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Super Mario Galaxy 2 - Goron Mario bricks Wii, Puff Mario gets high

1246762

Posts

  • AshtonDragonAshtonDragon AKA The Nix Registered User regular
    edited June 2009
    If you never got a game over, why do you even care at all?

    It has been awhile but I assume that getting a Game Over means that you cant reload from a halfway point of the level. Not exactly the end of the world, but it's enough to make you not want to run out of lives while nearing the end.

    AshtonDragon on
  • WillethWilleth Registered User regular
    edited June 2009
    Maybe it's a complaint about the difficulty. I'm not too sure. I certainly didn't stop playing it because it was too easy, and I loved the game. It just annoyed me that I was picking up lives and getting congratulated for doing so almost constantly when it wasn't necessary. It felt very hollow.

    If you're going to make a game that is accessible to everyone, that doesn't punish you for failure, then why include a mechanic that was designed purely to limit your play based on skill?

    Willeth on
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  • PoochPooch Registered User regular
    edited June 2009
    Anyone else hoping they change around the hub world too? The little space station was nowhere near as cool as the castle in 64 or Delfino Island in Sunshine.

    Pooch on
  • NorfairNorfair Registered User regular
    edited June 2009
    I loved SMG and am delighted to see more of it, thanks very much.

    And it may have my single favorite soundtrack in a Mario game ever. The music is just so good.

    Norfair on
  • carmofincarmofin Registered User regular
    edited June 2009
    Pooch wrote: »
    Anyone else hoping they change around the hub world too? The little space station was nowhere near as cool as the castle in 64 or Delfino Island in Sunshine.

    im with you on that one... i want more hidden things you can miss!

    carmofin on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    Willeth wrote: »
    Maybe it's a complaint about the difficulty. I'm not too sure. I certainly didn't stop playing it because it was too easy, and I loved the game. It just annoyed me that I was picking up lives and getting congratulated for doing so almost constantly when it wasn't necessary. It felt very hollow.

    If you're going to make a game that is accessible to everyone, that doesn't punish you for failure, then why include a mechanic that was designed purely to limit your play based on skill?

    I think the main thing is that 1-ups were generally how they rewarded you for finding little out-of-the-way areas, and it was a pretty crappy reward.

    Speed Racer on
  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited June 2009
    They should really just ditch lives completely. They're pretty much superflous in today's video game world.

    SyphonBlue on
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  • LunkerLunker Registered User regular
    edited June 2009
    SyphonBlue wrote: »
    They should really just ditch lives completely. They're pretty much superflous in today's video game world.

    Exactly, like Ratchet & Clank. I think it would be fine.

    Lunker on
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  • NorfairNorfair Registered User regular
    edited June 2009
    Actually, if we're going to talk about SMG's music....

    Gusty Garden

    Good Egg Galaxy

    God, I love SMG's soundtrack so much. <3

    Norfair on
  • mtsmts Dr. Robot King Registered User regular
    edited June 2009
    ooh, i think this is one of the few games where more of the same is all you really need. i think the new elements they added look pretty cool. Drill head etc.

    mts on
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  • PataPata Registered User regular
    edited June 2009
    SyphonBlue wrote: »
    They should really just ditch lives completely. They're pretty much superflous in today's video game world.

    Just make the game harder and lives rarer.

    Pata on
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  • SyphonBlueSyphonBlue The studying beaver That beaver sure loves studying!Registered User regular
    edited June 2009
    Pata wrote: »
    SyphonBlue wrote: »
    They should really just ditch lives completely. They're pretty much superflous in today's video game world.

    Just make the game harder and lives rarer.

    What's that gonna do? Make you start the game completely over? No, that's retarded and not how games work anymore.

    SyphonBlue on
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  • ShimShamShimSham Registered User regular
    edited June 2009
    Norfair wrote: »
    God, I love SMG's soundtrack so much. <3
    It's one of my favorite parts about the game. It's really well done.

    ShimSham on
    QcGKhPm.jpg
  • PataPata Registered User regular
    edited June 2009
    SyphonBlue wrote: »
    Pata wrote: »
    SyphonBlue wrote: »
    They should really just ditch lives completely. They're pretty much superflous in today's video game world.

    Just make the game harder and lives rarer.

    What's that gonna do? Make you start the game completely over? No, that's retarded and not how games work anymore.

    Give the levels plentiful checkpoints. If you run out of lives you get sent back to the hub.

    Pata on
    SRWWSig.pngEpisode 5: Mecha-World, Mecha-nisim, Mecha-beasts
  • ZampanoZampano Registered User regular
    edited June 2009
    Norfair wrote: »
    Actually, if we're going to talk about SMG's music....

    Gusty Garden
    This is my favorite piece of video game music ever. It is a masterpiece.

    The prospect of Super Mario Galaxy with even more experimental mechanics is unbearably exciting to me.

    Zampano on
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  • UncleSporkyUncleSporky Registered User regular
    edited June 2009
    Zampano wrote: »
    This is my favorite piece of video game music ever. It is a masterpiece.

    The prospect of Super Mario Galaxy with even more experimental mechanics is unbearably exciting to me.
    I hit play on that and immediately started tearing up.

    UncleSporky on
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  • BarrakkethBarrakketh Registered User regular
    edited June 2009
    I found Battlerock Galaxy to be the hardest purple coin challenge. I cleared Luigi's Purple Coins on my second try (I screwed up my timing on a spin which caused me to fail the first attempt). It was really fun and I liked the BGM for that challenge.

    The second trash cleanup game (with bombs!) was one of the hardest things in the game. Seriously.

    Barrakketh on
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  • ShimShamShimSham Registered User regular
    edited June 2009
    I always think of classic Disney movies when I play SMG because of the music.

    It screams Disney to me.

    ShimSham on
    QcGKhPm.jpg
  • el_vicioel_vicio Registered User regular
    edited June 2009
    Eh, regarding Galaxy's difficulty, this post ended up in the wrong thread I guess (quoting myself here)
    Well, I've played through Mario64 recently, and most of the challenge seemed to come from a slightly off feel for the jumps and the cursed camera.

    But yes, Mario Galaxy could have been a bit more of a challenge - olthough the later levels deliver, I think.



    edit: and some puzzles in Sunshine were just ridiculously hard (note: I'm not talking about the bonus levels with the classic mario theme music, those were awesome), also often due to camera quirks

    el_vicio on
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  • ShimShamShimSham Registered User regular
    edited June 2009
    Mario Sunshine is a really underrated game.

    ShimSham on
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  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited June 2009
    Pata wrote: »
    SyphonBlue wrote: »
    They should really just ditch lives completely. They're pretty much superflous in today's video game world.

    Just make the game harder and lives rarer.

    It should of been harder. I remember the ending (well, the 50% mark ending) and running through the final battle, where I ended up just living off the starbits I gleaned from the last level. Yea, no. too easy.

    Viscountalpha on
  • Jam WarriorJam Warrior Registered User regular
    edited June 2009
    Man, you Americans will never understand the confusion us Brits have when the Gusty Garden music starts and Lovejoy doesn't appear soon after. You might recognize him if he wore a cowboy hat.

    Jam Warrior on
    MhCw7nZ.gif
  • jeddy leejeddy lee Registered User regular
    edited June 2009
    OK, so is there any rough release known for this yet? Or just 2010? Looks like I gotta finish up the 70 or so luigi stars I got left.

    jeddy lee on
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  • cloudeaglecloudeagle Registered User regular
    edited June 2009
    Pata wrote: »
    SyphonBlue wrote: »
    They should really just ditch lives completely. They're pretty much superflous in today's video game world.

    Just make the game harder and lives rarer.

    It should of been harder. I remember the ending (well, the 50% mark ending) and running through the final battle, where I ended up just living off the starbits I gleaned from the last level. Yea, no. too easy.

    Spoken like a man who hasn't played the Luigi coin challenge. ;)

    I've got no problem with the game being relatively easy to "beat," so long as there are loads of extra stages for people who want a real challenge. That way both the unskilled and skilled can feel satisfied.

    cloudeagle on
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  • ZampanoZampano Registered User regular
    edited June 2009
    I just hope there are more stages like the Sweet Sweet Galaxy. That was impossibly fun.

    I'd say that at best, Mario Galaxy was "tricky" rather than challenging, although there are a handful of very difficult levels anyway (I'm looking at you, Ball Rolling Challenge Galaxy). In the end it seemed like they sacrificed difficulty a little bit in exchange for the sheer beauty and fun of the game, which to me is a reasonable thing to do. But now that they've mastered the look and feel of the game they have a greater ability to make harder levels.

    Zampano on
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  • UncleSporkyUncleSporky Registered User regular
    edited June 2009
    Zampano wrote: »
    I just hope there are more stages like the Sweet Sweet Galaxy. That was impossibly fun.

    I'd say that at best, Mario Galaxy was "tricky" rather than challenging, although there are a handful of very difficult levels anyway (I'm looking at you, Ball Rolling Challenge Galaxy). In the end it seemed like they sacrificed difficulty a little bit in exchange for the sheer beauty and fun of the game, which to me is a reasonable thing to do. But now that they've mastered the look and feel of the game they have a greater ability to make harder levels.

    I think the fact that so many people in this thread call it one of their favorite games of all time speaks volumes. Sometimes it can be more fun for a game to be easier if that means it's a beautiful roller coaster that keeps you moving. And I think one big key of design is to make things look more challenging than they are, so the player feels accomplishment without banging his head against the wall. This includes seeing dozens of Bullet Bills firing, strange oblong shapes covered with spikes etc. "How am I supposed to get through this?" shortly followed by "that was so cool, and I made it through with just a few scratches!"

    UncleSporky on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    cloudeagle wrote: »
    Pata wrote: »
    SyphonBlue wrote: »
    They should really just ditch lives completely. They're pretty much superflous in today's video game world.

    Just make the game harder and lives rarer.

    It should of been harder. I remember the ending (well, the 50% mark ending) and running through the final battle, where I ended up just living off the starbits I gleaned from the last level. Yea, no. too easy.

    Spoken like a man who hasn't played the Luigi coin challenge. ;)

    I've got no problem with the game being relatively easy to "beat," so long as there are loads of extra stages for people who want a real challenge. That way both the unskilled and skilled can feel satisfied.

    I agree, but I don't think they took it quite far enough in the first one. I was expecting the Secret Garden Observatory to be filled with stuff like the Fuck You Galaxy and the Player-Killer Galaxy.

    Speed Racer on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited June 2009
    I would love more reworked music for certain extra stages like they did with the SMB3 theme on Sweet Sweet Galaxy.

    Give me some remixed SMB2 music. :x

    Oh, and add the Koopalings like you did with NSMBWii.

    Brainiac 8 on
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  • cloudeaglecloudeagle Registered User regular
    edited June 2009
    Brainiac 8 wrote: »
    Oh, and add the Koopalings like you did with NSMBWii.

    Bwah??

    cloudeagle on
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  • ShimShamShimSham Registered User regular
    edited June 2009
    Yeah, NSMB Wii has the Koopa Kids. Someone pointed out Morton in one of the screens.

    I think it was Morton.

    ShimSham on
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  • RonaldoTheGypsyRonaldoTheGypsy Yes, yes Registered User regular
    edited June 2009
    To me it looked like Ludwig to me.

    All y'all gotta do is look up in that tree say YEAA

    RonaldoTheGypsy on
  • ShimShamShimSham Registered User regular
    edited June 2009
    I just feel bad I know all the Koopa Kid names.

    ShimSham on
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  • cloudeaglecloudeagle Registered User regular
    edited June 2009
    ShimSham wrote: »
    I just feel bad I know all the Koopa Kid names.

    I feel bad that I remember that Morton was named after Morton Downey Jr., a now-deceased proto-Rush Limbaugh.

    Anyway, Koopa Kids. Awesome.

    cloudeagle on
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  • SnorkSnork word Jamaica Plain, MARegistered User regular
    edited June 2009
    god damn that trailer made me so happy

    Snork on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    cloudeagle wrote: »
    ShimSham wrote: »
    I just feel bad I know all the Koopa Kid names.

    I feel bad that I remember that Morton was named after Morton Downey Jr., a now-deceased proto-Rush Limbaugh.

    Anyway, Koopa Kids. Awesome.
    Wait I thought they were all named after musicians.

    Speed Racer on
  • cloudeaglecloudeagle Registered User regular
    edited June 2009
    cloudeagle wrote: »
    ShimSham wrote: »
    I just feel bad I know all the Koopa Kid names.

    I feel bad that I remember that Morton was named after Morton Downey Jr., a now-deceased proto-Rush Limbaugh.

    Anyway, Koopa Kids. Awesome.
    Wait I thought they were all named after musicians.

    Morton's the exception, for whatever reason. That's why, for a while, he was Morton Koopa Jr.

    cloudeagle on
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  • SUPERSUGASUPERSUGA Registered User regular
    edited June 2009
    Zampano wrote: »
    I just hope there are more stages like the Sweet Sweet Galaxy. That was impossibly fun.

    I'd say that at best, Mario Galaxy was "tricky" rather than challenging, although there are a handful of very difficult levels anyway (I'm looking at you, Ball Rolling Challenge Galaxy). In the end it seemed like they sacrificed difficulty a little bit in exchange for the sheer beauty and fun of the game, which to me is a reasonable thing to do. But now that they've mastered the look and feel of the game they have a greater ability to make harder levels.

    I think the fact that so many people in this thread call it one of their favorite games of all time speaks volumes. Sometimes it can be more fun for a game to be easier if that means it's a beautiful roller coaster that keeps you moving. And I think one big key of design is to make things look more challenging than they are, so the player feels accomplishment without banging his head against the wall. This includes seeing dozens of Bullet Bills firing, strange oblong shapes covered with spikes etc. "How am I supposed to get through this?" shortly followed by "that was so cool, and I made it through with just a few scratches!"
    Bingo.

    I rarely have the time to sit down and work my way through a game nowadays, doubly so if I have to constantly retry the same section of a game. Two of my favourite games of the last few years are Portal and Braid if only because they were short enough for me to play through them without much frustration. Braid had its tough bits but I could move onto the other levels instead of having to repeat one over and over before progressing in the game.

    For the people that want a harder game have an optional Hardcore mode with less life or throw in some extra taxing optional levels. SMG went for the latter, from the sounds of it, and because I've not gotten stuck at any point in the game yet it's likely I'll eventually get around to completing it.

    SUPERSUGA on
  • Brainiac 8Brainiac 8 Don't call me Shirley... Registered User regular
    edited June 2009
    cloudeagle wrote: »
    Brainiac 8 wrote: »
    Oh, and add the Koopalings like you did with NSMBWii.

    Bwah??

    GoNintendo's hands on report said that they fought Morton Jr. and Lemmy Koopa...so it seems Nintendo brought them back for the NSMB sequel. :^:

    Brainiac 8 on
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  • TelMarineTelMarine Registered User regular
    edited June 2009
    you know, I thought luigi's purple coins was much harder then it was (it was still hard though). I didn't see the sign in the beginning, so I thought you had to collect ALL of the coins in the level. I was thinking, "that is nigh impossible! you gotta be PERFECT", but then after I died once I saw the sign that said there were 150 coins total and only needed 100. Wow.

    TelMarine on
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  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    Brainiac 8 wrote: »
    cloudeagle wrote: »
    Brainiac 8 wrote: »
    Oh, and add the Koopalings like you did with NSMBWii.

    Bwah??

    GoNintendo's hands on report said that they fought Morton Jr. and Lemmy Koopa...so it seems Nintendo brought them back for the NSMB sequel. :^:

    Also

    koopakids.jpg

    Speed Racer on
This discussion has been closed.