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New Super Mario Bros Wii - Out Now. 15

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Posts

  • carmofincarmofin Registered User regular
    edited June 2009
    Once again, the comment about NSMB "using all the system's power" was a mistranslation, and we knew it before the conference was even over.
    # Posted 7:31 PST

    What he really said was that hardware has limited all developers since the 8-bit days, and it's a constant struggle for everyone.
    # Posted 7:30 PST

    Apparently Miyamoto's comments were not entirely translated.
    # Posted 7:30 PST

    They are clarifying the hardware limitation statement.
    # Posted 7:30 PST

    Now the translator is being talked to by a Treehouse guy.

    that was in reference to him saying that they are limited technically with every game they develop for the wii. basically he was asked later "are you saying the wii is a piece of shit?" and thats what he said to that.

    carmofin on
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  • SageinaRageSageinaRage Registered User regular
    edited June 2009
    mekman 2 wrote: »
    I think it's pretty, I wouldn't have imagined it being any different, in fact it's almost exactly what I was hoping for: New Super Mario Bros. in HD. I've wanted this for more than 20 years, since I played the original, and especially since I played Super Mario Bros. 2. It just needs to be online. I'm still hoping that, that is one of Nintendo's late E3 surprises.

    I'm not saying that I mind its visuals, it's just that the Wii can't possibly be getting put through its paces to generate sprites and a few DS-caliber models.

    Why does that matter?

    Because of the line about how they can't do online because the game offline is already pushing the Wii to its limit.

    That was a mistranslation.

    SageinaRage on
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  • TarranonTarranon Registered User regular
    edited June 2009
    I'm kind of sad that they keep going back to the old mario style. I grew up with Super Mario World and that's the 2d aesthetic that's always appealed to me the most.

    Tarranon on
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  • RolloutRollout Registered User regular
    edited June 2009
    Well, they could limit online to 2 players if anything.

    I don't think was such a great idea to use NSMB's style for this game, especially since being 3D characters didn't make NSMB a graphical enjoyment. Could have been more like four swords and had flashy sprites.

    But I guess that as long as levels are fun and levels, it wouldn't be noticeable.

    Rollout on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    mekman 2 wrote: »
    I think it's pretty, I wouldn't have imagined it being any different, in fact it's almost exactly what I was hoping for: New Super Mario Bros. in HD. I've wanted this for more than 20 years, since I played the original, and especially since I played Super Mario Bros. 2. It just needs to be online. I'm still hoping that, that is one of Nintendo's late E3 surprises.

    I'm not saying that I mind its visuals, it's just that the Wii can't possibly be getting put through its paces to generate sprites and a few DS-caliber models.

    Why does that matter?

    Because of the line about how they can't do online because the game offline is already pushing the Wii to its limit.

    That was a mistranslation.
    Oh.

    Well then!

    Speed Racer on
  • DeathPrawnDeathPrawn Registered User regular
    edited June 2009
    I got to try this out yesterday. The co-op was very well done - felt like the perfect balance between collaboration and screwing each other over. It felt like they ramped the difficulty up a fair bit from NSMB, which I'm glad for. The controls did feel a bit floaty, but that could have just been me.

    DeathPrawn on
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  • carmofincarmofin Registered User regular
    edited June 2009
    in a vid i just saw yoshi spitting out a red shell! thats just wrong! someone has to tell them...

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  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited June 2009
    Huh? Yoshi could never, to my knowledge, swallow koopa shells, so he just spit them out again. As far as I can tell they did everything right.

    Also, it's confirmed the game will have 80+ stages! How many did NSMB DS have? In any case, this is looking more and more like a real, full-fledged Mario game.

    Alfred J. Kwak on
  • UncleSporkyUncleSporky Registered User regular
    edited June 2009
    Huh? Yoshi could never, to my knowledge, swallow koopa shells, so he just spit them out again. As far as I can tell they did everything right.

    Also, it's confirmed the game will have 80+ stages! How many did NSMB DS have? In any case, this is looking more and more like a real, full-fledged Mario game.

    I think he breathed fireballs from red shells.

    UncleSporky on
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  • DeathPrawnDeathPrawn Registered User regular
    edited June 2009
    Huh? Yoshi could never, to my knowledge, swallow koopa shells, so he just spit them out again. As far as I can tell they did everything right.

    Also, it's confirmed the game will have 80+ stages! How many did NSMB DS have? In any case, this is looking more and more like a real, full-fledged Mario game.

    You need to do a little review of your basic colors:

    Green koopa shell = spit out
    Red = fireballs
    Blue = flying
    Yellow = super-stomp

    DeathPrawn on
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  • No Great NameNo Great Name FRAUD DETECTED Registered User regular
    edited June 2009
    Red shells made him shoot fire balls
    Blue made him fly
    yellow made him ground stomp

    aw dang

    No Great Name on
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  • SeolSeol Registered User regular
    edited June 2009
    Huh? Yoshi could never, to my knowledge, swallow koopa shells, so he just spit them out again. As far as I can tell they did everything right.

    Also, it's confirmed the game will have 80+ stages! How many did NSMB DS have? In any case, this is looking more and more like a real, full-fledged Mario game.
    I think he breathed fireballs from red shells.
    He did in SMW. Not in Yoshi's Island, though.

    80ish stages sounds similar to NSMB, if I recall correctly. More than SMW, less than SMB3.

    Seol on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited June 2009
    There were yellow shells? Oh my, it's been so long ...

    Alfred J. Kwak on
  • PrincepeachPrincepeach Registered User regular
    edited June 2009
    mekman 2 wrote: »
    I think it's pretty, I wouldn't have imagined it being any different, in fact it's almost exactly what I was hoping for: New Super Mario Bros. in HD. I've wanted this for more than 20 years, since I played the original, and especially since I played Super Mario Bros. 2. It just needs to be online. I'm still hoping that, that is one of Nintendo's late E3 surprises.

    I'm not saying that I mind its visuals, it's just that the Wii can't possibly be getting put through its paces to generate sprites and a few DS-caliber models.

    Why does that matter?

    Because of the line about how they can't do online because the game offline is already pushing the Wii to its limit.

    That was a mistranslation.
    Oh.

    Well then!

    Did they ever clarify that? I know a guy hopped on stage afterwards and said some things about processing power being a struggle since the 8 bit era, but that seemed more like a reiteration of what Miyamoto had said rather than a correction.

    Princepeach on
  • AntimatterAntimatter Devo Was Right Gates of SteelRegistered User regular
    edited June 2009
    KOOPA KIDS WOO-HOO
    Week 1

    Antimatter on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited June 2009
    There were yellow shells? Oh my, it's been so long ...

    Yeah. And the rare and coveted prismatic shell let him fly, stomp, and breathe fire all at once. So good.

    MinionOfCthulhu on
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  • quovadis13quovadis13 Registered User regular
    edited June 2009
    Why hasnt there been a real sequel to Super Mario World? Yoshi's Island, while fun, is not the sequel. I want another 96 exits of Super Mario World awesomeness

    quovadis13 on
  • MinionOfCthulhuMinionOfCthulhu Registered User regular
    edited June 2009
    quovadis13 wrote: »
    Why hasnt there been a real sequel to Super Mario World? Yoshi's Island, while fun, is not the sequel. I want another 96 exits of Super Mario World awesomeness

    And another set of secret levels named after slang words.

    MinionOfCthulhu on
    mgssig.jpg1152dt.gif
  • Jam WarriorJam Warrior Registered User regular
    edited June 2009
    quovadis13 wrote: »
    Why hasnt there been a real sequel to Super Mario World? Yoshi's Island, while fun, is not the sequel. I want another 96 exits of Super Mario World awesomeness

    And another set of secret levels named after slang words.

    The next logical evolution, internet memes.

    Radical, Tubular, Gnarly etc become ORLY?, lolcat, omnomnom...

    Jam Warrior on
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  • GallantRoweGallantRowe Registered User regular
    edited June 2009
    So apparently Miyamoto has been wanting to do a multiplayer Mario game for a while. I wonder what stopped him? I guess it kinda shows in the mini-games in NewSMB on DS. Other than that I'm pretty happy with this concept. I do hope there are more suits and I'm still not sure what the deal with online is.

    GallantRowe on
  • sethsezsethsez Registered User regular
    edited June 2009
    quovadis13 wrote: »
    Why hasnt there been a real sequel to Super Mario World? Yoshi's Island, while fun, is not the sequel. I want another 96 exits of Super Mario World awesomeness

    New Super Mario Bros is about as much of a sequel to Super Mario World as Super Mario World was to Super Mario Bros 3. Unless you're basically just asking them to bring back the cape.

    sethsez on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited June 2009
    As much as I love Mario, Nintendo releasing showing off three Mario adventures was pure heaven to me.

    I showed my wife a video of this game and she is even excited to play it in multiplayer and she's not really into games much. :D

    Brainiac 8 on
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  • lionheart_mlionheart_m Registered User regular
    edited June 2009
    The cape was broken. The leaf was a much balanced power up IMHO.

    lionheart_m on
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  • JasocoJasoco Registered User regular
    edited June 2009
    The cape was broken. The leaf was a much balanced power up IMHO.
    The cape was only broken if you didn't know how to control it. When you do, it pretty much kicks the leaf's ass since you can fly forever.

    Jasoco on
  • tsmvengytsmvengy Registered User regular
    edited June 2009
    Jasoco wrote: »
    The cape was broken. The leaf was a much balanced power up IMHO.
    The cape was only broken if you didn't know how to control it. When you do, it pretty much kicks the leaf's ass since you can fly forever.

    I'm pretty sure that's what he/she means.

    tsmvengy on
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  • SaddlerSaddler Registered User regular
    edited June 2009
    Man the game is not pretty. Brawl did much more visually and managed online, albeit shitty online.


    Yeah, it's awesome that they're making this game, but it sucks that NSMB is the title they are drawing on for inspiration. NSMB is fun, but it has the most bland art style imaginable: generic looking CGI. It looks like a 360 game with primary colors in it, or something. After the awesome art style of Super Paper Mario, the NSMB style is a step backwards.

    Purely complaining about the art style, mind you. I will play and love the game.

    Saddler on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2009
    Yeah, the art style in NSMB was weak. Especially when you look at Yoshi's Island and fall in love with that pastel wonderland.

    And what's up with the title?

    Sterica on
    YL9WnCY.png
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited June 2009
    Don't know why people care about online so much, a majority of people are still offline when it comes to gaming and they'd have to make compromises (you always do, on any platform, on any console) to make it work online.

    Basically it's

    online included: omg friend codes lag nintendo u suck
    online excluded: omg no online nintendo u suk

    I want to see more actual offline multiplayer games.

    FyreWulff on
  • Hockey JohnstonHockey Johnston Registered User regular
    edited June 2009
    So this is going to be a 50$ game? I'm really excited for it, but I *so* wish Nintendo would wise up and put this game out for 34.99. That would make it the kind of thing that nearly everyone would own -- and it is essentially DS-sized experience.

    Hockey Johnston on
  • JasocoJasoco Registered User regular
    edited June 2009
    tsmvengy wrote: »
    Jasoco wrote: »
    The cape was broken. The leaf was a much balanced power up IMHO.
    The cape was only broken if you didn't know how to control it. When you do, it pretty much kicks the leaf's ass since you can fly forever.

    I'm pretty sure that's what he/she means.

    It took me 15 years to learn that I could control it. For years I only used it to slow my descent and twirl enemies to death. I would avoid flying with it because I always ended up crashing down super fast into an unknown area of the level.

    I did not know that I could control it.

    I did not know.

    That I could control it.

    Jasoco on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2009
    FyreWulff wrote: »
    Don't know why people care about online so much, a majority of people are still offline when it comes to gaming and they'd have to make compromises (you always do, on any platform, on any console) to make it work online.

    Basically it's

    online included: omg friend codes lag nintendo u suck
    online excluded: omg no online nintendo u suk

    I want to see more actual offline multiplayer games.
    What? Are you serious? What compromise am I making to play Team Fortress 2 online besides physical proximity? Don't get me wrong, I'll enjoy offline way more than online because I get to play with friends and my brother. But that's a small price to pay for being able to play with people who would otherwise have to spend two hours driving to my apartment.

    Friend codes are not required for online. Lag can be genre based, such as Smash Bros., but it also can be the result of poor code.

    In other words, I'd rather have the few working matches I had with Brawl online than no option at all.

    Sterica on
    YL9WnCY.png
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited June 2009
    There's a whole bunch of compromises the Source engine has to make for online to even work. They're just really good at hiding most of it.

    FyreWulff on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited June 2009
    Also it doesn't matter if you have the best netcode ever that was shat out of God's ass, latency will always be a problem and you'll always have to compensate and make compromises around it. The only time you don't have to make compromises is an entirely split screen game. You still have to make compromises even if you're using frame relay on a local LAN.

    FyreWulff on
  • StericaSterica Yes Registered User, Moderator mod
    edited June 2009
    FyreWulff wrote: »
    Also it doesn't matter if you have the best netcode ever that was shat out of God's ass, latency will always be a problem and you'll always have to compensate and make compromises around it. The only time you don't have to make compromises is an entirely split screen game. You still have to make compromises even if you're using frame relay on a local LAN.
    Maybe Nintendo should talk to Valve on how to hide things better. Or the dozens of other companies who somehow can make online play feasible. People complained about lag in Brawl because was there. Nintendo is hiding behind excuses. They suck at online for the most part. They more than compensate with fantastic games, but that is something they have trouble doing well.

    Sterica on
    YL9WnCY.png
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited June 2009
    I didn't have any problems with Brawl, worked fine for me. Either it was frustrate people with dead reckoning not matching up completely or doing what they did and slowing down the logic to the slowest connection but more consistency.

    So I guess Nintendo writes shitty netcode, but if they just don't want to bother with it (the code is shit, right?) they're "hiding behind excuses". Maybe they just don't want to waste time on netcode. Online is not the end all be all of gaming. Implementing online modes have actual budget and time ramifications, you do not just go "ONLINE!" and it magically happens.

    FyreWulff on
  • Hockey JohnstonHockey Johnston Registered User regular
    edited June 2009
    Brawl and Mario Kart work great, honestly. They're not fully featured, but they're certainly functional.

    This was purely a design decision. Doesn't bother me as I can't really see how playing with people on the internet would be a real improvement to this game.

    Hockey Johnston on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited June 2009
    But bullet points on the back of the box are SO AWESOME

    FyreWulff on
  • sethsezsethsez Registered User regular
    edited June 2009
    FyreWulff wrote: »
    Don't know why people care about online so much, a majority of people are still offline when it comes to gaming and they'd have to make compromises (you always do, on any platform, on any console) to make it work online.

    Basically it's

    online included: omg friend codes lag nintendo u suck
    online excluded: omg no online nintendo u suk

    I want to see more actual offline multiplayer games.
    This isn't 1995 and we're not playing on Xband. Online hasn't been a new, scary frontier for a very long time and there's no reason any remotely serious sacrifices would need to be made, if any needed to be made at all, particularly since a new Mario title from Nintendo isn't going to be facing any budgetary setbacks.

    sethsez on
  • JishianJishian ◥▶◀◤ Registered User regular
    edited June 2009
    I have been wanting this game for years!

    I hope they fix my only problem with the DS version, which was accidental backwards wall jumping from pipes and such while holding the run button and hopping through levels.

    Jishian on
  • Hockey JohnstonHockey Johnston Registered User regular
    edited June 2009
    sethsez wrote: »
    FyreWulff wrote: »
    Don't know why people care about online so much, a majority of people are still offline when it comes to gaming and they'd have to make compromises (you always do, on any platform, on any console) to make it work online.

    Basically it's

    online included: omg friend codes lag nintendo u suck
    online excluded: omg no online nintendo u suk

    I want to see more actual offline multiplayer games.
    This isn't 1995 and we're not playing on Xband. Online hasn't been a new, scary frontier for a very long time and there's no reason any remotely serious sacrifices would need to be made, if any needed to be made at all, particularly since a new Mario title from Nintendo isn't going to be facing any budgetary setbacks.

    But why would you want to play chatless internet platforming when you could just be playing by yourself and having a better time?

    It's like asking why Mario Party doesn't have online. It would just lose all the charm anyway, and I think people who imagine there would be added value are kinda fooling themselves.

    Hockey Johnston on
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