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Munchkin!

Romantic UndeadRomantic Undead Registered User regular
edited June 2009 in Help / Advice Forum
Hey guys!

So I'm heading out on a camping trip this weekend. Last year, when I went camping, I brought along my copy of Munchkin, which ended up being a big hit! Obviously, my friends have asked that I bring it again this year and I thought, in order to spice it up a bit, I'd add one of the many many expansions available to it.

So now, dear H/A, I come to you to advise me on which expansion I should get!

The natural inclination would be to simply go for Munchkin 2, which I may get regardless, but I thought it would be fun to toy with some of the other themed packs, like Munchkin impossible and Cthulu Munchkin, among others.

Questions:


1)Are the other themed packs compatiable with the original core game, despite their different themes? In other words, is the game playable by mixing/matching the Original Munchkin with, say Cthulu Munchkin, or am I better off just staying within one theme. (i.e., if we're playing Cthulu, we should stick only with Cthulu cards?)

2) Do any experienced players want to share any helpful or fun house rules they have come up with that might help enhance our experience? Any info/anectodes regarding Munchkin would be appreciated.

Thanks guys!

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Posts

  • RazielRaziel Registered User regular
    edited June 2009
    You can mix the sets no problem. Cthulhu munchkin is pretty fun, actually. The big mechanic is the cultist class - once you take the class, you can't leave, and if every other player becomes a cultist the game ends. Ia Ia Cthulhu Fhthaghn etc.

    We follow the usual: "Follow the very letter of the cards. Get as goddamn pedantic as possible with your interpretation of the rules. And to keep things going, the owner of the game has final say."

    Let's see, the worst "Screw you" moment was during a game of Space Munchkin. I'd proudly built myself a Laser-Mazer-Bobazer-Gazer-Bananafanafofazer for a significant bonus. Just before my turn (and level 9!) my buddy plays an antimatter card on my weapon of apocalyptic might, turning its significant bonus into a significant penalty. I figured, "Okay, I can deal with this. The rest of my gear can offset it."

    So I kick in the door, and manage to pull Great Cthulhu. Such is the joy of Munchkin. I wonder if I still have my cards around anywhere.

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  • WillethWilleth Registered User regular
    edited June 2009
    The pack I would probably recommend is the one that brings in steeds and hirelings. That tends to work quite well.

    One of our favourite house cards is the Cardboard Tube. From memory, +3 bonus - during any combat, you can force any one monster to submit. Proclaim 'the Tube is Civilisation' in order to do this. The player fighting the monster gets half treasure (rounded down) and the person playing the card gets the rest. If you play the card on your own monster, you get half treasure, rounded down only. The player fighting the monster does not gain any levels from it if it submits.

    I can't remember off-hand if it's a Big item or not, but it's one-handed.

    Willeth on
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  • WillethWilleth Registered User regular
    edited June 2009
    Whoops - the submission mechanic has the caveat "once only".

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  • Erin The RedErin The Red The Name's Erin! Woman, Podcaster, Dungeon Master, IT nerd, Parent, Trans. AMA Baton Rouge, LARegistered User regular
    edited June 2009
    I have space munchkin, cthulu munchkin, and got my brother the original (maybe?) with the bobblehead in it. All of them are good fun. I think there was a western one that looked fun. The good the bad and the munchkin i think it was called. We are kinda flexible with the rules. If you ever get a cheat card, save it until someone has an awesome weapon. then use the cheat card to take it. It says you may equip one item that you normally wouldnt be able to due to the rules. Well, belonging to someone else is a reason for not being able to equip it! I get inventive and assy haha

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  • OptimusZedOptimusZed Registered User regular
    edited June 2009
    We love our Munchkin. I've got the original with every add on, Munchkin Fu, Chthullu and Space Munchkin.

    My favorite version is Superhero, though. That was a blast.

    Mixing them is fine, especially if you just need more cards for a bigger group. There can get to be a bunch of little mini rulesets to deal with, but then again that's half the fun.:P

    OptimusZed on
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  • MadpandaMadpanda suburbs west of chicagoRegistered User regular
    edited June 2009
    They mix fine, the only caveat on the Cthulhu set is that a lot of the cards are inside jokes, so without a basic amount of mythos knowledge it might go over some peoples heads. E.x "the fun guy from yuggoth"

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  • JebusUDJebusUD Adventure! Candy IslandRegistered User regular
    edited June 2009
    its fun to play all the cards together. I like munchkin Fu.

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  • GuffreyGuffrey Registered User regular
    edited June 2009
    While you can mix and match all the sets, I remember reading that they suggest there are certain sets, such as Space, that you don't mix, "unless you're crazy enough". That being said, I recently bought The Good, The Bad, and The Munchkin. My friends and I have had a blast with it. Even my wife and I can get some intense two player games going. I've personally wanted to pick up Munchkin Fu and combine the two, to get a East vs. West game going.

    Guffrey on
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