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16:10 vs. 16:9 for Gaming

mg78mg78 Registered User regular
So what does everyone consider the better aspect ratio for gaming?

Need to decide on a new TFT and not sure right now - I like the 16:10 aspect ratio a bit better as the monitor does not appear to be so awfully stretched, but for console conversions 16:9 seems to be the better choice, and new TFTs all seem to be 16:9. Whats your preference?

mg78 on

Posts

  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    Honestly, I've never given it much thought.

    My monitor runs optimally at 1680x1050 (which is 16:10, I suppose), so I just try and get all my games running at that. Never really thought about what was better.

    Synthesis on
  • RobmanRobman Registered User regular
    edited June 2009
    Word on the street is that 16:10 is going the way of the dinosaur. Really though, any PC game should be able to run on any resolution, it's just the gimpy console ports that you should worry about. I guess what I'm saying is get a 16:9 display.

    Robman on
  • PeregrineFalconPeregrineFalcon Registered User regular
    edited June 2009
    16:9 if you can.

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  • elliotw2elliotw2 Registered User regular
    edited June 2009
    Looking at games, it does look like 16:10 is going away. I think even the Unreal engine just throws small black bars down now if you pick one.

    Get a 16:9, though if you see a 16:10 for cheaper and same or bigger size, don't be afraid to buy it, you'll just have some small bars in some games

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  • GPIA7RGPIA7R Registered User regular
    edited June 2009
    The Sims 3 offers a choice of a huge aspect ratio... like 80:50-something...

    GPIA7R on
  • AzioAzio Registered User regular
    edited June 2009
    16:10 is better for desktop stuff, obviously, because you have more pixels to work with. I pretty much can't tell the difference when I'm gaming, however.

    Azio on
  • ScrubletScrublet Registered User regular
    edited June 2009
    I run 16:9 1920x1080 on my HDTV for all my games. However, some games can be a little bitchy about doing this, or will overscan too far. If I'm too lazy to screw with the config files, I set it down to 1680x1050. I have seen virtually no difference other than being SLIGHTLY less fine than the higher resolution. As far as aspect ratios go, I didn't see much.

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  • GPIA7RGPIA7R Registered User regular
    edited June 2009
    1920x1080 never looked right on my 22" Samsung... so my next upgrade on Monitor will likely be something 24"+ that supports it. Why don't more people use 1920x1080? Why is 1680x1050 so much more popular?

    GPIA7R on
  • kralizecckralizecc Registered User regular
    edited June 2009
    I think it's because 1920x1200 is a better res. Personaly I like 16:10, I almost can't stand games that don't do 2560x1600 these days

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  • AzioAzio Registered User regular
    edited June 2009
    Because millions of 1680 monitors have been sold over the last few years.

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  • EgoEgo Registered User regular
    edited June 2009
    GPIA7R wrote: »
    The Sims 3 offers a choice of a huge aspect ratio... like 80:50-something...

    *grin* 80:50 = 8:5 = 16:10
    16:10 is better for desktop stuff, obviously, because you have more pixels to work with. I pretty much can't tell the difference when I'm gaming, however.

    It is no more accurate to state that 16:10 has more pixels than 16:9 than to state the opposite. It's all a function of resolution. Yes, 1920x1200 (16:10) has more pixels than 1920x1080 (16:9,) but at the same time 2048x1152 (16:9) has more pixels than 1920x1200 (16:10.)

    Anyhow, regarding the OP:

    I've got a couple 16:10s and a couple 16:9s, and it's never made a difference for my gaming.

    The absolute worst case scenario is that you own a 16:9 display and run into a game that's 16:10 or bust. In such a case you end up dropping down the resolution of the game to the nearest 16:10 option that your display can handle, which means you're playing on an interpolated resolution (or you're playing the game with big black bars on the top, bottom, and sides.)

    With a 16:10 display and a 16:9 game you do the same thing but the result is better. You just drop down to the nearest 16:9 resolution and set your scaling options correctly for your GPU (all nVidia and ATI GPUs have good internal scaling settings now). This way you end up with black bars on the top and bottom of the display, but no interpolated resolution as the resolution width is the same, the display just has less to render vertically.

    From this point of view, 16:10 has an advantage for compatibilitiy.

    Even so, I do all my gaming at 16:9 now and haven't run into issues. Buying a display, I'd be much more concerned about image quality and performance than about aspect ratio (as long as it's not 4:3.)

    Ego on
    Erik
  • NailbunnyPDNailbunnyPD Registered User regular
    edited June 2009
    GPIA7R wrote: »
    1920x1080 never looked right on my 22" Samsung... so my next upgrade on Monitor will likely be something 24"+ that supports it. Why don't more people use 1920x1080? Why is 1680x1050 so much more popular?

    I wouldn't say its so much popularity. You say yourself that 1920x1080 didn't look quite right at 22". Its probably too fine a resolution for that small of a screen, and gets expensive to manufacture at those sizes.

    I just don't understand why many monitors don't adhere to 4:3 and 16:9 standards.

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  • GPIA7RGPIA7R Registered User regular
    edited June 2009
    Ego wrote: »
    GPIA7R wrote: »
    The Sims 3 offers a choice of a huge aspect ratio... like 80:50-something...

    *grin* 80:50 = 8:5 = 16:10

    Hehe, it wasn't that exactly, some superfine number... so it's probably close to 16:10... but the resolution was a number in the 3-thousands.

    GPIA7R on
  • EgoEgo Registered User regular
    edited June 2009
    Ohh, was it 25:16? I see that one floating around once in a while.

    Ego on
    Erik
  • AzioAzio Registered User regular
    edited June 2009
    Ego wrote: »
    It is no more accurate to state that 16:10 has more pixels than 16:9 than to state the opposite. It's all a function of resolution. Yes, 1920x1200 (16:10) has more pixels than 1920x1080 (16:9,) but at the same time 2048x1152 (16:9) has more pixels than 1920x1200 (16:10.)
    Uh, that kind of goes without saying. But thank you for the math lesson, it was most illuminating.

    Azio on
  • EgoEgo Registered User regular
    edited June 2009
    Just didn't understand the gist of your statement since it goes either way.

    Ego on
    Erik
  • AzioAzio Registered User regular
    edited June 2009
    A 16x10 display is "taller" than a 16x9 equivalent so you can fit more lines of text, more toolbars, etc

    I find that a taller aspect ratio is generally more comfortable for coding and office stuff.

    Azio on
  • EgoEgo Registered User regular
    edited June 2009
    Yes, I would agree that the vertical resolution advantage is helpful for computing (though not immensely, I'm using 16:9 right now with no issue on my primary display.) I read your statement as being indicative of resolution advantages in general, which I didn't understand. I should have read between the lines, sorry.

    Ego on
    Erik
  • tsmvengytsmvengy Registered User regular
    edited June 2009
    Can I just bump in here to say this is one of my favorite graphics ever:

    http://upload.wikimedia.org/wikipedia/en/e/e5/Vector_Video_Standards2.svg

    Also this:
    http://en.wikipedia.org/wiki/Computer_display_standard



    Also, I believe 16:10 exists as a computer resolution because you can play 16:9 video and have room for a toolbar at the bottom.

    tsmvengy on
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  • RobmanRobman Registered User regular
    edited June 2009
    kralizecc wrote: »
    I think it's because 1920x1200 is a better res. Personaly I like 16:10, I almost can't stand games that don't do 2560x1600 these days

    I like 1680:1050, I don't need the superest duperest graphics card to run new games on it, unlike 1080p on a phatty monitor.

    Robman on
  • EgoEgo Registered User regular
    edited June 2009
    Robman wrote: »
    I like 1680:1050, I don't need the superest duperest graphics card to run new games on it, unlike 1080p on a phatty monitor.

    That's something I miss about CRTs: if your GPU was up to snuff you'd crank the resolution, and when your GPU was getting a bit on in age and newer games were taxing it, you'd lower the resolution.

    Now you can lower the resolution, but that means non-native which means less pretty, or alternatively 1:1 pixel mapping which means a good bit of your display is wasted, and you get to play that much more of a balancing act between your video hardware (ie a 4770 or better will buy you 1920x1080/1200 gaming right now, but how long will that last till the games outclass it?) and display.

    Ego on
    Erik
  • RobmanRobman Registered User regular
    edited June 2009
    Yeah. When I built my current rig I could run anything on the market at high settings, except Crysis because fuck you Crysis. Now I find myself mostly running stuff on the high settings, but find the odd bit of graphical slowdown. Mind you, there haven't been any real AAA graphic whore releases lately so I've been lucky, I guess.

    Robman on
  • AzioAzio Registered User regular
    edited June 2009
    Robman wrote: »
    kralizecc wrote: »
    I think it's because 1920x1200 is a better res. Personaly I like 16:10, I almost can't stand games that don't do 2560x1600 these days

    I like 1680:1050, I don't need the superest duperest graphics card to run new games on it, unlike 1080p on a phatty monitor.
    My graphics card cost $170 almost a year ago, the rest of the computer is 3 years old, and I run everything at 1080 without difficulty

    Azio on
  • SynthesisSynthesis Honda Today! Registered User regular
    edited June 2009
    I have to admit, 16:9 is a bit too wide for PC games (cutting off a bit too much on the top or bottom).

    But that is something I could become accustomed to. Then again, I suppose you can grow accustomed to almost anything in time.

    Synthesis on
  • King LemmingKing Lemming Registered User regular
    edited June 2009
    I'm a fan of 16:10 myself, but I suppose I'm biased since that's what my last two laptops have run at.

    It's less than convenient when trying to hook up to an HDTV though. Ah well. On a side note, anyone else running Windows 7 on a 1920x1200 display? Is the taskbar 120 pixels tall? It feels like it.

    King Lemming on
  • OremLKOremLK Registered User regular
    edited June 2009
    I went with 16:9 for my new monitor (which is fantastic, by the way--it's a new 23" LG and it's the best TN panel I've seen yet. Only cost me $260.) It's damned hard to find 1:1 scaling on a decent monitor these days, but it becomes a nonissue when you never need to run anything at a different aspect ratio, as is the case with a 16:9 and modern games. Just make sure you at least have a 4:3 mode for old games.

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  • RookRook Registered User regular
    edited June 2009
    I have a 24" monitor, and I don't even notice when games get letter boxed to 16:9. I wouldn't base any purchasing decision on it.

    Rook on
  • RBachRBach Registered User regular
    edited June 2009
    I'm a fan of 16:10 myself, but I suppose I'm biased since that's what my last two laptops have run at.

    It's less than convenient when trying to hook up to an HDTV though. Ah well. On a side note, anyone else running Windows 7 on a 1920x1200 display? Is the taskbar 120 pixels tall? It feels like it.

    You can resize the taskbar you know...

    RBach on
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  • mg78mg78 Registered User regular
    edited June 2009
    Wow this has been great, thanks for all the advice received so far. I do realize that aspect ratio is only one of the factors and panel quality etc. may be more important, but it still is an important distinction for me.

    Converting from a 19" 4:3 I'm afraid the jump to 16:9 might be a bit hard to digest, plus at 24" the vertical screen size would in fact be smaller than with my current monitor.

    I guess what I'm saying is that I'm inclined towards 16:10 but two things are stopping me:

    1. Games like CS:S display more information on widescreen displayes (the vertical amount of information stays the same, so 16:9 has a field-of-view advantage over 16:10)
    2. I don't want to end up with black bars in case all games start using 16:9 a year or so from now on.

    mg78 on
  • ElJeffeElJeffe Registered User, ClubPA regular
    edited June 2009
    This is tangential, but I've always wondered - is there anything to the fact that 16:9 is 4^2:3^2? It just seems a curious relation between 16:9 and 4:3, and not a coincidence. Though I suppose stranger things have happened.

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  • bowenbowen Sup? Registered User regular
    edited June 2009
    ElJeffe wrote: »
    This is tangential, but I've always wondered - is there anything to the fact that 16:9 is 4^2:3^2? It just seems a curious relation between 16:9 and 4:3, and not a coincidence. Though I suppose stranger things have happened.

    It's the HDTV version of 4:3 afaik, basically a more dense version of it, more dots, or whatever.

    bowen on
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  • logic7logic7 Registered User regular
    edited June 2009
    <--- still prefers 4:3 for all things.

    logic7 on
  • ElJeffeElJeffe Registered User, ClubPA regular
    edited June 2009
    bowen wrote: »
    ElJeffe wrote: »
    This is tangential, but I've always wondered - is there anything to the fact that 16:9 is 4^2:3^2? It just seems a curious relation between 16:9 and 4:3, and not a coincidence. Though I suppose stranger things have happened.

    It's the HDTV version of 4:3 afaik, basically a more dense version of it, more dots, or whatever.

    Umm.

    I know what 16:9 is. It's the aspect ratio for widescreen presentation. And there's no required link between 16:9 and HD, as the EDTVs all the rage awhile back were also 16:9. 16:9 has been around long before HD.

    My question is, I guess, why 16:9? Is there a reason, outside of coincidence, that it has a mathematical relationship to 4:3? The two most common film aspect ratios are 1.85:1 and 2.35:1. If we're sizing it for films, why not go with 1.85:1 exactly? Is there a reason they didn't go with 16:10 or 17:9 or something similar, or did they just pick 16:9 out of a hat?

    I'm just curious.

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  • bowenbowen Sup? Registered User regular
    edited June 2009
    Because your mom.

    bowen on
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  • EgoEgo Registered User regular
    edited June 2009
    Oh, I think 16:9 gives the least wasted space over the widest variety of television and cinema-formats (from 4:3 to 2.35:1). I don't think it's stated anywhere but I remember 16:9 being derived from a mathematical calculation using 4:3 and 2.35:1.

    Ego on
    Erik
  • rfaliasrfalias Registered User regular
    edited June 2009
    I run CGA

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  • AzioAzio Registered User regular
    edited June 2009
    ElJeffe wrote: »
    bowen wrote: »
    ElJeffe wrote: »
    This is tangential, but I've always wondered - is there anything to the fact that 16:9 is 4^2:3^2? It just seems a curious relation between 16:9 and 4:3, and not a coincidence. Though I suppose stranger things have happened.

    It's the HDTV version of 4:3 afaik, basically a more dense version of it, more dots, or whatever.

    Umm.

    I know what 16:9 is. It's the aspect ratio for widescreen presentation. And there's no required link between 16:9 and HD, as the EDTVs all the rage awhile back were also 16:9. 16:9 has been around long before HD.

    My question is, I guess, why 16:9? Is there a reason, outside of coincidence, that it has a mathematical relationship to 4:3? The two most common film aspect ratios are 1.85:1 and 2.35:1. If we're sizing it for films, why not go with 1.85:1 exactly? Is there a reason they didn't go with 16:10 or 17:9 or something similar, or did they just pick 16:9 out of a hat?

    I'm just curious.
    I think it just happened.

    Azio on
  • tsmvengytsmvengy Registered User regular
    edited June 2009
    Azio wrote: »
    ElJeffe wrote: »
    bowen wrote: »
    ElJeffe wrote: »
    This is tangential, but I've always wondered - is there anything to the fact that 16:9 is 4^2:3^2? It just seems a curious relation between 16:9 and 4:3, and not a coincidence. Though I suppose stranger things have happened.

    It's the HDTV version of 4:3 afaik, basically a more dense version of it, more dots, or whatever.

    Umm.

    I know what 16:9 is. It's the aspect ratio for widescreen presentation. And there's no required link between 16:9 and HD, as the EDTVs all the rage awhile back were also 16:9. 16:9 has been around long before HD.

    My question is, I guess, why 16:9? Is there a reason, outside of coincidence, that it has a mathematical relationship to 4:3? The two most common film aspect ratios are 1.85:1 and 2.35:1. If we're sizing it for films, why not go with 1.85:1 exactly? Is there a reason they didn't go with 16:10 or 17:9 or something similar, or did they just pick 16:9 out of a hat?

    I'm just curious.
    I think it just happened.

    Wikipedia says otherwise:
    Why 16:9?

    When the 16:9 aspect ratio was proposed by Kerns H. Powers, nobody was creating 16:9 videos. The popular choices in 1980 were 4:3 (based on television standard's ratio at the time), 1.66:1 (the European "flat" ratio), 1.85:1 (the American "flat" ratio), 2.20:1 (the ratio of 70 mm films) and 2.39:1 (the ratio of anamorphic widescreen films). Powers discovered that all of those aspects when normalised to constant area would fit within an outer rectangle and when over-lapped, all shared a common inner rectangle.[1] The aspect ratio of these rectangles is simply the geometric mean of the extremes of 4:3 and 2.39:1, that is, 1.77:1, which is coincidentally close to 16:9, or 1.78:1.

    While 1.78:1 was initially selected as a compromise format, the popularity of HDTV broadcast has solidified 1.78:1 as perhaps the most important video aspect ratio for the future. Most 1.33:1 and 2.39:1 video is now recorded so that a 1.78:1 inner rectangle is "protected" for HD broadcast.[clarification needed]

    tsmvengy on
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