The cape was broken. The leaf was a much balanced power up IMHO.
The cape was only broken if you didn't know how to control it. When you do, it pretty much kicks the leaf's ass since you can fly forever.
I'm pretty sure that's what he/she means.
It took me 15 years to learn that I could control it. For years I only used it to slow my descent and twirl enemies to death. I would avoid flying with it because I always ended up crashing down super fast into an unknown area of the level.
I did not know that I could control it.
I did not know.
That I could control it.
The cape was amazing. I can use the cape to reach any point, just give me a runway. How did I achieve this great prowess? I played Bowser's Revenge, a hacked Super Mario World my friend gave me on the computer. If you can't use a cape, you die, quickly and violently.
Also I'm fine with the game being local only. I have plenty of friends and even some family willing to throw down for Four Swords, Gauntlet, or FF:CC, and a rival who I once fought in NSMB's limited but awesome multiplayer for months and months with.
Don't know why people care about online so much, a majority of people are still offline when it comes to gaming and they'd have to make compromises (you always do, on any platform, on any console) to make it work online.
Basically it's
online included: omg friend codes lag nintendo u suck
online excluded: omg no online nintendo u suk
I want to see more actual offline multiplayer games.
This isn't 1995 and we're not playing on Xband. Online hasn't been a new, scary frontier for a very long time and there's no reason any remotely serious sacrifices would need to be made, if any needed to be made at all, particularly since a new Mario title from Nintendo isn't going to be facing any budgetary setbacks.
But why would you want to play chatless internet platforming when you could just be playing by yourself and having a better time?
It's like asking why Mario Party doesn't have online. It would just lose all the charm anyway, and I think people who imagine there would be added value are kinda fooling themselves.
It only has to be chatless because of the limitations Nintendo has placed on themselves (if that were to be the case at all, since WiiSpeak now exists), and I have some friends in my hometown who I'd love to play this with.
I mean, it's not like co-op online platforming is an untested entity. Little Big Planet did it extremely well, and it most certainly did add value to the game. "It probably would have sucked anyway" is just sour grapes.
Huh. I just read that miyamoto interview, something interesting:
"8:08 He looked perhaps like a young man or older teen. Standing against his back was the woman in blue. She had a cap of blue. It was very generic. I assume she was zelda.
8:07 The painting for the new zelda had link standing with his back to us his head turned so we could see his face.
8:05 But he wants to make sure everyone can enjoy the game
8:05 He would love to bring in he sword play and archery
8:04 It depends on how well motion plus does
8:04 It shows link and a female in blue in a robe. It's a painting. He wants to annonce it next year. And I should be motion plus compatible. Maybe only wii motion plus
8:03 He did bring the main illustration foe next zelda title
8:02 I wanted to annonce a zelda game for wii
8:02 At one time we were talkingaboutcreating an image movie of your experience but we've moved away from that
8:01 Miyamoto would like players to feel like they create their own memories and experiences from playing the game
8:00 Zelda team has beentalkiny about how define the game howcan we move it forward
7:58 In this game there will be fourplayer multiplayer
7:56 If you study trains or are fascinated by them like I am then some of the things you might imagine happenig on them are in the game.
7:55 Showing zelda spirit track now "
So this is going to be a 50$ game? I'm really excited for it, but I *so* wish Nintendo would wise up and put this game out for 34.99. That would make it the kind of thing that nearly everyone would own -- and it is essentially DS-sized experience.
How do you know it's a DS-sized experience? People who try and speak with an authoritative voice with nothing behind it really irk me.
Maybe they should wise up and sell it for $74.99 because with all the awesome included, the game will never get old.
Great news. I really hope they make it a full-fleshed game, like the first NSMB, the only difference beeing that you play and compete with other players.
Well, I've played through Mario64 recently, and most of the challenge seemed to come from a slightly off feel for the jumps and the cursed camera.
But yes, Mario Galaxy could have been a bit more of a challenge - olthough the later levels deliver, I think.
edit: and some puzzles in Sunshine were just ridiculously hard (note: I'm not talking about the bonus levels with the classic mario theme music, those were awesome), also often due to camera quirks
Eh, I had problems with both in Sunshine. Didn't like the FLUDD-less levels I played at all, nor the similar Sugar Sweet Galaxy, or whatever it was called, in Galaxy. I find levels where everything is always moving you to death constantly isn't much fun in 3D.
NSMB was ridiculously easy. I beat the game with 99 lives.
Given they dispense lives like gumballs from a broken gumball machine, it's little surprise.
In any case, I'm less about the challenge-- thanks in part to my temper-- and more about the experience. I did have some challenge the first time through, but I'm a pro at NSMB now. It's probably one of my favorites of the series.
Of course, SMB, SMB2, SMB3, SMW, and Yoshi's Island are all pretty easy for me, too. I figure it's mostly a matter of experience, rather than lack of challenge. The only exception for me is The Lost Levels.
This is my only real reservation with New SMB Wii—if it's being built for 4p coop, will it still hold up as a single-player game? I don't really play as much local multi as I used to, and with platformers I always like playing solo anyway. So long as this doesn't feel empty if you're playing solo, this will be an instabuy for me.
I think it might, just on account of the widescreen.
If anyone finds some impressions or a preview of how this game is solo please post. I have no one to play coop with locally (only online) and me buying this game hinges directly on its single player mode.
Way I heard it, there was never really a shortage of people wanting to play, and if there was, then a Nintendo Rep would join in.
I'm kind of sad that they keep going back to the old mario style. I grew up with Super Mario World and that's the 2d aesthetic that's always appealed to me the most.
I'm a little confused by what you mean by this. Could you explain further?
I agree on with the sentiment of "what happened to Super Mario World." It just seemed a little more interesting/colorful. There were simply more assets (enemies, landscapes, etc) as well as far and away my favorite 2D Mario sprite work. Super Mario World was awesome, but all these "retro" Mario games tend to ignore its existence. It might become a "lost" Mario game in this way.
This game however, will be a dorm must. I'm gonna be so popular!
Eh, I don't join in too many conversations here, except the ones I really like. I just hate missing out because I've been spending the past three days downloading, converting, resizing, and uploading images and crap from the show.
I agree on with the sentiment of "what happened to Super Mario World." It just seemed a little more interesting/colorful. There were simply more assets (enemies, landscapes, etc) as well as far and away my favorite 2D Mario sprite work. Super Mario World was awesome, but all these "retro" Mario games tend to ignore its existence. It might become a "lost" Mario game in this way.
This game however, will be a dorm must. I'm gonna be so popular!
Eh, Super Mario World still creeps up here and there. I think its variety of Goomba appears in Mario Party DS as a character, and other stuff like the Amazing Flying Hammer Brother appears in Super Princess Peach, as did the same style of block, I believe. And Koopas have kept the upright/boot-wearing design since, at least until Galaxy. Plus, Bowser's clown copter has become a trademark of his.
And NSMBWii has the berries, too. So there's stuff around here and there.
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I am extremely pleased to hear that there is something like 80 levels in the game. I always wondered when they would release a console Mario with a 2D level amount rivaling SMW. Look like that day is finally here, and with the Kooplings to boot.
I am extremely pleased to hear that there is something like 80 levels in the game. I always wondered when they would release a console Mario with a 2D level amount rivaling SMW. Look like that day is finally here, and with the Kooplings to boot.
I actually think NSMB had nearly that number if you took all the secret levels into account.
online included: omg friend codes lag nintendo u suck
online excluded: omg no online nintendo u suk
And what does this teach you?
That Nintendo should do online and do it right. People wouldn't complain about lag and friend codes if Nintendo didn't have them.
So I guess Nintendo writes shitty netcode, but if they just don't want to bother with it (the code is shit, right?) they're "hiding behind excuses". Maybe they just don't want to waste time on netcode. Online is not the end all be all of gaming. Implementing online modes have actual budget and time ramifications, you do not just go "ONLINE!" and it magically happens.
So Nintendo should just ignore online because they don't feel like it?
Asking for decent online support in 2009 isn't that wild of a concept.
Actually, reflecting on it further, I think I remember the reason that happened was the shitstorm parents kicked up back in the day when they learned Nintendo was making a "new Nintendo" that wouldn't play all those years' worth of old NES games they'd bought, and then having the next Mario sequel on it, to boot.
So what does Nintendo do? Eliminate that which most incriminates it as a "sequel." It's funny, because this stuff is pretty much the norm these days. Or at least was, until the Wii added backwards compatibility (well, PS2 doing it first, and 360 doing it... somehow).
Come to think of it, didn't they add the "Super Mario World 2" title to Yoshi's Island for its US release?
Oh well. A rose by any other name... (though I'm really not big on titles named for the console they're on... it just seems to date them somehow.)
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Come to think of it, didn't they add the "Super Mario World 2" title to Yoshi's Island for its US release?
Yes, and in my opinion, that's the worst subtitle they could have given to Yoshi's Island. I mean, it's not a sequel, it's a prequel. In Japan they called it "Super Mario: Yosshi's Island".
online included: omg friend codes lag nintendo u suck
online excluded: omg no online nintendo u suk
And what does this teach you?
That Nintendo should do online and do it right. People wouldn't complain about lag and friend codes if Nintendo didn't have them.
So I guess Nintendo writes shitty netcode, but if they just don't want to bother with it (the code is shit, right?) they're "hiding behind excuses". Maybe they just don't want to waste time on netcode. Online is not the end all be all of gaming. Implementing online modes have actual budget and time ramifications, you do not just go "ONLINE!" and it magically happens.
So Nintendo should just ignore online because they don't feel like it?
Asking for decent online support in 2009 isn't that wild of a concept.
or maybe we need to stop feeding the publishers the notion that every single game needs an online mode when every single game does NOT need an online mode. My last 3 games I have bought have no online modes and they are just as playable as the games WITH online.
FyreWulff on
0
Brainiac 8Don't call me Shirley...Registered Userregular
edited June 2009
I'm in the camp that I'm not one to play online as quickly as I am to get some friends together and goof on a game locally. So this is fine by me.
I think Burnout Paradise is the first game in a long time that I love playing online.
Y'know, between this, A Boy and His Blob, Donkey Kong Jungle Beat, & Klonoa, I'm really glad to see that 2D is still alive and kickin'.
AND WARIO SHAKE!
A true crime how overlooked that jaw-droppingly beautiful gem of a game is.
Indeed, it deserved so much better.
Although, it was Wario who has always been the lesser platforming series, and it did not go for the "breathtakingly beautiful" angle as much as the "Saturday morning" angle, so I don't know if we should've expected much in the first place.
online included: omg friend codes lag nintendo u suck
online excluded: omg no online nintendo u suk
And what does this teach you?
That Nintendo should do online and do it right. People wouldn't complain about lag and friend codes if Nintendo didn't have them.
So I guess Nintendo writes shitty netcode, but if they just don't want to bother with it (the code is shit, right?) they're "hiding behind excuses". Maybe they just don't want to waste time on netcode. Online is not the end all be all of gaming. Implementing online modes have actual budget and time ramifications, you do not just go "ONLINE!" and it magically happens.
So Nintendo should just ignore online because they don't feel like it?
Asking for decent online support in 2009 isn't that wild of a concept.
or maybe we need to stop feeding the publishers the notion that every single game needs an online mode when every single game does NOT need an online mode. My last 3 games I have bought have no online modes and they are just as playable as the games WITH online.
Every single game does not need online, you're right.
A game with a heavy multiplayer focus, however, benefits hugely from online.
I mean, we're not talking about Dead Space or Sam & Max here.
online included: omg friend codes lag nintendo u suck
online excluded: omg no online nintendo u suk
And what does this teach you?
That Nintendo should do online and do it right. People wouldn't complain about lag and friend codes if Nintendo didn't have them.
So I guess Nintendo writes shitty netcode, but if they just don't want to bother with it (the code is shit, right?) they're "hiding behind excuses". Maybe they just don't want to waste time on netcode. Online is not the end all be all of gaming. Implementing online modes have actual budget and time ramifications, you do not just go "ONLINE!" and it magically happens.
So Nintendo should just ignore online because they don't feel like it?
Asking for decent online support in 2009 isn't that wild of a concept.
or maybe we need to stop feeding the publishers the notion that every single game needs an online mode when every single game does NOT need an online mode. My last 3 games I have bought have no online modes and they are just as playable as the games WITH online.
Every single game does not need online, you're right.
A game with a heavy multiplayer focus, however, benefits hugely from online.
I mean, we're not talking about Dead Space or Sam & Max here.
I think there were some people that managed to complain about not having an online mode for Dead Space, actually. RE5 could do it and all that.
online included: omg friend codes lag nintendo u suck
online excluded: omg no online nintendo u suk
And what does this teach you?
That Nintendo should do online and do it right. People wouldn't complain about lag and friend codes if Nintendo didn't have them.
So I guess Nintendo writes shitty netcode, but if they just don't want to bother with it (the code is shit, right?) they're "hiding behind excuses". Maybe they just don't want to waste time on netcode. Online is not the end all be all of gaming. Implementing online modes have actual budget and time ramifications, you do not just go "ONLINE!" and it magically happens.
So Nintendo should just ignore online because they don't feel like it?
Asking for decent online support in 2009 isn't that wild of a concept.
or maybe we need to stop feeding the publishers the notion that every single game needs an online mode when every single game does NOT need an online mode. My last 3 games I have bought have no online modes and they are just as playable as the games WITH online.
Every single game does not need online, you're right.
A game with a heavy multiplayer focus, however, benefits hugely from online.
I mean, we're not talking about Dead Space or Sam & Max here.
I think there were some people that managed to complain about not having an online mode for Dead Space, actually. RE5 could do it and all that.
Yeah, but that's silly because Dead Space never had multiplayer. I could see people wanting it, but it's totally valid for the game to not have it.
Here, though, multiplayer is obviously a huge part of the focus, and Nintendo has all the infrastructure and hardware in place to allow people to play together online with voice chat. Acting as if it's outlandish to want a multiplayer-oriented game in 2009 to feature online play is just... well, silly.
Yea, I never liked how they did that for Yoshi's Island. I had the same problem for Super Mario Land 3: Wario Land.
Why add the SML3 title to it when it wasn't really a sequel to that series at all?
Well, it sort of was. Storywise, they placed it right after Super Mario Land 2, with Wario getting kicked out of Mario's castle and saying "screw you guys! I'm going to go get my own castle! And it'll be bigger and everything, and make your castle look like a pile of crap!"
I imagine at the outset, they didn't know for sure it would spawn its own series, and it fit with what preceded it, anyway.
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I agree on with the sentiment of "what happened to Super Mario World." It just seemed a little more interesting/colorful. There were simply more assets (enemies, landscapes, etc) as well as far and away my favorite 2D Mario sprite work. Super Mario World was awesome, but all these "retro" Mario games tend to ignore its existence. It might become a "lost" Mario game in this way.
This game however, will be a dorm must. I'm gonna be so popular!
Man, that is the exact opposite of how I feel about SMW. I think it has the ugliest art of all the Mario games.
I have to agree with him. What Super Mario World actually has is fine, but by the end of the first island you've already seen damn near every tile the game is going to use for the levels. Oh, sure, some of them might be palette swapped later on, but elements of the game were definitely rushed for the SNES launch and the lack of thematic variety compared to Super Mario Bros 3 is a definite victim of that.
SMB3 had better art, however where SMW shined was the music. I put them about the same for level design - while the art was a bit bland for SMW, those star road levels were magnificent
I find Super Mario Bros 3 the superior game until the last few levels of each game, where Super Mario World tends to edge out ahead due to the last third of World 7 and half of World 8 in Super Mario Bros 3 being ludicrously difficult (it's the only Mario game I haven't beaten).
[...] half of World 8 in Super Mario Bros 3 being ludicrously difficult (it's the only Mario game I haven't beaten).
Hi5
I've come damn close too. The point where I eventually said "that's it, screw this" was after playing it all day, making it through all the worlds with almost no deaths and like 30 lives backed up, right to the final level of the game.
And then I died 30 times in a row against those god damn circling flashy ghost things in the very first hallway. I made it past them a few times only to not be able to figure out what to do in the next part. Most soul-crushing defeat ever.
I find Super Mario Bros 3 the superior game until the last few levels of each game, where Super Mario World tends to edge out ahead due to the last third of World 7 and half of World 8 in Super Mario Bros 3 being ludicrously difficult (it's the only Mario game I haven't beaten).
Really? I recently replayed SMB3 and was surprised by how easy it was to beat. Practically every level I would reach the end and think to myself "Really? That's it?"
[...] half of World 8 in Super Mario Bros 3 being ludicrously difficult (it's the only Mario game I haven't beaten).
Hi5
I've come damn close too. The point where I eventually said "that's it, screw this" was after playing it all day, making it through all the worlds with almost no deaths and like 30 lives backed up, right to the final level of the game.
And then I died 30 times in a row against those god damn circling flashy ghost things in the very first hallway. I made it past them a few times only to not be able to figure out what to do in the next part. Most soul-crushing defeat ever.
You do know about the 1->8 warp right? That's what it's there for.
World 8 was impossible when I was a kid. I had to use a Game Genie to beat the game. And the first time I did I forgot to hold up in the final doorway and the game paused forever. (One of the codes, I think the "Always wear *** suit" one, had this weird side-effect that required you to hold up in the last doorway until the bowser death and fanfare was over or you'd get frozen.) Had to reset and play again to see the ending.
Now I could probably do it. I guess. Haven't tried in forever. I wonder if I could do it...
Posts
The cape was amazing. I can use the cape to reach any point, just give me a runway. How did I achieve this great prowess? I played Bowser's Revenge, a hacked Super Mario World my friend gave me on the computer. If you can't use a cape, you die, quickly and violently.
Also I'm fine with the game being local only. I have plenty of friends and even some family willing to throw down for Four Swords, Gauntlet, or FF:CC, and a rival who I once fought in NSMB's limited but awesome multiplayer for months and months with.
It only has to be chatless because of the limitations Nintendo has placed on themselves (if that were to be the case at all, since WiiSpeak now exists), and I have some friends in my hometown who I'd love to play this with.
I mean, it's not like co-op online platforming is an untested entity. Little Big Planet did it extremely well, and it most certainly did add value to the game. "It probably would have sucked anyway" is just sour grapes.
"8:08 He looked perhaps like a young man or older teen. Standing against his back was the woman in blue. She had a cap of blue. It was very generic. I assume she was zelda.
8:07 The painting for the new zelda had link standing with his back to us his head turned so we could see his face.
8:05 But he wants to make sure everyone can enjoy the game
8:05 He would love to bring in he sword play and archery
8:04 It depends on how well motion plus does
8:04 It shows link and a female in blue in a robe. It's a painting. He wants to annonce it next year. And I should be motion plus compatible. Maybe only wii motion plus
8:03 He did bring the main illustration foe next zelda title
8:02 I wanted to annonce a zelda game for wii
8:02 At one time we were talkingaboutcreating an image movie of your experience but we've moved away from that
8:01 Miyamoto would like players to feel like they create their own memories and experiences from playing the game
8:00 Zelda team has beentalkiny about how define the game howcan we move it forward
7:58 In this game there will be fourplayer multiplayer
7:56 If you study trains or are fascinated by them like I am then some of the things you might imagine happenig on them are in the game.
7:55 Showing zelda spirit track now "
How do you know it's a DS-sized experience? People who try and speak with an authoritative voice with nothing behind it really irk me.
Maybe they should wise up and sell it for $74.99 because with all the awesome included, the game will never get old.
On a Wii demo unit. Good, gorgeous stuff. Probably one of last year's most overlooked games.
Or cooperate.
And is about 80 levels full enough for you?
Eh, I had problems with both in Sunshine. Didn't like the FLUDD-less levels I played at all, nor the similar Sugar Sweet Galaxy, or whatever it was called, in Galaxy. I find levels where everything is always moving you to death constantly isn't much fun in 3D.
SM64 wasn't so bad to me, though.
Given they dispense lives like gumballs from a broken gumball machine, it's little surprise.
In any case, I'm less about the challenge-- thanks in part to my temper-- and more about the experience. I did have some challenge the first time through, but I'm a pro at NSMB now. It's probably one of my favorites of the series.
Of course, SMB, SMB2, SMB3, SMW, and Yoshi's Island are all pretty easy for me, too. I figure it's mostly a matter of experience, rather than lack of challenge. The only exception for me is The Lost Levels.
In some games, I'd agree. But to me, 1UP Mushrooms are just simply an iconic part of Mario, like the Fire Flowers, Stars, or his red hat.
I like a lot of the music, and how the enemies interact with it, but I really miss having the "Mario theme" be your traditional overworld type music.
I do agree with this.
I think it might, just on account of the widescreen.
Way I heard it, there was never really a shortage of people wanting to play, and if there was, then a Nintendo Rep would join in.
That's what I loved. Controlling Mario in 2D was never so much fun, and it made for some cool tricks and moments.
I'm a little confused by what you mean by this. Could you explain further?
There seems to be a different method for Yoshi to spew fireballs...
Also, I wonder if Yoshi will help compensate for a lack of other players, i.e. the double-jump...
Briefly and rarely. They'd usually sit without a Koopa inside them, but when they did, the shell would start to flash and follow you.
Four; don't forget Mario vs. Donkey Kong: Minis March Again! on DSi.
"Super Mario Bros. 4" would certainly have a fitting ring to it...
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damn, discussing Mario is serious business.
I agree on with the sentiment of "what happened to Super Mario World." It just seemed a little more interesting/colorful. There were simply more assets (enemies, landscapes, etc) as well as far and away my favorite 2D Mario sprite work. Super Mario World was awesome, but all these "retro" Mario games tend to ignore its existence. It might become a "lost" Mario game in this way.
This game however, will be a dorm must. I'm gonna be so popular!
Eh, I don't join in too many conversations here, except the ones I really like. I just hate missing out because I've been spending the past three days downloading, converting, resizing, and uploading images and crap from the show.
Eh, Super Mario World still creeps up here and there. I think its variety of Goomba appears in Mario Party DS as a character, and other stuff like the Amazing Flying Hammer Brother appears in Super Princess Peach, as did the same style of block, I believe. And Koopas have kept the upright/boot-wearing design since, at least until Galaxy. Plus, Bowser's clown copter has become a trademark of his.
And NSMBWii has the berries, too. So there's stuff around here and there.
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INSTAGRAM
I actually think NSMB had nearly that number if you took all the secret levels into account.
And what does this teach you?
That Nintendo should do online and do it right. People wouldn't complain about lag and friend codes if Nintendo didn't have them.
So Nintendo should just ignore online because they don't feel like it?
Asking for decent online support in 2009 isn't that wild of a concept.
Tsk, inconsistencies.
Actually, reflecting on it further, I think I remember the reason that happened was the shitstorm parents kicked up back in the day when they learned Nintendo was making a "new Nintendo" that wouldn't play all those years' worth of old NES games they'd bought, and then having the next Mario sequel on it, to boot.
So what does Nintendo do? Eliminate that which most incriminates it as a "sequel." It's funny, because this stuff is pretty much the norm these days. Or at least was, until the Wii added backwards compatibility (well, PS2 doing it first, and 360 doing it... somehow).
Come to think of it, didn't they add the "Super Mario World 2" title to Yoshi's Island for its US release?
Oh well. A rose by any other name... (though I'm really not big on titles named for the console they're on... it just seems to date them somehow.)
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Yes, and in my opinion, that's the worst subtitle they could have given to Yoshi's Island. I mean, it's not a sequel, it's a prequel. In Japan they called it "Super Mario: Yosshi's Island".
Why add the SML3 title to it when it wasn't really a sequel to that series at all?
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thats the sad reality of retail
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or maybe we need to stop feeding the publishers the notion that every single game needs an online mode when every single game does NOT need an online mode. My last 3 games I have bought have no online modes and they are just as playable as the games WITH online.
I think Burnout Paradise is the first game in a long time that I love playing online.
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AND WARIO SHAKE!
A true crime how overlooked that jaw-droppingly beautiful gem of a game is.
Indeed, it deserved so much better.
Although, it was Wario who has always been the lesser platforming series, and it did not go for the "breathtakingly beautiful" angle as much as the "Saturday morning" angle, so I don't know if we should've expected much in the first place.
Every single game does not need online, you're right.
A game with a heavy multiplayer focus, however, benefits hugely from online.
I mean, we're not talking about Dead Space or Sam & Max here.
I think there were some people that managed to complain about not having an online mode for Dead Space, actually. RE5 could do it and all that.
Well, I was only counting games released in the last month or two, and those that are upcoming, but yes, Wario Shake as well.
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Yeah, but that's silly because Dead Space never had multiplayer. I could see people wanting it, but it's totally valid for the game to not have it.
Here, though, multiplayer is obviously a huge part of the focus, and Nintendo has all the infrastructure and hardware in place to allow people to play together online with voice chat. Acting as if it's outlandish to want a multiplayer-oriented game in 2009 to feature online play is just... well, silly.
Well, it sort of was. Storywise, they placed it right after Super Mario Land 2, with Wario getting kicked out of Mario's castle and saying "screw you guys! I'm going to go get my own castle! And it'll be bigger and everything, and make your castle look like a pile of crap!"
I imagine at the outset, they didn't know for sure it would spawn its own series, and it fit with what preceded it, anyway.
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Man, that is the exact opposite of how I feel about SMW. I think it has the ugliest art of all the Mario games.
http://www.audioentropy.com/
Man, if I were a mod, I would totally infract you for that.
I have 549 Rock Band Drum and 305 Pro Drum FC's
REFS REFS REFS REFS REFS REFS REFS REFS
http://www.audioentropy.com/
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Hi5
I've come damn close too. The point where I eventually said "that's it, screw this" was after playing it all day, making it through all the worlds with almost no deaths and like 30 lives backed up, right to the final level of the game.
And then I died 30 times in a row against those god damn circling flashy ghost things in the very first hallway. I made it past them a few times only to not be able to figure out what to do in the next part. Most soul-crushing defeat ever.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
Really? I recently replayed SMB3 and was surprised by how easy it was to beat. Practically every level I would reach the end and think to myself "Really? That's it?"
You do know about the 1->8 warp right? That's what it's there for.
Now I could probably do it. I guess. Haven't tried in forever. I wonder if I could do it...
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