I missed the conference itself so I don't know any details they gave out (and another couple hundred pages of mega-thread to look through? no thanks), but I'll gladly edit them here. It looks like a 3rd person game though. So let's do our usual speculation and pants-shitting guys.
UPDATES - Yeaaaaaaaaah I'll just wait 'til I'm unjailed to compile all the awesome stuff coming about. Until then, enjoy them in the early page 50's.
Looks like a mix of third- and first-person, though. Have to see how that works out.
Team Ninja being on board is definitely a surprise.
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This is awesome news. If Metroid was to return, it needed another reboot, and here we have it.
Total surprise, too. That it exists, and that Team Ninja is involved.
edit: DoA and Ninja Gaiden are what they are known for. I should have known that. Sounds promising nontheless.
Team Ninja did Dead or Alive and Ninja Gaiden
They made the Ninja Gaiden series.
Makers of "Ninja Gaiden" and "Dead or Alive".
There's something awesome about how Samus says "Time to go." It sounds kind of otherworldly and robotic. Exactly how I'd want Samus to sound but I know it'll result in plenty of fanboy whining.
Yes, Team Ninja are the ones who made those games, but the lead developer, Itagaki, departed Namco last year on not so friendly terms and he took a bunch of his team with him. The Team Ninja of today is not the Team Ninja of years past.
That being said, Ninja Gaiden was one of my favorite games of the original XBox. The gameplay was smooth and the animations were fluid and seamless. Hopefully their animators and graphical department can pump out some sweet shit for this new Metroid.
Silent protagonists have just become a more and more awkward convention as games have progressed and I'm glad to see it fall by the wayside for this game.
Yeah so it hopefully won't be full of crippling bugs and an awful, awful camera that he's too pro hardcore awesome to care about or fix.
I like NG but Itagaki is a dickhead who thinks his games are flawless masterpieces, and they are more like uncut gems.
The only Prime game I really dug was the 3rd, because it brought a great balance that I felt was lacking in the first two games. Those just didn't feel like Metroid to me.
But I'm really excited about this, and I think the Wii is finally coming into its own as a gaming platform, and there's somewhat of a return to a more classic style of gameplay in these recent titles that gets me giddy.
This looks really promising though.
I only have two complaints. The voice sounded a little young for Samus, even considering this is way back when...And the fact that it's way back when. Gimme a post-Fusion game, dammit!
That kind of makes me sad because when I think Ninja Gaiden gameplay, I think more action and less exploration that the Metroid series is known for. I never actually played NG though, so I don't know if there was any type of exploration. Please fill me in.
edit: A post Fusion game will more than likely be on DS. The spinoffs have always been console titles with the exception of Hunters. I expect them to stick to the traditional style for Metroid 5.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
So this introduces an inconsistency with Metroid Prime 3: Aurora units are giant hulking things that bear little resemblance to the Mother Brain of old, yet here is a throwback to the classic design.
Edit: Holy shit I never noticed that's what that was! Hmmm!
Also anyone notice the Adam cameo? "Any objections, Lady?" That got me pumped. Backstory for the win!
There isn't a huge amount, no.
On the other hand, that's a level design issue, not a combat engine and raw gameplay one.
This is Metroid Dread. It's a sidescrolling Metroid in full 3D, it's what half the Dread rumors were specifically about.
The longer the pirates control one, the more time they have to power it up?
I mean Ridley gets frequent upgrades from the pirates in terms of armour plating and the like. They're obviously capable of some pretty heavy organic augmentations/genetic engineering and whatever.
It was just the same damn thing we've done for many many years now, it was more epic on scale but it used the same tried and true design that's getting pretty long in the tooth. By getting Team Ninja I'm hoping we'll have a unique experience that stays true to the core Metroid experience but gives it a whole new spin to freshen it up some.
Hardly impossible to do.
Also am I the only one that thinks that this game is actually you playing through various parts of the Metroid franchise, the battle with Mother Brain etc had me thinking this is in some ways going to be like the RE games on Wii where you play through parts of various RE games basically.
If so I don't mind, it still looks damn good.
Except Metroid Dread was going to be a follow up to Fusion.
Or is the remember me dude the dead hunter from Super?
At any rate, it looks pretty much exactly like it fits somewhere in there. Colorful, jumpy, crazy monster designs. Yes.
the other half was that Dread was a Fusion sequel, which I too am still waiting for.
I mean in terms of actual brain size. This looks on scale of the SNES game where it's about as tall as Samus, chin to top.
I was under the impression that Prime 3 was a retcon to make them more realistic/impressive, as everything was in the Prime games.
Of course it doesn't really matter, they can just say Mother Brain was never an aurora unit to begin with, or was a prototype etc. No reason to argue in this time of celebration.
That being said, Jenifer Hale's voice in Brawl was suitable, so her or someone similar and I'll be happy. Ninja Gaiden on the Xbox was an excellent action game when you got used to the brutal difficulty, so as long as TN holds off on the fan-service and learns how to make the damn camera system work then this will be day one for me.