When generating a new level or loading a creative mode level, you also select a difficulty. Difficulty levels will probably vary from “challenging” to “impossible”, since I want the game to be difficult. If it’s not fun to always be challenged, I’ll add easier difficulties.
At the bottom of the game screen, you’ll have an inventory list and a health bar. Selecting things from the inventory list will work pretty much like it does now, you can use the scroll wheel, or press buttons directly.
Construction:
You’ll start out with just a pickaxe in your inventory, and possibly some seeds. Selecting the pickaxe and clicking on a tile will destroy it, but different tiles will take differently long to remove. Stone will be tougher than dirt, and so. Either way, the delay won’t be long. Perhaps one full second for stone.
When you destroy a block, most blocks will release resources. In the case of stone, they will spawn small stone blocks. You can pick these up by walking over them if you’ve got an empty inventory slot, or a slot with the same resource type in it, up to some certain maximum.
To build, just select a slot with a tile resource in it, and click in the world as you do now. There will be no delay on building, only on breaking blocks, but it balances out since you have to get the resouce to be able to build in the first place.
No block tile will produce more than one resource of the same time, as that would allow you to farm a single rock tile over and over. The exception to this is wood, which will produce several plan resources. You can never directly build wood, but if you plant seeds on grass, you get a small plant. After some time, the plant will pop into a large beautiful tree.
Combat and health:
There will be hostile mobs roaming the map. Goblins, trolls, wolves, whatever fits. They will be blocky.
To attack a monster, select a pickaxe or a sword, and simply click the monster like you would a tile. Each click damages the monster (with a minimum time between clicks, perhaps 250 ms), and once the health is gone, it’s dead.
You can also push monsters by walking into them. Both you and the monster will be shoved away from each other. This should let you push goblins into firery lava pits of doom.
Monsters will hurt you and take away from your health.
The only way to regain health is to eat food.
You get food from either hunting or from farming.
Tools and equipment:
There will be very basic crafting.
Two types of swords, two types of armor, two types of helmets. The basic versions require iron. The advanced versions require steel, which you make by combining iron and coal.
Carrying swords, armor or helmets take up inventory slots, but otherwise have no penalty and work pretty much as you expect (prevent some damage, or cause more damage)
I haven’t fully solved how crafting should work in detail. I’ll do that once I get there in development.
Bows and arrows can be made out of wood. To use it, select the bow from your inventory and make sure you’ve got some arrows. Click in front of you, and an arrow goes flying using real physics.
To actually HIT something, aim above it.
Posts
that makes me sad
is this or is this not better than minesweeper
Well you could just visit the link.
I have asked people the same question and the answer is always different.
How can that make you sad?
Dude looks like a complete boss.
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Do you just go into a map and if someone else is there you see them?
Then again it is a pretty big map.
EDIT: Doesn't look like that is how it works
ill post it in a bit
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I thought Marsh and Meta played in multiplayer once, but apparently not.
EDIT: Fenix, I'm also working and updating it pretty often....
Then again you might have better stuff going on in your version.
http://www.minecraft.net/play.jsp?user=urgelos&id=0
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Uhh, that's my version. You need to look at your own maps.
also, here's a level (small)
that i started to clear out, so we can use it as a blank canvas, as it were
if anyone wants to continue working on it, feel free
http://www.minecraft.net/play.jsp?user=redfenix99&id=1
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http://www.minecraft.net/play.jsp?user=redfenix99&id=0
my update of yours
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until I found some lava that filled the whole thing
not yet flat, though
http://www.minecraft.net/play.jsp?user=redfenix99&id=1
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this thing
this greatest thing
I have dreamed of games like this
they need to add furniture
or combine this with Dwarf Fortress
something
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same for lava
Diagram like this, water comes from w, floods the entire section if B isn't there. (sorry for terrible ASCII makings)
W_
|B|B|
|_|_|
http://www.minecraft.net/play.jsp?user=redfenix99&id=2
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Mayan temple?
yeah, that's what it ended up looking like, which is ok with me
notice the drop from the clouds to the lava
weeeeee
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Divert.
updated it some more, woo for pathways and little arches
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http://www.minecraft.net/play.jsp?user=MrMonroe&id=2
I used Campion's level to start, added a dockyard made out of staircases, a ship, (see if you can find the not-entirely-secret tunnel inside) and a giant suspension bridge across the bay (sans suspension wires) that was entirely too annoying to build.