You can only take out rats, player colonies are still indestructible. Loot-able, but indestructible.
Dizzen on
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SixCaches Tweets in the mainframe cyberhexRegistered Userregular
edited July 2009
Still, wiping out ratz is something.
It's too bad colonies get so expensive. Wiping out ratz and planting a new colony on choice planets would be fun. Or even the ability to take over ratz colonies.
Say, after being attacked by someone, is there any way to find out where that person is, or at least where they attacked from? Someone hit my home planet recently and took out a couple of defense floaters, so I was wanting to go thank him for visiting, but alas, he didn't seem to leave a return address.
The battle log will show who attacked you, but not where the attackers came from. You'll need to manually check the stars nearby your colony to see which one attacked you. It'll probably turn out to be one or two stars away. It's very doubtful that someone would bother sending a fleet all the way from the other side of the galaxy.
Huh, turns out he was hours away, but within range of one of my forgotten probes. Curious fellow.
Edit: Huh, turns out I misread the report. It wasn't two of my vessels that got destroyed, but two of his.
Out of the two fighters he sent.
Against unarmed armor-laden satellites and an unarmed recycling/cargo satellites.
I finally got counter-attacked by one of the people I was farming. The guy sent a tiny handful of satellites to be slaughtered by my pillaging fleet. ...Which is weird, because according to the game's rankings he should have been able to field a significantly larger force than mine. I can't tell if he sucks or just didn't care enough to bother.
You can delete a dp inside the EDIT option, fyi ^^
I've got three planets, prolly nab a 4th soon.... should I be defending these? I have 2 shuttles orbiting my two better planets with projectile weapons, just so there is something there... when and how do I need to start worrying about attack & defense?
The best defense against attack is to pump up the levels of your Command Centers. The CCs were boosted a while back to make them more viable, and provide guaranteed firepower that can't be destroyed by enemy attackers. Obviously, you'd still need some ships on hand, at the very least to scoop up the debris left behind after the battle.
Truthfully though, there isn't much risk of being attacked either way, unless you start purposely picking fights with other people. Most of the game's players are either inactive or busy grinding for higher building/tech levels.
hi, im lurk the forums often but hardly post, i just started this game
Player name: Squatfurd
Planet name: Home (i screwed that up, you cant rename your planet can you?)
Welcome to the game!
To rename a colony, go to one of the colony's pages (Overview, Research, whatever, doesn't matter which), and then you'll see a gray bar underneath the that Colonies stats (specifically, just below 'Net Income'). On the right side of that bar is a Rename option, albeit in a font that is noticeably smaller than the other links on that bar.
Both of you have invites now. Click on the Federation link to accept it.
Skulkraken on
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SixCaches Tweets in the mainframe cyberhexRegistered Userregular
edited July 2009
Colony #17 up and running. Woo?
I just changed my racial stats, and finally bumped down the adaptability a bit. A side affect was that suddenly none of my colonies had anywhere near enough habitats/biospheres for their population, and I had to cancel all pending orders and throw some into the queue. Funny, that.
I also think it's adorable that the ratz got so pissed at me that they attacked with 16 cargo ships.
I swear, it seems like this Fudge chicken from the CLA has a whopper of a vendetta against me. He continually keeps trying to ram his fleet into mine, despite doing almost no real damage at all. Who knew someone could take being pillaged by 50 cargo sats so seriously?
I've got some ships about six to ten hours away from the location you listed. Is there any other info I should know about before I try to send them?
Do you guys have problems with making energy, I seem to be out of the stuff like all the time. I'm guessing my race being an all energy eating race is a major factor in this but do you guys have any tips on not getting a freaking global blackout on my planet all the time?
edit: Okay, so I've changed the energy hungry populace of my planet to semi-energy eaters and tossed a few attribute points into resource output,
hopefully resulting in a less insanely difficult to manage race.
maybe use your support points to boost energy production? it takes a while to research into the second tier of production factories, so it's going to be pretty tough.
Energy is a pain to deal with early on. Make sure to keep an eye on your both your planet's stats and your colony's income, and plan your construction queues accordingly. Don't be afraid to build up your power plants to higher levels than other structures if necessary.
Your colony's energy production won't be as much of a problem once it's time to start working on the third tier of structures - most of the cost of space stations is concentrated in organic and monetary. Minerals may or may not become a problem, depending on whether you play aggressively with your ships or not.
Skulkraken on
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SixCaches Tweets in the mainframe cyberhexRegistered Userregular
edited July 2009
At this point in the game, I have my race using 0 energy, 1 org, 2 min. Most of the colonies I've found are ridiculous mineral producers, and this setup keeps all the output pretty evenly balanced.
Dan, I've got a fleet sitting around doing nothing right now, I'll send em your way.
I wish I knew why no planet I have can make battleships, when I have all the proper things researched and built. Something's not lining up somewhere...
I take it your planets have the necessary Orbital Shipyards up, yes?
Do your colonies also meet the requirements for constructing the components installed on the battleships you designed? Cryo Chambers require Orbital Biospheres in addition to the Orbital Shipyard, for instance. Transphasic Torpedos require Orbital Labs, and Plasma Shards require Solar Collectors.
...Sorry for dragging this thing back from the grave, but the game apparently got a facelift and launched a new server a couple days ago. Anyone here want to see the WANG federation rise again?
Posts
It's too bad colonies get so expensive. Wiping out ratz and planting a new colony on choice planets would be fun. Or even the ability to take over ratz colonies.
Maybe this is what we could do, just go on a total galaxy-wide crusade against ratoidz and keep score of how many we wipe out.
Edit: Huh, turns out I misread the report. It wasn't two of my vessels that got destroyed, but two of his.
Out of the two fighters he sent.
Against unarmed armor-laden satellites and an unarmed recycling/cargo satellites.
...eh, free debris, I guess...
I'm going to convert the universe to Spode or set it on fire
I finally got counter-attacked by one of the people I was farming. The guy sent a tiny handful of satellites to be slaughtered by my pillaging fleet. ...Which is weird, because according to the game's rankings he should have been able to field a significantly larger force than mine. I can't tell if he sucks or just didn't care enough to bother.
edit: Also here's my profile.
Invite sent, but you'll need to build an embassy if you haven't already.
Where are most people located?
edit: dp
I've got three planets, prolly nab a 4th soon.... should I be defending these? I have 2 shuttles orbiting my two better planets with projectile weapons, just so there is something there... when and how do I need to start worrying about attack & defense?
Truthfully though, there isn't much risk of being attacked either way, unless you start purposely picking fights with other people. Most of the game's players are either inactive or busy grinding for higher building/tech levels.
Player name: Squatfurd
Planet name: Home (i screwed that up, you cant rename your planet can you?)
To rename a colony, go to one of the colony's pages (Overview, Research, whatever, doesn't matter which), and then you'll see a gray bar underneath the that Colonies stats (specifically, just below 'Net Income'). On the right side of that bar is a Rename option, albeit in a font that is noticeably smaller than the other links on that bar.
http://beta.humugus.com/index.php/profile/index/2390.hum
I just changed my racial stats, and finally bumped down the adaptability a bit. A side affect was that suddenly none of my colonies had anywhere near enough habitats/biospheres for their population, and I had to cancel all pending orders and throw some into the queue. Funny, that.
I also think it's adorable that the ratz got so pissed at me that they attacked with 16 cargo ships.
come on, let's see what an organized federation can do.
I've got some ships about six to ten hours away from the location you listed. Is there any other info I should know about before I try to send them?
edit: Okay, so I've changed the energy hungry populace of my planet to semi-energy eaters and tossed a few attribute points into resource output,
hopefully resulting in a less insanely difficult to manage race.
maybe use your support points to boost energy production? it takes a while to research into the second tier of production factories, so it's going to be pretty tough.
Your colony's energy production won't be as much of a problem once it's time to start working on the third tier of structures - most of the cost of space stations is concentrated in organic and monetary. Minerals may or may not become a problem, depending on whether you play aggressively with your ships or not.
Dan, I've got a fleet sitting around doing nothing right now, I'll send em your way.
Edit: Ok, that's 67 hours away.
Do your colonies also meet the requirements for constructing the components installed on the battleships you designed? Cryo Chambers require Orbital Biospheres in addition to the Orbital Shipyard, for instance. Transphasic Torpedos require Orbital Labs, and Plasma Shards require Solar Collectors.
Also, here's my referral link if you guys want to get a space conga line going. :P
http://www.humugus.com/ds.php/auth/register/inv/451