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New Super Mario Bros Wii - Out Now. 15

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Posts

  • SipexSipex Registered User regular
    edited January 2010
    My only gripes with the game are that it can be frustrating on co-op.

    That said, I love it. My favourite feature has to be the unique gimmick to each level. NSMB DS did that as well but this one has a higher challenge rating and even the boss fights have an original twist to them.

    Sipex on
  • AkatsukiAkatsuki Registered User regular
    edited January 2010
    The thing is, most games nowadays don't do anything new or inventive either, it's like Nintendo is the only one held to that standard.
    However, it's not like the game doesn't do anything new, the amazing balance they managed with 2D platforming for both single and multiplayer as well as co-op and competitive playing all at the same time is something that shouldn't go amiss and it's definitely and achievement worth of note.
    Sure it plays on nostalgia, that's something I always value in Nintendo games, but it's not like it's a remake the levels are new and have great design.

    Akatsuki on
    Preacher wrote:
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  • XagarathXagarath Registered User regular
    edited January 2010
    Nostalgia is a bewildering thing.
    I'd take NSMB DS over at least the original SMB and Super Mario Land. Possibly more.
    SMB3's a fine game, but it's not the pinnacle many of you remember it being.

    Xagarath on
  • CullenCullen Registered User regular
    edited January 2010
    Xagarath wrote: »
    Nostalgia is a bewildering thing.
    I'd take NSMB DS over at least the original SMB and Super Mario Land. Possibly more.
    SMB3's a fine game, but it's not the pinnacle many of you remember it being.
    I played SMB3 and SMW on the Virtual Console recently and probably had more fun with them than NSMBWii, but fun is a feeling and just hearing the music from the opening world of SMB3 transports me back 20 years to rainy Saturday afternoons playing it non-stop. It just becomes impossible to rate newer games objectively. And what's the point anyway when fun is the primary reason I play games? It doesn't really matter if nostalgia is fueling the enjoyment. I tend not to enjoy genres as much beyond the first one or two games I play in them anyway - replicating the wow factor of playing something new is pretty much impossible in established genres.

    Cullen on
  • AkatsukiAkatsuki Registered User regular
    edited January 2010
    Yeah, objectivity and nostalgia are two mean bitches :P I don't have any problem enjoying new games, but I feel what you're saying.
    Oh and the super guide and the bubble are pretty good innovations too forgot those.

    Akatsuki on
    Preacher wrote:
    ...my inner weaboo can kawaii all over this desu.

    Pokémon HGSS: 1205 1613 4041
  • fortyforty Registered User regular
    edited January 2010
    pslong9 wrote: »
    So, I've just gotten to World 8, and I only have one question...

    How the hell does this game only have an 87 on Metacritic?

    I've had an absolute blast playing this game, both in multi-player and single-player. The level design is fantastic - best I've seen in any game this generation. The only real problem I have is the repetitive music, but that's really just a minor quibble. Are critics just whiny bitches, or am I missing something?
    How dare other people not like the games I like the same amount as I like them!

    forty on
  • UncleSporkyUncleSporky Registered User regular
    edited January 2010
    forty wrote: »
    pslong9 wrote: »
    So, I've just gotten to World 8, and I only have one question...

    How the hell does this game only have an 87 on Metacritic?

    I've had an absolute blast playing this game, both in multi-player and single-player. The level design is fantastic - best I've seen in any game this generation. The only real problem I have is the repetitive music, but that's really just a minor quibble. Are critics just whiny bitches, or am I missing something?
    How dare other people not like the games I like the same amount as I like them!

    I think you should visit more threads and malign people at random for expressing their enjoyment for something

    UncleSporky on
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  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited January 2010
    I always thought the basis of reviews was pretty much opinion and you either praise and/or decry said review based on whether you like the game or not.

    It's the way of the internet.

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  • King RiptorKing Riptor Registered User regular
    edited January 2010
    SkyEye wrote: »
    pslong9 wrote: »
    Okay, considering I was the one who bumped the thread, let me really add my two cents:

    I really do think this is the best 2D game that Nintendo has released since SMB3. To me, it's honestly a coin flip between this and Galaxy - I think Nintendo did a fantastic job with both games. I wasn't the biggest fan of SMW on SNES, and definitely thought that SMB3 was better in many aspects. I still think SMB3 is the best of the 2D SMB games, but NSMBWii is a close 2nd. NSMBWii didn't get too difficult for me until the very last level, whereas worlds 7 and 8 in SMB3 still challenge me to this day. But as an overall package? I know that 87 is great, but speaking as someone who extolled Little King's Story - which also has an 87 in MetaCritic - NSMBWii provided me with more entertainment as a game. I absolutely loved LKS - but NSMBWii? Fantastic. Definitely my GOTY for 2009.

    For those of you who have also played the DS version - should I pick it up? I've heard it's not that great in comparison to this (and I've been late to the DS scene).

    To be fair to reviewers, the game does rely pretty heavily on nostalgia. You can't tell me some of those block formations or boss fights didn't pander to SMB3 vets. It's going to bother some more than others, which is just fine in my opinion.

    On NSMBDS, finally got to it on my backlog. The game is fun, and has a few elements not in the Wii game. It was my first Mario game, and I thought the level design is very solid. My complaints are typical; lack of imaginative boss fights, definitely a cakewalk. Hoping to get all the star coins before the final boss, but...
    I think I need a hint how to get to worlds 4 & 7. Thought there would be a cannon in W6, but if there is it's hidden well. I'd prefer a hint to being told directly, but I want this game 100%'d and beggars can't be choosers.

    For DS?

    World four and 7
    Beat the boss with Mini Mushrooms at worlds 2( the dessert might be three can't quite remember) and 5

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • XagarathXagarath Registered User regular
    edited January 2010
    Cullen wrote: »
    Xagarath wrote: »
    Nostalgia is a bewildering thing.
    I'd take NSMB DS over at least the original SMB and Super Mario Land. Possibly more.
    SMB3's a fine game, but it's not the pinnacle many of you remember it being.
    I played SMB3 and SMW on the Virtual Console recently and probably had more fun with them than NSMBWii, but fun is a feeling and just hearing the music from the opening world of SMB3 transports me back 20 years to rainy Saturday afternoons playing it non-stop. It just becomes impossible to rate newer games objectively. And what's the point anyway when fun is the primary reason I play games? It doesn't really matter if nostalgia is fueling the enjoyment. I tend not to enjoy genres as much beyond the first one or two games I play in them anyway - replicating the wow factor of playing something new is pretty much impossible in established genres.

    Which tends to lead me to the conclusion that established genres are mostly a bad thing.

    Xagarath on
  • fortyforty Registered User regular
    edited January 2010
    forty wrote: »
    pslong9 wrote: »
    So, I've just gotten to World 8, and I only have one question...

    How the hell does this game only have an 87 on Metacritic?

    I've had an absolute blast playing this game, both in multi-player and single-player. The level design is fantastic - best I've seen in any game this generation. The only real problem I have is the repetitive music, but that's really just a minor quibble. Are critics just whiny bitches, or am I missing something?
    How dare other people not like the games I like the same amount as I like them!

    I think you should visit more threads and malign people at random for expressing their enjoyment for something
    Except that's not what I'm doing at all. There's expressing enjoyment for something, and then there's making a post with statements like: "How the hell does this game only have an 87 on Metacritic?" and "Are critics just whiny bitches, or am I missing something?"

    forty on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited January 2010
    In hindsight, I am genuinely surprised NSMBWii didn't incorporate ideas from the ill-fated Virtual Boy Mario Land such as foreground/background platforming and enemies or obstacles that move perpendicular to the course (hell even Yoshi's Island on the SNES did that).

    AbsoluteZero on
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  • Michael HMichael H Registered User regular
    edited January 2010
    In hindsight, I am genuinely surprised NSMBWii didn't incorporate ideas from the ill-fated Virtual Boy Mario Land such as foreground/background platforming and enemies or obstacles that move perpendicular to the course (hell even Yoshi's Island on the SNES did that).

    Yoshi's Island, the forgotten Mario game. What a good time that was.

    Michael H on
  • DaMoonRulzDaMoonRulz Mare ImbriumRegistered User regular
    edited January 2010
    I still remember the headaches I got from playing the Wario game on Virtual Boy.

    DaMoonRulz on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2010
    I really don't think Yoshi's Island is "forgotten."

    Speed Racer on
  • VeganVegan Registered User regular
    edited January 2010
    I really don't think Yoshi's Island is "forgotten."

    Vegan on
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  • KorKor Known to detonate from time to time Registered User regular
    edited January 2010
    I really don't think Yoshi's Island is "forgotten."

    Definitely not. That title is reserved for Yoshi's Safari.

    Kor on
    DS Code: 3050-7671-2707
    Pokemon Safari - Sneasel, Pawniard, ????
  • VeganVegan Registered User regular
    edited January 2010
    Kor wrote: »
    I really don't think Yoshi's Island is "forgotten."

    Definitely not. That title is reserved for Yoshi's Safari.

    Can't forget something you've never heard of.

    Vegan on
    steam_sig.png
  • Xenogears of BoreXenogears of Bore Registered User regular
    edited January 2010
    No Yoshi's Topsy Turvy?

    No Yoshi's Touch and Go?

    No Yoshi's Cookie or even better, just plain old Yoshi?

    Xenogears of Bore on
    3DS CODE: 3093-7068-3576
  • JuliusJulius Captain of Serenity on my shipRegistered User regular
    edited January 2010
    Cullen wrote: »
    Xagarath wrote: »
    Nostalgia is a bewildering thing.
    I'd take NSMB DS over at least the original SMB and Super Mario Land. Possibly more.
    SMB3's a fine game, but it's not the pinnacle many of you remember it being.
    I played SMB3 and SMW on the Virtual Console recently and probably had more fun with them than NSMBWii, but fun is a feeling and just hearing the music from the opening world of SMB3 transports me back 20 years to rainy Saturday afternoons playing it non-stop. It just becomes impossible to rate newer games objectively. And what's the point anyway when fun is the primary reason I play games? It doesn't really matter if nostalgia is fueling the enjoyment. I tend not to enjoy genres as much beyond the first one or two games I play in them anyway - replicating the wow factor of playing something new is pretty much impossible in established genres.

    As someone who has played the previous 2D Marios not all that much, I think NSMBWii is the best ever. Not only does it take the best parts from the previous ones (well, the parts that anyone notices) but it adds some new stuff that makes it a solid game.

    And then you add in the multiplayer. I could agree with 8.7 for the single-player, but the multi-player just makes this game awesome.

    Objectively this is the best 2D mario ever. And lucky for me I don't have the nostalgia associated with it. To me the wow-factor got triggered. (Though not as much as in Galaxy, goddamn that was some serious wowing.)

    Julius on
  • AbsoluteZeroAbsoluteZero The new film by Quentin Koopantino Registered User regular
    edited January 2010
    I really wish you could bring Yoshi with you to other levels. He's not breaking the game any more than the propeller cap does.

    AbsoluteZero on
    cs6f034fsffl.jpg
  • FalstaffFalstaff Registered User regular
    edited January 2010
    True. But that said, the propeller breaks the game pretty hard sometimes.

    Falstaff on
    Still verbing the adjective noun.
  • DeathPrawnDeathPrawn Registered User regular
    edited January 2010
    Falstaff wrote: »
    True. But that said, the propeller breaks the game pretty hard sometimes.

    No more than the leaf or the cape does, though.

    DeathPrawn on
    Signature not found.
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2010
    Maybe now that they've proved they can rock the old Mario formula with this game, they'll go back and make an actually good sequel to Yoshi's Island.

    Third time's a charm, right?

    Speed Racer on
  • FalstaffFalstaff Registered User regular
    edited January 2010
    DeathPrawn wrote: »
    Falstaff wrote: »
    True. But that said, the propeller breaks the game pretty hard sometimes.

    No more than the leaf or the cape does, though.

    True again. It's less plentiful than the cape, at least.

    Falstaff on
    Still verbing the adjective noun.
  • King RiptorKing Riptor Registered User regular
    edited January 2010
    Maybe now that they've proved they can rock the old Mario formula with this game, they'll go back and make an actually good sequel to Yoshi's Island.

    Third time's a charm, right?

    "They" didn't do it the second time. Artoon developer of pure awfulness plagarised Yoshi's Island DS

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • SixfortyfiveSixfortyfive Registered User regular
    edited January 2010
    I'm all for Yoshi getting his own game if it means keeping him out of the standard Mario platformers. He's one of my least-favorite characters in the franchise, and I was pretty happy that he showed up less than once per world in NSMBW and was locked to specific stages.
    Falstaff wrote: »
    DeathPrawn wrote: »
    Falstaff wrote: »
    True. But that said, the propeller breaks the game pretty hard sometimes.

    No more than the leaf or the cape does, though.

    True again. It's less plentiful than the cape, at least.

    It also almost completely inhibits your forward momentum. Trying to cheese your way through most of the horizontal stages with it would probably be more trouble than it's worth.

    The NSMB team in general seems to be pretty dead-set against having a straightforward flying power-up.

    Sixfortyfive on
    poasting something foolishly foolish.
  • Fatboy RobertsFatboy Roberts Registered User regular
    edited January 2010
    Vegan wrote: »
    I really don't think Yoshi's Island is "forgotten."

    There are large amounts of that game's aesthetic and gameplay incorporated into NSMBWii, actually. It really is a mix of SMB3 and Yoshi's Island, to me.

    Fatboy Roberts on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2010
    I'm not sure but I think there might be at least one homage to every mainline Mario game. The only ones I can't think of are Galaxy and Sunshine.

    Speed Racer on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited January 2010
    I'm all for Yoshi getting his own game if it means keeping him out of the standard Mario platformers. He's one of my least-favorite characters in the franchise, and I was pretty happy that he showed up less than once per world in NSMBW and was locked to specific stages.
    Falstaff wrote: »
    DeathPrawn wrote: »
    Falstaff wrote: »
    True. But that said, the propeller breaks the game pretty hard sometimes.

    No more than the leaf or the cape does, though.

    True again. It's less plentiful than the cape, at least.

    It also almost completely inhibits your forward momentum. Trying to cheese your way through most of the horizontal stages with it would probably be more trouble than it's worth.

    The NSMB team in general seems to be pretty dead-set against having a straightforward flying power-up.

    Well, I'd be pissed off if I spent all that time on SMB3/Mario World levels and people just flew over them in 10 seconds..

    FyreWulff on
  • deadonthestreetdeadonthestreet Registered User regular
    edited January 2010

    Yoshi's Touch and Go
    Still the best DS game

    deadonthestreet on
  • FalstaffFalstaff Registered User regular
    edited January 2010
    FyreWulff wrote: »
    I'm all for Yoshi getting his own game if it means keeping him out of the standard Mario platformers. He's one of my least-favorite characters in the franchise, and I was pretty happy that he showed up less than once per world in NSMBW and was locked to specific stages.
    Falstaff wrote: »
    DeathPrawn wrote: »
    Falstaff wrote: »
    True. But that said, the propeller breaks the game pretty hard sometimes.

    No more than the leaf or the cape does, though.

    True again. It's less plentiful than the cape, at least.

    It also almost completely inhibits your forward momentum. Trying to cheese your way through most of the horizontal stages with it would probably be more trouble than it's worth.

    The NSMB team in general seems to be pretty dead-set against having a straightforward flying power-up.

    Well, I'd be pissed off if I spent all that time on SMB3/Mario World levels and people just flew over them in 10 seconds..

    P-Wings: for when you just don't feel like it.

    Falstaff on
    Still verbing the adjective noun.
  • King RiptorKing Riptor Registered User regular
    edited January 2010
    I'm not sure but I think there might be at least one homage to every mainline Mario game. The only ones I can't think of are Galaxy and Sunshine.

    Spin jump for Galaxy.

    Sunshine is harder to homage because it's main gameplay feature was FLUDD. Maybe how limited Yoshi is?

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • TelMarineTelMarine Registered User regular
    edited January 2010
    I'm not sure but I think there might be at least one homage to every mainline Mario game. The only ones I can't think of are Galaxy and Sunshine.

    Spin jump for Galaxy.

    that was in Super Mario World.

    TelMarine on
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  • hyperpowerhyperpower Registered User regular
    edited January 2010
    Right.
    Gonna man up and go and finish this game!

    hyperpower on
  • bloodatonementbloodatonement Registered User regular
    edited January 2010
    After finishing world 8, I'm only left wondering if it's even possible to beat this game on multiplay

    bloodatonement on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited January 2010
    TelMarine wrote: »
    I'm not sure but I think there might be at least one homage to every mainline Mario game. The only ones I can't think of are Galaxy and Sunshine.

    Spin jump for Galaxy.

    that was in Super Mario World.

    True, but this spin jump is more similar to Galaxy's.

    Speed Racer on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited January 2010
    DaMoonRulz wrote: »
    I still remember the headaches I got from playing the Wario game on Virtual Boy.

    That needs a remake. Full color and all. I don't think it has to be 3D in the VB optical-illusion sense, but it could be fun in a more traditional sense. Probably be able to cut down on development costs, since maps, design work, and music are all already done, it would largely be a matter of remixing and remastering it to a modern standard.
    Kor wrote: »
    Definitely not. That title is reserved for Yoshi's Safari.

    This too needs a remake on Wii, if not a VC release.
    After finishing world 8, I'm only left wondering if it's even possible to beat this game on multiplay

    The wife and I did. In fact, I need to beat it solo sometime.
    True, but this spin jump is more similar to Galaxy's.

    I disagree; in Galaxy, it was more like a standard attack that could be performed while jumping regularly, even gaining some height. Here, it's more like World's, where it has to be done from the ground and doesn't reach as high as a regular jump. Can't remember if it breaks blocks here or not, though, or if you can bounce off some enemies (Spiny, Piranha Plants), because...

    I didn't mind shaking the controller for some functions, but doing so for the Spin Jump here really cut down on my use of it versus World, as it didn't feel very accurate. For example, running and performing a spin jump... timing can be critical, and I felt that shaking the Wii Remote kind of took away the precision.

    LBD_Nytetrayn on
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  • PrincepeachPrincepeach Registered User regular
    edited January 2010
    After finishing world 8, I'm only left wondering if it's even possible to beat this game on multiplay

    With four players, the final stage was the most epic clusterfuck I have ever witnessed in gaming. When we finally, finally beat it, everyone was mad at me because I raced ahead with the propeller hat and left everyone behind to their deaths, in an effort to just put an end to the madness.

    Princepeach on
  • HtownHtown Registered User regular
    edited January 2010
    Arteen wrote: »
    pslong9 wrote: »
    So, I've just gotten to World 8, and I only have one question...

    How the hell does this game only have an 87 on Metacritic?

    I've had an absolute blast playing this game, both in multi-player and single-player. The level design is fantastic - best I've seen in any game this generation. The only real problem I have is the repetitive music, but that's really just a minor quibble. Are critics just whiny bitches, or am I missing something?
    Maybe I'm not seeing it, but I don't get how this game does anything we haven't seen before. It's fun, and the levels are well-designed, but the game really doesn't try to be anything more than NSMB with more level gimmicks. The core gameplay is the same as it was 20 years ago. The game is good, and I'd recommend it to people who enjoyed the old Mario games, but I feel I've played this game before.

    Why is it only Nintendo that gets grief from critics for their games being similar to the previous entries? I mean hell, we're currently on the FIFTH Call of Duty game since the start of the generation and critics are all over that as being an AMAZING GAME. But every time Nintendo comes out with a new game it's like I PLAYED THIS GAME BEFORE STOP RELEASING THE SAME THING NINTENDO!

    Htown on
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