Because we did all class-specific stories for The Old Republic, we’ve allowed ourselves to basically make, “Knights of the Old Republic: The Smuggler,” its own game. Everything in there, when you’re playing a Smuggler, you feel like a Smuggler.
The adventures are crazy, and madcap, and you’re flying by the seat of your pants, and there’s romantic stuff, and you’re spouting off crazy one-liners, etc., etc.
Then, when you’re playing as a Sith, it’s a completely different game. Everything is from that perspective, you come from a very dark world, you’re on Korriban, you’re dealing with Sith politics, you’re dealing with some very, very dark people who are allowed to do anything they want.
It completely changes the way we do storytelling
Wow
Basically, as far as choice and complexity, it is as deep and as complex as anything we’ve ever done. Even if you’re just playing the Bounty Hunter, that piece itself, just playing the Bounty Hunter, would be multiple times larger than it would if you had just been playing one of our normal RPGs.
So that’s multiples of “KOTOR: The Bounty Hunter.”
Not just a completely different story, but when you switch between factions, every class has their own story, but when you switch between factions there is not one piece of repeated content. Period.
Not one line of VO, not one character, not one quest. Totally different from front to back.
completely epic
If you go back to the Star Wars analogy, it’s pretty much dead on.
If you want to let Han go try to pay off Jabba by himself, there he goes.
...
If they want to form guilds, and have groups, and go after the best loot, and run around together… we have to make all of that available, we never want to take that away from them.
At the same time, if you are a big BioWare fan, and you love the single-player RPGs, this really is the RPG forever. You can play through this game, your actual story mode to the end, all of your characters, single-player. You can play solo all the way through if you want.
So it is like I thought, very single player focused, although he does mention you can party for those missions if you want
MMOs are very slow-paced, it’s you versus one enemy, and you hit him fifteen times until he dies. That’s something we’ve consciously moved away from in Star Wars: The Old Republic.
You’re fighting against multiple enemies, the action is fast-paced, there’s a lot more animations going on.
We’ve gone out of our way, we hired a combat designer who had a huge amount of experience with fighting games, who really knows the secrets of making your combat abilities really feel powerful.
That’s something I think has really been missing from the MMO genre: Combat has always felt like an MMO, not like other games.
...And preferably to get rid of the “Fight one guy for a minute and a half, then sit down and eat bread.”
I think it's way easier to see the republic as asshole-dark than it is to see the empire as having a good side, personally
All other things aside, the new movies showed the negative side of the Republic, such as its inability to do shit.
The Empire really isn't supposed to have a good side, though. Relativity is not what Star Wars is about. Its Evil. I guess its certainly more efficient and whatnot, though.
DisruptorX2 on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
I think it's way easier to see the republic as asshole-dark than it is to see the empire as having a good side, personally
All other things aside, the new movies showed the negative side of the Republic, such as its inability to do shit.
The Empire really isn't supposed to have a good side, though. Relativity is not what Star Wars is about. Its Evil. I guess its certainly more efficient and whatnot, though.
The Republic can only do as much as it wants to. The political process is slow and shit. I guess the Jedi Order can be seen as being the same.
Smugglers are people who break the law. In the original trilogy they were given a positive light because they were smuggling under the Empire's nose, the bad guys. Smuggling under the Republic's nose, though, is still bad. And if they're providing supplies FOR the Republic, wouldn't they be transporters, shippers, freightliners, that sort of thing?
Edit - And as far as the Galactic Empire goes, the only crimes I ever recall them doing to make them a bad government were bullshit coverup and restricting who could work in said government to humans. I'm not very well versed in the EU though, just lightly. If there was any genocide, invasion of planets, that sort of thing, I'll throw in the towel for them being bad. All we ever saw of them in the movies, though, was, "Hey, these fucking rebel guys are blowing our shit up."
If there was any genocide, invasion of planets, that sort of thing, I'll throw in the towel for them being bad. All we ever saw of them in the movies, though, was, "Hey, these fucking rebel guys are blowing our shit up."
Alderaan?
SabreMau on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
If there was any genocide, invasion of planets, that sort of thing, I'll throw in the towel for them being bad. All we ever saw of them in the movies, though, was, "Hey, these fucking rebel guys are blowing our shit up."
Alderaan?
Well they were supporting an armed rebel force in the galaxy.
That justifies killing the entire planetary populace, most of which would have had no idea what was going on?
Do you actually know for sure the planet's populace didn't know what was going on?
I'm mostly playing devil's advocate.
Here's the big question: If no armed inssurection began in the galaxy, what forceful things would the Empire have done aside from wanting to control how resources were spent under its rule? They still maintained a relative grasp of law, like seizing narcotics and stuff.
Henroid on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
I think it's way easier to see the republic as asshole-dark than it is to see the empire as having a good side, personally
All other things aside, the new movies showed the negative side of the Republic, such as its inability to do shit.
The Empire really isn't supposed to have a good side, though. Relativity is not what Star Wars is about. Its Evil. I guess its certainly more efficient and whatnot, though.
In Star Wars doing good things makes you good, doing bad things causes the magic bacteria in your blood to turn you evil.
That justifies killing the entire planetary populace, most of which would have had no idea what was going on?
Do you actually know for sure the planet's populace didn't know what was going on?
I'm mostly playing devil's advocate.
Here's the big question: If no armed inssurection began in the galaxy, what forceful things would the Empire have done aside from wanting to control how resources were spent under its rule? They still maintained a relative grasp of law, like seizing narcotics and stuff.
This can probably go two ways; either you're gonna get nerd-slapped by someone who's read all the EU (I've read just enough to know there's plenty), or this is going to turn into a philosophical debate about whether or not a dictator who shoots moisture farmers just 'cause is actually a bad thing.
So let's not.
Scooter on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2009
You certainly could've pointed out the genocide events when you mentioned them being genocide-happy. Wiki has told me nothing.
Henroid on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2009
Thanks Wookiepedia.
The Emperor saw the respected Caamasi as a threat to his New Order, so he ordered the devastation of their home planet Caamas. A group of Bothan infiltrators were responsible for sabotaging Caamas's shield generators, leaving the planet vulnerable to Imperial orbital bombardment. The once beautiful world was devastated during this attack, turned into a poisoned wasteland.
All you needed to do was quote that and I would've shut up on my own about this. :P
Here's the big question: If no armed inssurection began in the galaxy, what forceful things would the Empire have done aside from wanting to control how resources were spent under its rule? They still maintained a relative grasp of law, like seizing narcotics and stuff.
Well, the general totalitarianism, mostly. They were mostly more decentralized than the Republic, but you didn't have any say in who your Moffs were, and if you offended them, they could do almost anything they want to punish you. Form a protest, and get government ships to land on your head.
At least we won't get people complaining about it being Guild Wars 2.0.
If Pazaak is not in this I will find a way to play it via the RNG. Please let there be Pazaak. Playing that against other people in game currency could be so much damn fun.
HappylilElf on
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
At least we won't get people complaining about it being Guild Wars 2.0.
If Pazaak is not in this I will find a way to play it via the RNG. Please let there be Pazaak. Playing that against other people in game currency could be so much damn fun.
Or they could stop pussyfooting around and just put Sabacc in. :P
I'm slightly concerned, i mean damn. It sounds like the game is a massive undertaking and i hope they can pull it off. if they implement even half of the stuff their discussing it's going to be a great game.
the more and more i hear about the game though it sounds like Kotor done uniquely 8 times over, which means that there's actually some motivation to reroll because you'll get an entirely different experience each time.
one thing that's i may have overlooked though is, do you gain lightside and darkside points for all decisions or is it just that your decisions change the story? what i mean is, if i roll a jedi and i slaughter a whole village of sand people can i fall to the darkside or am i simply an evil jedi?
Here's the big question: If no armed inssurection began in the galaxy, what forceful things would the Empire have done aside from wanting to control how resources were spent under its rule? They still maintained a relative grasp of law, like seizing narcotics and stuff.
Well, the general totalitarianism, mostly. They were mostly more decentralized than the Republic, but you didn't have any say in who your Moffs were, and if you offended them, they could do almost anything they want to punish you. Form a protest, and get government ships to land on your head.
Yeah I read about that shortly after the example I posted above. That's pretty harsh.
one thing that's i may have overlooked though is, do you gain lightside and darkside points for all decisions or is it just that your decisions change the story? what i mean is, if i roll a jedi and i slaughter a whole village of sand people can i fall to the darkside or am i simply an evil jedi?
I doubt you'll be given options to be actually goatee-strokingly evil as a Jedi. You're not going to be the equivalent of a Sith on the Republic's side. If anything, it'll be more like Mass Effect's Renegade/Paragon scale.
devoir on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2009
My prediction for how they're going to handle raiding:
Y'know how like, in WoW, you would go to Onyxia's Lair to fight Onyxia? And always had to go there to fight her again and again? What if in Star Wars, there are generals and other important figures in this war of the Sith vs the Republic who are commanding battles on various fronts? You go to Corellia to track the whereabouts of an enemy general, engage him, and either defeat him or he gets away. Maybe you won't be fighting him on that planet again, and when he shows up again he'll have a different sort of army detachment with him.
I got all these thoughts just from their emphasis on Star WARS in that interview. Basically, the end-game will have players fighting the war in general, not necessarily getting caught up in story shit but not being tied down to a specific location for a specific encounter.
Henroid on
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Burden of ProofYou three boys picked a beautiful hill to die on.Registered Userregular
Only if it's a matter of having too much content to see, understandably a very hard feat to pull off for devs. However, having artificial blocks to people who don't like having to deal with x amount of other retards and neckbeards to see that content needs to end imho.
I like the idea of the multiple fronts for raiding. It'd be fun to have a major event happen every few nights or so that you just hop on and get into. The WoW style of a dungeon crawl that just happens to take many more people, is just not all that interesting. I want army vs army scenarios, that you can just jump into.
Posts
chair to Creation and then suplex the Void.
Wow
completely epic
So it is like I thought, very single player focused, although he does mention you can party for those missions if you want
so much stuff in this interview it's terrific
All other things aside, the new movies showed the negative side of the Republic, such as its inability to do shit.
The Empire really isn't supposed to have a good side, though. Relativity is not what Star Wars is about. Its Evil. I guess its certainly more efficient and whatnot, though.
The Republic can only do as much as it wants to. The political process is slow and shit. I guess the Jedi Order can be seen as being the same.
Smugglers are people who break the law. In the original trilogy they were given a positive light because they were smuggling under the Empire's nose, the bad guys. Smuggling under the Republic's nose, though, is still bad. And if they're providing supplies FOR the Republic, wouldn't they be transporters, shippers, freightliners, that sort of thing?
Edit - And as far as the Galactic Empire goes, the only crimes I ever recall them doing to make them a bad government were bullshit coverup and restricting who could work in said government to humans. I'm not very well versed in the EU though, just lightly. If there was any genocide, invasion of planets, that sort of thing, I'll throw in the towel for them being bad. All we ever saw of them in the movies, though, was, "Hey, these fucking rebel guys are blowing our shit up."
Well they were supporting an armed rebel force in the galaxy.
chair to Creation and then suplex the Void.
http://www.mmogamer.com/06/11/2009/a-new-hope-for-mmos
Do you actually know for sure the planet's populace didn't know what was going on?
I'm mostly playing devil's advocate.
Here's the big question: If no armed inssurection began in the galaxy, what forceful things would the Empire have done aside from wanting to control how resources were spent under its rule? They still maintained a relative grasp of law, like seizing narcotics and stuff.
In Star Wars doing good things makes you good, doing bad things causes the magic bacteria in your blood to turn you evil.
This can probably go two ways; either you're gonna get nerd-slapped by someone who's read all the EU (I've read just enough to know there's plenty), or this is going to turn into a philosophical debate about whether or not a dictator who shoots moisture farmers just 'cause is actually a bad thing.
So let's not.
All you needed to do was quote that and I would've shut up on my own about this. :P
That may be true, but it would be good for there to be a story reason for it.
I mean, how about some side games.
Battlenet ID: MildC#11186 - If I'm in the game, send me an invite at anytime and I'll play.
The one I linked a page or so back? Yeah. :P
At least we won't get people complaining about it being Guild Wars 2.0.
I never asked for this!
If Pazaak is not in this I will find a way to play it via the RNG. Please let there be Pazaak. Playing that against other people in game currency could be so much damn fun.
Or they could stop pussyfooting around and just put Sabacc in. :P
that's why we call it the struggle, you're supposed to sweat
the more and more i hear about the game though it sounds like Kotor done uniquely 8 times over, which means that there's actually some motivation to reroll because you'll get an entirely different experience each time.
one thing that's i may have overlooked though is, do you gain lightside and darkside points for all decisions or is it just that your decisions change the story? what i mean is, if i roll a jedi and i slaughter a whole village of sand people can i fall to the darkside or am i simply an evil jedi?
Yeah I read about that shortly after the example I posted above. That's pretty harsh.
...RAIDS!...
*GLEEEEEEEE*
and i'm totally fine with that as long as they stick to their guns of not having 15 people beat on one sith lord.
but is that really evil?
that's just, like, your opinion, man
I imagine raids would be something like the big battle in Clone Wars.
I forgot all about that
man, my gut's all twisted up just thinking of that again
Bastilla was the best though.
that's why we call it the struggle, you're supposed to sweat
I doubt you'll be given options to be actually goatee-strokingly evil as a Jedi. You're not going to be the equivalent of a Sith on the Republic's side. If anything, it'll be more like Mass Effect's Renegade/Paragon scale.
Y'know how like, in WoW, you would go to Onyxia's Lair to fight Onyxia? And always had to go there to fight her again and again? What if in Star Wars, there are generals and other important figures in this war of the Sith vs the Republic who are commanding battles on various fronts? You go to Corellia to track the whereabouts of an enemy general, engage him, and either defeat him or he gets away. Maybe you won't be fighting him on that planet again, and when he shows up again he'll have a different sort of army detachment with him.
I got all these thoughts just from their emphasis on Star WARS in that interview. Basically, the end-game will have players fighting the war in general, not necessarily getting caught up in story shit but not being tied down to a specific location for a specific encounter.
http://www.swtor-fr.com/screen-4291.html
http://www.swtor-fr.com/screen-4292.html
http://www.swtor-fr.com/screen-4296.html
Glad the Trooper armor has so many variations.
that's why we call it the struggle, you're supposed to sweat
basically no matter how hard you try you will never see all the content
I like the idea of the multiple fronts for raiding. It'd be fun to have a major event happen every few nights or so that you just hop on and get into. The WoW style of a dungeon crawl that just happens to take many more people, is just not all that interesting. I want army vs army scenarios, that you can just jump into.