Welcome! You're about to be introduced to Duels of the Planeswalkers (Duels), an awesome new game that brings the game play of Magic: The Gathering to the Xbox starting June 17. You read that right, we have an official launch date and it's just two weeks away! Ready to see what you'll be able to get?
Duels' graphics and animation are simply better than you've ever seen for Magic or any other digital trading card game (TCG). One glance at Duels on a high definition (up to 1080i) screen, and the evidence is clear.
Now, graphics are great, but game play's the thing. In game play, Duels delivers! Duels of the Planeswalkers has over 40 hours of single-player game play against computer AI opponents that will challenge players of all skill levels. And there's an entire metagame of Planeswalker decks for you to wield, whether you're challenging your friends (or strangers) to a duel, three- or four-player multiplayer, or a Two-Headed Giant game, all on the Xbox LIVE Arcade (XBLA) network. Oh and then there's a collection of new Magic: The Puzzling–style challenges, and there's ....
In short, Duels of the Planeswalkers is the total package. It's got great graphics, great game play, and great formats, and it's coming to the Xbox LIVE Arcade system soon. Really soon—in English, French, Italian, German and Spanish versions.
Single-Player Game Play
Duels of the Planeswalkers game play starts with two of the core decks (Chandra and Garruk) at your disposal. If you're new to Magic: The Gathering or Xbox or just want a refresher, you might want to start with the tutorial. Otherwise, try the Campaign game. You'll find that as you successfully complete challenges you'll unlock additional cards, which you can use to customize your deck. Defeating Planeswalker challengers in the Campaign game is special—not only do you unlock additional cards for winning, but you'll have the opportunity to unlock all eight playable decks. Once you defeat the deck's owner, that is ....
If you'd like to play a match with a deck you haven't unlocked or against an opponent you haven't gotten to in the Campaign, you can set up Custom Duels against AI opponents. In Custom Duels you can make the games more or less difficult by adjusting the standard settings (life totals, starting hand size) for an extra (or reduced) challenge.
There's also a series of nine Magic: The Puzzling–style puzzles, where you have a difficult situation and need to win the game in a turn (or two). However, this is a digital puzzle—you don't just mentally figure out the puzzle, hope you're right, and wait for the solution to be published sometime in the future. In Duels, you attempt your solution in-game. If you're incorrect, the AI opponent can demonstrate the counterargument, but you can always attempt the puzzle anew.
Player vs. Player and Multiplayer Game Play
Once you're ready to challenge your skills against human opponents, Duels provides several options to demonstrate your skills (with an Xbox LIVE Gold Membership). One-on-one play is available; on the Xbox this uses the TrueSkill matching and ranking system. Also, you can play free-for-all multiplayer with up to three other players on Xbox LIVE. You can either challenge your skills in ranked matches, or play unranked matches against your Xbox LIVE buddies.
Another exciting option is cooperative play. Cooperative play allows two players to play under the Two-Headed Giant rules, as a team, from a single console. As a matter of fact, Duels provides an entire cooperative Campaign game against AI opponents. If you'd prefer human challengers, you can play cooperative games on Xbox LIVE with your friends against other teams in ranked and unranked matches. However, you can only play with the cards and decks you've earned!
Duels of the Planeswalkers also provides free-for-all multiplayer play. Two-, three-, and four-player free-for-all matches are available, with opponents selected from your friends, matched via the Xbox LIVE matching system.
Learn to Play
Duels of the Planeswalkers also delivers a full suite of fun learn to play options. Duels being a digital game allows us to teach the rules of Magic in a controlled, fun environment. This can easily be seen from the Duels tutorial. Instead of reading a wall of text in a rule book, you just start playing the tutorial. The AI guides you through your first game, but you're playing Magic from the very start.
But we don't stop there. Beginners will receive helpful hints in real time. These hints range from pointing out a creature with special abilities that you might not want to block, to reminders of things that newer players often forget (like playing a land). These hints, as with all new player features (like pausing spells your opponent plays so you can read them), can be permanently turned off once you're comfortable with Duels and with Magic.
The interface of Duels has been designed to make it easy for new Magic players while improving the experience for established players. The Duels interface uses the AI to identify cards that are eligible to be cast (which are then outlined in gold), and there are many subtle interface elements to improve the play experience of players of all skill levels. For example, you'll find that if you play a creature enhancement spell by default it will target the choice the AI believes is most appropriate.
If you're the type of person that would rather learn from another player, or if you're interested in teaching a friend (or even a stranger) to play Magic, Duels has a Mentoring system. In the Mentoring system you can pair up with a friend (or a volunteer) that will play a game of Duels with you, with the ability to observe your hand. This creates an experience similar to how many players have learned to play Magic—face-to-face—only this time it's mediated by a mouse and a headset.
For the person who does prefer to read game rules, Duels includes a digital Magic rulebook and glossary. If you want additional details while playing, all cards have a "more information" screen. This "more information" screen not only explains the nuances of the card in question but also provides information on temporary effects (e.g. summoning sickness) that are active on the card being reviewed.
So, if you're looking for a great way to learn Magic: The Gathering or teach Magic to a friend, Duels is a great choice!
Duels and the Xbox LIVE Arcade Experience
Duels of the Planeswalkers is fully integrated into the Xbox LIVE system. As mentioned, Duels uses the TrueSkill ranking and matchmaking system. Duels is also part of the Xbox achievement system, with 12 achievements (200 points worth). These achievements range from defeating certain special opponents to accomplishing unusual game conditions.
Duels makes extensive use of the Xbox Leaderboards, providing Leaderboards for your friends and the public for ranked match play. There are additional Leaderboards for multiplayer play and even a Leaderboard for top-rated Mentors.
Duels is also part of the Xbox LIVE Marketplace, providing additional theme and picture packs so you can sport a Magic: The Gathering look on your Xbox while playing Duels or other Xbox games.
Duels and Magic: The Gathering
Magic: The Gathering is a trading card game and Duels of the Planeswalkers is a digital game. As such, certain interpretations had to be made. For example, new cards are earned by completing challenges. You can unlock cards through Campaign play vs. AI opponents, matches against other XBLA players or by playing cooperative/multiplayer games. The entire Duels card set (around 280 cards) can be unlocked by winning challenges.
Other changes involve pacing of the game. Duels is a faster-paced game than paper Magic or Magic Online. The heuristic of "tapped out means done" is built into the default game settings. Duels has a certain amount of twitchiness that isn't in paper Magic, with a short window of decision to play spells or abilities in response to game actions. Player vs. player matches have a turn timer that keeps the pace of the game going.
When we made Duels of the Planeswalkers, we built it in Magic R&D as a paper format then we took those cards to digital. The Duels format is composed of balanced preconstructed Planeswalker decks, similar to Duel Decks: Jace vs. Chandra but with eight different decks to choose from. We extended this idea by providing a sideboard that allows deck customization but still keeps each deck's flavor and also keeps them balanced against the rest of the metagame. We know you'll enjoy playing Duels—hopefully as much as we enjoyed creating it.
Oh, one more thing.
If you're up to the challenge of Duels, you might receive one of these. Redemption details are based on locality of purchase. More information is available at
www.duelsoftheplaneswalkers.com, along with further information about Duels of the Planeswalkers.
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If anything this is what sells me on the game. All cards can be unlocked by doing challenges and the way I took it you can still do limited customization to the eight decks so it is not about who can spend the most money getting the best cards.
http://steamcommunity.com/id/Cykstfc
Ok, from the official FAQ:
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
On the other hand, until this point this is why I'm excited for this. The only reason I quit playing the real game is that it just costed way too much money to keep up with standard play.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
PS3 Trophies
Oh. Magic isn't on the Xbox. I guess I'm not getting an Xbox.
Edit: Well it's just that Garruk card that looks confusing really.
Long story short, I look forward to the idea of being able to play online without being charged real money for fake cards.
I'm one of the idiots who played a fair amount of Magic Online before realizing spending money on imaginary cards was dumb.
...see you online.
Bahahahahaha.
We'll definitely need to get some online matches going on here.
That's called a Planeswalker, it was a new card type introduced in the Lorwyn Block.
This'll probably help explain them a bit better - http://www.wizards.com/Magic/TCG/Article.aspx?x=magic/planeswalkers/week4
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
God, I still have a dresser FULL of the damn cards. I think I stopped around the time of Odyssey, though I might be misremembering the order of release (so... so very many releases...) .
By the way, here are the achievements for the game -
http://www.xbox360achievements.org/game/magic-the-gathering-duels-of-the-planeswalkers/achievements/
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
I'll probably buy it anyway.
Steam ID : rwb36, Twitter : Werezompire,
I suppose MTGO could fill this role as well, but the single player mode could be really helpful, as opposed to trying to get a friend into an online game and then trying to teach from there, one sidedly.
Also, this would make TWO sets of cards that I don't physically own. :whistle:
There's about zero chance that if this game does even remotely well that there won't be more cards available to buy.
I bet the team working on it was pissed when Wizards of the Coast decided to change the combat rules effective a few weeks after launch.
Steam profile.
Getting started with BATTLETECH: Part 1 / Part 2
Any word on whether or not the rules are up to date for that? Not much good as a teaching aid if it's teaching the wrong stuff.
I'd actually be okay with it if they were available as new decks. If they started adding random packs, that'd be a problem.
It just doesn't sound right when you say it out loud. Ends with too many "s" sounds.
Duels of the Planeswalkers.
From Neogaf -
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
I haven't played for years. That being said, some of these rule changes are total bullshit. Especially:
Fuck that.
Wow. I don't like those new rules. They're dumbing down the game. I don't know how mainstream they expect Magic to get. I'm sure that most people that actually want to play magic won't be turned off by the complex rules.
That combat rule change is terrible.
Just fucking terrible.
Combat damage doesn't use the stack anymore. As soon as it is assigned it takes effect.
Which means:
1. You can't block one X/1 dude with a Mogg Fanatic, stack the damage and sac him to kill another dude killing both
2. You can't block a dude, stack lethal damage, then bounce your own guy
3. You can't play power/toughness games with cards like Crag Puca (switch to 4/2, block a 3/3, stack damage, switch to a 2/4)
In general, this weakens bounce, instant-speed sac effects, and power/toughness switching significantly.
I'm OK with all the other changes but the combat rules change bugs me.
You're ok with the mana pool emptying after every phase?
....errr.....it's done that for quite a while now...I think since Alpha. The change is to every step.
Yeah, you haven't been able to float mana from upkeep to draw to main or anything like that for the entire time I've been playing, and I've been playing since revised.
The new combat rules piss me off (seriously?!), but I'm still gonna play the fuck out of this.
What?
Read the bold part:
Meant to stay step in my first post, so my bad, but it is still a dumb rule change.
The new combat rules eliminate a bunch of old strategies. They also remove a lot of old no-brainer decisions, forcing strategic decisions to be made in their stead (eg, do you sac Fanatic before damage or not?). It looks like dumbing down at first, but I bet once you've played with it a bit, you'll find it's got a similar level of strategic depth whilst being more grokkable for newbies.