I'm okay with easy. A lot of Mario Galaxy was easy, but I still found it to be a blast. I just thought NSMB was really boring. It was just completely Mario by Numbers.
anoffdayTo be changed whenever Anoffday gets around to it.Registered Userregular
edited June 2009
This looks awesome. I'm so psyched for this game, SMG2, and the new metroid. Nintendo is making up for the crappy e3 they had last year.
Not too mention, since I was a kid I have believed that platformers are the greatest games of all time. I had thought Nintendo was starting to forget about them. But now I'm happy.
I'm just starting to catch up with all the E3 news and seeing this preview has got me giddy.
Not only will there be a new 2d Mario game, it looks like Miyamoto had a hand in this! Hopefully this means that there won't be the same problems that NSMB had (linear worlds, terrible powerups, overuse of mini-Mario, etc). The penguin suit looks great and the spin suit looks like it could have potential; it looks like this could be on SMB3's level as far as awesome powerups go.
Multiplayer mode looks interesting and it's nice that they're trying something new there.
I love NSMB's music. It's not a classic theme but it feels so classic, and gets in your head the same way as the old Mario music. It fits so well and has some nice remixes throughout the game. I'm glad they came up with a nice new theme rather than rehashing the old again, as much as I enjoy the old themes.
They're pretty good about that, Mario 64 added a similarly rocking Mario theme.
Propeller suit seems lame. I really don't like shaking the Wii Remote when it's held with two hands. Penguin suit, though. I can get on board with that.
Propeller suit seems lame. I really don't like shaking the Wii Remote when it's held with two hands. Penguin suit, though. I can get on board with that.
Excellent! I don't care for multiplayer games at all, apart from the occasional Donkey Konga or Rock Band, so this is good news. Are the levels exactly the same whether you play them alone or with multiple people? Or is it more like the challenge mode in SSB Brawl, where (IIRC) certain co-op challenges were sadly only accessible if multiple controllers were plugged in?
This is my only real reservation with New SMB Wii—if it's being built for 4p coop, will it still hold up as a single-player game? I don't really play as much local multi as I used to, and with platformers I always like playing solo anyway. So long as this doesn't feel empty if you're playing solo, this will be an instabuy for me.
If anyone finds some impressions or a preview of how this game is solo please post. I have no one to play coop with locally (only online) and me buying this game hinges directly on its single player mode.
I did love NSMB so if its more of the same when playing solo then I'm sold.
NSMB just didn't click with me for some reason, almost like it was trying too hard to be an old-school Mario game. I really don't know how to explain it, but I just found the whole thing really forgettable. Sucks, 'cause it was the reason I bought my DS...luckily I found plenty of other reasons to keep it.
I had that reaction when I got my DS... only sub in "Metroid Prime Hunters" for NSMB, and make NSMB the reason I kept my DS after all. :P (Along with Castlevania, Trace Memory, Phoenix Wright, etc., etc.)
On a more serious note, I was hoping for a NSMB 2 on the DS, but this will do more than nicely for me, thanks.
What's the best Nintendo game you've never played? Probably a full four-player session of The Legend of Zelda: Four Swords Adventures, 2005's 2D multiplayer excursion for the Zelda series. Its devious and riotous spirit remain a mystery to most because you'd need to assemble a GameCube, four GBAs and four link cables to play it as nature intended, something which was difficult for even games journalists to manage.
But it remains a landmark piece of multiplayer game design, a game that achieved the rare feat of seeing that co-operation and competition, cruelty and kindness, mischief and high adventure could co-exist. Virtually none have followed it, save Media Molecule's LittleBigPlanet, in its friendly, woolly kind of way. Now, Nintendo has finally decided to resurrect the idea - but this time, in a form that almost everyone will be able to access and understand.
The result is New Super Mario Bros Wii, and it's fantastic fun.
After romping through a few levels with three others at Nintendo's plush and airy E3 booth, I was left grinning from ear to ear. The game doesn't look like much - well, it looks like a New Super Mario Bros. on the DS, exactly like it in fact. But you need to play it for mere minutes to tell that it's got the perfect balance of order and chaos Nintendo's platformers are famous for, mixed with the sugar-coated mean-streak of Mario Kart and the mischievous invention, sharp tuning and secret surprises of the developer's best.
Players start out as Mario, Luigi and a couple of coloured Toads - who knows if more characters might be available later? - and start the time-honoured scroll from left to right. The Wii remote is held laterally and the game uses NES-style controls - d-pad, 1 to dash, 2 to jump. That's it, save a shake that performs a spin-jump or, if you run into another player with dash also held down, picks them up. But as ever with Mario, a simple control scheme doesn't mean a simple move-set. We discovered the wall-kick and ground-pound, and we're sure there are more.
As with Four Swords, physical interaction between the players is at the core of the game - chucking each other around, bouncing off each other's heads, getting Yoshi to gobble up your friends and spit them out. Yes, Yoshi's in it, along with his multicoloured dinosaur tribe, flutter jumps and fixation with eating everything in sight. Opportunities to mount Yoshi are carefully seeded through the level we play, and always an object of scrambling competition between players.
It's bopping other players' heads that makes the real difference in to New Super Mario Bros Wii, though. You friends essentially become a set of wildly unpredictable moving platforms that can be used to grab coins or items - often found floating in bubbles, or produced in fours from blocks - first, or with a bit of co-ordination, to access secret or hard-to-reach objectives. Although it's unlikely to be an essential part of gameplay - New Super Mario Bros Wii will need to be playable solo, even if it's hardly the point - it's a simple stroke of genius that defines the game: it has huge potential for both co-operation and competition, and more importantly, it's really funny.
Unlike Four Swords and LBP, the camera's fixed and doesn't scale much, so if anyone gets left behind, they'll need to find their way back blind or, more likely, die. If you do die, you'll lose a life and get resurrected in a bubble which can be popped by another player (or not) to bring you back into play - a very clever multiplayer reworking of the Baby Mario mechanic from Yoshi's Island. Just so you don't feel completely helpless, you can shake the Wii remote to gravitate your bubble to the nearest player who'll probably end up popping you then, whether they want to or not.
Lose all your lives and you're out of the game, though. The balance between self-interest and community spirit is perfect, since on one of the harder levels we tried, a mini-boss castle, it was noticeably more difficult (though not impossible) to proceed solo than with at least one other player around. The level was classic stuff - Dry Bones, ascents through treacherous moving stone slabs and see-sawing platforms that could be given an extra push with a tilt of the Wii remote (another "secret" control detail - I suspect there will be more).
The only new item we see is the propeller suit, a hilariously cute colour-coded romper-suit and helicopter-helmet combo. It's a shake-driven permanent spin-jump, essentially, which combined with the exaggerated bounce physics while spinning causes all sorts of ricochet madness between the players. It already seems a smarter addition to the canon than any of the DS New Super Mario Bros' slightly gimmicky offerings. In terms of the classics, we also see the fire flower, whose extra range is key when it comes to racking up points.
And believe me, you will want to rack up points. This being a 2D Mario, there are so many different scoring opportunities - enemies, coins, super coins, items, secret areas, based on both level-knowledge and skill - that you'll always be racing to get something ahead of your competitors, but never short of an alternative objective if you fall a little behind. Coin-filled caverns down pipes (everyone follows a single player down a pipe, after a short pause) are pure, mad scrambles for score.
It's all topped off with a fitting finale at the end-of-stage flagpole. After the first player grabs it, everyone else has a few seconds to get there and get higher up it for a higher point finisher. Scores are then totted up, and positions on a cumulative leaderboard shuffled accordingly, and it's on to the next level.
The question mark over New Super Mario Bros Wii is naturally how worthwhile it will be to play alone. But maybe that's the wrong question. It's a multiplayer game through and through, a totally open-minded, open-ended one that doesn't see the difference between rivalry and friendship. If you have at least one other to play with who can get along with the concepts of left, right and jump, then this game could be Mario remade - in a way that Super Mario Galaxy 2, however lovely it looks, can't hope to be.
I sure hope that Nintendo is joking about it not being online. In fact they should just come right out and say it, "Oh, New Super Mario Bros. Wii, is indeed online." Because if it's not, it's not funny...
its not, who knows, maybe its really true it would be too much for the system to handle. their stupid "we will never need more powerfull hardware then the wii" argument is void then though and it would be the first time that i feel the wii is a technically inferior system.
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I don't understand it, anymore than I am convinced that this is nothing more than a mere design decision than something that they could not do. It's simply something that they did not want to do. Maybe they'll make a sequel to this for Wii and DS with online play for 4 players... maybe then my Super Mario Online play lust will be fulfilled.
I think it's pretty, I wouldn't have imagined it being any different, in fact it's almost exactly what I was hoping for: New Super Mario Bros. in HD. I've wanted this for more than 20 years, since I played the original, and especially since I played Super Mario Bros. 2. It just needs to be online. I'm still hoping that, that is one of Nintendo's late E3 surprises.
I think it's pretty, I wouldn't have imagined it being any different, in fact it's almost exactly what I was hoping for: New Super Mario Bros. in HD. I've wanted this for more than 20 years, since I played the original, and especially since I played Super Mario Bros. 2. It just needs to be online. I'm still hoping that, that is one of Nintendo's late E3 surprises.
I'm not saying that I mind its visuals, it's just that the Wii can't possibly be getting put through its paces to generate sprites and a few DS-caliber models.
I think it's pretty, I wouldn't have imagined it being any different, in fact it's almost exactly what I was hoping for: New Super Mario Bros. in HD. I've wanted this for more than 20 years, since I played the original, and especially since I played Super Mario Bros. 2. It just needs to be online. I'm still hoping that, that is one of Nintendo's late E3 surprises.
I'm not saying that I mind its visuals, it's just that the Wii can't possibly be getting put through its paces to generate sprites and a few DS-caliber models.
I think it's pretty, I wouldn't have imagined it being any different, in fact it's almost exactly what I was hoping for: New Super Mario Bros. in HD. I've wanted this for more than 20 years, since I played the original, and especially since I played Super Mario Bros. 2. It just needs to be online. I'm still hoping that, that is one of Nintendo's late E3 surprises.
I'm not saying that I mind its visuals, it's just that the Wii can't possibly be getting put through its paces to generate sprites and a few DS-caliber models.
Why does that matter?
Because of the line about how they can't do online because the game offline is already pushing the Wii to its limit.
Oh no, not because of lag or mistake in communication due to microphones..
It's because you can't punch someone farther away than a few feet.
This bears repeating.
Nintendo has continued to shy the online space and instead focus on bringing real people in the real world together to have a good time. It's just what Nintendo DOES. I'm not surprised the title doesn't have online functionality.
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That and I didn't think the music was very good.
http://www.audioentropy.com/
http://www.youtube.com/watch?v=Pk_lcZmezlA
So awful.
Not too mention, since I was a kid I have believed that platformers are the greatest games of all time. I had thought Nintendo was starting to forget about them. But now I'm happy.
Not only will there be a new 2d Mario game, it looks like Miyamoto had a hand in this! Hopefully this means that there won't be the same problems that NSMB had (linear worlds, terrible powerups, overuse of mini-Mario, etc). The penguin suit looks great and the spin suit looks like it could have potential; it looks like this could be on SMB3's level as far as awesome powerups go.
Multiplayer mode looks interesting and it's nice that they're trying something new there.
Yeeeeargh. Where art thou, Koji Kondo?
They're pretty good about that, Mario 64 added a similarly rocking Mario theme.
It's a bizarre poorly done knock off masquerading as Mario music. Too bad really, Mario Galaxy had a great score at least.
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If it had fucking online, it'd be no problem but I very rarely have 4 friends over to play video games.
Hey Nintendo, it's fucking 2009, change your calendars
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I refuse to budge on this position.
http://www.youtube.com/watch?v=NW1pME9ZebQ
This is my only real reservation with New SMB Wii—if it's being built for 4p coop, will it still hold up as a single-player game? I don't really play as much local multi as I used to, and with platformers I always like playing solo anyway. So long as this doesn't feel empty if you're playing solo, this will be an instabuy for me.
I did love NSMB so if its more of the same when playing solo then I'm sold.
http://www.audioentropy.com/
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On the other hand, it feels like they put in more effort towards the power-ups. Propeller is kinda iffy, but penguin is awesome. And Yoshi!
and in SMB for DS the track played EVERWHERE, in green hill levels, in ice levels, in wood levels, THE WAHS FOLLOWED YOU ANYWHERE YOU WENT!!!
edit: hey maybe if we can get them to take out the WAHs to save processing power we can have online multiplayer instead!
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I had that reaction when I got my DS... only sub in "Metroid Prime Hunters" for NSMB, and make NSMB the reason I kept my DS after all. :P (Along with Castlevania, Trace Memory, Phoenix Wright, etc., etc.)
On a more serious note, I was hoping for a NSMB 2 on the DS, but this will do more than nicely for me, thanks.
http://www.eurogamer.net/articles/e3-new-super-mario-bros-wii-hands-on
Hype rising.
Level design was slightly less inspired, but it was a lot more playful.
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http://www.audioentropy.com/
Oh no, not because of lag or mistake in communication due to microphones..
It's because you can't punch someone farther away than a few feet.
Team Fortress 2 Backpack: Someone you love
I'm not saying that I mind its visuals, it's just that the Wii can't possibly be getting put through its paces to generate sprites and a few DS-caliber models.
http://www.audioentropy.com/
but I too am at a loss as to why no online.
Don't bother me though, I have buddies of mine that come over and we play SSBB, Mario Kart Wii, World Tour, and now NSMBWii with lots of craziness.
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Why does that matter?
Because of the line about how they can't do online because the game offline is already pushing the Wii to its limit.
http://www.audioentropy.com/
This bears repeating.
Nintendo has continued to shy the online space and instead focus on bringing real people in the real world together to have a good time. It's just what Nintendo DOES. I'm not surprised the title doesn't have online functionality.
3DS Friend Code: 0404-6826-4588 PM if you add.