For anyone that does dailies, has a profession, or has any sense, I feel that repair costs are really minimal
what 20, 30, 40g? that is the profit margin of selling one cut gem, or a stack of herbs you can farm in 10 minutes, what is wrong with people that they complain so much about repairs?
in all my years of playing i never understood this, i end up footing the bill some of the time because our tank is pissy about repair costs, it's fucking 20 gold dude, half of which si covered by the grays you looted
and people that don't have enough money for repairs period? how the fuck does that even happen? someone hack your account or something?
i used to know a kid that complained about costs and didn't level professions at all and didn't even loot mobs unless in a dungeon
and people that don't have enough money for repairs period? how the fuck does that even happen? someone hack your account or something?
One of our DPS will ask to borrow money for repairs sometimes. I put 40k up in the window and let him look at it for a while. Then I remind him I keep most of my fortune on bank alts.
I'm a douche, but it's hard not to be from up on top of this pile of gold.
10 minutes a day at the AH, 7 of which I'm afk for an auctioneer scan.
the hardest part with so many professions is the exalted recipes
so much of a time sink
nice thing about alchemy is after a couple months you have every recipe period, with very little cost/work, downside is everyone else does so the profit margin is slim
i am on a relatively low pop server and the biggest problem right now is low demand, so putting things up at the right time is really key (although economics tells us that the more inefficient a system is the greater your chance to extract profit, we'll see) supply just seems to be exceeding demand
I don't think they've even the repair costs yet, because I hear people bitching and whining at 50 gold for a night of wipes, and I'm sitting there at 100 gold for a repair. So, I don't know what the fuck, but that's a huge chunk of change and if I was doing instances for someone I'd sure as hell wear grays if I could.
bowen on
not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
repair costs are normalized to be a set amount of gold per durability point repaired, per item level, and per item quality
such that higher ilvl item more expensive than lower ilvl item, higher quality item more expensive than lower quality item, and more durability more expensive than lower durability item
then blizzard has gear structured so that cloth has the lowest durability, and progressively durability increases such that plate has the highest durability
so, you're paying the same amount per durability repaired, but you're paying to repair a lot more durability
my average repair from 1 death is close to 12g
wayyyyyy back in classic repairs were also not normalized to be the same per point of durability, so that plate had more durability and each point of durability cost more than each point of cloth durability
so you'd have a priest repairing for 3g/death, and a similarly geared tank repairing for 17g/death
I don't think they've even the repair costs yet, because I hear people bitching and whining at 50 gold for a night of wipes, and I'm sitting there at 100 gold for a repair. So, I don't know what the fuck, but that's a huge chunk of change and if I was doing instances for someone I'd sure as hell wear grays if I could.
if you do the math it's probably way cheaper and less time for better gear than crafting epics
Not to mention the fact that even a flawless raid night for a tank leaves us with ~40g worth of repairs, since we always get hit all the time. Also, progression makes repairs gnarly...300g a night easy, depending on how stuck you are and how fast you can get back to wipe again.
Durability is as stupid as Weapon skills are, and they should have removed it a long time ago.
Every piece of gear is 12/12. Each time you die, you lose 1 point. After 12 deaths, you're broken. Each point = 10% durability. Each point is equal to a certain amount of money, increasing by item level of gear. Problem is solved.
Durability is as stupid as Weapon skills are, and they should have removed it a long time ago.
Every piece of gear is 12/12. Each time you die, you lose 1 point. After 12 deaths, you're broken. Each point = 10% durability. Each point is equal to a certain amount of money, increasing by item level of gear. Problem is solved.
Speaking of armor breaking, hilarity from last nigh:. Moments after beating the Comcast/Taiwan internet boss, one of our Rogues makes a comment that he would have done a lot more damage but his off hand broke mid-fight. In the very next breath, he somehow manages to make a comment about how mods are a crutch.
I pointed out that I have a mod that displays my durability, and auto-repairs when I am at a vendor that can repair.
(I also now feel OCD since I repair after like every wipe)
(I also now feel OCD since I repair after like every wipe)
Hi5.
I have never understood people who come into a raid, we wipe once and then they say "sorry guys, have to go repair". So, what, you came into the raid at 17% durability? What the hell?
Durability is as stupid as Weapon skills are, and they should have removed it a long time ago.
Every piece of gear is 12/12. Each time you die, you lose 1 point. After 12 deaths, you're broken. Each point = 10% durability. Each point is equal to a certain amount of money, increasing by item level of gear. Problem is solved.
You mean... 8.33 repeating each death or 10/10?
12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.
It's more or less how it works now, just attaching the math to a different location, and getting rid of the stupid inflation of the durability points on gear, which is causing most of the problem.
Durability is as stupid as Weapon skills are, and they should have removed it a long time ago.
Every piece of gear is 12/12. Each time you die, you lose 1 point. After 12 deaths, you're broken. Each point = 10% durability. Each point is equal to a certain amount of money, increasing by item level of gear. Problem is solved.
You mean... 8.33 repeating each death or 10/10?
12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.
It's more or less how it works now, just attaching the math to a different location, and getting rid of the stupid inflation of the durability points on gear, which is causing most of the problem.
1/12 =/= 10%
I agree with what you're saying, but your math is off.
12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.
yeah except that 10% with 12/12 would mean you would start at 120%?
12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.
yeah except that 10% with 12/12 would mean you would start at 120%?
12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.
yeah except that 10% with 12/12 would mean you would start at 120%?
(I also now feel OCD since I repair after like every wipe)
Hi5.
I have never understood people who come into a raid, we wipe once and then they say "sorry guys, have to go repair". So, what, you came into the raid at 17% durability? What the hell?
There's always one of those in every Naxx pug I've been in. It's not that hard to stop by the town...well except for the two who didn't do the starting quests at Wintergard Keep & had to hearth to Dalaran to repair.
Also, the guys who don't train Cold Weather Flying & complain about not getting summons to Naxx. Haaaate.
zagi on
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ThomamelasOnly one man can kill this many Russians. Bring his guitar to me! Registered Userregular
Speaking of armor breaking, hilarity from last nigh:. Moments after beating the Comcast/Taiwan internet boss, one of our Rogues makes a comment that he would have done a lot more damage but his off hand broke mid-fight. In the very next breath, he somehow manages to make a comment about how mods are a crutch.
I pointed out that I have a mod that displays my durability, and auto-repairs when I am at a vendor that can repair.
(I also now feel OCD since I repair after like every wipe)
As a tank you really should be repairing between each wipe. It's amazing just how fast shields can get broken.
No no.... I know that 12/12 = 120%.... There's a method to that madness, sorry for not spelling it out.
It allows for more time between repairs, since you'd be fully broken after ~12 deaths as opposed to ~10, and also makes the "trickle damage" charges a bit more fluid. And if Blizzard wants to keep up the bullshit of "Cloth has less durability points than Plate" crap, it still allows the system to flow smoothly. In the end, it makes it more or less the same system. What I said just simplifies the numbers, and basically asks for the "money formula" to be attached to a different area of the game.
12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.
yeah except that 10% with 12/12 would mean you would start at 120%?
Speaking of armor breaking, hilarity from last nigh:. Moments after beating the Comcast/Taiwan internet boss, one of our Rogues makes a comment that he would have done a lot more damage but his off hand broke mid-fight. In the very next breath, he somehow manages to make a comment about how mods are a crutch.
I pointed out that I have a mod that displays my durability, and auto-repairs when I am at a vendor that can repair.
(I also now feel OCD since I repair after like every wipe)
As a tank you really should be repairing between each wipe. It's amazing just how fast shields can get broken.
I know back in Hyjal when we just threw a Pally at everything, he had a backup shield because his would break. The Rogue made the comment "well, it's a fast OH so I guess that's why it breaks before the rest of my gear."
Did I mention he's an engineer? Just not enough /facepalms to go around on that, really.
Our healy officer ends up dropping repair bots maybe once a week because "my bow broke" in the middle of a key fight. There's a repair guy when you walk in Ulduar, WHY ARE YOU PEOPLE NOT REPAIRING?
Speaking of armor breaking, hilarity from last nigh:. Moments after beating the Comcast/Taiwan internet boss, one of our Rogues makes a comment that he would have done a lot more damage but his off hand broke mid-fight. In the very next breath, he somehow manages to make a comment about how mods are a crutch.
I pointed out that I have a mod that displays my durability, and auto-repairs when I am at a vendor that can repair.
(I also now feel OCD since I repair after like every wipe)
As a tank you really should be repairing between each wipe. It's amazing just how fast shields can get broken.
I know back in Hyjal when we just threw a Pally at everything, he had a backup shield because his would break. The Rogue made the comment "well, it's a fast OH so I guess that's why it breaks before the rest of my gear."
Did I mention he's an engineer? Just not enough /facepalms to go around on that, really.
Our healy officer ends up dropping repair bots maybe once a week because "my bow broke" in the middle of a key fight. There's a repair guy when you walk in Ulduar, WHY ARE YOU PEOPLE NOT REPAIRING?
I really freak out if I drop below like 75%.
I really got out of the habit of carrying around repair bots during TBC simply because there were repair places so close to all of the instances. Also because even with getting the 20 slot bags when they came out I found bag space was at a premium for me. If had I had to chose between a bot or a third shield for MH, I was keeping the shield.
Hate: Vezax didn't drop Voldrethar this week either. Despite having topped our DKP since we started hardmodes and Voldrethar dropping twice so far I'm still stuck with Betrayer.
Happy: Oneshot Vezax hard this week with a fairly weak group (somehow 3 wipes on normal Yogg), so it should just be a matter of time.
The Rogue made the comment "well, it's a fast OH so I guess that's why it breaks before the rest of my gear."
To be fair fast offhands do have that problem, it was an issue for me when I was doing naxx where the repair guy is pretty far away.
BUT I don't get why people don't just repair after every wipe in ulduar, it takes less than 10 seconds.
also i hate people who wait for a res.
A thousand times this! I'm going to stop rezzing people who don't fucking run back unless they specifically ask for a rez because they're gonna grab a drink or something.
Also, the guys who don't train Cold Weather Flying & complain about not getting summons to Naxx. Haaaate.
Oh god. Or the guys who sit in Dalaran and want a summon to Wintergrasp/VoA.
Wintergrasp.
It's right there.
Hate beams
We have -DKP for anyone without flying that has to be summoned somewhere and catered to like a little kid.
We also have -DKP for transitioning either to Ulduar from VoA or to VoA from Ulduar. Anyone that takes a mage port to Dalaran and doesn't take the portal to Wintergrasp or get on the Flightpath to Ulduar gets pinched.
Why
I get a group on my warrior for Ahune for Normal
Everyone but a blood elf paladin is 80 most of them have raid gear
AND THEY FAIL TO UNDERSTAND WHAT TO DO
Twice the troll death knight attacks ahune while the big elemental tears into everyone sigh
Posts
what 20, 30, 40g? that is the profit margin of selling one cut gem, or a stack of herbs you can farm in 10 minutes, what is wrong with people that they complain so much about repairs?
in all my years of playing i never understood this, i end up footing the bill some of the time because our tank is pissy about repair costs, it's fucking 20 gold dude, half of which si covered by the grays you looted
and people that don't have enough money for repairs period? how the fuck does that even happen? someone hack your account or something?
i used to know a kid that complained about costs and didn't level professions at all and didn't even loot mobs unless in a dungeon
what the fuck?
log this under Hate i guess
One of our DPS will ask to borrow money for repairs sometimes. I put 40k up in the window and let him look at it for a while. Then I remind him I keep most of my fortune on bank alts.
I'm a douche, but it's hard not to be from up on top of this pile of gold.
10 minutes a day at the AH, 7 of which I'm afk for an auctioneer scan.
edit: 2 weeks ago, wiped on yogg 10 at 50k hp. the mt and his fiance wife never came back. oh well.
so much of a time sink
nice thing about alchemy is after a couple months you have every recipe period, with very little cost/work, downside is everyone else does so the profit margin is slim
i am on a relatively low pop server and the biggest problem right now is low demand, so putting things up at the right time is really key (although economics tells us that the more inefficient a system is the greater your chance to extract profit, we'll see) supply just seems to be exceeding demand
I hit ~10 gold at 90%.
I don't think they've even the repair costs yet, because I hear people bitching and whining at 50 gold for a night of wipes, and I'm sitting there at 100 gold for a repair. So, I don't know what the fuck, but that's a huge chunk of change and if I was doing instances for someone I'd sure as hell wear grays if I could.
such that higher ilvl item more expensive than lower ilvl item, higher quality item more expensive than lower quality item, and more durability more expensive than lower durability item
then blizzard has gear structured so that cloth has the lowest durability, and progressively durability increases such that plate has the highest durability
so, you're paying the same amount per durability repaired, but you're paying to repair a lot more durability
my average repair from 1 death is close to 12g
wayyyyyy back in classic repairs were also not normalized to be the same per point of durability, so that plate had more durability and each point of durability cost more than each point of cloth durability
so you'd have a priest repairing for 3g/death, and a similarly geared tank repairing for 17g/death
if you do the math it's probably way cheaper and less time for better gear than crafting epics
for most people anyway
Every piece of gear is 12/12. Each time you die, you lose 1 point. After 12 deaths, you're broken. Each point = 10% durability. Each point is equal to a certain amount of money, increasing by item level of gear. Problem is solved.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
You mean... 8.33 repeating each death or 10/10?
I pointed out that I have a mod that displays my durability, and auto-repairs when I am at a vendor that can repair.
(I also now feel OCD since I repair after like every wipe)
I have never understood people who come into a raid, we wipe once and then they say "sorry guys, have to go repair". So, what, you came into the raid at 17% durability? What the hell?
12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.
It's more or less how it works now, just attaching the math to a different location, and getting rid of the stupid inflation of the durability points on gear, which is causing most of the problem.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
it is much worse if you are a tank and you suddenly realize your shield is broken.
1/12 =/= 10%
I agree with what you're saying, but your math is off.
yeah except that 10% with 12/12 would mean you would start at 120%?
so its really more like 8.33%
Right, that's what I was pointing out.
8.33 percent, repeating of course
There's always one of those in every Naxx pug I've been in. It's not that hard to stop by the town...well except for the two who didn't do the starting quests at Wintergard Keep & had to hearth to Dalaran to repair.
Also, the guys who don't train Cold Weather Flying & complain about not getting summons to Naxx. Haaaate.
As a tank you really should be repairing between each wipe. It's amazing just how fast shields can get broken.
It allows for more time between repairs, since you'd be fully broken after ~12 deaths as opposed to ~10, and also makes the "trickle damage" charges a bit more fluid. And if Blizzard wants to keep up the bullshit of "Cloth has less durability points than Plate" crap, it still allows the system to flow smoothly. In the end, it makes it more or less the same system. What I said just simplifies the numbers, and basically asks for the "money formula" to be attached to a different area of the game.
First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
"Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
Or why I keep three shields in my backpack.
Wintergrasp.
It's right there.
Hate beams
At least I have chicken.
I know back in Hyjal when we just threw a Pally at everything, he had a backup shield because his would break. The Rogue made the comment "well, it's a fast OH so I guess that's why it breaks before the rest of my gear."
Did I mention he's an engineer? Just not enough /facepalms to go around on that, really.
Our healy officer ends up dropping repair bots maybe once a week because "my bow broke" in the middle of a key fight. There's a repair guy when you walk in Ulduar, WHY ARE YOU PEOPLE NOT REPAIRING?
I really freak out if I drop below like 75%.
I really got out of the habit of carrying around repair bots during TBC simply because there were repair places so close to all of the instances. Also because even with getting the 20 slot bags when they came out I found bag space was at a premium for me. If had I had to chose between a bot or a third shield for MH, I was keeping the shield.
Raid announcement: "Portal is open!"
Player in Dalaran: "hey dudes summon me"
Us in VoA: "uh the portal is open.... we just said that."
Moment of silence
Player in Dalaran: "hey dudes summon me!"
These moments remind me why i hate pugging... cuz lord knows... it happens in -every- pug.
Better yet, people who wait for a rez in VoA... like, near door..
To be fair fast offhands do have that problem, it was an issue for me when I was doing naxx where the repair guy is pretty far away.
BUT I don't get why people don't just repair after every wipe in ulduar, it takes less than 10 seconds.
also i hate people who wait for a res.
my dk has no guild, guess what guild i just got invited to
Ski Ballerz From Harlem
exceptional
I did this once.
And when I say I did this, I mean I lied and unequipped my shield so I didn't have to tank on Razorscale.
What a boring fight.
Happy: Oneshot Vezax hard this week with a fairly weak group (somehow 3 wipes on normal Yogg), so it should just be a matter of time.
A thousand times this! I'm going to stop rezzing people who don't fucking run back unless they specifically ask for a rez because they're gonna grab a drink or something.
We have -DKP for anyone without flying that has to be summoned somewhere and catered to like a little kid.
We also have -DKP for transitioning either to Ulduar from VoA or to VoA from Ulduar. Anyone that takes a mage port to Dalaran and doesn't take the portal to Wintergrasp or get on the Flightpath to Ulduar gets pinched.
I get a group on my warrior for Ahune for Normal
Everyone but a blood elf paladin is 80 most of them have raid gear
AND THEY FAIL TO UNDERSTAND WHAT TO DO
Twice the troll death knight attacks ahune while the big elemental tears into everyone sigh