If you never got a game over, why do you even care at all?
It has been awhile but I assume that getting a Game Over means that you cant reload from a halfway point of the level. Not exactly the end of the world, but it's enough to make you not want to run out of lives while nearing the end.
Maybe it's a complaint about the difficulty. I'm not too sure. I certainly didn't stop playing it because it was too easy, and I loved the game. It just annoyed me that I was picking up lives and getting congratulated for doing so almost constantly when it wasn't necessary. It felt very hollow.
If you're going to make a game that is accessible to everyone, that doesn't punish you for failure, then why include a mechanic that was designed purely to limit your play based on skill?
Willeth on
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Anyone else hoping they change around the hub world too? The little space station was nowhere near as cool as the castle in 64 or Delfino Island in Sunshine.
Anyone else hoping they change around the hub world too? The little space station was nowhere near as cool as the castle in 64 or Delfino Island in Sunshine.
im with you on that one... i want more hidden things you can miss!
carmofin on
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Maybe it's a complaint about the difficulty. I'm not too sure. I certainly didn't stop playing it because it was too easy, and I loved the game. It just annoyed me that I was picking up lives and getting congratulated for doing so almost constantly when it wasn't necessary. It felt very hollow.
If you're going to make a game that is accessible to everyone, that doesn't punish you for failure, then why include a mechanic that was designed purely to limit your play based on skill?
I think the main thing is that 1-ups were generally how they rewarded you for finding little out-of-the-way areas, and it was a pretty crappy reward.
ooh, i think this is one of the few games where more of the same is all you really need. i think the new elements they added look pretty cool. Drill head etc.
I found Battlerock Galaxy to be the hardest purple coin challenge. I cleared Luigi's Purple Coins on my second try (I screwed up my timing on a spin which caused me to fail the first attempt). It was really fun and I liked the BGM for that challenge.
The second trash cleanup game (with bombs!) was one of the hardest things in the game. Seriously.
Barrakketh on
Rollers are red, chargers are blue....omae wa mou shindeiru
Eh, regarding Galaxy's difficulty, this post ended up in the wrong thread I guess (quoting myself here)
Well, I've played through Mario64 recently, and most of the challenge seemed to come from a slightly off feel for the jumps and the cursed camera.
But yes, Mario Galaxy could have been a bit more of a challenge - olthough the later levels deliver, I think.
edit: and some puzzles in Sunshine were just ridiculously hard (note: I'm not talking about the bonus levels with the classic mario theme music, those were awesome), also often due to camera quirks
They should really just ditch lives completely. They're pretty much superflous in today's video game world.
Just make the game harder and lives rarer.
It should of been harder. I remember the ending (well, the 50% mark ending) and running through the final battle, where I ended up just living off the starbits I gleaned from the last level. Yea, no. too easy.
Man, you Americans will never understand the confusion us Brits have when the Gusty Garden music starts and Lovejoy doesn't appear soon after. You might recognize him if he wore a cowboy hat.
They should really just ditch lives completely. They're pretty much superflous in today's video game world.
Just make the game harder and lives rarer.
It should of been harder. I remember the ending (well, the 50% mark ending) and running through the final battle, where I ended up just living off the starbits I gleaned from the last level. Yea, no. too easy.
Spoken like a man who hasn't played the Luigi coin challenge.
I've got no problem with the game being relatively easy to "beat," so long as there are loads of extra stages for people who want a real challenge. That way both the unskilled and skilled can feel satisfied.
I just hope there are more stages like the Sweet Sweet Galaxy. That was impossibly fun.
I'd say that at best, Mario Galaxy was "tricky" rather than challenging, although there are a handful of very difficult levels anyway (I'm looking at you, Ball Rolling Challenge Galaxy). In the end it seemed like they sacrificed difficulty a little bit in exchange for the sheer beauty and fun of the game, which to me is a reasonable thing to do. But now that they've mastered the look and feel of the game they have a greater ability to make harder levels.
I just hope there are more stages like the Sweet Sweet Galaxy. That was impossibly fun.
I'd say that at best, Mario Galaxy was "tricky" rather than challenging, although there are a handful of very difficult levels anyway (I'm looking at you, Ball Rolling Challenge Galaxy). In the end it seemed like they sacrificed difficulty a little bit in exchange for the sheer beauty and fun of the game, which to me is a reasonable thing to do. But now that they've mastered the look and feel of the game they have a greater ability to make harder levels.
I think the fact that so many people in this thread call it one of their favorite games of all time speaks volumes. Sometimes it can be more fun for a game to be easier if that means it's a beautiful roller coaster that keeps you moving. And I think one big key of design is to make things look more challenging than they are, so the player feels accomplishment without banging his head against the wall. This includes seeing dozens of Bullet Bills firing, strange oblong shapes covered with spikes etc. "How am I supposed to get through this?" shortly followed by "that was so cool, and I made it through with just a few scratches!"
They should really just ditch lives completely. They're pretty much superflous in today's video game world.
Just make the game harder and lives rarer.
It should of been harder. I remember the ending (well, the 50% mark ending) and running through the final battle, where I ended up just living off the starbits I gleaned from the last level. Yea, no. too easy.
Spoken like a man who hasn't played the Luigi coin challenge.
I've got no problem with the game being relatively easy to "beat," so long as there are loads of extra stages for people who want a real challenge. That way both the unskilled and skilled can feel satisfied.
I agree, but I don't think they took it quite far enough in the first one. I was expecting the Secret Garden Observatory to be filled with stuff like the Fuck You Galaxy and the Player-Killer Galaxy.
I just hope there are more stages like the Sweet Sweet Galaxy. That was impossibly fun.
I'd say that at best, Mario Galaxy was "tricky" rather than challenging, although there are a handful of very difficult levels anyway (I'm looking at you, Ball Rolling Challenge Galaxy). In the end it seemed like they sacrificed difficulty a little bit in exchange for the sheer beauty and fun of the game, which to me is a reasonable thing to do. But now that they've mastered the look and feel of the game they have a greater ability to make harder levels.
I think the fact that so many people in this thread call it one of their favorite games of all time speaks volumes. Sometimes it can be more fun for a game to be easier if that means it's a beautiful roller coaster that keeps you moving. And I think one big key of design is to make things look more challenging than they are, so the player feels accomplishment without banging his head against the wall. This includes seeing dozens of Bullet Bills firing, strange oblong shapes covered with spikes etc. "How am I supposed to get through this?" shortly followed by "that was so cool, and I made it through with just a few scratches!"
Bingo.
I rarely have the time to sit down and work my way through a game nowadays, doubly so if I have to constantly retry the same section of a game. Two of my favourite games of the last few years are Portal and Braid if only because they were short enough for me to play through them without much frustration. Braid had its tough bits but I could move onto the other levels instead of having to repeat one over and over before progressing in the game.
For the people that want a harder game have an optional Hardcore mode with less life or throw in some extra taxing optional levels. SMG went for the latter, from the sounds of it, and because I've not gotten stuck at any point in the game yet it's likely I'll eventually get around to completing it.
you know, I thought luigi's purple coins was much harder then it was (it was still hard though). I didn't see the sign in the beginning, so I thought you had to collect ALL of the coins in the level. I was thinking, "that is nigh impossible! you gotta be PERFECT", but then after I died once I saw the sign that said there were 150 coins total and only needed 100. Wow.
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It has been awhile but I assume that getting a Game Over means that you cant reload from a halfway point of the level. Not exactly the end of the world, but it's enough to make you not want to run out of lives while nearing the end.
If you're going to make a game that is accessible to everyone, that doesn't punish you for failure, then why include a mechanic that was designed purely to limit your play based on skill?
@gamefacts - Totally and utterly true gaming facts on the regular!
And it may have my single favorite soundtrack in a Mario game ever. The music is just so good.
im with you on that one... i want more hidden things you can miss!
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I think the main thing is that 1-ups were generally how they rewarded you for finding little out-of-the-way areas, and it was a pretty crappy reward.
http://www.audioentropy.com/
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Exactly, like Ratchet & Clank. I think it would be fine.
Gusty Garden
Good Egg Galaxy
God, I love SMG's soundtrack so much.
Just make the game harder and lives rarer.
What's that gonna do? Make you start the game completely over? No, that's retarded and not how games work anymore.
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Give the levels plentiful checkpoints. If you run out of lives you get sent back to the hub.
The prospect of Super Mario Galaxy with even more experimental mechanics is unbearably exciting to me.
The second trash cleanup game (with bombs!) was one of the hardest things in the game. Seriously.
It screams Disney to me.
It should of been harder. I remember the ending (well, the 50% mark ending) and running through the final battle, where I ended up just living off the starbits I gleaned from the last level. Yea, no. too easy.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Spoken like a man who hasn't played the Luigi coin challenge.
I've got no problem with the game being relatively easy to "beat," so long as there are loads of extra stages for people who want a real challenge. That way both the unskilled and skilled can feel satisfied.
I'd say that at best, Mario Galaxy was "tricky" rather than challenging, although there are a handful of very difficult levels anyway (I'm looking at you, Ball Rolling Challenge Galaxy). In the end it seemed like they sacrificed difficulty a little bit in exchange for the sheer beauty and fun of the game, which to me is a reasonable thing to do. But now that they've mastered the look and feel of the game they have a greater ability to make harder levels.
I think the fact that so many people in this thread call it one of their favorite games of all time speaks volumes. Sometimes it can be more fun for a game to be easier if that means it's a beautiful roller coaster that keeps you moving. And I think one big key of design is to make things look more challenging than they are, so the player feels accomplishment without banging his head against the wall. This includes seeing dozens of Bullet Bills firing, strange oblong shapes covered with spikes etc. "How am I supposed to get through this?" shortly followed by "that was so cool, and I made it through with just a few scratches!"
I agree, but I don't think they took it quite far enough in the first one. I was expecting the Secret Garden Observatory to be filled with stuff like the Fuck You Galaxy and the Player-Killer Galaxy.
http://www.audioentropy.com/
Give me some remixed SMB2 music. :x
Oh, and add the Koopalings like you did with NSMBWii.
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Bwah??
I think it was Morton.
All y'all gotta do is look up in that tree say YEAA
I feel bad that I remember that Morton was named after Morton Downey Jr., a now-deceased proto-Rush Limbaugh.
Anyway, Koopa Kids. Awesome.
http://www.audioentropy.com/
Morton's the exception, for whatever reason. That's why, for a while, he was Morton Koopa Jr.
I rarely have the time to sit down and work my way through a game nowadays, doubly so if I have to constantly retry the same section of a game. Two of my favourite games of the last few years are Portal and Braid if only because they were short enough for me to play through them without much frustration. Braid had its tough bits but I could move onto the other levels instead of having to repeat one over and over before progressing in the game.
For the people that want a harder game have an optional Hardcore mode with less life or throw in some extra taxing optional levels. SMG went for the latter, from the sounds of it, and because I've not gotten stuck at any point in the game yet it's likely I'll eventually get around to completing it.
SoogaGames Blog
GoNintendo's hands on report said that they fought Morton Jr. and Lemmy Koopa...so it seems Nintendo brought them back for the NSMB sequel. :^:
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Also
http://www.audioentropy.com/