I was a bit sceptical when i first played it as it is based around the Planet Deus Ex forums and its denizens, but after a few mintues found that its was as close to classic Deus Ex as possible. A huge new game world and fully voice acted; a lot of which is actually better than the original VA.
This needs to be repeated. Yeah, the basic premise is about a web forum, but the whole package really, REALLY well done. Excellent voice acting, an actually interesting, branching storyline, and a lot of little refinements to the basic Deus Ex. The thing's practically a professional expansion pack.
The best Half-Life mod was Desert Crisis, which was apparently just resurrected six months ago.
Anyone that says any other mod was better just didn't play it during its heyday.
Yeah, Desert Crisis was fantastic at the height of its popularity. It's too bad that bitchy fanbase + arrogant dev team lead to the downward spiral that killed it.
1. Day of Defeat for HL1 (yes I know it's retail now, but the retail version on steam is shit. So is Source)
2. Desert Combat for BF1942 (better than Battlefield 2)
3. Forgotten Hope for BF1942 (BF1942 had some great mods)
1. Day of Defeat for HL1 (yes I know it's retail now, but the retail version on steam is shit. So is Source)
2. Desert Combat for BF1942 (better than Battlefield 2)
3. Forgotten Hope for BF1942 (BF1942 had some great mods)
1. Day of Defeat for HL1 (yes I know it's retail now, but the retail version on steam is shit. So is Source)
2. Desert Combat for BF1942 (better than Battlefield 2)
3. Forgotten Hope for BF1942 (BF1942 had some great mods)
What? O_o Would you care to elaborate?
The nerfed the support classes and most of the weapons feel more inaccurate than the used to be.
The thing I miss from Oblivion mods right now (or until I find it) are big mods like Assassin's armory or Intelligista's Marksmen mods that dumped a massive load of weapons and scattered them around in a lore centric manner. The best weapons are hidden in fortresses and the cheap stuff is easily bought.
I think my first game that I modded heavily was UT99. They had this U4E mod that added an RPG element that would allow you to level up and gain new skills. As well as new weapons and game modes.
There was one weapon called the quantum singularity generator and it created a portal that would suck people up. It would be awesome to place a portal one one side of a wall then watch people who were on the other side of the wall get pulled against it and crushed :P
Someone mentioned "The Specialists" - Amazing HL1 mod. Played a lot of that, and really would have liked to see The Specialists 2 for Source, but as far as I know it ever happened. The diving and bullet-time in a multiplayer game like that was something so new... and the number of weapons and whatnot really added a lot of depth. Destroyable environments were also great.
Oscuro's Oblivion Overhaul - Consider this a required mod for Elder Scrolls: Oblivion. It takes the amazing game, and brings it up to where it belonged. The balancing and fixes, with new items throughout, added a better feel. Couple this with the MMM-mod, BTMod, and HQ Textures pack, and you've got yourself a great Oblivion session
FOOK - This is a very fun addition to Fallout 3, adding tons of new weapons, apparel, and items. Although some may call it unbalanced due to the nature of the apparel and weapons, it's best for when you go for that second playthrough. An obvious amount of hard work was put into this, and it shows. Also combine with the HQ Texture pack.
Battlefield 1942: Desert Combat? Desert Warfare? Can't remember the name, but it was a BF mod that brought modern weapons and settings to the game. It included modern vehicles and jets, as well. Very big change for Battlefield 1942, and eventually became what we now know as Battlefield 2.
Never played Hidden: Source, might have to give that a try.
Never actually played it, but Movie Battles II for Jedi Academy is supposed to be good.
Also, SMOD was pretty hilarious, and made me play through HL2 again
Battlefield Pirates and Movie Battles II. Awesome.
Absolutely agree on MBII. I haven't tried Battlefield Pirates but if it's getting a recommendation from a fellow MBIIer then I think I need to fix that ASAP.
I'm talking now about the original mod which was released for Battlefield 1942. I doubt anyone is playing it anymore. A sequel was released on Battlefield 2 but the version I played a good while back (which may or may not have been a beta) did not have controllable ships. One of the best things about the original mod was some of the maps that let you control massive galleons, let you control any cannon, or climb the masts and be a sniper, shooting at enemy galleons. It even let you collide with them, so you can board them, switching from the inaccurate blunderbuss type rifle (depending on your class) to a sword, and battling it out... it was awesome.
We only play it over lan nowadays, although our most recent session was plagued by weird problems, which really disappointed everyone. Before the lan my friend was so excited about the prospect of six-player Battlefield Pirates that he couldn't type properly, that's how awesome the mod is.
And sadly I can't play MBII anymore either, at least not until they release the next patch, which will allow it to run on the Windows 7 RC.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
That's right, back in the day we called them Total Conversions.
Not only are the levels awesome, the enemies badass, and the difficulty unforgiving (in a good way), it had crazy effects (for the time) and was really coherently put together. It kind of showed where Duke modding might have gone had the community not collapsed soon after its release (due to Gamespy purchasing the primary Duke fan community's website).
Has there ever been a good Star Wars or Mechwarrior mod that was finished? Genuine question here. People spend so much energy doing that stuff right off the bat for each new game, but I can't remember any getting done or worth playing. Then again, I don't follow the scene much either.
Has there ever been a good Star Wars or Mechwarrior mod that was finished? Genuine question here. People spend so much energy doing that stuff right off the bat for each new game, but I can't remember any getting done or worth playing. Then again, I don't follow the scene much either.
Yeah, definitely. The Star Wars mod for BF1942 was sweet, and I think the BF2142 one was good too. The Warlords mod for Homeworld 2 was nice. Free Worlds for Freelancer was good. YodaHL! for Half-Life was FANTASTIC. There are of course lots of good mods for existing Star Wars games, like the Dark Forces/Jedi Knight series. Those are just off the top of my head, though.
Oscuro's Oblivion Overhaul - Consider this a required mod for Elder Scrolls: Oblivion. It takes the amazing game, and brings it up to where it belonged. The balancing and fixes, with new items throughout, added a better feel. Couple this with the MMM-mod, BTMod, and HQ Textures pack, and you've got yourself a great Oblivion session
Man, are we going to do the Oblivion mod thing? I was pretty disappointed with Oblivion overall, so it takes a fair amount of customization to meet a baseline level of playable for me.
spoiler'd for hueg
Unofficial Oblivion Patch - More or less what you'd expect. Fixes bugs that are still present in the most recent patch from Bethesda.
Oblivion Script Optimization - Rewrite of the vanilla scripts by a programmer that isn't begging to lose their job. Zero tradeoffs, and can significantly increase the game's performance.
Tamriel Immersive Experience - Mod to fix the idiotic world scaling. There's a lot of these around that approach the problem in different ways. Some make the world static (Oscuro's, listed above, or Francesco's Levelled Creatures). Some make the scaling less ridiculous and game breaking (can't remember any names offhand, sorry). TIE happens to be static world, balls hard, and stealth oriented.
Living Economy - Included in most of the world mods listed above, but it makes the inventories and gold stashes for merchants more dynamic.
Quest Award Leveller - Most of the world mods also include this or something analogous, but it makes quest awards level up with you.
Simbacca's Player Advancement Method (SPAM) - Player levelling mod. Complicated attempt at making Elder Scrolls styled stat and skill progression that isn't stupid. Like the world scaling mods, there's a lot of level scaling mods that approach this problem from different ways. Some (like AF Level Mod) just map stat growth to skill growth and omit it at level up.
DarNified UI - Like BTMod, it's a PC oriented interface, including the option for a grid-based inventory. Do it. Vanilla interface is practically unusable. There's also mods like DarkUI that will change interface colors and support both DarNified UI and BTMod.
Deadly Reflex - Adds new combat moves and new combat mechanics that largely make the game more action oriented.
Supreme Magicka - Adds a variety of new spells and generally beefs up magic to be more interesting and usable. There are a few other mods that do this, as well.
Tamriel NPCs Revamped - Takes every NPC in the game, makes them look significantly less horrid, and gives them racial specific physical characteristics. Redguards have African features beyond just dark skin. Imperials are olive-skinnned Greco-Romans. Nords are proper blonde, blue-eyed Scandinavians. Khajiit look less like kittens and more like lions, tigers, and panthers. Argonians have features inspired by dinosaurs, iguanas, toads, and such. Orcs have a Native American vibe going. In general, characters have more character and the world is much less bland.
Atmospheric Weather System - Adds a shitload of new weather types and makes them cycle in a logical manner per area. Natural Environments does this, too.
Symphony of Violence - Replaces a number of the stock sound effects to make combat sound more visceral and believable.
Realistic Physics and Force - Scales back the exaggeration on ragdolls.
Passive Healthy Wildlife - Makes random animals not make for your throat on sight when it would be completely fucking dumb for this to happen.
Elven Map Redux - Full color map and multicolored marker icons that make it exponentially easier to navigate around.
Book Jackets Oblivion - Unique covers for every unique book. You'd think it wouldn't make much of a difference to the game. You'd be wrong.
Harvest Containers and Harvest Flora - Emptied containers and harvested plants actually look emptied and harvested. One of the most obvious cases of "why the fuck wasn't this already in the game?"
Improved Soul Gems - Different level soul gems have different colors, models and icons, like in Morrowind.
Coloured Enemy Health - NPC health bars change color (green -> yellow -> red) as they lose health.
Almost Everything Visible - Like it says on the tin. Landmarks like Imperial City will show up from any distance.
I also feel the need to mention DMC Stylish, Stylish Jump, and Spell Singer, if only because it is hilarious to watch your stoic medieval warrior march into battle and proceed to anime fight some bitches. Replaces the third person combat animations with unabashedly Japanese ones. Entirely for mind fuck and novelty.
Similarly, some full-facelift STALKER mods:
Shadow of Chernobyl
Oblivion Lost - Reimagining of SoC to push it a bit closer to the original plan for STALKER.
Zone Restoration Project - Popular collection of bugfixes and mods, but I don't know much about it specifically.
STALKER Complete 2009 - A multitude of changes to make the game more playable and stable without losing its original identity. It's basically vanilla++.
LURK - Complete overhaul of the game and, primarily, it's AI. Unreleased, but looks fucking impressive.
Clear Sky
Faction Warrior - Gives the player substantial control over faction wars.
Posts
edit: OR FIREARMS??? wtf mates!
Fuck yes.
This needs to be repeated. Yeah, the basic premise is about a web forum, but the whole package really, REALLY well done. Excellent voice acting, an actually interesting, branching storyline, and a lot of little refinements to the basic Deus Ex. The thing's practically a professional expansion pack.
Anyone that says any other mod was better just didn't play it during its heyday.
I can't find the original! It has been absorbed! There are too many editions and remakes that aren't what I want!
Know where it is?
Oh, and, RPS reader that I am, I can't help but suggest you all play Dear Esther.
http://www.rockpapershotgun.com/2009/05/15/touched-by-the-hand-of-mod-dear-esther/
It's a pretty unique experience and I recommend it.
Here's the creator's site: http://accept.hopto.org/smod/
Hope you can read Japanese, or else get Google to translate it all for you. :P
Yeah, Desert Crisis was fantastic at the height of its popularity. It's too bad that bitchy fanbase + arrogant dev team lead to the downward spiral that killed it.
Same sort of thing that happened with Firearms.
We're all out of ice cream and the only dairy farm left on earth is under Combine control! Do what you do best, Gordon!
2. Desert Combat for BF1942 (better than Battlefield 2)
3. Forgotten Hope for BF1942 (BF1942 had some great mods)
What? O_o Would you care to elaborate?
The nerfed the support classes and most of the weapons feel more inaccurate than the used to be.
Nope, that's Afraid of Monsters.
Maybe I need to look harder.
http://www.fallout3nexus.com/downloads/file.php?id=16534
:O
ME TOO
fightin' goblin runts, training up my crossbow skill
building a little fortress on steef's TVT server, which was a mod of a mod
getting my hopes up for Ironsphere when tribes 2 came out, only to be disappointed
good times
Garry's Mod is the best mod made for anything ever.
There was one weapon called the quantum singularity generator and it created a portal that would suck people up. It would be awesome to place a portal one one side of a wall then watch people who were on the other side of the wall get pulled against it and crushed :P
Oscuro's Oblivion Overhaul - Consider this a required mod for Elder Scrolls: Oblivion. It takes the amazing game, and brings it up to where it belonged. The balancing and fixes, with new items throughout, added a better feel. Couple this with the MMM-mod, BTMod, and HQ Textures pack, and you've got yourself a great Oblivion session
FOOK - This is a very fun addition to Fallout 3, adding tons of new weapons, apparel, and items. Although some may call it unbalanced due to the nature of the apparel and weapons, it's best for when you go for that second playthrough. An obvious amount of hard work was put into this, and it shows. Also combine with the HQ Texture pack.
Battlefield 1942: Desert Combat? Desert Warfare? Can't remember the name, but it was a BF mod that brought modern weapons and settings to the game. It included modern vehicles and jets, as well. Very big change for Battlefield 1942, and eventually became what we now know as Battlefield 2.
Never played Hidden: Source, might have to give that a try.
Also, SMOD was pretty hilarious, and made me play through HL2 again
I'm talking now about the original mod which was released for Battlefield 1942. I doubt anyone is playing it anymore. A sequel was released on Battlefield 2 but the version I played a good while back (which may or may not have been a beta) did not have controllable ships. One of the best things about the original mod was some of the maps that let you control massive galleons, let you control any cannon, or climb the masts and be a sniper, shooting at enemy galleons. It even let you collide with them, so you can board them, switching from the inaccurate blunderbuss type rifle (depending on your class) to a sword, and battling it out... it was awesome.
We only play it over lan nowadays, although our most recent session was plagued by weird problems, which really disappointed everyone. Before the lan my friend was so excited about the prospect of six-player Battlefield Pirates that he couldn't type properly, that's how awesome the mod is.
And sadly I can't play MBII anymore either, at least not until they release the next patch, which will allow it to run on the Windows 7 RC.
Nothing's forgotten, nothing is ever forgotten
Urban Terror? Yeah it was kind of neat, never shook off the feeling that it was a lame CS ripoff though.
That's right, back in the day we called them Total Conversions.
Not only are the levels awesome, the enemies badass, and the difficulty unforgiving (in a good way), it had crazy effects (for the time) and was really coherently put together. It kind of showed where Duke modding might have gone had the community not collapsed soon after its release (due to Gamespy purchasing the primary Duke fan community's website).
Yeah, definitely. The Star Wars mod for BF1942 was sweet, and I think the BF2142 one was good too. The Warlords mod for Homeworld 2 was nice. Free Worlds for Freelancer was good. YodaHL! for Half-Life was FANTASTIC. There are of course lots of good mods for existing Star Wars games, like the Dark Forces/Jedi Knight series. Those are just off the top of my head, though.
Mechwarrior, I dunno.
Man we used to play this game at lans so much. I loved it so much more than CS.
I'm also really looking forward to the Source version of NeoTokyo as I used to play the UT2k4 version a lot.
Have you had a look at Dystopia? We even had a thread going on that for a while.
http://www.dystopia-game.com/
Wow that game looks like Ghost in the Shell. You really shouldn't be able to see through smoke with thermals though.
Did you ever play on Y0SHiB0Y's server? His mod of TRPG was amazing.
It probably was, except it had respawn which made it so much more fun to me.
I hate waiting after dying.
Man, are we going to do the Oblivion mod thing? I was pretty disappointed with Oblivion overall, so it takes a fair amount of customization to meet a baseline level of playable for me.
spoiler'd for hueg
Oblivion Script Optimization - Rewrite of the vanilla scripts by a programmer that isn't begging to lose their job. Zero tradeoffs, and can significantly increase the game's performance.
Tamriel Immersive Experience - Mod to fix the idiotic world scaling. There's a lot of these around that approach the problem in different ways. Some make the world static (Oscuro's, listed above, or Francesco's Levelled Creatures). Some make the scaling less ridiculous and game breaking (can't remember any names offhand, sorry). TIE happens to be static world, balls hard, and stealth oriented.
Living Economy - Included in most of the world mods listed above, but it makes the inventories and gold stashes for merchants more dynamic.
Quest Award Leveller - Most of the world mods also include this or something analogous, but it makes quest awards level up with you.
Simbacca's Player Advancement Method (SPAM) - Player levelling mod. Complicated attempt at making Elder Scrolls styled stat and skill progression that isn't stupid. Like the world scaling mods, there's a lot of level scaling mods that approach this problem from different ways. Some (like AF Level Mod) just map stat growth to skill growth and omit it at level up.
DarNified UI - Like BTMod, it's a PC oriented interface, including the option for a grid-based inventory. Do it. Vanilla interface is practically unusable. There's also mods like DarkUI that will change interface colors and support both DarNified UI and BTMod.
Deadly Reflex - Adds new combat moves and new combat mechanics that largely make the game more action oriented.
Supreme Magicka - Adds a variety of new spells and generally beefs up magic to be more interesting and usable. There are a few other mods that do this, as well.
Tamriel NPCs Revamped - Takes every NPC in the game, makes them look significantly less horrid, and gives them racial specific physical characteristics. Redguards have African features beyond just dark skin. Imperials are olive-skinnned Greco-Romans. Nords are proper blonde, blue-eyed Scandinavians. Khajiit look less like kittens and more like lions, tigers, and panthers. Argonians have features inspired by dinosaurs, iguanas, toads, and such. Orcs have a Native American vibe going. In general, characters have more character and the world is much less bland.
Atmospheric Weather System - Adds a shitload of new weather types and makes them cycle in a logical manner per area. Natural Environments does this, too.
Symphony of Violence - Replaces a number of the stock sound effects to make combat sound more visceral and believable.
Realistic Physics and Force - Scales back the exaggeration on ragdolls.
Passive Healthy Wildlife - Makes random animals not make for your throat on sight when it would be completely fucking dumb for this to happen.
Elven Map Redux - Full color map and multicolored marker icons that make it exponentially easier to navigate around.
Book Jackets Oblivion - Unique covers for every unique book. You'd think it wouldn't make much of a difference to the game. You'd be wrong.
Harvest Containers and Harvest Flora - Emptied containers and harvested plants actually look emptied and harvested. One of the most obvious cases of "why the fuck wasn't this already in the game?"
Improved Soul Gems - Different level soul gems have different colors, models and icons, like in Morrowind.
Coloured Enemy Health - NPC health bars change color (green -> yellow -> red) as they lose health.
Almost Everything Visible - Like it says on the tin. Landmarks like Imperial City will show up from any distance.
I also feel the need to mention DMC Stylish, Stylish Jump, and Spell Singer, if only because it is hilarious to watch your stoic medieval warrior march into battle and proceed to anime fight some bitches. Replaces the third person combat animations with unabashedly Japanese ones. Entirely for mind fuck and novelty.
Similarly, some full-facelift STALKER mods:
Shadow of Chernobyl
Oblivion Lost - Reimagining of SoC to push it a bit closer to the original plan for STALKER.
Zone Restoration Project - Popular collection of bugfixes and mods, but I don't know much about it specifically.
STALKER Complete 2009 - A multitude of changes to make the game more playable and stable without losing its original identity. It's basically vanilla++.
LURK - Complete overhaul of the game and, primarily, it's AI. Unreleased, but looks fucking impressive.
Clear Sky
Faction Warrior - Gives the player substantial control over faction wars.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
http://www.fallout3nexus.com/downloads/file.php?id=16534