OOE's redeeming feature was that it was actually difficult again, something the series had been missing for over a decade. Symphony's the worst offender of all here; I shouldn't be able to kill Shaft and Dracula by standing in one spot and spamming Alucard's Sword. Richter's quest was even worse, as the Holy Water crash killed every enemy, including Shaft, in one hit.
Symphony made up for being too easy by having a shitload of content. It wasn't even pretending to be balanced.
It was certainly an issue, though. Probably the biggest issue the game had.
OOE's redeeming feature was that it was actually difficult again, something the series had been missing for over a decade. Symphony's the worst offender of all here; I shouldn't be able to kill Shaft and Dracula by standing in one spot and spamming Alucard's Sword. Richter's quest was even worse, as the Holy Water crash killed every enemy, including Shaft, in one hit.
Symphony made up for being too easy by having a shitload of content. It wasn't even pretending to be balanced.
It was certainly an issue, though. Probably the biggest issue the game had.
The thing about symphony was that it was kind of an RPG. If you tried to do a lower-level playthrough it was much tougher.
Exploring was so fun, though, that most of us had inadvertertedly power-leveled Alucard to a crazy point by the time we got to Dracula that he was no challenge.
Of course, you also had the Crissaegrim, which was quite possibly the most broken, overpowered weapon in video game history. The only other things that come close that I know of are the Claimh Solais in Sorrow (nothing is ever a challenge after you get this weapon) and the Excalibur from Final Fantasy Tactics (strengthens holy and permanent Auto-Haste on an already overpowered character).
Oooh, this looks cool - as long as they don't make this into another Lament of Innocence and make it into a unique GoW style game, I'll be keeping interest level quite high for this.
Of course, you also had the Crissaegrim, which was quite possibly the most broken, overpowered weapon in video game history.
Well, it was also an extremely rare drop from a single enemy type that only existed in a couple rooms late in the game. I've seen people bitch about that weapon breaking the game, but you have to purposefully grind for it to get it and the only way you know to do that is reading a guide.
It's kind of like saying Morrowind is easy because you just need to get all the right ingredients together, make enough potions to boost your stats to the right levels, jump into Mordor and toss Dagoth Ur into the lava. It's easy enough to do but you're sure as hell not going to know how to do it if you're just playing through normally. It's the kind of stuff reserved for fucking around in later playthroughs.
The thing about this is that according to the powers that be this is a potentially new Castlevania start, they said forget everything we knew before. In other words, the Belmonts, their history, legacy, how Dracula came to be, the whole thing is out the window.
From the trailer we can see this guy has said he done questionable things eve though he might have had a pure heart once as the trailer mentions, he wants his love back who has died/been killed, he wants that mask to make it possible and has to confront the dark powers to do so.
How much you want to bet he's Dracula in the making.
Of course, you also had the Crissaegrim, which was quite possibly the most broken, overpowered weapon in video game history.
Well, it was also an extremely rare drop from a single enemy type that only existed in a couple rooms late in the game. I've seen people bitch about that weapon breaking the game, but you have to purposefully grind for it to get it and the only way you know to do that is reading a guide.
It's kind of like saying Morrowind is easy because you just need to get all the right ingredients together, make enough potions to boost your stats to the right levels, jump into Mordor and toss Dagoth Ur into the lava. It's easy enough to do but you're sure as hell not going to know how to do it if you're just playing through normally. It's the kind of stuff reserved for fucking around in later playthroughs.
Well, true. Getting crissaegrim was kind of a bitch - although strangely, I always find it much more difficult to get the Runeblade. I wasn't trying to say that Crissaegrim made Symphony easy - only that it turned a game which, by that point, was already fairly easy into a bloodbath (although some of the Inverted Castle enemies are pretty dangerous at first - seems like some really nasty ones were in the castle walls and long-ass corridor, but it's been awhile).
In the other two examples, though, they were pretty easy to find. I don't know about the second Sorrow game but in Aria, the Claimh Solais is just laying at the end of a tunnel you find about 2/3 of the way through the game. And of course in FFT they just hand the Excalibur to you.
EDIT: I hope they don't throw all the previous mythology out the window, that would really suck. I personally liked the origin story in Lament of Innocence, too, but that wouldn't bother me nearly as bad as just chucking out the Belmonts, Alucard, and all the other supporting characters we've all gotten so fond of over the years.
The guy is also a whip-wielder; if Dracula was originally the owner of the Vampire Killer, well... that would be unusual to say the least.
Wow looks like this might have good writing. Of course you can't really judge that by looking at the trailer, but if it's written by Kojima the story can't be worse than every other castlevania. I'm really looking forward to this game.
Also a big LOL to people that think Kojima is going to "mess up" Castlevania.
They've been following the same damn formula since SOTN, it's gotten a bit stale (though still good), so this could be just what it needs. As long as Kojima doesn't fix what isn't broken (the great exploratory bits) and makes the combat better than it is now (anyone that thinks it's somehow deeper or better than God of War is fooling themselves) I'm all for it.
EDIT: Also if you think Konami is going to let him make fucking Castlevania (not exactly known for having good stories) as convoluted as MGS you are a dipshit of the highest order.
What it needs is tons and tons of platforming and traps. Otherwise, I agree that it resembles a God of War clone. If the newer Prince of Persia games can have swinging blades, crumbling ledges, and leaps of faith, then so can Castlevania, dammit!
No on enemies and a focus on combat, yes on razor sharp pendulums littering a hallway.
emnmnme on
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Olivawgood name, isn't it?the foot of mt fujiRegistered Userregular
edited June 2009
Patrick Stewart sold me this game with his narration
Me too. As long as Michiru Yamane does the music, and every room isn't completely square, it will be awesome. Or, at least, several times better than LoI and CoD. (And I even liked those to some extent).
EdS25 on
Currently Playing : FE:Awakening, AC:NL
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Me too. As long as Michiru Yamane does the music, and every room isn't completely square, it will be awesome. Or, at least, several times better than LoI and CoD. (And I even liked those to some extent).
I would turn away from this game if this doesn't happen.
Henroid on
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Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
edited June 2009
I really enjoyed LoI. The subweapon + orb system was fun. I thought the story was interesting too.
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Of course, you also had the Crissaegrim, which was quite possibly the most broken, overpowered weapon in video game history.
Well, it was also an extremely rare drop from a single enemy type that only existed in a couple rooms late in the game. I've seen people bitch about that weapon breaking the game, but you have to purposefully grind for it to get it and the only way you know to do that is reading a guide.
It's kind of like saying Morrowind is easy because you just need to get all the right ingredients together, make enough potions to boost your stats to the right levels, jump into Mordor and toss Dagoth Ur into the lava. It's easy enough to do but you're sure as hell not going to know how to do it if you're just playing through normally. It's the kind of stuff reserved for fucking around in later playthroughs.
Well, true. Getting crissaegrim was kind of a bitch - although strangely, I always find it much more difficult to get the Runeblade. I wasn't trying to say that Crissaegrim made Symphony easy - only that it turned a game which, by that point, was already fairly easy into a bloodbath (although some of the Inverted Castle enemies are pretty dangerous at first - seems like some really nasty ones were in the castle walls and long-ass corridor, but it's been awhile).
In the other two examples, though, they were pretty easy to find. I don't know about the second Sorrow game but in Aria, the Claimh Solais is just laying at the end of a tunnel you find about 2/3 of the way through the game. And of course in FFT they just hand the Excalibur to you.
EDIT: I hope they don't throw all the previous mythology out the window, that would really suck. I personally liked the origin story in Lament of Innocence, too, but that wouldn't bother me nearly as bad as just chucking out the Belmonts, Alucard, and all the other supporting characters we've all gotten so fond of over the years.
The guy is also a whip-wielder; if Dracula was originally the owner of the Vampire Killer, well... that would be unusual to say the least.
I like this. It's fittingly poetic, so I will hope for it to be true.
FCD on
Gridman! Baby DAN DAN! Baby DAN DAN!
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2009
Except the Vampire Killer was made in LoI.
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JebralThe guy nobody pays attention toDown South in the land of free thinkingRegistered Userregular
Which won't matter if they're rebooting. Castlevania has only ever had a coherent timeline while Iga was in charge. Who knows if they're paying that any attention.
Jebral on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Which won't matter if they're rebooting. Castlevania has only ever had a coherent timeline while Iga was in charge. Who knows if they're paying that any attention.
I would hope so. The only series that most people don't give a shit about in that regard is Final Fantasy.
Which won't matter if they're rebooting. Castlevania has only ever had a coherent timeline while Iga was in charge. Who knows if they're paying that any attention.
I would hope so. The only series that most people don't give a shit about in that regard is Final Fantasy.
No, most people don't give a shit with Castlevania either, and couldn't begin to tell you the timeline if their lives depended on it, even if they're fans of the series. It's convoluted, occasionally contradictory, and pretty much never relevant to the actual gameplay in any way.
Which won't matter if they're rebooting. Castlevania has only ever had a coherent timeline while Iga was in charge. Who knows if they're paying that any attention.
I would hope so. The only series that most people don't give a shit about in that regard is Final Fantasy.
No, most people don't give a shit with Castlevania either, and couldn't begin to tell you the timeline if their lives depended on it, even if they're fans of the series. It's convoluted, occasionally contradictory, and pretty much never relevant to the actual gameplay in any way.
Start pointin' 'em out, mister. And you don't get to use the ones that were retcon'd as examples, because, well, they were retcon'd. :P
And I think I'll trust Hideo Kojima on this one. While he does make some really fucked up plots (MGS 2, MGS 4, the Cobra Team etc etc), he does occasionally hit the ball out of the park. And I really love what little dialogue we've gotten from the trailer.
I'm pretty excited.
Oh, and Patrick Mother-Fucking Stewart all in this bitch
As the voice of Dracula
Ultros64 on
It doesn't matter what I say, as long as I sing with inflection
Posts
This is why Kojima having a hand in this is questionable!
Pun intended?
PSN:Hakira__
- The Four Horsemen of the Apocalypse (2017, colorized)
Symphony made up for being too easy by having a shitload of content. It wasn't even pretending to be balanced.
It was certainly an issue, though. Probably the biggest issue the game had.
No negativity here. I've already watched the trailer about 4 times.
Though i've only ever completed SOTN.
PSN:Hakira__
I'm not negative. I think it looks good.
I just think it also looks exactly like God of War.
Well, it's Castlevania, still, so there won't be any God-killing action.
...
...
...Or will there?
But seriously, I'm pretty excited for this. I enjoyed the PS2 Castlevania's, but they really needed something extra. Hopefully this delivers.
The thing about symphony was that it was kind of an RPG. If you tried to do a lower-level playthrough it was much tougher.
Exploring was so fun, though, that most of us had inadvertertedly power-leveled Alucard to a crazy point by the time we got to Dracula that he was no challenge.
Of course, you also had the Crissaegrim, which was quite possibly the most broken, overpowered weapon in video game history. The only other things that come close that I know of are the Claimh Solais in Sorrow (nothing is ever a challenge after you get this weapon) and the Excalibur from Final Fantasy Tactics (strengthens holy and permanent Auto-Haste on an already overpowered character).
XBL Gametag: mailarde
Screen Digest LOL3RZZ
Well, it was also an extremely rare drop from a single enemy type that only existed in a couple rooms late in the game. I've seen people bitch about that weapon breaking the game, but you have to purposefully grind for it to get it and the only way you know to do that is reading a guide.
It's kind of like saying Morrowind is easy because you just need to get all the right ingredients together, make enough potions to boost your stats to the right levels, jump into Mordor and toss Dagoth Ur into the lava. It's easy enough to do but you're sure as hell not going to know how to do it if you're just playing through normally. It's the kind of stuff reserved for fucking around in later playthroughs.
From the trailer we can see this guy has said he done questionable things eve though he might have had a pure heart once as the trailer mentions, he wants his love back who has died/been killed, he wants that mask to make it possible and has to confront the dark powers to do so.
How much you want to bet he's Dracula in the making.
Well, true. Getting crissaegrim was kind of a bitch - although strangely, I always find it much more difficult to get the Runeblade. I wasn't trying to say that Crissaegrim made Symphony easy - only that it turned a game which, by that point, was already fairly easy into a bloodbath (although some of the Inverted Castle enemies are pretty dangerous at first - seems like some really nasty ones were in the castle walls and long-ass corridor, but it's been awhile).
In the other two examples, though, they were pretty easy to find. I don't know about the second Sorrow game but in Aria, the Claimh Solais is just laying at the end of a tunnel you find about 2/3 of the way through the game. And of course in FFT they just hand the Excalibur to you.
EDIT: I hope they don't throw all the previous mythology out the window, that would really suck. I personally liked the origin story in Lament of Innocence, too, but that wouldn't bother me nearly as bad as just chucking out the Belmonts, Alucard, and all the other supporting characters we've all gotten so fond of over the years.
The guy is also a whip-wielder; if Dracula was originally the owner of the Vampire Killer, well... that would be unusual to say the least.
Gameplay sounds...I dunno, maybe good? never really played God of War and I'm not overly fond of open world games.
Although I did buy the two 3d PS2 games.
Oh well hell that will help a bit. Maybe not that much but still.
What it needs is tons and tons of platforming and traps. Otherwise, I agree that it resembles a God of War clone. If the newer Prince of Persia games can have swinging blades, crumbling ledges, and leaps of faith, then so can Castlevania, dammit!
No on enemies and a focus on combat, yes on razor sharp pendulums littering a hallway.
Awesome cinematic trailer, too
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
I'll remind you Kain had a cardboard tube in the last Legacy of Kain game. :P
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Me too. As long as Michiru Yamane does the music, and every room isn't completely square, it will be awesome. Or, at least, several times better than LoI and CoD. (And I even liked those to some extent).
I would turn away from this game if this doesn't happen.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
I'll admit I had some fun fighting the Legion boss. Corpses everywhere!
I like this. It's fittingly poetic, so I will hope for it to be true.
Which won't matter if they're rebooting. Castlevania has only ever had a coherent timeline while Iga was in charge. Who knows if they're paying that any attention.
I would hope so. The only series that most people don't give a shit about in that regard is Final Fantasy.
No, most people don't give a shit with Castlevania either, and couldn't begin to tell you the timeline if their lives depended on it, even if they're fans of the series. It's convoluted, occasionally contradictory, and pretty much never relevant to the actual gameplay in any way.
Not fucking relevant whatsoever, but I'll laugh at people who try to put them all together.
INSIDE, THERE IS SHIT TO KILL
YOU HAVE SOME SORT OF MELEE WEAPON
GO.
This is all I care about in any given Castlevania game
If Patrick Stewart is involved, though, I'll care about the story so long as he's in it
If he dies or something, stop caring again
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Start pointin' 'em out, mister. And you don't get to use the ones that were retcon'd as examples, because, well, they were retcon'd. :P
And I think I'll trust Hideo Kojima on this one. While he does make some really fucked up plots (MGS 2, MGS 4, the Cobra Team etc etc), he does occasionally hit the ball out of the park. And I really love what little dialogue we've gotten from the trailer.
I'm pretty excited.
Oh, and Patrick Mother-Fucking Stewart all in this bitch
Fixed.
(sorry...)
Don't you mean NOT sticking with?