Army vs. Army would still require a lot of coordination; that, or it won't be very compelling.
I also don't buy that people won't play all the stories. I played the KOTOR games 2-3 times each (if not more), and that was the same game every time.
they were saying that each character is like its own KOTOR(but far longer), so saying KOTOR is one game isn't really making any sort of argument against the bount hunter vs smuggler experience
the thing about MMOs is it just takes too damn long
for example, it would probably take something like 10 years to max out every playable job in final fantasy 11 (i clocked something like 800 hours and was at level 32 out of a possibly 75 levels, granted I did a lot of fishing and crafting, but still at 800+ hours most of the other people i played with were around level 50) and that doesn't even take different races into consideration
MMOs are just incredibly time consuming, although I would say FFXI is far more time consuming than say WoW (where you can potentially max out levels of every class in under a year, were you to try hard enough)
my worry here isn't replayability, but rather that there won't be enough time in the day to play all the content
I don't think they are designing the game "for" people to play all the different classes in every distinct path possible. The idea to play a smuggler, jedi, bounty hunter, etc. along a choice-driven continuous path would be enough for most people. I, for one, think this is a great idea if they can pull it off well. Having alts is one thing, playing all of the careers... is something completely different. I believe it would be better for them to focus on the players who want to play a "limited path" (essentially a few characters at most), versus sacrificing those players' experiences so that a select few can play every single path available in the game.
WolveSight on
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Triple BBastard of the NorthMARegistered Userregular
my worry here isn't replayability, but rather that there won't be enough time in the day to play all the content
All that means is that it will become our duty as citizens of the republic to sever all ties with humanity including but not limited to family, jobs, school, significant others, and offspring
I for one plan to take this course of action as soon as TOR is released
EDIT: Seriously the more I hear about this, the more I feel like this one will finally be the game to pull me away from LOTRO
EDIT 2: Seriously all they had to say was "BioWare" and "Star Wars" and I'd have been sold
Concerning severing ties from humanity, I always loved the final fantasy xi warning
A Word to Our Players
Exploring Vana'diel is a thrilling experience.
During your time here, you will be able to talk, join, and adventure with many other individuals in an experience that is unique to online games.
That being said, we have no desire to see your real life suffer as a consequence.
Don't forget your family, your friends, your school, or your work.
anyway back to star wars
Do we know what stage of development swtor is in? not beta yet obviously
Cunty on
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GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
edited June 2009
Ugh. Raids. Well... hopefully they're not too harsh. LOTRO is a pretty good model I think.
There's actually one problem with games like this, which is a good problem
basically no matter how hard you try you will never see all the content
That they're even trying to make that true is pretty awesome. TR would've probably taken a month, which is probably a big reason why it failed. CoH took me about 5 months to catch up, with Issues 1 and 2 being launched in that time. That was all shared content, though. If they really have 8 distinct paths to the level cap, or more with branching choices, that could make it the most content-heavy MMO I've seen yet.
Then again, it could just be that 1-2 levels out of every 5 will be class-specific, and the rest will rely on shared content.
depends what you mean by raid
do you mean when the opposing faction raids your town (a la WoW raid)
huh? Very rarely do people attack opposing cities in WoW. It's a huge pain in the ass to get a raid together for that. You don't play WoW, do you?
I've played WoW for years and cities get raided every weekend, usually more often
matter of fact I know multiple guilds (i've only been part of one though, WDC, world defense channel) whose focus is world-PVP and these guilds do little other than defend new players from gankers, keep halaa controlled, attack crossroads, raid towns and other world-pvp. I've only seen this occur more often since the new achievements etc
depends what you mean by raid
do you mean when the opposing faction raids your town (a la WoW raid)
huh? Very rarely do people attack opposing cities in WoW. It's a huge pain in the ass to get a raid together for that. You don't play WoW, do you?
I've played WoW for years and cities get raided every weekend
matter of fact I know multiple guilds whose focus is world-PVP and do nothing but things like halaa PvP and raiding towns, especially since the new achievements etc
depends on the server i think. when i played there was a ton of openworld raiding up until battlegrounds came out and then it died almost completely. i quit shortly after that
TK-42-1 on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
As was mentioned earlier, I really hope that raiding isn't some 25 man gang bang on a Sith Lord or Force-using Rancor, and more of a small-medium group sort of thing.
I've never dug raids, nor the gear grinds that you have to do to keep up with the Joneses and neckbeards who are on all day every day. I don't think that there should ever be a point in an MMO where there's a gear-dependent raid. That's the equivalent of a "you must be this tall to ride" sign with the additional words "and must also be wearing all Calvin Klein" tacked on the end of it.
Has there been any mention of PvP yet? I've read several of the interviews and hadn't seen anything. I'll play the game regardless, but part of what I like about MMOs is the sheer number of ways I could spend my time.
And man, I hope they manage to do the co-op missions right. That will make the difference between great game and greatest game for me.
I'm confused by the way their storyline idea seems to work. They say that all the classes will have unique missions and that playing a different class will be like playing a different game (in terms of story), so do they intend to keep the classes separate? I think that would be enough to kill off my already tentative interest in this game :?
I'm confused by the way their storyline idea seems to work. They say that all the classes will have unique missions and that playing a different class will be like playing a different game (in terms of story), so do they intend to keep the classes separate? I think that would be enough to kill off my already tentative interest in this game :?
Its more likely that when you and friend talk to a questgiver, he responds "Hello scoundrel" to you and "Hello Jedi" to your friend.
Maybe it's best to describe it as class-focused content. It seems to me that your trooper and Jedi friends can come along, but you need a smuggler to get the quest.
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MaddocI'm Bobbin Threadbare, are you my mother?Registered Userregular
edited June 2009
Man, they even explained this in the interview
Each class will have different quests, Smuggler quests will be totally different from Jedi quests, but that Jedi can go along with that Smuggler and help him on his quest, and there could even be stuff that only the Jedi can do on that quest, etc.
I know its an MMO, but I hope there is a Charisma stat and a Persuade skill so I can dump 4 more points than I need to into them just like all the other BioWare games I play.
I know its an MMO, but I hope there is a Charisma stat and a Persuade skill so I can dump 4 more points than I need to into them just like all the other BioWare games I play.
They mentioned in one of the latest interviews that the "social character" has long been a staple of Bioware games, and that the Smuggler will be able to "spec" as a silver-tongued scoundrel.
How that translates into the game world remains to be seen, but it sounds like their intention is to at least try.
I assume it also links into the class based content. I imagine playing as a Smuggler you'll have a lot of potentially social quests than if you're playing as a Trooper.
Each class will have different quests, Smuggler quests will be totally different from Jedi quests, but that Jedi can go along with that Smuggler and help him on his quest, and there could even be stuff that only the Jedi can do on that quest, etc.
reading this in the interview really excited me
i'm hoping it works like: "hey, smuggler! we need you to do steal this thing over here! oh, and you've got a jedi buddy too? hey jedi, if you run over there and mind trick that officer into opening a door inside, the smuggler can bypass a whole platoon of enemies and maybe even get some better stuff!"
or, you know, something like that. class-specific stuff that isn't just a quest, but actually impacts the experience of the first player. if it works out like that, i will wither and die playing this game like so many koreans in a starcraft cafe
I won't deny that. I don't think very many people don't want to be Han Solo. Even the people set to join the Sith Empire for this game look at Han Solo and say "man... I wanna be on him. I mean, uh, 'be him.' Yeah, that's right..."
And yeah, I had read that bit about Smugglers, but I hope its in place for all classes. I was convincing people that they should give up their Sith ways lives and go take up moisture farming or something all over the place in KOTOR. You know that part in Ep II when Obi-Wan uses Force persuasion to convince a Death Stick dealer that he should "go home and rethink his life?" That was me in KOTOR.
Yes I just referenced Ep II. They weren't good movies, but they all had their moments.
I don't think it's possible to not have some shared content. Even if it's only their version of raids/task forces/whatevers.
Scooter on
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
edited June 2009
they specifically stated that there wasn't going to be even one piece of shared content
i mean, i'm sure that people will do their respective quest lines on the same planet on occasion and stuff like that, but the trooper is never going to go do the quest that the smuggler does, for instance
raids and stuff will probably be an exception i'm sure, but that doesn't sound like something that would fall under each individual class's storyline, unless people join raids for different reasons respective to their class
like, you know, a smuggler might get a quest from a republic rep saying "hey smuggler, there's a battle on hoth! we need you to go get our shit back from the base before it blows up", and a jedi might get a quest from a general saying "hey jedi, there's a battle on hoth, we need you to go kick some ass!"
Well whatever multiplayer component they have better be real fun because otherwise im' not paying 15 a month
Agreed. Not that I have anything against paying $15 a month, its just that I do not want to spend that much for a seemingly single player game with a multiplayer component.
Axen on
A Capellan's favorite sheath for any blade is your back.
they specifically stated that there wasn't going to be even one piece of shared content
i mean, i'm sure that people will do their respective quest lines on the same planet on occasion and stuff like that, but the trooper is never going to go do the quest that the smuggler does, for instance
raids and stuff will probably be an exception i'm sure, but that doesn't sound like something that would fall under each individual class's storyline, unless people join raids for different reasons respective to their class
like, you know, a smuggler might get a quest from a republic rep saying "hey smuggler, there's a battle on hoth! we need you to go get our shit back from the base before it blows up", and a jedi might get a quest from a general saying "hey jedi, there's a battle on hoth, we need you to go kick some ass!"
They said no shared content across factions.
There will be shared content/characters/VOs/quests within each faction.
Does anyone know if there's going to be some sort of auction house in SWTOR?
I made a lot of gold in WoW because of the AH. 8-)
Near the end before I quit the first time (back in Vanilla), I made alot of money by cornering the market on precious gems like Jade. At that time, I also had more fun doing that than actually playing the game sometimes...
Does anyone know if there's going to be some sort of auction house in SWTOR?
I made a lot of gold in WoW because of the AH. 8-)
Near the end before I quit the first time (back in Vanilla), I made alot of money by cornering the market on precious gems like Jade. At that time, I also had more fun doing that than actually playing the game sometimes...
I too had a monopoly on my WoW server. Whenever people would undercut my prices I just bought them out with an alt and sold the items for the same price the other items were selling for.
I plan to do the same in SWTOR (IF there is some sort of auction house).
If there isn't raiding I won't play. I'm not interested in a non-raiding mmo.
But seriously why would one aspect of a game make the entire game undesireable. It is literly impossible for me to raid while I am deployed, but I still enjoy playing WoW, questing and the like. Before I deployed I raided a ton, but that doesnt detract form the game. I hated arenas, but that didnt detract from the game of WoW itself. I have been playing CoX again for a couple weeks now with my wife, and even though the game has a raid and PvP that aspect isn't while I am playing.
Raykefire on
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SpectrumArcher of InfernoChaldea Rec RoomRegistered Userregular
edited June 2009
I believe his concern is due to the fact that most games with some sort of end-game PvE raiding primarily cater only to only that subsection of the population. The options available for non-raiders in that environment tend to be slim.
Posts
I also don't buy that people won't play all the stories. I played the KOTOR games 2-3 times each (if not more), and that was the same game every time.
that's why we call it the struggle, you're supposed to sweat
they were saying that each character is like its own KOTOR(but far longer), so saying KOTOR is one game isn't really making any sort of argument against the bount hunter vs smuggler experience
that's why we call it the struggle, you're supposed to sweat
the thing about MMOs is it just takes too damn long
for example, it would probably take something like 10 years to max out every playable job in final fantasy 11 (i clocked something like 800 hours and was at level 32 out of a possibly 75 levels, granted I did a lot of fishing and crafting, but still at 800+ hours most of the other people i played with were around level 50) and that doesn't even take different races into consideration
MMOs are just incredibly time consuming, although I would say FFXI is far more time consuming than say WoW (where you can potentially max out levels of every class in under a year, were you to try hard enough)
my worry here isn't replayability, but rather that there won't be enough time in the day to play all the content
All that means is that it will become our duty as citizens of the republic to sever all ties with humanity including but not limited to family, jobs, school, significant others, and offspring
I for one plan to take this course of action as soon as TOR is released
EDIT: Seriously the more I hear about this, the more I feel like this one will finally be the game to pull me away from LOTRO
EDIT 2: Seriously all they had to say was "BioWare" and "Star Wars" and I'd have been sold
anyway back to star wars
Do we know what stage of development swtor is in? not beta yet obviously
PSN: Threeve703
That they're even trying to make that true is pretty awesome. TR would've probably taken a month, which is probably a big reason why it failed. CoH took me about 5 months to catch up, with Issues 1 and 2 being launched in that time. That was all shared content, though. If they really have 8 distinct paths to the level cap, or more with branching choices, that could make it the most content-heavy MMO I've seen yet.
Then again, it could just be that 1-2 levels out of every 5 will be class-specific, and the rest will rely on shared content.
do you mean when the opposing faction raids your town (a la WoW raid)
or like a dungeon/instance
huh? Very rarely do people attack opposing cities in WoW. It's a huge pain in the ass to get a raid together for that. You don't play WoW, do you?
I've played WoW for years and cities get raided every weekend, usually more often
matter of fact I know multiple guilds (i've only been part of one though, WDC, world defense channel) whose focus is world-PVP and these guilds do little other than defend new players from gankers, keep halaa controlled, attack crossroads, raid towns and other world-pvp. I've only seen this occur more often since the new achievements etc
depends on the server i think. when i played there was a ton of openworld raiding up until battlegrounds came out and then it died almost completely. i quit shortly after that
So uh, your question is "PvP raiding or PvE raiding?" I'm pretty sure there's room in this game for both.
:^:
As was mentioned earlier, I really hope that raiding isn't some 25 man gang bang on a Sith Lord or Force-using Rancor, and more of a small-medium group sort of thing.
I've never dug raids, nor the gear grinds that you have to do to keep up with the Joneses and neckbeards who are on all day every day. I don't think that there should ever be a point in an MMO where there's a gear-dependent raid. That's the equivalent of a "you must be this tall to ride" sign with the additional words "and must also be wearing all Calvin Klein" tacked on the end of it.
And man, I hope they manage to do the co-op missions right. That will make the difference between great game and greatest game for me.
Its more likely that when you and friend talk to a questgiver, he responds "Hello scoundrel" to you and "Hello Jedi" to your friend.
Each class will have different quests, Smuggler quests will be totally different from Jedi quests, but that Jedi can go along with that Smuggler and help him on his quest, and there could even be stuff that only the Jedi can do on that quest, etc.
They mentioned in one of the latest interviews that the "social character" has long been a staple of Bioware games, and that the Smuggler will be able to "spec" as a silver-tongued scoundrel.
How that translates into the game world remains to be seen, but it sounds like their intention is to at least try.
I assume it also links into the class based content. I imagine playing as a Smuggler you'll have a lot of potentially social quests than if you're playing as a Trooper.
reading this in the interview really excited me
i'm hoping it works like: "hey, smuggler! we need you to do steal this thing over here! oh, and you've got a jedi buddy too? hey jedi, if you run over there and mind trick that officer into opening a door inside, the smuggler can bypass a whole platoon of enemies and maybe even get some better stuff!"
or, you know, something like that. class-specific stuff that isn't just a quest, but actually impacts the experience of the first player. if it works out like that, i will wither and die playing this game like so many koreans in a starcraft cafe
I won't deny that. I don't think very many people don't want to be Han Solo. Even the people set to join the Sith Empire for this game look at Han Solo and say "man... I wanna be on him. I mean, uh, 'be him.' Yeah, that's right..."
And yeah, I had read that bit about Smugglers, but I hope its in place for all classes. I was convincing people that they should give up their Sith ways lives and go take up moisture farming or something all over the place in KOTOR. You know that part in Ep II when Obi-Wan uses Force persuasion to convince a Death Stick dealer that he should "go home and rethink his life?" That was me in KOTOR.
Yes I just referenced Ep II. They weren't good movies, but they all had their moments.
Shared content? From that latest interview, I'm pretty sure they said they weren't going to be doing that.
i mean, i'm sure that people will do their respective quest lines on the same planet on occasion and stuff like that, but the trooper is never going to go do the quest that the smuggler does, for instance
raids and stuff will probably be an exception i'm sure, but that doesn't sound like something that would fall under each individual class's storyline, unless people join raids for different reasons respective to their class
like, you know, a smuggler might get a quest from a republic rep saying "hey smuggler, there's a battle on hoth! we need you to go get our shit back from the base before it blows up", and a jedi might get a quest from a general saying "hey jedi, there's a battle on hoth, we need you to go kick some ass!"
Agreed. Not that I have anything against paying $15 a month, its just that I do not want to spend that much for a seemingly single player game with a multiplayer component.
They said no shared content across factions.
There will be shared content/characters/VOs/quests within each faction.
I made a lot of gold in WoW because of the AH. 8-)
I too had a monopoly on my WoW server. Whenever people would undercut my prices I just bought them out with an alt and sold the items for the same price the other items were selling for.
I plan to do the same in SWTOR (IF there is some sort of auction house).
Because I'm sure that if raiding exists in any form whatsoever, there will be absolutely nothing else to do in the game.
Good call.
But seriously why would one aspect of a game make the entire game undesireable. It is literly impossible for me to raid while I am deployed, but I still enjoy playing WoW, questing and the like. Before I deployed I raided a ton, but that doesnt detract form the game. I hated arenas, but that didnt detract from the game of WoW itself. I have been playing CoX again for a couple weeks now with my wife, and even though the game has a raid and PvP that aspect isn't while I am playing.
XBox: Raykefire