The Story So Far:
June 1, 2019
The Program for Human to Android Life Lesson Advancement (PHALLA) has spent the past five years attempting to develop the programming necessary to grant uniquely human traits to robotic entities. In order to accomplish this goal the program needs to quantify and define the exact specifications of human nature. To that end virtual reality simulations are performed on batches of test subjects in order to see how humans react to various circumstances in a laboratory setting. This is the latest of these simulations...
Welcome to a new world.
This world, like others
of which you might be aware, does not obey the traditional principles of time. The rules here are more flexible as time is a variable that ebbs and flows with your actions, not an untameable constant. This world is alive and will play a part in the events to come.
As such, it makes sense that you are not tied to the standard progression of time. While the days in this world will continue to march on, as you might otherwise expect, you are not tied to their progression. Again like other worlds
, your failures here will not result in your termination, but rather your regression through the Timeline. You will begin your path here again, and again, and again, and again as necessary.
And while you may start over an infinite number of times, you will quickly find that the resources here are limited. As such this world offers a certain kind of dilemma
. You will be assigned a role in this struggle at the start of the simulation so that PHALLA may determine what rules of morality humans follow and if they can learn from their mistakes using the Timeline Mechanic.
Game Days will end at 7:00 PM Eastern Time.
Send all PMs to Varcayn
All general rules (no screenshots, no forwarding or directly quoting role PMs, no anonymous contact and so forth) as found in the main thread
, are in effect.
Failing to vote on two consecutive days or on any three days will lead to your replacement / removal.
Vote ties will be broken by the first person to reach the tied value after all retractions and re-votes. Whoever got there first will be the "winner".
I will be upfront about the core mechanics of this game; very little will be hidden from you. This does not apply to roles. That said, while some mechanics will be new and unconventional, roles will be largely standardized. You have your mafia, your village containing by and large the usual allotment of specials, and maybe a few typical neutrals. Give or take a few game specific roles you shouldn't be surprised here.
This is not a faction game.
The RNG will play no part in this game except to assign roles.
There are no conversions.
There are also no deaths, excluding those to inactivity.
This is the section you should probably read if you tend to gloss over long OPs.
As you might expect, every 24 hours a game day will come to an end. In a typical game players that survive each day continue on to play through the next day. That will still happen here.
What is different is that players who would typically be killed on each day are returned to Day 1 and begin the game again. 24 hours later they will move on to Day 2, perhaps for the second time, while others move forward to Day 3 and more still are returned to Day 1. Such players will continue to play and will continue to cast votes and have access to any special abilities they may have. Mechanics also exist that can move people between days at will, but they are limited in nature.
There are several catches here. The first is that you can only use your special abilities on people in the same day as you, unless otherwise noted. The second is that while players may move between days, your votes are permanent. The best way to show this is perhaps through example:
Consider this game with 10 players:
They all start on Day 1. When Day 1 is resolved Player 1 is “killed” with 5 votes, Player 2 had 4 votes, and Player 3 had 1 vote. Players 9 and 10 are also “killed”.
The current Day will then become Day 2. Players 2 through 8 move to Day 2. Players 1, 9, and 10 go to Day 1.
Now Players 1, 9, and 10 can vote in Day 1’s vote again, which currently stands at 5-4. If all of them vote for Player 2, then when Day 2 is resolved for the first time, the Timeline will change. Ignoring what happens from Players 2 – 8, Player 2 will be moved to Day 2 (as he is now the Day 1 victim and is on that path through the game) while Player 1 will move to Day 3 as if he was never gone from the original time line.
As such, it is possible for players tossed back into the Timeline to continue impacting the game by forcing people back and forth through the Timeline using the vote of each day. For reasons relating to my sanity and because I can’t undo seer results, moving people with special abilities from the Current Day (defined as the most advanced day in the thread, the base path through the Timeline) back in time using this mechanic will not undo any special actions that person has used. This is not necessarily true of other time-manipulation mechanics. Also, someone can only be voted off from a Day if they were present on the Day when it was the Current Day.
The Mafia wins by controlling the vote of the Current Day. The Village wins by removing all members of the Mafia from the Current Day at once.
The Current Day will always take place in this thread. At the end of Day 1 a new thread will be created which will house all days that have already been resolved at least once and the players that live there.
You are free to read either thread at your leisure, but you may only post in the one where your character currently belongs.
When a player leaves the Current Day for the first time his role will be revealed as if he was killed in a normal game. Methods of death will not be announced.
Clarification: When players are sent back in time, what happens to their old votes? Do the new ones replace the old, or do they stack?
Perhaps I should add this then:
You can only vote in one Day's vote per day; the one you are in. If kime gets voted off on Day 1, and you're on Day 2, you can't do anything to either help or harm his chances of overturning his fate. You get to make one vote per day (after retractions and the like) so it's not as if you can stack votes on every day you have been on.
In the above example votes for kime from people on Day 2 would be null and void as he isn't (wasn't) there (in Day 2) to be voted off. You can only be voted off from one day at a time.
When sent back in time do all votes that take place in the players 'future' disappear? So if sent back to day one do votes made by the player in day two go away?
Any vote you make at any point is permanent (again, after retractions and the like) and will be counted on that day for the rest of the game.
If you vote for kime on Day 3 and are later killed by the vote from Day 2, your vote against kime on Day 3 will still be counted.
This understanding of events is accurate. That said, as players retain their special abilities when moved back in Time and as there are abilities that can move people through the Timeline at will, your equation to determine a person's day is not guaranteed to be accurate for everyone at all times, but barring such interference it will hold.
I say we all vote for 1 persone day one so that they get an insurmountable 50-0 vount count and can never change it and are permanently stuck at day 1.
lets do it to Kime!
I don't think it works that way. If you get voted out on Day 1, then on Main Timeline Day 2, you will be on Day 1. On Main Timeline Day 3, you will be on Day 2. Basically, if you get eliminated from the Main Timeline on Day X
, then when the Main Timeline is on Day Y
, you will be on Day Y
. The timeline mechanic will probability be useful for changing the vote to set up network heads and verified players only to a limited extent, since causality cannot be overturned for special abilities (as far as we know right now). Being killed by a vigilante or the mafia means that you cannot return to the Main Timeline - you are effectively dead, but can still affect the game through the Alternate Timeline voting.
Of course, my understanding could be flawed and what I've stated does not actually hold.
Vote stacking implies if you get sent back to Day 1 to cast a new vote it is counted in addition to your previous vote(s) for Day 1, not instead of. From a mechanics (or theme) standpoint the daily votes are unique in how they are treated by the Timeline. There will only be one Day 1 vote victim at a time. If you get sent back to Day 1 you can use you vote to try to change or sustain his fate, but you will not be voting for an additional new victim.
If you outvote the previous victim the new victim will take his place. Perhaps I should have said There will only be one Day 1 victim at a time. It's not as if someone will be sent to Day 1 because they are winning the Day 1 vote every single day.
In other words, I can try to get the previous victim outvoted so he'll survive, but I can't get someone else voted off as a result?
i.e. What won't happen is me saying "Varcayn is winning the Day 1 vote, therefore he will always be moved to the start of Day 1 every day until someone else takes over." as some people were speculating might happen to kime. You can not create a time loop in that manner. It will be essentially impossible to keep someone on Day 1 for any significant length of time.
How does alternate timelining affect the use of proboards, if at all?
Credit Where It's Due:
You can only post in the thread you currently reside in. Beyond that no restrictions.
Also, what are the rules on communicating with people on previous days?
Theme and mechanics partially inspired by a combination of Lost
, and The Phalliad
This is the first time I've hosted a game of this size. I've done my best to ensure it's balance, but as it contains a mechanic that (to the extent of my knowledge) has not been seen before on these boards, I can make no promises.
Feedback of all kinds will be welcomed post-game.