do that with ME's leveling system too though. It was essentially one big tree focusing on all of your abilities, instead of separate specialized trees that improve ability synergy within a class role ie: "this tree is for heals, this tree is for dps" (ala WoW, AoC, and the current version of SWG).
Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited June 2009
Don't mistake Fett's motivations for any kind of ethics or morals. He provided the target in whatever condition paid more, alive or dead. Dead is assuredly less hassle, but usually less rewarding.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
I think the answer here is fairly simple. Smugglers are a Republic class because in TOR's story the Republic hires Smugglers. Done. Morality aside, all these architypes have pledged their undying loyalty to the almighty Plot. Whatever Plot tells them to do is what gets done.
I think the answer here is fairly simple. Smugglers are a Republic class because in TOR's story the Republic hires Smugglers.
If the story is The Republic bought the smugglers and the Sith Empire bought the Bounty Hunters than that certainly makes more sense.
That absolutely seems to be where they're coming from. It's not light side and dark side - it's Republic and Sith Empire. Each tends toward one end, but there are shades of light and dark in both.
Smugglers are Republic because when it comes down to it, smugglers in Star Wars are about personal independence, of which there is more in a Republic than an Empire.
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Just_Bri_ThanksSeething with ragefrom a handbasket.Registered User, ClubPAregular
edited June 2009
Good point.
Just_Bri_Thanks on
...and when you are done with that; take a folding
chair to Creation and then suplex the Void.
Yeah, I've all but confirmed that Jedi will be one of the last classes I go through the game with. Smuggler was the class I was hoping for so I'm pretty stoked that they're not only in, but have a unique cover system too. Troopers are iconic, and the thought of playing the Renegade Shepard type character in TOR absolutely tickles me. My one hope is that the player isn't punished for taking a more neutral approach. That bugged me about KOTOR. Maintaining neutrality should have (in my opinion) lowered the cost of the base force powers.
Smugglers are Republic because of Han Solo
Bounty Hunters are Empire because they were hired by the Empire in the films.
Let's not try to convince ourselves that there's any more indepth rationale than that behind this.
Fixed. It needs to be re-emphasized. This isn't about Light and Dark it's about the Republic and the Sith Empire. Both sides of the spectrum exist on both sides of the conflict.
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Also fun to force jump above them, then force pull.
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Ah, I had missed that. Did the demo have them queue attacks ala KOTOR or not?
Not having autoattack adds such an interesting dynamic to the game. If you've played CoX you know what I'm talking about. It has a way of making your character feel very active.
PSN: Threeve703
chair to Creation and then suplex the Void.
Really? That's strange. It's been a while since I've played CoV, so maybe I'm just completely misremembering the way it works.
PSN: Threeve703
chair to Creation and then suplex the Void.
I always hated how slow the guns seemed to fire in the movies.
As a Blaster I always put a melee attack on it with plenty of knock-back.
chair to Creation and then suplex the Void.
Dr McNinja was always hasted, or whatever the heck I it was on. :^:
The interview about Smuggler made it seem like it would be trees, since they presented the playstyles as an either/or option. You can " spec" either Lando, or Han. There will probably be a third option. If BioWare feels like pushing the envelope, maybe there will even be four!
On a side note: How is Smuggler more light side than Bounty Hunter? One commits crimes and the other plays a role in galactic law enforcement. I guess they leave that part out in the movies where Han Solo is smuggling the Star Wars equivalent of cocaine.
bounty hunter's always shirt first . . .duh
Yeah, but smugglers shoot first.
Still, makes sense to me from an iconic perspective; smugglers embody the spirit of the OT Rebels. Scrappy, breaking the law, and trying to protect freedom (of profit).
I think it's pretty obvious why Smuggler is light side and Bounty Hunter is dark side. Han may have been smuggling, but in the end he had a moral compass and helped the rebels. Bounty Hunters are killers for hire. That's quite a bit more "dark" on the force scale. If you read about bounty hunters in various star wars literature, you'll find that most of them were pretty big bastards. The only one that seems to be all business is Boba Fett, and even he had his dark streaks.
Well if they're going to base side alignments on what characters in the movies did than Bounty Hunter should be light side as well. Boba Fett was a professional, and he didn't kill his targets unless he had to. However, Han Solo and Boba Fett are likely unique in their attitude given their professions of choice. I doubt every smuggler is so morally guided as Han.
The real issue here of course is locking people into a side based on profession of choice, not speaking of Jedi or the Sith of course. This all seems so odd to lock people into any one side.
You could do that with ME's leveling system too though. It was essentially one big tree focusing on all of your abilities, instead of separate specialized trees that improve ability synergy within a class role ie: "this tree is for heals, this tree is for dps" (ala WoW, AoC, and the current version of SWG).
chair to Creation and then suplex the Void.
If the story is The Republic bought the smugglers and the Sith Empire bought the Bounty Hunters than that certainly makes more sense.
chair to Creation and then suplex the Void.
White FC: 0819 3350 1787
That absolutely seems to be where they're coming from. It's not light side and dark side - it's Republic and Sith Empire. Each tends toward one end, but there are shades of light and dark in both.
Buuuuut
chair to Creation and then suplex the Void.
Completely agree. Before that concept art I linked, I was totally sold on Bounty Hunter. Now I'm having doubts.
Damn!
Guys.
If there's one thing SWG did right, it's...
Dancing
I can has dance in my TOR.
Bounty Hunters are dark side because they were hired by the Empire in the films.
Let's not try to convince ourselves that there's any more indepth rationale than that behind this.
Fixed. It needs to be re-emphasized. This isn't about Light and Dark it's about the Republic and the Sith Empire. Both sides of the spectrum exist on both sides of the conflict.
White FC: 0819 3350 1787