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The Five H's: Hate, Hope, Happiness, and Hard Modes

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Posts

  • CuntyCunty Registered User regular
    edited June 2009
    For anyone that does dailies, has a profession, or has any sense, I feel that repair costs are really minimal

    what 20, 30, 40g? that is the profit margin of selling one cut gem, or a stack of herbs you can farm in 10 minutes, what is wrong with people that they complain so much about repairs?

    in all my years of playing i never understood this, i end up footing the bill some of the time because our tank is pissy about repair costs, it's fucking 20 gold dude, half of which si covered by the grays you looted

    and people that don't have enough money for repairs period? how the fuck does that even happen? someone hack your account or something?

    i used to know a kid that complained about costs and didn't level professions at all and didn't even loot mobs unless in a dungeon

    what the fuck?

    log this under Hate i guess

    Cunty on
    gameintownk.png
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited June 2009
    Cunty wrote: »
    and people that don't have enough money for repairs period? how the fuck does that even happen? someone hack your account or something?

    One of our DPS will ask to borrow money for repairs sometimes. I put 40k up in the window and let him look at it for a while. Then I remind him I keep most of my fortune on bank alts.

    I'm a douche, but it's hard not to be from up on top of this pile of gold.

    10 minutes a day at the AH, 7 of which I'm afk for an auctioneer scan.

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • Thomase1984Thomase1984 Registered User regular
    edited June 2009
    I really should be playing the jc/ah game, but tbh if i have enough gold to do what i really want to do, i could care less about having more.

    edit: 2 weeks ago, wiped on yogg 10 at 50k hp. the mt and his fiance wife never came back. oh well.

    Thomase1984 on
  • CuntyCunty Registered User regular
    edited June 2009
    the hardest part with so many professions is the exalted recipes
    so much of a time sink

    nice thing about alchemy is after a couple months you have every recipe period, with very little cost/work, downside is everyone else does so the profit margin is slim

    i am on a relatively low pop server and the biggest problem right now is low demand, so putting things up at the right time is really key (although economics tells us that the more inefficient a system is the greater your chance to extract profit, we'll see) supply just seems to be exceeding demand

    Cunty on
    gameintownk.png
  • bowenbowen How you doin'? Registered User regular
    edited June 2009
    20 gold for your tank? Is he in greens?

    I hit ~10 gold at 90%.

    I don't think they've even the repair costs yet, because I hear people bitching and whining at 50 gold for a night of wipes, and I'm sitting there at 100 gold for a repair. So, I don't know what the fuck, but that's a huge chunk of change and if I was doing instances for someone I'd sure as hell wear grays if I could.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • DehumanizedDehumanized Registered User regular
    edited June 2009
    repair costs are normalized to be a set amount of gold per durability point repaired, per item level, and per item quality

    such that higher ilvl item more expensive than lower ilvl item, higher quality item more expensive than lower quality item, and more durability more expensive than lower durability item

    then blizzard has gear structured so that cloth has the lowest durability, and progressively durability increases such that plate has the highest durability

    so, you're paying the same amount per durability repaired, but you're paying to repair a lot more durability

    my average repair from 1 death is close to 12g


    wayyyyyy back in classic repairs were also not normalized to be the same per point of durability, so that plate had more durability and each point of durability cost more than each point of cloth durability

    so you'd have a priest repairing for 3g/death, and a similarly geared tank repairing for 17g/death

    Dehumanized on
  • CuntyCunty Registered User regular
    edited June 2009
    bowen wrote: »
    20 gold for your tank? Is he in greens?

    I hit ~10 gold at 90%.

    I don't think they've even the repair costs yet, because I hear people bitching and whining at 50 gold for a night of wipes, and I'm sitting there at 100 gold for a repair. So, I don't know what the fuck, but that's a huge chunk of change and if I was doing instances for someone I'd sure as hell wear grays if I could.

    if you do the math it's probably way cheaper and less time for better gear than crafting epics

    for most people anyway

    Cunty on
    gameintownk.png
  • Mad JazzMad Jazz gotta go fast AustinRegistered User regular
    edited June 2009
    Not to mention the fact that even a flawless raid night for a tank leaves us with ~40g worth of repairs, since we always get hit all the time. Also, progression makes repairs gnarly...300g a night easy, depending on how stuck you are and how fast you can get back to wipe again.

    Mad Jazz on
    camo_sig2.png
  • LaurlunaLaurluna Registered User regular
    edited June 2009
    Durability is as stupid as Weapon skills are, and they should have removed it a long time ago.

    Every piece of gear is 12/12. Each time you die, you lose 1 point. After 12 deaths, you're broken. Each point = 10% durability. Each point is equal to a certain amount of money, increasing by item level of gear. Problem is solved.

    Laurluna on
    Being casually elitist in WoW since 2005.
    First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
    "Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
  • bowenbowen How you doin'? Registered User regular
    edited June 2009
    Durability isn't nearly as bad as armor that breaks permanently.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • bowenbowen How you doin'? Registered User regular
    edited June 2009
    I'm looking at you DAoC.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited June 2009
    Laurluna wrote: »
    Durability is as stupid as Weapon skills are, and they should have removed it a long time ago.

    Every piece of gear is 12/12. Each time you die, you lose 1 point. After 12 deaths, you're broken. Each point = 10% durability. Each point is equal to a certain amount of money, increasing by item level of gear. Problem is solved.

    You mean... 8.33 repeating each death or 10/10?

    Naphtali on
    Steam | Nintendo ID: Naphtali | Wish List
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited June 2009
    Speaking of armor breaking, hilarity from last nigh:. Moments after beating the Comcast/Taiwan internet boss, one of our Rogues makes a comment that he would have done a lot more damage but his off hand broke mid-fight. In the very next breath, he somehow manages to make a comment about how mods are a crutch.

    I pointed out that I have a mod that displays my durability, and auto-repairs when I am at a vendor that can repair.

    (I also now feel OCD since I repair after like every wipe)

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited June 2009
    Ishtaar wrote: »
    (I also now feel OCD since I repair after like every wipe)
    Hi5.

    I have never understood people who come into a raid, we wipe once and then they say "sorry guys, have to go repair". So, what, you came into the raid at 17% durability? What the hell?

    Halfmex on
  • LaurlunaLaurluna Registered User regular
    edited June 2009
    Naphtali wrote: »
    Laurluna wrote: »
    Durability is as stupid as Weapon skills are, and they should have removed it a long time ago.

    Every piece of gear is 12/12. Each time you die, you lose 1 point. After 12 deaths, you're broken. Each point = 10% durability. Each point is equal to a certain amount of money, increasing by item level of gear. Problem is solved.

    You mean... 8.33 repeating each death or 10/10?

    12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.

    It's more or less how it works now, just attaching the math to a different location, and getting rid of the stupid inflation of the durability points on gear, which is causing most of the problem.

    Laurluna on
    Being casually elitist in WoW since 2005.
    First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
    "Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
  • formatformat Registered User regular
    edited June 2009
    after a long night of wiping to something, logging off, often the next day I totally forget and oops armor is broken!

    it is much worse if you are a tank and you suddenly realize your shield is broken.

    format on
    You don't know if I am joking or not.
  • bowenbowen How you doin'? Registered User regular
    edited June 2009
    That happened to my OT on razorscale once. I had to tank all the fucking mobs. What a cock.

    bowen on
    not a doctor, not a lawyer, examples I use may not be fully researched so don't take out of context plz, don't @ me
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited June 2009
    Laurluna wrote: »
    Naphtali wrote: »
    Laurluna wrote: »
    Durability is as stupid as Weapon skills are, and they should have removed it a long time ago.

    Every piece of gear is 12/12. Each time you die, you lose 1 point. After 12 deaths, you're broken. Each point = 10% durability. Each point is equal to a certain amount of money, increasing by item level of gear. Problem is solved.

    You mean... 8.33 repeating each death or 10/10?

    12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.

    It's more or less how it works now, just attaching the math to a different location, and getting rid of the stupid inflation of the durability points on gear, which is causing most of the problem.

    1/12 =/= 10%

    I agree with what you're saying, but your math is off.

    Naphtali on
    Steam | Nintendo ID: Naphtali | Wish List
  • formatformat Registered User regular
    edited June 2009
    Laurluna wrote: »
    12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.


    yeah except that 10% with 12/12 would mean you would start at 120%?

    so its really more like 8.33%

    format on
    You don't know if I am joking or not.
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited June 2009
    format wrote: »
    Laurluna wrote: »
    12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.


    yeah except that 10% with 12/12 would mean you would start at 120%?

    so its really more like 8.33%

    Right, that's what I was pointing out.

    Naphtali on
    Steam | Nintendo ID: Naphtali | Wish List
  • formatformat Registered User regular
    edited June 2009
    Naphtali wrote: »
    format wrote: »
    Laurluna wrote: »
    12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.


    yeah except that 10% with 12/12 would mean you would start at 120%?

    so its really more like 8.33%

    Right, that's what I was pointing out.

    8.33 percent, repeating of course

    format on
    You don't know if I am joking or not.
  • zagizagi Registered User regular
    edited June 2009
    Halfmex wrote: »
    Ishtaar wrote: »
    (I also now feel OCD since I repair after like every wipe)
    Hi5.

    I have never understood people who come into a raid, we wipe once and then they say "sorry guys, have to go repair". So, what, you came into the raid at 17% durability? What the hell?

    There's always one of those in every Naxx pug I've been in. It's not that hard to stop by the town...well except for the two who didn't do the starting quests at Wintergard Keep & had to hearth to Dalaran to repair.

    Also, the guys who don't train Cold Weather Flying & complain about not getting summons to Naxx. Haaaate.

    zagi on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited June 2009
    Ishtaar wrote: »
    Speaking of armor breaking, hilarity from last nigh:. Moments after beating the Comcast/Taiwan internet boss, one of our Rogues makes a comment that he would have done a lot more damage but his off hand broke mid-fight. In the very next breath, he somehow manages to make a comment about how mods are a crutch.

    I pointed out that I have a mod that displays my durability, and auto-repairs when I am at a vendor that can repair.

    (I also now feel OCD since I repair after like every wipe)

    As a tank you really should be repairing between each wipe. It's amazing just how fast shields can get broken.

    Thomamelas on
  • LaurlunaLaurluna Registered User regular
    edited June 2009
    No no.... I know that 12/12 = 120%.... There's a method to that madness, sorry for not spelling it out.

    It allows for more time between repairs, since you'd be fully broken after ~12 deaths as opposed to ~10, and also makes the "trickle damage" charges a bit more fluid. And if Blizzard wants to keep up the bullshit of "Cloth has less durability points than Plate" crap, it still allows the system to flow smoothly. In the end, it makes it more or less the same system. What I said just simplifies the numbers, and basically asks for the "money formula" to be attached to a different area of the game.

    Laurluna on
    Being casually elitist in WoW since 2005.
    First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
    "Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited June 2009
    format wrote: »
    after a long night of wiping to something, logging off, often the next day I totally forget and oops armor is broken!

    it is much worse if you are a tank and you suddenly realize your shield is broken.

    Or why I keep three shields in my backpack.

    Thomamelas on
  • HalfmexHalfmex I mock your value system You also appear foolish in the eyes of othersRegistered User regular
    edited June 2009
    zagi wrote: »
    Also, the guys who don't train Cold Weather Flying & complain about not getting summons to Naxx. Haaaate.
    Oh god. Or the guys who sit in Dalaran and want a summon to Wintergrasp/VoA.

    Wintergrasp.

    It's right there.

    Hate beams

    Halfmex on
  • NaphtaliNaphtali Hazy + Flow SeaRegistered User regular
    edited June 2009
    format wrote: »
    Naphtali wrote: »
    format wrote: »
    Laurluna wrote: »
    12/12, since the highest armor dur I've seen has been 120/120(plate crap). You lose exactly 1 point out of that each death. 11/12, 10/12, 9/12, ect. Each point is equal to 10% durability, to make up for Blizzard's bullshit idea of having mobs wailing on you trickle away your durability. The repair cost formula is attached to that 10%, and then you go from there.


    yeah except that 10% with 12/12 would mean you would start at 120%?

    so its really more like 8.33%

    Right, that's what I was pointing out.

    8.33 percent, repeating of course

    At least I have chicken.

    Naphtali on
    Steam | Nintendo ID: Naphtali | Wish List
  • IshtaarIshtaar Fun is underrated. Registered User regular
    edited June 2009
    Thomamelas wrote: »
    Ishtaar wrote: »
    Speaking of armor breaking, hilarity from last nigh:. Moments after beating the Comcast/Taiwan internet boss, one of our Rogues makes a comment that he would have done a lot more damage but his off hand broke mid-fight. In the very next breath, he somehow manages to make a comment about how mods are a crutch.

    I pointed out that I have a mod that displays my durability, and auto-repairs when I am at a vendor that can repair.

    (I also now feel OCD since I repair after like every wipe)

    As a tank you really should be repairing between each wipe. It's amazing just how fast shields can get broken.

    I know back in Hyjal when we just threw a Pally at everything, he had a backup shield because his would break. The Rogue made the comment "well, it's a fast OH so I guess that's why it breaks before the rest of my gear."

    Did I mention he's an engineer? Just not enough /facepalms to go around on that, really.

    Our healy officer ends up dropping repair bots maybe once a week because "my bow broke" in the middle of a key fight. There's a repair guy when you walk in Ulduar, WHY ARE YOU PEOPLE NOT REPAIRING?

    I really freak out if I drop below like 75%.

    Ishtaar on
    FFXIV: Sith Lord ~ D3: Ish ~ Steam:Ishie
  • DehumanizedDehumanized Registered User regular
    edited June 2009
    i pay my 11g73s every wipe because letting that stack up is too damn depressing

    Dehumanized on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited June 2009
    Ishtaar wrote: »
    Thomamelas wrote: »
    Ishtaar wrote: »
    Speaking of armor breaking, hilarity from last nigh:. Moments after beating the Comcast/Taiwan internet boss, one of our Rogues makes a comment that he would have done a lot more damage but his off hand broke mid-fight. In the very next breath, he somehow manages to make a comment about how mods are a crutch.

    I pointed out that I have a mod that displays my durability, and auto-repairs when I am at a vendor that can repair.

    (I also now feel OCD since I repair after like every wipe)

    As a tank you really should be repairing between each wipe. It's amazing just how fast shields can get broken.

    I know back in Hyjal when we just threw a Pally at everything, he had a backup shield because his would break. The Rogue made the comment "well, it's a fast OH so I guess that's why it breaks before the rest of my gear."

    Did I mention he's an engineer? Just not enough /facepalms to go around on that, really.

    Our healy officer ends up dropping repair bots maybe once a week because "my bow broke" in the middle of a key fight. There's a repair guy when you walk in Ulduar, WHY ARE YOU PEOPLE NOT REPAIRING?

    I really freak out if I drop below like 75%.

    I really got out of the habit of carrying around repair bots during TBC simply because there were repair places so close to all of the instances. Also because even with getting the 20 slot bags when they came out I found bag space was at a premium for me. If had I had to chose between a bot or a third shield for MH, I was keeping the shield.

    Thomamelas on
  • SabreMauSabreMau ネトゲしよう 판다리아Registered User regular
    edited June 2009
    Hmm, This Takes Time: Baron run #303.

    SabreMau on
  • NeylaNeyla Registered User regular
    edited June 2009
    Halfmex wrote: »
    zagi wrote: »
    Also, the guys who don't train Cold Weather Flying & complain about not getting summons to Naxx. Haaaate.
    Oh god. Or the guys who sit in Dalaran and want a summon to Wintergrasp/VoA.

    Wintergrasp.

    It's right there.

    Hate beams

    Raid announcement: "Portal is open!"

    Player in Dalaran: "hey dudes summon me"

    Us in VoA: "uh the portal is open.... we just said that."

    Moment of silence

    Player in Dalaran: "hey dudes summon me!"

    These moments remind me why i hate pugging... cuz lord knows... it happens in -every- pug.

    Better yet, people who wait for a rez in VoA... like, near door..

    Neyla on
    13142111181576.png
  • formatformat Registered User regular
    edited June 2009
    Ishtaar wrote: »
    The Rogue made the comment "well, it's a fast OH so I guess that's why it breaks before the rest of my gear."

    To be fair fast offhands do have that problem, it was an issue for me when I was doing naxx where the repair guy is pretty far away.

    BUT I don't get why people don't just repair after every wipe in ulduar, it takes less than 10 seconds.

    also i hate people who wait for a res.

    format on
    You don't know if I am joking or not.
  • CuntyCunty Registered User regular
    edited June 2009
    hate:
    my dk has no guild, guess what guild i just got invited to
    Ski Ballerz From Harlem

    exceptional

    Cunty on
    gameintownk.png
  • EnderEnder Registered User regular
    edited June 2009
    You joined, right?

    Ender on
  • DhalphirDhalphir don't you open that trapdoor you're a fool if you dareRegistered User regular
    edited June 2009
    bowen wrote: »
    That happened to my OT on razorscale once. I had to tank all the fucking mobs. What a cock.

    I did this once.

    And when I say I did this, I mean I lied and unequipped my shield so I didn't have to tank on Razorscale.
    What a boring fight.

    Dhalphir on
  • SerpicoSerpico Registered User regular
    edited June 2009
    Hate: Vezax didn't drop Voldrethar this week either. Despite having topped our DKP since we started hardmodes and Voldrethar dropping twice so far I'm still stuck with Betrayer. :(

    Happy: Oneshot Vezax hard this week with a fairly weak group (somehow 3 wipes on normal Yogg), so it should just be a matter of time.

    Serpico on
  • CokebotleCokebotle 穴掘りの 電車内Registered User regular
    edited July 2009
    format wrote: »
    Ishtaar wrote: »
    The Rogue made the comment "well, it's a fast OH so I guess that's why it breaks before the rest of my gear."

    To be fair fast offhands do have that problem, it was an issue for me when I was doing naxx where the repair guy is pretty far away.

    BUT I don't get why people don't just repair after every wipe in ulduar, it takes less than 10 seconds.

    also i hate people who wait for a res.

    A thousand times this! I'm going to stop rezzing people who don't fucking run back unless they specifically ask for a rez because they're gonna grab a drink or something.

    Cokebotle on
    工事中
  • BikkstahBikkstah Registered User regular
    edited July 2009
    Halfmex wrote: »
    zagi wrote: »
    Also, the guys who don't train Cold Weather Flying & complain about not getting summons to Naxx. Haaaate.
    Oh god. Or the guys who sit in Dalaran and want a summon to Wintergrasp/VoA.

    Wintergrasp.

    It's right there.

    Hate beams

    We have -DKP for anyone without flying that has to be summoned somewhere and catered to like a little kid.

    We also have -DKP for transitioning either to Ulduar from VoA or to VoA from Ulduar. Anyone that takes a mage port to Dalaran and doesn't take the portal to Wintergrasp or get on the Flightpath to Ulduar gets pinched.

    Bikkstah on
  • BrainleechBrainleech 機知に富んだコメントはここにあります Registered User regular
    edited July 2009
    Why
    I get a group on my warrior for Ahune for Normal
    Everyone but a blood elf paladin is 80 most of them have raid gear
    AND THEY FAIL TO UNDERSTAND WHAT TO DO

    Twice the troll death knight attacks ahune while the big elemental tears into everyone sigh

    Brainleech on
This discussion has been closed.