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[PROTOTYPE] Finally, a game that rewards you for killing idiotic civilians

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Posts

  • ZzuluZzulu Registered User regular
    edited June 2009
    Stevie2Sxc wrote: »
    Zzulu wrote: »
    well they figured sending helicopters and APC's against a man who can reduce a whole group of them to burning husks within seconds is okay

    so why not mechs

    lets face it


    the time for mechs has come
    While mechs vs Mercer would be awesome beyond human perception I doubt the mechs would stand a chance. Cause let's face it Mercer basically can reduce anything he comes up against either to flaming rubble or a dicected corpse.

    well yeah

    That's mercer for you. But it doesn't stop the military from trying. They already engineered supersoldiers to try and counter the infected. Now they might as well start producing mechanized weapons (mechssss) to counter it some more.

    Zzulu on
    t5qfc9.jpg
  • MorninglordMorninglord I'm tired of being Batman, so today I'll be Owl.Registered User regular
    edited June 2009
    I'm wishing leaders and Hydras and supersoldiers just rocked up outside of war missions.

    I have to go to time square to figure out new ways to squish burly men in power armour, they should come to me.

    Morninglord on
    (PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
  • Ed321Ed321 Registered User regular
    edited June 2009
    Wow, zero cheats or DLC? Prototype is easily one of the best games I've played so far this year, but that's really going to cut back on replayability.

    That thread on the official forums is full of sexually-repressed 13-yr old RAGE, but at the same time I share a fair bit of their annoyance, particularly if, as a number of them were claiming, the devs were showing off cool cheat codes in previews with game journalists.

    Ed321 on
  • SilpheedSilpheed Registered User regular
    edited June 2009
    It's a shame that you can't manhandle the Supersoldiers as much as you could in Hulk:UD with the Hulkbuster suits. I guess that's one of the bigger flaws with this game, you unlock tons of fun attacks and throws but you can only use the majority of them against enemies that doesn't really warrant them to begin with.

    Silpheed on
  • Ed321Ed321 Registered User regular
    edited June 2009
    Silpheed wrote: »
    It's a shame that you can't manhandle the Supersoldiers as much as you could in Hulk:UD with the Hulkbuster suits. I guess that's one of the bigger flaws with this game, you unlock tons of fun attacks and throws but you can only use the majority of them against enemies that doesn't really warrant them to begin with.

    Yeah, could someone explain to me the point of, say, air-juggling combos or the piledriver when the only enemies you can grab are pretty much dead from a single throw (or consume)? You should be able to pick up supersoldiers (but not consume them) - then the combos would actually be useful.

    Ed321 on
  • Stevie2SxcStevie2Sxc __BANNED USERS regular
    edited June 2009
    Zzulu wrote: »
    Stevie2Sxc wrote: »
    Zzulu wrote: »
    well they figured sending helicopters and APC's against a man who can reduce a whole group of them to burning husks within seconds is okay

    so why not mechs

    lets face it


    the time for mechs has come
    While mechs vs Mercer would be awesome beyond human perception I doubt the mechs would stand a chance. Cause let's face it Mercer basically can reduce anything he comes up against either to flaming rubble or a dicected corpse.

    well yeah

    That's mercer for you. But it doesn't stop the military from trying. They already engineered supersoldiers to try and counter the infected. Now they might as well start producing mechanized weapons (mechssss) to counter it some more.
    They engineered the supersoldiers to combat the normal infected, not Mercer. Still giant mechs would be their best bet.

    Either that or capturing several Hunters and further mutating them into superhunters and fixing them with neural clamps.

    Stevie2Sxc on
    [SIGPIC][/SIGPIC]
  • WoodroezWoodroez Registered User regular
    edited June 2009
    Ed321 wrote: »
    Silpheed wrote: »
    It's a shame that you can't manhandle the Supersoldiers as much as you could in Hulk:UD with the Hulkbuster suits. I guess that's one of the bigger flaws with this game, you unlock tons of fun attacks and throws but you can only use the majority of them against enemies that doesn't really warrant them to begin with.

    Yeah, could someone explain to me the point of, say, air-juggling combos or the piledriver when the only enemies you can grab are pretty much dead from a single throw (or consume)? You should be able to pick up supersoldiers (but not consume them) - then the combos would actually be useful.

    I'm totally with you on this, but fyi you can air combo hunters after uppercutting them. Not supersoldiers though.

    Can't powerbomb the SS' either, but they can do it to you. grr.

    So no codes and no DLC then? I need a post on that fml website.

    Woodroez on
    858213-butcher-2.jpg
  • MarikirMarikir Registered User regular
    edited June 2009
    people on that site make me angry
    nerdrage wrote:
    Well done, you guys are really good at * everybody off. You must be the worst game creators ever to not implement cheats in a sanbox game. * IS WRONG WITH YOU!!!! I am defernatly never buying a radical game again, all you do is let the fans down and lie. I bet next you're going to tell us the leg does nothing.oh and you completely * us over. I think I'll just go and trade this back in now and get a bettergame. Thanks for wasting my money you * !!!

    Wow...that's silly.

    Why the rage at there being no cheats? Is it really that big a deal? And not having cheats suddenly invalidates the fun I assume they had during the game?

    Ah, Internet, you never fail to disappoint.

    Marikir on
    steam_sig.png "Hiding in plain sight." PSN/XBL: Marikir
  • SilpheedSilpheed Registered User regular
    edited June 2009
    I'd say that they should be more concerned that there won't be any kind of DLC's since that signals that this game never was high on Activisions priority list to begin with.

    Silpheed on
  • DragkoniasDragkonias That Guy Who Does Stuff You Know, There. Registered User regular
    edited June 2009
    Marikir wrote: »
    people on that site make me angry
    nerdrage wrote:
    Well done, you guys are really good at * everybody off. You must be the worst game creators ever to not implement cheats in a sanbox game. * IS WRONG WITH YOU!!!! I am defernatly never buying a radical game again, all you do is let the fans down and lie. I bet next you're going to tell us the leg does nothing.oh and you completely * us over. I think I'll just go and trade this back in now and get a bettergame. Thanks for wasting my money you * !!!

    Wow...that's silly.

    Why the rage at there being no cheats? Is it really that big a deal? And not having cheats suddenly invalidates the fun I assume they had during the game?

    Ah, Internet, you never fail to disappoint.

    The internet wouldn't be the internet without bleeding hearts bitching and moaning in the whiniest way possible. I mean it is a valid complaint but the way he says it makes him come off like a dick.
    I'd say that they should be more concerned that there won't be any kind of DLC's since that signals that this game never was high on Activisions priority list to begin with.

    And why would it be when you could be releasing Guitar Hero: World Tour 5: Journey to the Center of the Earth and CoD10.(Not ragging on the games, more so Activision. For the people who take stuff too seriously).

    Dragkonias on
  • Ed321Ed321 Registered User regular
    edited June 2009
    Marikir wrote: »
    people on that site make me angry
    nerdrage wrote:
    Well done, you guys are really good at * everybody off. You must be the worst game creators ever to not implement cheats in a sanbox game. * IS WRONG WITH YOU!!!! I am defernatly never buying a radical game again, all you do is let the fans down and lie. I bet next you're going to tell us the leg does nothing.oh and you completely * us over. I think I'll just go and trade this back in now and get a bettergame. Thanks for wasting my money you * !!!

    Wow...that's silly.

    Why the rage at there being no cheats? Is it really that big a deal? And not having cheats suddenly invalidates the fun I assume they had during the game?

    Ah, Internet, you never fail to disappoint.

    Like I said, it's expressed in a dumb way, but the forumites over there are claiming Radical made a big deal out of how cool and fun the cheats they were showing off in a preview would be for players when they finally got their hands on them. Yet all we have is a cheat menu...with one cheat. That will save people a bit of EP if they havn't already progressed particularly far into the game.

    Ed321 on
  • psycojesterpsycojester Registered User regular
    edited June 2009
    Aegeri wrote: »
    I had this conversation IRL with my flatmate while playing prototype. Now that I've seen Mercer at full power I don't think there is much that can bother him at all (save cheapass boss characters).

    At the moment, Prototype is by far one of my favourite games. It has crappy graphics and the button combinations become ridiculous eventually, but everything else about the game is just so awesome. If you could combine this game with Red Factions building destruction physics = greatest game ever.

    Did i miss a whole generation of games while i was napping or something? Because i really can't fathom saying that Prototype looks crappy, it doesn't have the shine and gloss of a new release fps or something like that, but it's not ugly by any fucking stretch.

    I'd say that Prototypes graphics are serviceable and workmanlike, during the Greene boss fight i was just looking the goddamn size of the thing combined with the amount of individual people running screaming while the military attacked it with helicopters and tanks and skirmished with hunters and thinking that if you had shiny as shit top of the line graphics that the game would be chugging like fucking crazy at that point.

    The game isn't the fanciest thing in the world but it NEVER slows down or lags regardless of the amount of crap you can get happening on screen at once, and i that they made the correct choice in that regard, it would have been a vastly inferior game if at most you could get 30 exquisitely rendered people on screen before shit started to chug.

    psycojester on
    [SIGPIC][/SIGPIC]
  • VistiVisti Registered User regular
    edited June 2009
    I have no idea what games people are playing to make Prototype look ugly.. I just.. don't. Are you talking about cutscenes here or ingame?

    Visti on
    [SIGPIC][/SIGPIC]
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited June 2009
    Well, it's like someone said early in this thread (or late in the last): the graphics look fairly sub-par if you're just walking or standing still, as it gives you time to focus on the poor textures/apparent low poly models of the civvies/military, etc.

    Thing is, you're pretty much NEVER doing either of those things in this game. If you're playing Prototype, you're moving. A lot. And this game looks quite good in motion.

    Halfmex on
  • SeptusSeptus Registered User regular
    edited June 2009
    Visti wrote: »
    I have no idea what games people are playing to make Prototype look ugly.. I just.. don't. Are you talking about cutscenes here or ingame?

    The buildings certainly are totally unappealing, if you stop to look at them. I usually don't.

    Septus on
    PSN: Kurahoshi1
  • InsanityInsanity Registered User regular
    edited June 2009
    It's very much the Serious Sam of sandbox games.

    I don't care if the inhabitants have a few fewer polygons, there's fucking hundreds of them.

    I'd much rather see the power of the new consoles being used on adding more things to hit than polishing Alex's fine leather jacket. I played a bit of GTA4 after prototyping the other day, and damn... the city is EMPTY.

    Insanity on
    gBpkw.jpg
  • CherrnCherrn Registered User regular
    edited June 2009
    I really don't have a lot of complaints about this game, but
    The part where you lose your powers is lame as FUCK. Removing core gameplay elements for the sake of variety or challenge is weak, weak game design.

    In other news, WUT at max level jump + dash. I think that might be some sort of record for how high you can jump in a video game. Sure beats Legend of Kage!

    Man, the only thing this game needs is... hulk. I miss being able to swing around tanks.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Bullfrogof7272Bullfrogof7272 Registered User regular
    edited June 2009
    people bitching about the story. The story itself is not bad. The presentation is awful. every mission cutscene is the same. Darkened apartment, someone at a computer or laptop... just having discovered... something... Alex growls about how the person/place/thing will be killed/shut down/stopped so that they will pay/stop/never do... something.. again... grumble revenge grumble grumble. Then i get to go back outside and wreck shit in astoundingly cruel ways.

    Bullfrogof7272 on
    the hammer, is my penis.
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited June 2009
    That's one of this game's greatest feats, I think. Pulling off the feel of a city stricken by a massive infection. The pedestrians flee in terror very convincingly, and short of the whole "people in their car just sort of sit there when it gets hit/crushed/mobbed by infected", it's an eerily accurate representation of what I'd expect to see if a virus like this did hit NYC.

    Also, another huge plus, the behavior of the vehicles. You see them speed up, skid out of control, slam into other cars. They back the hell up when they see a tank coming towards them, it's all just very convincingly done.

    Kudos to Radical on that behavior, because even GTA and Saints Row's peds weren't this lifelike in their behavior.

    Halfmex on
  • CherrnCherrn Registered User regular
    edited June 2009
    people bitching about the story. The story itself is not bad. The presentation is awful. every mission cutscene is the same. Darkened apartment, someone at a computer or laptop... just having discovered... something... Alex growls about how the person/place/thing will be killed/shut down/stopped so that they will pay/stop/never do... something.. again... grumble revenge grumble grumble. Then i get to go back outside and wreck shit in astoundingly cruel ways.

    I don't know, the non-comic book cutscenes in Infamous make the ones in Prototype look like fucking Tarkovsky movies, so I was pleasantly surprised.

    I think the Web of Intrigue bits are very well presented, though. Lots of variety in the imagery they use.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • Bullfrogof7272Bullfrogof7272 Registered User regular
    edited June 2009
    ya i don't have any complaint about mannequin vehicle operators as i usually chuck the fucking things before i even have time to register the driver.

    Bullfrogof7272 on
    the hammer, is my penis.
  • Bullfrogof7272Bullfrogof7272 Registered User regular
    edited June 2009
    Cherrn wrote: »
    people bitching about the story. The story itself is not bad. The presentation is awful. every mission cutscene is the same. Darkened apartment, someone at a computer or laptop... just having discovered... something... Alex growls about how the person/place/thing will be killed/shut down/stopped so that they will pay/stop/never do... something.. again... grumble revenge grumble grumble. Then i get to go back outside and wreck shit in astoundingly cruel ways.

    I don't know, the non-comic book cutscenes in Infamous make the ones in Prototype look like fucking Tarkovsky movies, so I was pleasantly surprised.

    I think the Web of Intrigue bits are very well presented, though. Lots of variety in the imagery they use.

    Yeah the WoI stuff is pretty decent. I found myself last night picking through the ones i've found trying to figure out a sequence to them to better grasp the underlying story. And yes the in game interactions in Infamous are pretty terrible.

    Bullfrogof7272 on
    the hammer, is my penis.
  • chamberlainchamberlain Registered User regular
    edited June 2009
    Late to the party, but I finally put a few hours into this last night. It feels like I am playing a boss from a Resident Evil game, and that feels good.

    Grabbing some poor pedestrian on the run, jumping to the top of a building, then eating him in full view of a paniced crown will never get old.

    chamberlain on
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited June 2009
    Dragkonias wrote: »
    And why would it be when you could be releasing Guitar Hero: World Tour 5: Journey to the Center of the Earth
    I know you're probably joking, but I'd buy it for the inevitable Mole-Man Shredtackular Face Off, set to Jimmy Buffet's Volcano.

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • Ed321Ed321 Registered User regular
    edited June 2009
    Dragkonias wrote: »
    And why would it be when you could be releasing Guitar Hero: World Tour 5: Journey to the Center of the Earth
    I know you're probably joking, but I'd buy it for the inevitable Mole-Man Shredtackular Face Off, set to Jimmy Buffet's Volcano.

    I always fanastize about similar scenarios involving Guitar Hero, but whenever I actually get a chance to play it it's a huge letdown :(.

    OT: Is your avatar from a webcomic? i saw bits from it but I can't remember the name...

    Ed321 on
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited June 2009
    I want Mercer vs The Cloverfield critter with the military using Manizer Z and space harriers. And then, and then! You have to fight your way through God of War...with no loss of power ups in the sequal. Hell ya.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • chasmchasm Ill-tempered Texan Registered User regular
    edited June 2009
    I want Mercer vs The Cloverfield critter with the military using Manizer Z and space harriers. And then, and then! You have to fight your way through God of War...with no loss of power ups in the sequal. Hell ya.

    No more Mountain Dew for you.

    chasm on
    steam_sig.png
    XBL : lJesse Custerl | MWO: Jesse Custer | Best vid ever. | 2nd best vid ever.
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited June 2009
    chasm wrote: »
    No more Mountain Dew for you.

    ~.~ To boil my post down. Give Alex bigger things to fight that require a lot more thinking about the environment so he can get the most ouf his powers. Imagine a game where you didn't have to worry about power up and you could fight Chtulu from the get go. That would be awesome.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • Ed321Ed321 Registered User regular
    edited June 2009
    chasm wrote: »
    No more Mountain Dew for you.

    ~.~ To boil my post down. Give Alex bigger things to fight that require a lot more thinking about the environment so he can get the most ouf his powers. Imagine a game where you didn't have to worry about power up and you could fight Chtulu from the get go. That would be awesome.
    chasm wrote: »
    No more Mountain Dew for you.

    Ed321 on
  • IriahIriah Registered User regular
    edited June 2009
    chasm wrote: »
    No more Mountain Dew for you.

    ~.~ To boil my post down. Give Alex bigger things to fight that require a lot more thinking about the environment so he can get the most ouf his powers. Imagine a game where you didn't have to worry about power up and you could fight Chtulu from the get go. That would be awesome.

    and then some zombies that would be totally kickbutt

    Iriah on
  • BasilBasil Registered User regular
    edited June 2009
    Iriah wrote: »
    chasm wrote: »
    No more Mountain Dew for you.

    ~.~ To boil my post down. Give Alex bigger things to fight that require a lot more thinking about the environment so he can get the most ouf his powers. Imagine a game where you didn't have to worry about power up and you could fight Chtulu from the get go. That would be awesome.

    and then some zombies that would be totally kickbutt

    Zombie skyscrapers.

    It's a logical progression.

    Basil on
    9KmX8eN.jpg
  • Mostlyjoe13Mostlyjoe13 Evil, Evil, Jump for joy! Registered User regular
    edited June 2009
    Basil wrote: »

    Zombie skyscrapers.

    It's a logical progression.

    They would be mobile hives that would spawn infected as they moved across the countryside. You'd have to steal a jet to fire bomb them.

    Mostlyjoe13 on
    PSN ID - Mostlyjoe Steam ID -TheNotoriusRNG
  • chamberlainchamberlain Registered User regular
    edited June 2009
    Basil wrote: »
    Iriah wrote: »
    chasm wrote: »
    No more Mountain Dew for you.

    ~.~ To boil my post down. Give Alex bigger things to fight that require a lot more thinking about the environment so he can get the most ouf his powers. Imagine a game where you didn't have to worry about power up and you could fight Chtulu from the get go. That would be awesome.

    and then some zombies that would be totally kickbutt

    Zombie skyscrapers.

    It's a logical progression.

    Didn't they do that it Bullet Witch?

    Or did no one play that but me?

    chamberlain on
  • firewaterwordfirewaterword Satchitananda Pais Vasco to San FranciscoRegistered User regular
    edited June 2009
    Ed321 wrote: »
    OT: Is your avatar from a webcomic? i saw bits from it but I can't remember the name...
    Nope, it's a crop of a sweet design some talented dude did for a t-shirt. Full thing is spoilered below.
    zoom.gif
    On the topic of Prototype, I got the cannonball move last night, and I wish I'd gone after it sooner. Though an improvement would be Alex screaming "Caaaanooooon baaaaaall!" before smashing into a chopper.

    Also, in re: the meeting with a certain doctor in Gentek upper management...
    That was fucking stupid. Break all the bloodtox machines so you can fake getting knocked out... fine, whatever.

    Waking up in the ne plus ultra secret lab, only to see the dude put a bullet in his own face after three lines of exposition? Lame. Getting warped out to the middle of the city immediately after? What the hell man? That's it?

    I'm trying to give this kind of stuff a pass, because "lol surfin' zombies and tossin' vans into helicopters," but really now.

    firewaterword on
    Lokah Samastah Sukhino Bhavantu
  • The_ScarabThe_Scarab Registered User regular
    edited June 2009
    Excellent game.

    Plowing through the streets in a tank with zombies and marines fighting all around is one of this years gaming highlights.

    You really get a good sense that shit be goin' down in NYC, and it's not some minor turbulence - it's proper apocalypse.

    The_Scarab on
  • BasilBasil Registered User regular
    edited June 2009
    Basil wrote: »
    Iriah wrote: »
    chasm wrote: »
    No more Mountain Dew for you.

    ~.~ To boil my post down. Give Alex bigger things to fight that require a lot more thinking about the environment so he can get the most ouf his powers. Imagine a game where you didn't have to worry about power up and you could fight Chtulu from the get go. That would be awesome.

    and then some zombies that would be totally kickbutt

    Zombie skyscrapers.

    It's a logical progression.

    Didn't they do that it Bullet Witch?

    Or did no one play that but me?

    It probably would have sold better if they'd mentioned that they had something as awesome as a zombie sky scraper in there.

    Basil on
    9KmX8eN.jpg
  • NeliNeli Registered User regular
    edited June 2009
    Mechs man, mechs.

    Some mechs in Hulk:UD could be a real hassle. And they were big, too.

    Big is good.

    Neli on
    vhgb4m.jpg
    I have stared into Satan's asshole, and it fucking winked at me.
    [/size]
  • psycojesterpsycojester Registered User regular
    edited June 2009
    Also, in re: the meeting with a certain doctor in Gentek upper management...
    That was fucking stupid. Break all the bloodtox machines so you can fake getting knocked out... fine, whatever.

    Waking up in the ne plus ultra secret lab, only to see the dude put a bullet in his own face after three lines of exposition? Lame. Getting warped out to the middle of the city immediately after? What the hell man? That's it?

    I'm trying to give this kind of stuff a pass, because "lol surfin' zombies and tossin' vans into helicopters," but really now.

    It's what we keep terrible, good story, horrible storytelling (not including the WOI, those do a good job at hinting at whats going on without being too obscure or too obvious)

    psycojester on
    [SIGPIC][/SIGPIC]
  • NeliNeli Registered User regular
    edited June 2009
    I want to see a big mech a'la mechwarrior walk the streets torching zombies and kicking hunters

    I'd want to fight such a thing

    Neli on
    vhgb4m.jpg
    I have stared into Satan's asshole, and it fucking winked at me.
    [/size]
  • Vargas PrimeVargas Prime King of Nothing Just a ShowRegistered User regular
    edited June 2009
    I like that this game lets you cross the island of Manhattan in less than a minute, take on hordes of zombies, military infantry, tanks, and helicopters simultaneously, while having air strikes called down on your location and destroying entire buildings that are infected with a zombie-creating virus, and people are still looking for bigger/badder things to do.

    Vargas Prime on
This discussion has been closed.