I just hope it doesn't come out near Holiday 2010, when my little cousin is around. He can't quite play games himself but loves Mario, so he pretty much FORCED me to play for five hours straight. I got 21 stars in one sitting.
I never thought Mario could be torture.
I was wrong. I dread the nightmare of NSMB:Wii with multiplayer this Christmas.
I just hope it doesn't come out near Holiday 2010, when my little cousin is around. He can't quite play games himself but loves Mario, so he pretty much FORCED me to play for five hours straight. I got 21 stars in one sitting.
I never thought Mario could be torture.
I was wrong. I dread the nightmare of NSMB:Wii with multiplayer this Christmas.
I hope this is essentially SMG: The Lost Levels
Exact same gameplay but far more difficult
Good lord, I hope not. Have some hard levels or a hard mode, fine, but I want something that's not going to make me blow my top.
I hope it's like more SMG, without the bad stuff from the first. Like Spring Mario.
You did not just say that about Spring Mario.
Also almost everyone holds that opinion about Mario Lost Levels and it's not one I fully understand! Maybe it's because I played it through with a friend or something, but when we kept running into bullshit kills like blocks that get in the path of an easy jump or whatever, we just laughed it off and started again. Some of the later levels had us rolling.
I liked hucking them with flicks of the wiimote. The real problem was it was over in like 20 seconds. The only way you should lose a fireflower is for the player to get hit.
What was that ice mario level where you had to climb up the waterfall by freezing it? It had a giant lake under a platform with the waterfall, you started on the bottom and had to get up? I could never do it. I'm not very good at platforming.
This thread is reminding me that SMG is one of my favorite games of ever.
My favorite level is the ice one where you switch between ice mario and fire mario and have to get to the top of some mountain. I don't remember the details, but I remember it was very challenging and rewarding.
The sequel announcement has made me go back and try and get those last stars. And I realise that I completely forgot about these HORRIBLE fucking stingray surfing stages. Please, please nintendo! None of these in the sequel. I'm begging you.
I hope there are more ice/water worlds in this one, they absolutely nailed the visuals in the last game, i dont know why but playing those levels, the huge water ones in particular, are some of my favourite moments in gaming, the use of colour is amazing.
Pumped for this, easily one of the best games this generation
Mario Galaxy, visually and music-wise, is one of the most beautiful games I have ever played. One of the first things I thought after beating it was 'this is such a great atmosphere with amazing gameplay; I really wish they would make a direct sequel to it'.
I'm really shocked Nintendo has now ended up doing it, and I'm excited about all the new levels and experiences I'll be able to go through. I personally want to think of it more as MegaMan 2 to MegaMan rather than Lost Levels to Super Mario Bros., expanding on some elements and changing things up while keeping all the same basic challenge and formula.
Man that fire and ice stage was incredible. Especially considering they actually made a peak that you had to get to for the purple coins which was like a kilometer high. SO awesome.
I hope this is essentially SMG: The Lost Levels
Exact same gameplay but far more difficult
Good lord, I hope not. Have some hard levels or a hard mode, fine, but I want something that's not going to make me blow my top.
I hope it's like more SMG, without the bad stuff from the first. Like Spring Mario.
You did not just say that about Spring Mario.
Also almost everyone holds that opinion about Mario Lost Levels and it's not one I fully understand! Maybe it's because I played it through with a friend or something, but when we kept running into bullshit kills like blocks that get in the path of an easy jump or whatever, we just laughed it off and started again. Some of the later levels had us rolling.
It's funny, I've played the Lost Levels before, and I could play it again. I just think I can handle a harder 2D game better than I can a harder 3D game. Seems more precise to me.
I've heard other people say that they didn't like Spring Mario, either.
Madness, in my opinion. Significantly more fun than Bee Mario (and I liked that, too).
I found Spring Mario annoying as hell to control. Or try to control, at any rate.
In any case, the drill power-up looks quite awesome to me. Wouldn't mind the return of the Fire and Ice Flowers, either. And the Bee Suit rocks. And we need to finally get some use from the Red Star.
Heck, give me a 3D Goomba's Shoe. Tell me that wouldn't beat Spring Mario.
For that matter, I could see Spring Mario possibly working better in 2D...
I personally want to think of it more as MegaMan 2 to MegaMan rather than Lost Levels to Super Mario Bros., expanding on some elements and changing things up while keeping all the same basic challenge and formula.
Also, the grand finale galaxy was such a let down.
I liked it, but more for sentimental reasons. I wish it wasn't unlocked at the very, very end, though. Thank God for transferable save files.
When I first saw the opening, I figured that Mario would return and use his newfound spinning power to shatter the crystals trapping the Toads. Clearly, that wasn't the case.
LBD_Nytetrayn on
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
I can't decide which is my favourite game this gen, SMG or Fallout 3.
As you can understand, I'm unbelievably happy about this game. I hope it has a fully orchestrated soundtrack, the gusty gardens music was so beautiful in the first.
My one wish for SMG2? Make it harder. Way, way harder.
I found Luigi's Purple coins really easy, not sure why everyone had so much trouble with it. It was amazing though when I got to the other end of the stage, sloppily, got my 100th coin, and realised the star spawned at the beginning. And made my way back with death-defying long jumps and crazy concentration. Got the star with one second left on my first try.
Another thing: I really, really hate it when friends just pass off SMG as a kiddie game. They laugh when I say it's my favourite game ever. :S
My one wish for SMG2? Make it harder. Way, way harder.
I found Luigi's Purple coins really easy, not sure why everyone had so much trouble with it. It was amazing though when I got to the other end of the stage, sloppily, got my 100th coin, and realised the star spawned at the beginning. And made my way back with death-defying long jumps and crazy concentration. Got the star with one second left on my first try.
Another thing: I really, really hate it when friends just pass off SMG as a kiddie game. They laugh when I say it's my favourite game ever. :S
I think it's been said before, but Luigi's Purple Coins becomes so much easier when you realise that there are more than a hundred coins on the stage.
Willeth on
@vgreminders - Don't miss out on timed events in gaming! @gamefacts - Totally and utterly true gaming facts on the regular!
Oh wow, I've only just heard about this. I can't wait!
There are so many possible Galaxies it's no wonder they made a direct sequel, that and the ending pretty much said they were going back.
All I really want is a return to the old school power-up system, as in, you lose your power if you get hit. Keeping the power-up should be a prize for being skillful.
Oh and less 1-ups, but a few more coins per level. It doesn't feel right not having tons of coins to run though. Fuck star bits.
Oh wow, I've only just heard about this. I can't wait!
There are so many possible Galaxies it's no wonder they made a direct sequel, that and the ending pretty much said they were going back.
All I really want is a return to the old school power-up system, as in, you lose your power if you get hit. Keeping the power-up should be a prize for being skillful.
Oh and less 1-ups, but a few more coins per level. It doesn't feel right not having tons of coins to run though. Fuck star bits.
It'd be nice if the power-ups weren't always there as a puzzle element (you need suit A to progress past point , but that would be a drastic change to the approach. And it's one-or-the-other, for pretty much the entire game design - how frustrating would it be to have the Hammer Suit, or Shoe, when you get to a level where you need to be Bee Mario to progress, forcing you to dump the awesome suit of awesomeness?
Oh wow, I've only just heard about this. I can't wait!
There are so many possible Galaxies it's no wonder they made a direct sequel, that and the ending pretty much said they were going back.
All I really want is a return to the old school power-up system, as in, you lose your power if you get hit. Keeping the power-up should be a prize for being skillful.
Oh and less 1-ups, but a few more coins per level. It doesn't feel right not having tons of coins to run though. Fuck star bits.
It'd be nice if the power-ups weren't always there as a puzzle element (you need suit A to progress past point , but that would be a drastic change to the approach. And it's one-or-the-other, for pretty much the entire game design - how frustrating would it be to have the Hammer Suit, or Shoe, when you get to a level where you need to be Bee Mario to progress, forcing you to dump the awesome suit of awesomeness?
Oh, you wouldn't keep a suit outside of a level in my mind, but say you open a door with the fire flower, why not have the chance to keep it until the boss? Thus making one area of the level easier by being skilled earlier?
Besides, every suit is fun, it shouldn't feel like you're missing out, you take off one suit only to gain another. I could see it working in some levels anyway.
I think at least yoshi will work this way, I hope he doesn't just appear for puzzles relating to him.
Oh, you wouldn't keep a suit outside of a level in my mind, but say you open a door with the fire flower, why not have the chance to keep it until the boss? Thus making one area of the level easier by being skilled earlier?
Oh yeah, I totally agree with that. Making the fire and ice flowers timed does open up game design space, but it's frustrating and there are other ways of adding that challenge. Invincibility being time-limited - definitely. Flight being time-limited - sure. Fire flowers? Now you're just raping my childhood for fun.
So what information do we have on the galaxies?
I think I've seen a musical one and a food themed one.
I kinda want a mini-Mushroom Kingdom planet. Everything from Peach's Castle to Bob-Bomb's Battlefield to Dry Dry Desert, but really really small. Perhaps after completing whatever objective the planet has, you fight Bowser Jr. across it, like some sort of Godzilla vs. King Kong parody; tiny mushroom houses getting crushed and such.
Endless_Serpents on
0
SteevLWhat can I do for you?Registered Userregular
edited June 2009
Last night my fiancee invited 4 friends over for a Mario Galaxy marathon. We got 31 stars in about 4 and a half hours, although we were expecting to get almost twice that. Oh well, it was a lot of fun. I hadn't played the game in a long time, and it was nice seeing those early levels again.
It got me thinking about how much fun it would be to do this sort of thing with Galaxy 2 when it comes out. The big difference is that it would be a new experience for everyone, unlike last night where only 2 people had never played the game before.
I really want to bitch about galaxy, but it's not like anyone here is a developer so it's totally pointless. I loved the game overall, but I hated it so much whenever I was swimming (fucking camera would never show me where I was going) or finding purple coins (after one hour of searching I'm at the last coin and then fall into a bottomless pit).
I enjoy the early levels much more than the later ones. There is a greater feeling of fun and freedom in simply playing with the physics without the risk of being conked by some zapper ray that leaves you unable to control for an infuriating second of falling to your doom, as well as beauty in the art direction. I hope #2 goes more in that direction than in the direction of harder, more frustrating levels.
Don't get me wrong, I like a challenge, but whenever SMG got hard I just got mad at it instead of having fun. (Unlike 2D marios, which don't put you back 15 minutes when you die, or have all this shit that just stops you from moving the way you want when it hits you so you just have to watch Mario die in a chain reaction from one fuckup.)
Man that fire and ice stage was incredible. Especially considering they actually made a peak that you had to get to for the purple coins which was like a kilometer high. SO awesome.
Yes. I've played the ice portion of that level over and over. So many great jumps to pull off.
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It took you five hours to get only 21 stars?
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That and he found being sucked into black holes the height of comedy.
You did not just say that about Spring Mario.
Also almost everyone holds that opinion about Mario Lost Levels and it's not one I fully understand! Maybe it's because I played it through with a friend or something, but when we kept running into bullshit kills like blocks that get in the path of an easy jump or whatever, we just laughed it off and started again. Some of the later levels had us rolling.
http://www.audioentropy.com/
Madness, in my opinion. Significantly more fun than Bee Mario (and I liked that, too).
http://www.audioentropy.com/
I dunno, Ice Mario was pretty rad.
http://www.audioentropy.com/
If not for the time limit, maybe.
Boo Mario disagrees.
Every Mario disagrees.
Agreed, I loved the stages with Ice Mario, time limit or not.
Walljumping up waterfalls was awesome.
Yes this.
http://www.audioentropy.com/
INSTAGRAM
INSTAGRAM
Skeleton Mario?
My favorite level is the ice one where you switch between ice mario and fire mario and have to get to the top of some mountain. I don't remember the details, but I remember it was very challenging and rewarding.
The controls were ridiculously precise once you got used to them.
The bubble-blowing stages, however, I think have been exhausted as far as variants go.
Pumped for this, easily one of the best games this generation
I'm really shocked Nintendo has now ended up doing it, and I'm excited about all the new levels and experiences I'll be able to go through. I personally want to think of it more as MegaMan 2 to MegaMan rather than Lost Levels to Super Mario Bros., expanding on some elements and changing things up while keeping all the same basic challenge and formula.
It's funny, I've played the Lost Levels before, and I could play it again. I just think I can handle a harder 2D game better than I can a harder 3D game. Seems more precise to me.
I found Spring Mario annoying as hell to control. Or try to control, at any rate.
In any case, the drill power-up looks quite awesome to me. Wouldn't mind the return of the Fire and Ice Flowers, either. And the Bee Suit rocks. And we need to finally get some use from the Red Star.
Heck, give me a 3D Goomba's Shoe. Tell me that wouldn't beat Spring Mario.
For that matter, I could see Spring Mario possibly working better in 2D...
Agreed. I loved having Fire Mario back (and in 3D!), but controlling it didn't always quite feel right.
This.
I liked it, but more for sentimental reasons. I wish it wasn't unlocked at the very, very end, though. Thank God for transferable save files.
When I first saw the opening, I figured that Mario would return and use his newfound spinning power to shatter the crystals trapping the Toads. Clearly, that wasn't the case.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
As you can understand, I'm unbelievably happy about this game. I hope it has a fully orchestrated soundtrack, the gusty gardens music was so beautiful in the first.
I found Luigi's Purple coins really easy, not sure why everyone had so much trouble with it. It was amazing though when I got to the other end of the stage, sloppily, got my 100th coin, and realised the star spawned at the beginning.
Another thing: I really, really hate it when friends just pass off SMG as a kiddie game. They laugh when I say it's my favourite game ever. :S
I think it's been said before, but Luigi's Purple Coins becomes so much easier when you realise that there are more than a hundred coins on the stage.
@gamefacts - Totally and utterly true gaming facts on the regular!
There are so many possible Galaxies it's no wonder they made a direct sequel, that and the ending pretty much said they were going back.
All I really want is a return to the old school power-up system, as in, you lose your power if you get hit. Keeping the power-up should be a prize for being skillful.
Oh and less 1-ups, but a few more coins per level. It doesn't feel right not having tons of coins to run though. Fuck star bits.
Oh, you wouldn't keep a suit outside of a level in my mind, but say you open a door with the fire flower, why not have the chance to keep it until the boss? Thus making one area of the level easier by being skilled earlier?
Besides, every suit is fun, it shouldn't feel like you're missing out, you take off one suit only to gain another. I could see it working in some levels anyway.
I think at least yoshi will work this way, I hope he doesn't just appear for puzzles relating to him.
So what information do we have on the galaxies?
I think I've seen a musical one and a food themed one.
I kinda want a mini-Mushroom Kingdom planet. Everything from Peach's Castle to Bob-Bomb's Battlefield to Dry Dry Desert, but really really small. Perhaps after completing whatever objective the planet has, you fight Bowser Jr. across it, like some sort of Godzilla vs. King Kong parody; tiny mushroom houses getting crushed and such.
It got me thinking about how much fun it would be to do this sort of thing with Galaxy 2 when it comes out. The big difference is that it would be a new experience for everyone, unlike last night where only 2 people had never played the game before.
I enjoy the early levels much more than the later ones. There is a greater feeling of fun and freedom in simply playing with the physics without the risk of being conked by some zapper ray that leaves you unable to control for an infuriating second of falling to your doom, as well as beauty in the art direction. I hope #2 goes more in that direction than in the direction of harder, more frustrating levels.
Don't get me wrong, I like a challenge, but whenever SMG got hard I just got mad at it instead of having fun. (Unlike 2D marios, which don't put you back 15 minutes when you die, or have all this shit that just stops you from moving the way you want when it hits you so you just have to watch Mario die in a chain reaction from one fuckup.)
Yes. I've played the ice portion of that level over and over. So many great jumps to pull off.