Yeah the huntsman has some give. You're basically shooting bowling balls at people, the sniper rifle is like that too. If they wanna complain about hit detection though, they should complain about the flamethrower first.
I think the huntsman has to be like that, its not really all about aiming skill with it since the travel time is so high. Without that they arrows would be too easy to dodge.
Hmm yes so you shouldn't have to aim better, but make the hits more lenient I see
Hell lets make it so rockets can hit people directly even if they didn't, they go slower and you have to lead more and thus easier to dodge right????
Yeah the huntsman has some give. You're basically shooting bowling balls at people, the sniper rifle is like that too. If they wanna complain about hit detection though, they should complain about the flamethrower first.
I think the huntsman has to be like that, its not really all about aiming skill with it since the travel time is so high. Without that they arrows would be too easy to dodge.
Hmm yes so you shouldn't have to aim better, but make the hits more lenient I see
Hell lets make it so rockets can hit people directly even if they didn't, they go slower and you have to lead more and thus easier to dodge right????
You're being sarcastic on the second point right? Because they already did all that stuff.
Wait, you think the flamethrower is easy to keep trained on people? While dealing with it's fluctuating length? And it's shoddy hit detection? Especially whne trying to burn people from behind for crits with the backburner?
Oh and goomba: you can reflect arrows. It's an automatic headshot, and shows up as if you (as a pyro) sniped the sniper with the regular sniper rifle.
Yeeeeah. Noooo.
I mean, you can reflect them, but there's a secret to it. They just don't count as headshots unless you hit the head.
Reflections are kind of weird. They're more dependent on the original trajectory than the vector of the compression blast. I've seen pyros reflect rockets directly back at almost an orthogonal angle.
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Oh and goomba: you can reflect arrows. It's an automatic headshot, and shows up as if you (as a pyro) sniped the sniper with the regular sniper rifle.
Yeeeeah. Noooo.
I mean, you can reflect them, but there's a secret to it. They just don't count as headshots unless you hit the head.
Reflections are kind of weird. They're more dependent on the original trajectory than the vector of the compression blast. I've seen pyros reflect rockets directly back at almost an orthogonal angle.
Not at all. You aim where you want it to go and they go there.
Oh and goomba: you can reflect arrows. It's an automatic headshot, and shows up as if you (as a pyro) sniped the sniper with the regular sniper rifle.
Yeeeeah. Noooo.
I mean, you can reflect them, but there's a secret to it. They just don't count as headshots unless you hit the head.
Reflections are kind of weird. They're more dependent on the original trajectory than the vector of the compression blast. I've seen pyros reflect rockets directly back at almost an orthogonal angle.
Not at all. You aim where you want it to go and they go there.
That's how I thought they worked from my time as a pyro.
Hell lets make it so rockets can hit people directly even if they didn't, they go slower and you have to lead more and thus easier to dodge right????
You're being sarcastic on the second point right? Because they already did all that stuff.
Pipes and rockets have a huge amount of leniancy in hit detection.
As does, for that matter, the goddamn ambassador. I used it for a bit and you barely have to aim.
I've never noticed leniency in Pipes or Rockets or the Ambassador.
Huntsman and Sandman however are fucking retarded. Sidestepped, whoops nope, still hit.
Oh and goomba: you can reflect arrows. It's an automatic headshot, and shows up as if you (as a pyro) sniped the sniper with the regular sniper rifle.
Yeeeeah. Noooo.
I mean, you can reflect them, but there's a secret to it. They just don't count as headshots unless you hit the head.
Reflections are kind of weird. They're more dependent on the original trajectory than the vector of the compression blast. I've seen pyros reflect rockets directly back at almost an orthogonal angle.
Not at all. You aim where you want it to go and they go there.
That's how I thought they worked from my time as a pyro.
That is precisely how it works, it becomes a projectile fired from the pyro's aim. Goomba reflects that shit around corners.
Hell lets make it so rockets can hit people directly even if they didn't, they go slower and you have to lead more and thus easier to dodge right????
You're being sarcastic on the second point right? Because they already did all that stuff.
Pipes and rockets have a huge amount of leniancy in hit detection.
As does, for that matter, the goddamn ambassador. I used it for a bit and you barely have to aim.
I've never noticed leniency in Pipes or Rockets or the Ambassador.
Huntsman and Sandman however are fucking retarded. Sidestepped, whoops nope, still hit.
talking about splash damage there buddy, I think. wit hthe ambassador I am not sure
Oh and goomba: you can reflect arrows. It's an automatic headshot, and shows up as if you (as a pyro) sniped the sniper with the regular sniper rifle.
Yeeeeah. Noooo.
I mean, you can reflect them, but there's a secret to it. They just don't count as headshots unless you hit the head.
Reflections are kind of weird. They're more dependent on the original trajectory than the vector of the compression blast. I've seen pyros reflect rockets directly back at almost an orthogonal angle.
Not at all. You aim where you want it to go and they go there.
That's how I thought they worked from my time as a pyro.
That is precisely how it works, it becomes a projectile fired from the pyro's aim. Goomba reflects that shit around corners.
One time a pyro reflected one of my rockets back at me while standing behind me.
savooipeerd on
[SIGPIC][/SIGPIC]
0
Ginger MijangoDon't you open thatTrap Door!Registered Userregular
Hell lets make it so rockets can hit people directly even if they didn't, they go slower and you have to lead more and thus easier to dodge right????
You're being sarcastic on the second point right? Because they already did all that stuff.
Pipes and rockets have a huge amount of leniancy in hit detection.
As does, for that matter, the goddamn ambassador. I used it for a bit and you barely have to aim.
I've never noticed leniency in Pipes or Rockets or the Ambassador.
Huntsman and Sandman however are fucking retarded. Sidestepped, whoops nope, still hit.
talking about splash damage there buddy, I think. wit hthe ambassador I am not sure
Pipes don't have splash damage, well they do, but you have to hit 1st, unless they're lying around, which would be much harder to direct that kind of splash.
GumpyThere is alwaysa greater powerRegistered Userregular
edited June 2009
There is quite a lot of leniency with the ambassador I think. I use it a lot and there are some cases where I know that that guy did not deserve a bullet in the brain but got one anyway.
Anyone have a clue why my install, for some reason, doesn't show the medic's streams and other effects? After looking at that video, I had no clue, for instance, that icons ever appeared above people's heads.
EDIT: Looking at fpsbanana, I realize that it is sprites that for some reason aren't showing up when I play; yet I don't recall ever turning them off. Is there a console setting I should check?
I can't hit shit with the ambassador. The CoF on it blows up too much after the first shot, it's barely any better than the regular revolver.
As to the huntsman, if it's so simple and easy play sniper. Use it. Own people with headshots every time because it's so broken. But you won't. Because regardless of its mechanics most people still suck with it.
I look at it like the grenade launcher. Sure anyone can just spam random projectiles and sometimes hit people, but there's a difference between using it and being good with it.
Oh and goomba: you can reflect arrows. It's an automatic headshot, and shows up as if you (as a pyro) sniped the sniper with the regular sniper rifle.
Yeeeeah. Noooo.
I mean, you can reflect them, but there's a secret to it. They just don't count as headshots unless you hit the head.
Reflections are kind of weird. They're more dependent on the original trajectory than the vector of the compression blast. I've seen pyros reflect rockets directly back at almost an orthogonal angle.
Not at all. You aim where you want it to go and they go there.
That's how I thought they worked from my time as a pyro.
That is precisely how it works, it becomes a projectile fired from the pyro's aim. Goomba reflects that shit around corners.
One time a pyro reflected one of my rockets back at me while standing behind me.
I can't hit shit with the ambassador. The CoF on it hardly changes at all after the first shot, it's much better than the regular revolver.
Use it. Own people with headshots every time because it's so broken. But you won't. Because regardless of its mechanics most people still suck with it.
yeah pretty much
Goomba on
[SIGPIC][/SIGPIC]
0
TheScrupleThe Oldest of BridgesRegistered Userregular
edited June 2009
Screendump from this weekend, spoilered for inferior monitors:
First, as requested, a two-part series entitled "Zek spying on Pipeline":
Yeah, I'm bonked, you got a problem with that?
Spycrab gets his comeuppance:
And the second two-part series, entitled "Dustbowl Demomen Demonstrate Dazzling Dental":
Iowa mugs for the camera:
Hey You, another satisfied customer:
And finally, Spets is oblivious to the Sniper's cry for help:
Pyro being my main, I don't understand all the hate against Pyro and the dreaded Backburner. I use the Backburner constantly. I've easily gotten 13 kills in one life by sneaking behind the enemy and burning them all to death. On all the servers I frequent, they give me much cred to the fact that I use the Backburner, and actually use it well. The trick is to play Pyro like you would play spy. Sneak in, go at them from behind, and retreat when you need to. Oh, and don't be afraid to die. I don't mind dying if in turn I take down 6 dudes and burn 3 of them.
And what to do in those situations when you find yourself surrounded by a bunch of dudes? Kill the ones with their backs turned, which more then often in my case is a good part of the group.
With that said, when I do come across a team/soldier that knows what they're doing I then switch over to Spy, disguise myself as a Pyro on their team, and finish the ones that hurt me the most.
Posts
Hmm yes so you shouldn't have to aim better, but make the hits more lenient I see
Hell lets make it so rockets can hit people directly even if they didn't, they go slower and you have to lead more and thus easier to dodge right????
You're being sarcastic on the second point right? Because they already did all that stuff.
Kill yo ignorant self
Pipes and rockets have a huge amount of leniancy in hit detection.
As does, for that matter, the goddamn ambassador. I used it for a bit and you barely have to aim.
Reflections are kind of weird. They're more dependent on the original trajectory than the vector of the compression blast. I've seen pyros reflect rockets directly back at almost an orthogonal angle.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
Re: Flippy
I was talking more about the differences between the rockets in TFC and TF2
I have a new love for the Kritzkrieg
:^:. the kritzkrieg is the best
Limed for truthiness.
Go up, stab a few mans, get detected, dead ringer, ambassador kill people until you have cloak again, repeat.
This worked very well on pipeline
That's how I thought they worked from my time as a pyro.
because you were fuckin' amazing too
yeah
you were a good medic
fun times were had
I've never noticed leniency in Pipes or Rockets or the Ambassador.
Huntsman and Sandman however are fucking retarded. Sidestepped, whoops nope, still hit.
Hey Und there is an Engineer coming towards you oh cra-
gumpy has some sort of engineer cloak
along with an icbm equipped wrench
That is precisely how it works, it becomes a projectile fired from the pyro's aim. Goomba reflects that shit around corners.
talking about splash damage there buddy, I think. wit hthe ambassador I am not sure
One time a pyro reflected one of my rockets back at me while standing behind me.
Pipes don't have splash damage, well they do, but you have to hit 1st, unless they're lying around, which would be much harder to direct that kind of splash.
poor guy
EDIT: Looking at fpsbanana, I realize that it is sprites that for some reason aren't showing up when I play; yet I don't recall ever turning them off. Is there a console setting I should check?
As to the huntsman, if it's so simple and easy play sniper. Use it. Own people with headshots every time because it's so broken. But you won't. Because regardless of its mechanics most people still suck with it.
I look at it like the grenade launcher. Sure anyone can just spam random projectiles and sometimes hit people, but there's a difference between using it and being good with it.
yeah pretty much
First, as requested, a two-part series entitled "Zek spying on Pipeline":
Spycrab gets his comeuppance:
And the second two-part series, entitled "Dustbowl Demomen Demonstrate Dazzling Dental":
Hey You, another satisfied customer:
And finally, Spets is oblivious to the Sniper's cry for help:
And what to do in those situations when you find yourself surrounded by a bunch of dudes? Kill the ones with their backs turned, which more then often in my case is a good part of the group.
With that said, when I do come across a team/soldier that knows what they're doing I then switch over to Spy, disguise myself as a Pyro on their team, and finish the ones that hurt me the most.