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Just Cause 2 is a sandbox style action video game currently under development by Swedish developer Avalanche Studios and Eidos Interactive and published by Square Enix. It is currently set for a release in March 2010. It is the sequel to the 2006 video game Just Cause.
Just Cause 2 uses a new version of the Avalanche Engine, Avalanche Engine 2.0; an updated version of the engine used in the original Just Cause. The game will be set on the other side of the world, compared to Just Cause, on the fictional tropical island of Panau in Southeast Asia. Rico Rodriguez will return as the protagonist, who has to overthrow the evil dictator Baby Panay and confront his former boss and handler, Tom Sheldon.
The game-play is similar to that of its predecessor, in which the player is free to roam the game's open world at will, without having to focus on the game's storyline, much similar to that of other sandbox style action games, like Mercenaries.
Several new additions and improvements to the game were explained by the lead designer of the game, Peter Johansson. The AI has been rewritten to use a planning system which enables enemies to do all sorts of new things. For example, the enemies will use the environment to their advantage, taking cover behind objects, and adapting dynamically to the objects around them. The hybrid aiming system is also a new feature that helps the player to quickly aim at enemies while leaving the player in full control over the cross-hair; as such, the player is rewarded for skilled manual aiming. It also enables you to pinpoint specific limbs manually and have varied crippling effects on the enemy. Just Cause 2 also has an adaptive difficulty system, gradually scaling the difficulty as the player does more in the game.
The game takes place on the fictional island of Panau, situated in the Malay Archipelago. It is geographically similar to both New Zealand and Hawaii.
There are several new weapons in Just Cause 2, such as a rocket launcher with laser-controlled rockets, a one-handed grenade launcher, remote-triggered C4, and a detachable mounted minigun. There are several new vehicles, including a Boeing 737. There is a greater difference in the handling of different vehicles. Ground surfaces now have a large influence on the player's controls (e.g. while a sports car may be suitable for driving on a flat road, it is not particularly suitable for off-road driving). There is also a real-time deformation system and moving parts that can come loose from vehicles.
The player must acquire weapons and vehicles in the field of their own accord, as Rico doesn't have official support from the agency in this game, but later information revealed you can acquire weapons and vehicles off the black market.
Early in the game the player contacts a black market supplier, from whom weapons can be purchased and vehicles and get them delivered to the player's location via heavy drop. As the game progresses, additional weapons and vehicles become available on the black market. Additionally, all weapons and vehicles on the black market have parameters that can be upgraded in several steps, by building upgrades with weapon and vehicle parts. There are over 2,000 parts that the player can acquire.
I bought the original Just Cause for a couple bucks at Blockbuster, and it was worth it just for the skydiving. I call it the best bad game I've ever played because the graphics suck, the animations suck, it's buggy and ugly and unpolished but damn if it isn't fun.
Looks like I'll be putting this on my 'rent or possibly buy at a discount' list.
edit: okay, that looks pretty damn badass. Either the devs learned a hell of a lot or it's a different crew doing this one. Definitely gonna rent this one.
JC1 has the worse mechanics and animations and controls for anything other than the parachute, though. It's pretty bad in all the player-game interface components.
They had me at base jumping, then lost me with the shooting mechanics at the military base, then got me back at the car chase. I'm interested to say the least.
Dude said 2010 in the video. Kind of odd to me, it looked mostly quite polished in the video, as far as the graphics went. Not perfect, but releasable.
Wow, this game looks awesome. I'm actually glad it's coming out later rather than sooner, give it some time to polish up some of the animations and shooting mechanics.
well.....holy fucking shit that was cool! A little bit of suspension of disbelief required for the parachute but....holy shit, color me impressed
But the basejumping and grappling hook and tying enemies to O2 tanks and jumping around on the grilles of cars was pretty realistic if you ask me... :P
I played the original Just Cause and I have to say, it was hard to stay dedicated to it. I mean, it was fun as hell, but after a while I felt like it bogged down.
With better physics (that is to say, with physics) and the ability to grapple corpses to my car, well, I think I'm pretty much sold on getting this.
Just as silly as the original, but it looks like there's a lot more fun ways to kill people now!
This looks fun but I just can't get over how...I don't know, silly the grappling hook/parachute dynamic is. I can't help but feel like there are a million other gadgets that would make more sense for what Rico is trying to do. I mean hell with the grappling hook/parachute being able to keep you aloft indefinitely why not just use a goddamn jetpack.
This looks fun but I just can't get over how...I don't know, silly the grappling hook/parachute dynamic is. I can't help but feel like there are a million other gadgets that would make more sense for what Rico is trying to do. I mean hell with the grappling hook/parachute being able to keep you aloft indefinitely why not just use a goddamn jetpack.
Can a jetpack hook enemies to red barrels? Or to the back of a jeep?
This looks fun but I just can't get over how...I don't know, silly the grappling hook/parachute dynamic is. I can't help but feel like there are a million other gadgets that would make more sense for what Rico is trying to do. I mean hell with the grappling hook/parachute being able to keep you aloft indefinitely why not just use a goddamn jetpack.
Can a jetpack hook enemies to red barrels? Or to the back of a jeep?
Couldn't I just use something like the nail gun from FEAR for that?
This looks fun but I just can't get over how...I don't know, silly the grappling hook/parachute dynamic is. I can't help but feel like there are a million other gadgets that would make more sense for what Rico is trying to do. I mean hell with the grappling hook/parachute being able to keep you aloft indefinitely why not just use a goddamn jetpack.
Can a jetpack hook enemies to red barrels? Or to the back of a jeep?
Couldn't I just use something like the nail gun from FEAR for that?
I long ago abandoned my need for my videogames to make logical sense. Gimme a grappling hook and parachute and lemme slingshot around with them, dammit.
I played the fuck out of the original. Bought it on release day and even after 1000 pointing the achievements I kept trucking along with it. The flying was really relaxing...... which is weird for a game that pushes for action over laid-backness.
This one looks to improve everything the first did, which is insane since I was in love with the first.
Thank god they kept the auto-targeting. Seriously, the best part of just cause 1 was that you only had to look in the general direction of an enemy to shoot him. The only time you needed to manually aim was to shoot objects.
Thank god they kept the auto-targeting. Seriously, the best part of just cause 1 was that you only had to look in the general direction of an enemy to shoot him. The only time you needed to manually aim was to shoot objects.
Yeah it really does seem like they are just fixing everything wrong with the first.
Dude, I LIKE it. It's just batshit insane. And any interest I had in Bionic Commando went out the window after A). Zip lining across the goddamn BASE and . Attaching the dude to the propane tank and then watching it fizz around on the ground.
Looks way better than the first one, graphically and entertainment wise.
So Just Cause. It was a 360, PS2, and Xbox sandbox game. ...the game was a buggy, repetitive, and had those "Ps2 upgraded to 360" graphics from the start of the gen.
It was also a pc game, which I remember as being not buggy in any way whatsoever and looking quite good.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
That video looked really awesome. I never played the first one though, so maybe I'm missing some background, but is that guy supposed to be like a super soldier or something? Is there a reason he can take upwards of 200 rounds of bullets like in that video? Or is it just not supposed to be a serious game?
This looks pretty fun, but it is stupid as hell. The dude dual wields mp5s or krinkovs or something, and the grappling hook/parachute mechanics looks stupid as hell. I don't even think that shit would work on the moon
If you are going to stretch the suspension of disbelief that far, why not just make a super-ninja game?
Yeah, but you look like some generic action movie star.
You are. That's kind of the point. You are an off-brand James Bond without that pesky discretion getting in your way and only one gadget, the Grappling Hook of Awesomeness.
yalborap on
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MongerI got the ham stink.Dallas, TXRegistered Userregular
Yeah, but you look like some generic action movie star.
You are. That's kind of the point. You are an off-brand James Bond without that pesky discretion getting in your way and only one gadget, the Grappling Hook of Awesomeness.
Two gadgets. There's also the Stunt Parachute of Gravity Defiance.
This does look like ludicrous amounts of fun, though. I really should've expected as much the moment I heard "scorpion made of guns."
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Looks like I'll be putting this on my 'rent or possibly buy at a discount' list.
edit: okay, that looks pretty damn badass. Either the devs learned a hell of a lot or it's a different crew doing this one. Definitely gonna rent this one.
Do... Re... Mi... So... Fa.... Do... Re.... Do...
Forget it...
Holy shit
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And no matter how absurd it is, juggling ragdolling corpses with gunfire has been a favorite pastime of mine since Hitman 2.
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Hopefully they worked on that for this sequel.
just cuz
Xbox : gunst4r
But the basejumping and grappling hook and tying enemies to O2 tanks and jumping around on the grilles of cars was pretty realistic if you ask me... :P
With better physics (that is to say, with physics) and the ability to grapple corpses to my car, well, I think I'm pretty much sold on getting this.
Just as silly as the original, but it looks like there's a lot more fun ways to kill people now!
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Can a jetpack hook enemies to red barrels? Or to the back of a jeep?
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Couldn't I just use something like the nail gun from FEAR for that?
White FC: 0819 3350 1787
Then go play F.E.A.R.
Or Half-Life 2.
:P
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Just Cause, duh.
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Anyway I hope that this is actually a good game and not just a forgettable effort that the first one seems to be.
Plus the explosions look awful, currently.
That said taking cover on the front of a moving car is hilarious.
I think I'll have problems playing other open world games after RF:G though.
This one looks to improve everything the first did, which is insane since I was in love with the first.
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I never asked for this!
Looks way better than the first one, graphically and entertainment wise.
Now if this had co-op I would buy it 100 times.
It was also a pc game, which I remember as being not buggy in any way whatsoever and looking quite good.
Nothing's forgotten, nothing is ever forgotten
If you are going to stretch the suspension of disbelief that far, why not just make a super-ninja game?
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You are. That's kind of the point. You are an off-brand James Bond without that pesky discretion getting in your way and only one gadget, the Grappling Hook of Awesomeness.
This does look like ludicrous amounts of fun, though. I really should've expected as much the moment I heard "scorpion made of guns."
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.