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So what does everyone consider the better aspect ratio for gaming?
Need to decide on a new TFT and not sure right now - I like the 16:10 aspect ratio a bit better as the monitor does not appear to be so awfully stretched, but for console conversions 16:9 seems to be the better choice, and new TFTs all seem to be 16:9. Whats your preference?
My monitor runs optimally at 1680x1050 (which is 16:10, I suppose), so I just try and get all my games running at that. Never really thought about what was better.
Word on the street is that 16:10 is going the way of the dinosaur. Really though, any PC game should be able to run on any resolution, it's just the gimpy console ports that you should worry about. I guess what I'm saying is get a 16:9 display.
16:10 is better for desktop stuff, obviously, because you have more pixels to work with. I pretty much can't tell the difference when I'm gaming, however.
I run 16:9 1920x1080 on my HDTV for all my games. However, some games can be a little bitchy about doing this, or will overscan too far. If I'm too lazy to screw with the config files, I set it down to 1680x1050. I have seen virtually no difference other than being SLIGHTLY less fine than the higher resolution. As far as aspect ratios go, I didn't see much.
1920x1080 never looked right on my 22" Samsung... so my next upgrade on Monitor will likely be something 24"+ that supports it. Why don't more people use 1920x1080? Why is 1680x1050 so much more popular?
The Sims 3 offers a choice of a huge aspect ratio... like 80:50-something...
*grin* 80:50 = 8:5 = 16:10
16:10 is better for desktop stuff, obviously, because you have more pixels to work with. I pretty much can't tell the difference when I'm gaming, however.
It is no more accurate to state that 16:10 has more pixels than 16:9 than to state the opposite. It's all a function of resolution. Yes, 1920x1200 (16:10) has more pixels than 1920x1080 (16:9,) but at the same time 2048x1152 (16:9) has more pixels than 1920x1200 (16:10.)
Anyhow, regarding the OP:
I've got a couple 16:10s and a couple 16:9s, and it's never made a difference for my gaming.
The absolute worst case scenario is that you own a 16:9 display and run into a game that's 16:10 or bust. In such a case you end up dropping down the resolution of the game to the nearest 16:10 option that your display can handle, which means you're playing on an interpolated resolution (or you're playing the game with big black bars on the top, bottom, and sides.)
With a 16:10 display and a 16:9 game you do the same thing but the result is better. You just drop down to the nearest 16:9 resolution and set your scaling options correctly for your GPU (all nVidia and ATI GPUs have good internal scaling settings now). This way you end up with black bars on the top and bottom of the display, but no interpolated resolution as the resolution width is the same, the display just has less to render vertically.
From this point of view, 16:10 has an advantage for compatibilitiy.
Even so, I do all my gaming at 16:9 now and haven't run into issues. Buying a display, I'd be much more concerned about image quality and performance than about aspect ratio (as long as it's not 4:3.)
1920x1080 never looked right on my 22" Samsung... so my next upgrade on Monitor will likely be something 24"+ that supports it. Why don't more people use 1920x1080? Why is 1680x1050 so much more popular?
I wouldn't say its so much popularity. You say yourself that 1920x1080 didn't look quite right at 22". Its probably too fine a resolution for that small of a screen, and gets expensive to manufacture at those sizes.
I just don't understand why many monitors don't adhere to 4:3 and 16:9 standards.
It is no more accurate to state that 16:10 has more pixels than 16:9 than to state the opposite. It's all a function of resolution. Yes, 1920x1200 (16:10) has more pixels than 1920x1080 (16:9,) but at the same time 2048x1152 (16:9) has more pixels than 1920x1200 (16:10.)
Uh, that kind of goes without saying. But thank you for the math lesson, it was most illuminating.
Yes, I would agree that the vertical resolution advantage is helpful for computing (though not immensely, I'm using 16:9 right now with no issue on my primary display.) I read your statement as being indicative of resolution advantages in general, which I didn't understand. I should have read between the lines, sorry.
I like 1680:1050, I don't need the superest duperest graphics card to run new games on it, unlike 1080p on a phatty monitor.
That's something I miss about CRTs: if your GPU was up to snuff you'd crank the resolution, and when your GPU was getting a bit on in age and newer games were taxing it, you'd lower the resolution.
Now you can lower the resolution, but that means non-native which means less pretty, or alternatively 1:1 pixel mapping which means a good bit of your display is wasted, and you get to play that much more of a balancing act between your video hardware (ie a 4770 or better will buy you 1920x1080/1200 gaming right now, but how long will that last till the games outclass it?) and display.
Yeah. When I built my current rig I could run anything on the market at high settings, except Crysis because fuck you Crysis. Now I find myself mostly running stuff on the high settings, but find the odd bit of graphical slowdown. Mind you, there haven't been any real AAA graphic whore releases lately so I've been lucky, I guess.
I'm a fan of 16:10 myself, but I suppose I'm biased since that's what my last two laptops have run at.
It's less than convenient when trying to hook up to an HDTV though. Ah well. On a side note, anyone else running Windows 7 on a 1920x1200 display? Is the taskbar 120 pixels tall? It feels like it.
I went with 16:9 for my new monitor (which is fantastic, by the way--it's a new 23" LG and it's the best TN panel I've seen yet. Only cost me $260.) It's damned hard to find 1:1 scaling on a decent monitor these days, but it becomes a nonissue when you never need to run anything at a different aspect ratio, as is the case with a 16:9 and modern games. Just make sure you at least have a 4:3 mode for old games.
OremLK on
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I'm a fan of 16:10 myself, but I suppose I'm biased since that's what my last two laptops have run at.
It's less than convenient when trying to hook up to an HDTV though. Ah well. On a side note, anyone else running Windows 7 on a 1920x1200 display? Is the taskbar 120 pixels tall? It feels like it.
Wow this has been great, thanks for all the advice received so far. I do realize that aspect ratio is only one of the factors and panel quality etc. may be more important, but it still is an important distinction for me.
Converting from a 19" 4:3 I'm afraid the jump to 16:9 might be a bit hard to digest, plus at 24" the vertical screen size would in fact be smaller than with my current monitor.
I guess what I'm saying is that I'm inclined towards 16:10 but two things are stopping me:
1. Games like CS:S display more information on widescreen displayes (the vertical amount of information stays the same, so 16:9 has a field-of-view advantage over 16:10)
2. I don't want to end up with black bars in case all games start using 16:9 a year or so from now on.
This is tangential, but I've always wondered - is there anything to the fact that 16:9 is 4^2:3^2? It just seems a curious relation between 16:9 and 4:3, and not a coincidence. Though I suppose stranger things have happened.
ElJeffe on
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This is tangential, but I've always wondered - is there anything to the fact that 16:9 is 4^2:3^2? It just seems a curious relation between 16:9 and 4:3, and not a coincidence. Though I suppose stranger things have happened.
It's the HDTV version of 4:3 afaik, basically a more dense version of it, more dots, or whatever.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
This is tangential, but I've always wondered - is there anything to the fact that 16:9 is 4^2:3^2? It just seems a curious relation between 16:9 and 4:3, and not a coincidence. Though I suppose stranger things have happened.
It's the HDTV version of 4:3 afaik, basically a more dense version of it, more dots, or whatever.
Umm.
I know what 16:9 is. It's the aspect ratio for widescreen presentation. And there's no required link between 16:9 and HD, as the EDTVs all the rage awhile back were also 16:9. 16:9 has been around long before HD.
My question is, I guess, why 16:9? Is there a reason, outside of coincidence, that it has a mathematical relationship to 4:3? The two most common film aspect ratios are 1.85:1 and 2.35:1. If we're sizing it for films, why not go with 1.85:1 exactly? Is there a reason they didn't go with 16:10 or 17:9 or something similar, or did they just pick 16:9 out of a hat?
I'm just curious.
ElJeffe on
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Oh, I think 16:9 gives the least wasted space over the widest variety of television and cinema-formats (from 4:3 to 2.35:1). I don't think it's stated anywhere but I remember 16:9 being derived from a mathematical calculation using 4:3 and 2.35:1.
This is tangential, but I've always wondered - is there anything to the fact that 16:9 is 4^2:3^2? It just seems a curious relation between 16:9 and 4:3, and not a coincidence. Though I suppose stranger things have happened.
It's the HDTV version of 4:3 afaik, basically a more dense version of it, more dots, or whatever.
Umm.
I know what 16:9 is. It's the aspect ratio for widescreen presentation. And there's no required link between 16:9 and HD, as the EDTVs all the rage awhile back were also 16:9. 16:9 has been around long before HD.
My question is, I guess, why 16:9? Is there a reason, outside of coincidence, that it has a mathematical relationship to 4:3? The two most common film aspect ratios are 1.85:1 and 2.35:1. If we're sizing it for films, why not go with 1.85:1 exactly? Is there a reason they didn't go with 16:10 or 17:9 or something similar, or did they just pick 16:9 out of a hat?
This is tangential, but I've always wondered - is there anything to the fact that 16:9 is 4^2:3^2? It just seems a curious relation between 16:9 and 4:3, and not a coincidence. Though I suppose stranger things have happened.
It's the HDTV version of 4:3 afaik, basically a more dense version of it, more dots, or whatever.
Umm.
I know what 16:9 is. It's the aspect ratio for widescreen presentation. And there's no required link between 16:9 and HD, as the EDTVs all the rage awhile back were also 16:9. 16:9 has been around long before HD.
My question is, I guess, why 16:9? Is there a reason, outside of coincidence, that it has a mathematical relationship to 4:3? The two most common film aspect ratios are 1.85:1 and 2.35:1. If we're sizing it for films, why not go with 1.85:1 exactly? Is there a reason they didn't go with 16:10 or 17:9 or something similar, or did they just pick 16:9 out of a hat?
When the 16:9 aspect ratio was proposed by Kerns H. Powers, nobody was creating 16:9 videos. The popular choices in 1980 were 4:3 (based on television standard's ratio at the time), 1.66:1 (the European "flat" ratio), 1.85:1 (the American "flat" ratio), 2.20:1 (the ratio of 70 mm films) and 2.39:1 (the ratio of anamorphic widescreen films). Powers discovered that all of those aspects when normalised to constant area would fit within an outer rectangle and when over-lapped, all shared a common inner rectangle.[1] The aspect ratio of these rectangles is simply the geometric mean of the extremes of 4:3 and 2.39:1, that is, 1.77:1, which is coincidentally close to 16:9, or 1.78:1.
While 1.78:1 was initially selected as a compromise format, the popularity of HDTV broadcast has solidified 1.78:1 as perhaps the most important video aspect ratio for the future. Most 1.33:1 and 2.39:1 video is now recorded so that a 1.78:1 inner rectangle is "protected" for HD broadcast.[clarification needed]
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My monitor runs optimally at 1680x1050 (which is 16:10, I suppose), so I just try and get all my games running at that. Never really thought about what was better.
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Get a 16:9, though if you see a 16:10 for cheaper and same or bigger size, don't be afraid to buy it, you'll just have some small bars in some games
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*grin* 80:50 = 8:5 = 16:10
It is no more accurate to state that 16:10 has more pixels than 16:9 than to state the opposite. It's all a function of resolution. Yes, 1920x1200 (16:10) has more pixels than 1920x1080 (16:9,) but at the same time 2048x1152 (16:9) has more pixels than 1920x1200 (16:10.)
Anyhow, regarding the OP:
I've got a couple 16:10s and a couple 16:9s, and it's never made a difference for my gaming.
The absolute worst case scenario is that you own a 16:9 display and run into a game that's 16:10 or bust. In such a case you end up dropping down the resolution of the game to the nearest 16:10 option that your display can handle, which means you're playing on an interpolated resolution (or you're playing the game with big black bars on the top, bottom, and sides.)
With a 16:10 display and a 16:9 game you do the same thing but the result is better. You just drop down to the nearest 16:9 resolution and set your scaling options correctly for your GPU (all nVidia and ATI GPUs have good internal scaling settings now). This way you end up with black bars on the top and bottom of the display, but no interpolated resolution as the resolution width is the same, the display just has less to render vertically.
From this point of view, 16:10 has an advantage for compatibilitiy.
Even so, I do all my gaming at 16:9 now and haven't run into issues. Buying a display, I'd be much more concerned about image quality and performance than about aspect ratio (as long as it's not 4:3.)
I wouldn't say its so much popularity. You say yourself that 1920x1080 didn't look quite right at 22". Its probably too fine a resolution for that small of a screen, and gets expensive to manufacture at those sizes.
I just don't understand why many monitors don't adhere to 4:3 and 16:9 standards.
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Hehe, it wasn't that exactly, some superfine number... so it's probably close to 16:10... but the resolution was a number in the 3-thousands.
I find that a taller aspect ratio is generally more comfortable for coding and office stuff.
http://upload.wikimedia.org/wikipedia/en/e/e5/Vector_Video_Standards2.svg
Also this:
http://en.wikipedia.org/wiki/Computer_display_standard
Also, I believe 16:10 exists as a computer resolution because you can play 16:9 video and have room for a toolbar at the bottom.
I like 1680:1050, I don't need the superest duperest graphics card to run new games on it, unlike 1080p on a phatty monitor.
That's something I miss about CRTs: if your GPU was up to snuff you'd crank the resolution, and when your GPU was getting a bit on in age and newer games were taxing it, you'd lower the resolution.
Now you can lower the resolution, but that means non-native which means less pretty, or alternatively 1:1 pixel mapping which means a good bit of your display is wasted, and you get to play that much more of a balancing act between your video hardware (ie a 4770 or better will buy you 1920x1080/1200 gaming right now, but how long will that last till the games outclass it?) and display.
But that is something I could become accustomed to. Then again, I suppose you can grow accustomed to almost anything in time.
It's less than convenient when trying to hook up to an HDTV though. Ah well. On a side note, anyone else running Windows 7 on a 1920x1200 display? Is the taskbar 120 pixels tall? It feels like it.
You can resize the taskbar you know...
Converting from a 19" 4:3 I'm afraid the jump to 16:9 might be a bit hard to digest, plus at 24" the vertical screen size would in fact be smaller than with my current monitor.
I guess what I'm saying is that I'm inclined towards 16:10 but two things are stopping me:
1. Games like CS:S display more information on widescreen displayes (the vertical amount of information stays the same, so 16:9 has a field-of-view advantage over 16:10)
2. I don't want to end up with black bars in case all games start using 16:9 a year or so from now on.
It's the HDTV version of 4:3 afaik, basically a more dense version of it, more dots, or whatever.
Umm.
I know what 16:9 is. It's the aspect ratio for widescreen presentation. And there's no required link between 16:9 and HD, as the EDTVs all the rage awhile back were also 16:9. 16:9 has been around long before HD.
My question is, I guess, why 16:9? Is there a reason, outside of coincidence, that it has a mathematical relationship to 4:3? The two most common film aspect ratios are 1.85:1 and 2.35:1. If we're sizing it for films, why not go with 1.85:1 exactly? Is there a reason they didn't go with 16:10 or 17:9 or something similar, or did they just pick 16:9 out of a hat?
I'm just curious.
Wikipedia says otherwise: