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What do you do in a VAST UNIVERSE? Blow stuff up! Browser game invasion!

1246718

Posts

  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited June 2009
    I'm signed up! Stuff is...slowly building.

    I think this is what I'm supposed to do.

    http://beta.humugus.com/index.php/profile/index/1731.hum

    I have an Embassy now.

    Reynolds on
    uyvfOQy.png
  • SkulkrakenSkulkraken Registered User regular
    edited June 2009
    So, I finally got a spaceport up and running...

    ...And it appears the interstellar market sucks like hell. I ended up using the System Trade area to burn off some of the excess cash my colony's population is generating instead. System Trades go at a rate of 5:1 (in the computer's favor), so I'll be saving the rest of my loot for trading with you guys, if anyone else gets their spaceports working.

    Edit:

    TheRoadVirus - You're going to need to work your way up to the Terraform building option, if you've run out of area to work with. You'll need Deep Core Mines and Hydroponic Farms on the planet in question.

    ...Has anyone noticed a 'Recycle' stat for any of their colonies when using the Colony Overview? I'm seeing some recycling percentages show up for my main colony, but not any of the others.

    oswtgy.png

    Skulkraken on
  • ClayburnClayburn Registered User regular
    edited June 2009
    Ok so, someone help me understand this unless im reading this wrong it consumes (per level I assume) energy: 4 organic: 2 mineral: 5 monetary: 9 Population: 1 and only provides organic: 3 for a net of 1 production? Please tell me im missing something here.

    Clayburn on
    clayburn.png
    PS3 FriendNameThing: Caerus | Steam: clayburnp
    "He who fights monsters should look to it that he himself does not become a monster...For when you gaze into the Abyss, the Abyss also gazes into you."
    "Ónen i-Estel mellyn, ú-chebin estel anim"
  • BraincowBraincow Registered User regular
    edited June 2009
    Consumption is measured per level of the structure. Output is multiplied by the energy/organic/mineral/population stat of your planet. So if you have a 30/25/42/98 energy/organic/mineral/population planet and build an automated factory (consumes 6/2/2/5, outputs 0/2/2/1), it will output 0/50/84/98 per level.

    Braincow on
    Brainchow.png
  • DizzenDizzen Registered User regular
    edited June 2009
    The way Population seems to work is that you have your habitats and such which increase your maximum population, and then you have buildings which tend to 'consume' some of that population limit. So if I have a level five Hydroponics Farm, and it consumes one population per level, then that building adds a total of five people to my current population.

    In other words, population is just like area, except that it is easier to raise its limit and works off a different stat.

    Dizzen on
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited June 2009
    I just started, kind of interesting so far.

    It actually makes me wonder what the best recent 4x pc game is. any suggestions?

    Six on
    can you feel the struggle within?
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2009
    vastscreenshot.jpg

    Got no clue what recycling means.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • BraincowBraincow Registered User regular
    edited June 2009
    I think it has something to do with the amount of stuff you can collect with a recycling ship. I'm not sure how it works either.

    Braincow on
    Brainchow.png
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited June 2009
    Hey, when you get the next level of resource producers (Nuclear Power Plants, etc), does it make sense to merely ADD these to your collection of buildings, or REPLACE the old buildings with 'em?

    I haven't run out of space yet, which is why I'm curious.

    Imperfect on
  • BraincowBraincow Registered User regular
    edited June 2009
    I don't think it's possible to take down old buildings yet. In any case, I think there's a point at which it makes sense to build power plants instead of nuclear plants.
    [B]Costs to Build[/B]
    [U]Structure      lvl  energy  organic  mineral  money  time to build[/U]
    
    Power Plant    8    1026    1538      1538     769     2:13:00 s
    Nuclear Plant  8    5126    6408      5126     7689    4:26:00 s
    
    [B]Consumption[/B]
    [U]Structure        energy  organic  mineral  money  population[/U]
    
    Power Plant        0      2         2        1       1
    Nuclear Plant       2       2         6        10      1  
    
    [B]Output[/B]
    [U]Structure        energy  organic  mineral  money  population[/U]
    
    Power Plant        2      0         0        0       0
    Nuclear Plant       3       0         0        0       0  
    

    So for 50% more output, you're paying about 5-10X the resources. There might be some other factors that I'm not aware of in this analysis. It's all very opaque.

    Braincow on
    Brainchow.png
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited June 2009
    What the HELL, that's crazy.

    In other news, I'm DROWNING in minerals here.

    You need a what, a spaceport to trade with y'all?

    Imperfect on
  • SkulkrakenSkulkraken Registered User regular
    edited June 2009
    Yeah, you need a spaceport. You'll need a level 3 Global Franchise and some tech levels in Logistics (lvl 5) and Orbital Mechanics (lvl 2). ...Technically, we could probably trade resources using our own transport ships...but using the spaceport saves on time and fleet upkeep.

    Skulkraken on
  • jagerboltjagerbolt Registered User regular
    edited June 2009
    I've got an embassy up if I could get an invite. Name is jagerbolt.

    jagerbolt on
    d89dcff329912a4f.png
  • Bill CosbyBill Cosby Registered User regular
    edited June 2009
    I'll post my invite link use it if you want to support the great planet of Earf.
    http://beta.humugus.com/index.php/auth/register/inv/1663

    Bill Cosby on
  • SkulkrakenSkulkraken Registered User regular
    edited June 2009
    What the...
    Magenta ?? 2009-06-20 06:48:40
    A new specie appeared in Universe 2 days ago ...
    its technology is way to high for such young civilization
    and unlike all other civilizations, their color is magenta

    how do the "Ratoidz" posses such technological levels ?
    where do they come form ?
    what are their intentions ?
    are they friendly ?
    and what is gonna happen after the 35th day of the server ?

    stay tuned ..
    http://beta.humugus.com/index.php/profile/index/2.hum

    This 'Ratoidz' account has 33 colonies scattered around, almost all of them undefended. I'm tempted to try raiding one, just to see what happens. :P

    [Edit]
    ...Crap. We're only allowed to have six fleets? So much for my plan to scatter scout probes across the galaxy...

    Skulkraken on
  • Bill CosbyBill Cosby Registered User regular
    edited June 2009
    hey can anyone loan me 1 support point so i can get the 25% bonus to monetary.
    I'm in the fed so just look at the member list to find me.

    Bill Cosby on
  • BraincowBraincow Registered User regular
    edited June 2009
    Skulkraken wrote: »
    What the...
    Magenta ?? 2009-06-20 06:48:40
    A new specie appeared in Universe 2 days ago ...
    its technology is way to high for such young civilization
    and unlike all other civilizations, their color is magenta

    how do the "Ratoidz" posses such technological levels ?
    where do they come form ?
    what are their intentions ?
    are they friendly ?
    and what is gonna happen after the 35th day of the server ?

    stay tuned ..
    http://beta.humugus.com/index.php/profile/index/2.hum

    This 'Ratoidz' account has 33 colonies scattered around, almost all of them undefended. I'm tempted to try raiding one, just to see what happens. :P

    It's a bot that takes over colonies of players that have been inactive for 35 days. There's a few comments about it in one of the fed boards.

    Braincow on
    Brainchow.png
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited June 2009
    If we have a federation, can info on it and how to join it be put in the OP?

    Six on
    can you feel the struggle within?
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited June 2009
    So can I get invited? Or did I miss something I need to do?

    And someone just asked the same question while I was typing. I posted my profile earlier...

    Reynolds on
    uyvfOQy.png
  • SkulkrakenSkulkraken Registered User regular
    edited June 2009
    An invitation's already been sent, Reynolds. Try checking the Federations tab for it. All of us WANGers have high enough rank to recruit, so anyone who's online is able to send out the invite if you need a new one.

    Skulkraken on
  • ZombiemamboZombiemambo Registered User regular
    edited June 2009
    This is OT, but does anyone remember Galactic Conquest? Same type of browser 4X game, but there was a technology you could research that allowed you to make this incredibly powerful alien weapon that basically made you the most powerful player in the game, and when you got close to finishing it, the countdown was posted on the front page, and everybody worked together to take this player out - but he was immensely powerful and extremely hard to take down. Should the weapon be fired, the round ended and everything was reset (IIRC).

    Zombiemambo on
    JKKaAGp.png
  • ReynoldsReynolds Gone Fishin'Registered User regular
    edited June 2009
    Ah, alright. Found it. I figured I'd get a message or some other warning.

    Reynolds on
    uyvfOQy.png
  • SixSix Caches Tweets in the mainframe cyberhex Registered User regular
    edited June 2009
    Can someone invite me? account name is snookiebear.

    Six on
    can you feel the struggle within?
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited June 2009
    Dang - the third level of logistics is super-expensive, energy-wise.

    Imperfect on
  • BraincowBraincow Registered User regular
    edited June 2009
    hah, wait until you try to tech up to your first space station.

    Braincow on
    Brainchow.png
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited June 2009
    Just settled my second colony! Gonna pump up the resource-creation facilities on this planet like MAD before progressing on.

    Also, there's ONE MORE PLANET in my star system to colonize, and I'ma try and get it before someone else nabs it.

    Imperfect on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2009
    Grabbed my 8th colony... it's a sweet energy producing Silica moon that's in the system 1 south of me. There's also a Ratoids on the moon one orbit out from me that I'm going to start slamming with fighters for some phat lewtz. Kinda wish I had explored more, because there's a Toxic moon one system over that's got 38 for energy... I'm gonna be all over that thing as soon as I finish producing my first Space Station... Braincow is right, building up to that is a major drain. (Two days tops.)

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • ImperfectImperfect Toronto, Ontario, CanadaRegistered User regular
    edited June 2009
    Just grabbed my third colony this morning, clearing out the local system. From here on out, I'll be probing relentlessly to make sure I pick really good planets to colonize. What should I be looking for, though? Really high, balanced numbers across the board, or single, super-high statistics? How important are population and area compared to the others?

    Imperfect on
  • SheepSheep Registered User, __BANNED USERS regular
    edited June 2009
    Braincow wrote: »
    Sheep wrote: »
    Where do I go to find out which modules I need for a ship?

    I came across it yesterday but can't find it today.

    http://beta.humugus.com/index.php/requirements/modules.hum

    If you're just building defensive ships, you'll just need a hull and armor, when you research up to that point. You don't really need to put life support or engines for ships for this purpose.

    If you're planning on adding weapons, you'll need crew, which means you'll need a life support module (Requires : Shipyard level 3, Ecosystems level 1). You still don't need an engine if they're for defensive purposes, so you can stick a life support and weapon module on a probe.

    But do certain ships require certain modules or is it up to me to figure out what I want to use?

    I'm about to build a satellite along with my probe. What should I stick on it for maximum efficiency?

    Sheep on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2009
    Sheep wrote: »
    But do certain ships require certain modules or is it up to me to figure out what I want to use?
    I'm about to build a satellite along with my probe. What should I stick on it for maximum efficiency?

    The only ships that require certain modules would be Colony ships require at least 1 colonization module (but more are pretty much wasted points, it's easier/cheaper to build once you get there, than to have additional buildings from the get go) and Cargo ships require Cargo Modules.

    Also... they all need engines to move... and anything requiring manning (like recyclers, colonization, weapons, shields etc.) require habitats.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • BraincowBraincow Registered User regular
    edited June 2009
    Sheep wrote: »
    Braincow wrote: »
    Sheep wrote: »
    Where do I go to find out which modules I need for a ship?

    I came across it yesterday but can't find it today.

    http://beta.humugus.com/index.php/requirements/modules.hum

    If you're just building defensive ships, you'll just need a hull and armor, when you research up to that point. You don't really need to put life support or engines for ships for this purpose.

    If you're planning on adding weapons, you'll need crew, which means you'll need a life support module (Requires : Shipyard level 3, Ecosystems level 1). You still don't need an engine if they're for defensive purposes, so you can stick a life support and weapon module on a probe.

    But do certain ships require certain modules or is it up to me to figure out what I want to use?

    I'm about to build a satellite along with my probe. What should I stick on it for maximum efficiency?

    Ships don't really need anything. You can build empty hulls for all the game cares. The only caveat is that certain modules require crew to work, in which case you need at least a life support module.

    Braincow on
    Brainchow.png
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited June 2009
    Sheep wrote: »
    Braincow wrote: »
    Sheep wrote: »
    Where do I go to find out which modules I need for a ship?

    I came across it yesterday but can't find it today.

    http://beta.humugus.com/index.php/requirements/modules.hum

    If you're just building defensive ships, you'll just need a hull and armor, when you research up to that point. You don't really need to put life support or engines for ships for this purpose.

    If you're planning on adding weapons, you'll need crew, which means you'll need a life support module (Requires : Shipyard level 3, Ecosystems level 1). You still don't need an engine if they're for defensive purposes, so you can stick a life support and weapon module on a probe.

    But do certain ships require certain modules or is it up to me to figure out what I want to use?

    I'm about to build a satellite along with my probe. What should I stick on it for maximum efficiency?

    I use my satellites for colonization. cheaper to build than shuttles, and they have just enough slots! life support, colonization, and an engine (or two if you wanna get there double fast)

    Erin The Red on
  • Atramental GhostAtramental Ghost Registered User regular
    edited June 2009
    Looks like we just overtook the Insanity and Enclave federations on the ranking chart. By golly, us Wangs are expanding at a rapid rate. :winky:

    Atramental Ghost on
    de8j12.jpg
  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited June 2009
    Looks like we just overtook the Insanity and Enclave federations on the ranking chart. By golly, us Wangs are expanding at a rapid rate. :winky:

    We're starting to rub up against the big guys. They may just blow us off, but we will show them who's standing tall after we shoot them in the eye.

    ...too far?

    Erin The Red on
  • BraincowBraincow Registered User regular
    edited June 2009
    Looks like we just overtook the Insanity and Enclave federations on the ranking chart. By golly, us Wangs are expanding at a rapid rate. :winky:

    We're starting to rub up against the big guys. They may just blow us off, but we will show them who's standing tall after we shoot them in the eye.

    ...too far?

    Not at all. Bravo, sir.

    Braincow on
    Brainchow.png
  • ZachardeZacharde Registered User regular
    edited June 2009
    Okay. I am in as Zach, Colony Asimov at Star (-19:15) - Planet (-19:15:82). I used Da Newb's link at #1734 (page 5), so here is my support link to keep the chain going.

    http://beta.humugus.com/index.php/auth/register/inv/1816

    Got my queue filled up building structures, so I guess now I wait for a few hours. :-)

    Zacharde on
    "For future reference, I was sort of hoping for a suggestion that didn't sound like it came from that Bolshevik Muppet with all the dynamite."
  • CyberJackalCyberJackal Registered User regular
    edited June 2009
    I have joined as same user name, at planet -19:20:51. Let all tremble in fear before the WANG.

    CyberJackal on
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2009
    Nether, Zach and Cyberjackal all have pending invitations. Just get an embassy (level 1 is enough) and click on the federations tab and join up.

    In other news, Braincow is making a leap to catch up with me... must. breed. faster.

    e: The techs Economics, Logistics and Energy improve your planetary output per point of production for each facility... want more from each facility? Increase these significantly. (Logistics is EXTREMELY expensive though.)

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • BraincowBraincow Registered User regular
    edited June 2009
    Nothing like some friendly competition to light a fire up under your ass. :winky:

    Also, I might have my first space station up by later tonight. I'm so excited.

    Braincow on
    Brainchow.png
  • BeoulveBeoulve Registered User regular
    edited June 2009
    Started this a few days ago, stopped for a bit, and now I'm picking it up again. Can I get an invite to the federation? My account name is Zephyr.

    Beoulve on
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