[XBLA]Magic the Gathering: Duels of the Planeswalkers. Now Available on Steam!!!

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  • corin7corin7 San Diego, CARegistered User regular
    edited June 2009
    Holy shit, this week? I am soo in. You guys have no idea how much I played MTGO, no idea. To this day I still think drafting magic is just about the perfect game. It is just too damn expensive. If this was based on drafting it might be my goty.

    corin7 on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    Seol wrote: »
    Arrath wrote: »
    (one even tried to tell me my deck wasn't tourney legal, like I care)
    Were you at a tourney? 'Cos if not, that's just being a twat.

    Not really? Tournament rules are specifically designed to create the most balanced and tightly-designed game as possible and there's really nothing wrong with wanting to enforce them outside of tournaments.

    This is speaking as someone who's never really played Magic though. If it was one of those things where you were using an old card that's no longer allowed because it's not recent enough or something then yeah that's silly.

    Speed Racer on
  • SeolSeol Registered User regular
    edited June 2009
    Seol wrote: »
    Arrath wrote: »
    (one even tried to tell me my deck wasn't tourney legal, like I care)
    Were you at a tourney? 'Cos if not, that's just being a twat.
    Not really? Tournament rules are specifically designed to create the most balanced and tightly-designed game as possible and there's really nothing wrong with wanting to enforce them outside of tournaments.

    This is speaking as someone who's never really played Magic though. If it was one of those things where you were using an old card that's no longer allowed because it's not recent enough or something then yeah that's silly.
    It depends on what he means by "not tourney legal". If you're ignoring the 4-card rule so you can play 40 Surging Flame, 20 Simian Spirit Guide - then fair enough, that's grounds for complaint. If you're ignoring rotations because you want to play Armadillo Cloak in your GW deck, that's a different matter. There, the deck doesn't need to be tourney legal, 'cos you're not in a tournament - and when you're playing casual, that's for each group to self-regulate. If he busts out a Cascade Swans deck, and gets upset your deck isn't Standard-legal, that's his fault for not finding out about your playgroup.

    It's different if the playgroup chooses to play according to tourney rules, of course. But to complain because a casual group chooses to play casual rules? That's the objectionable bit.

    Seol on
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited June 2009
    I would respond to you but the only Magic-related terms I know are "tap" and "mana!"

    Speed Racer on
  • darksteeldarksteel Registered User regular
    edited June 2009
    Holy shit. The original Duels of the Planeswalkers is what introduced me to Magic in the first place. Nice to see it's getting an update.

    I like the rules changes, except for one thing. That the defender gets to choose the order of creatures that line up to receive damage from an attacker. That shit is stupid, and makes walls waaaay too strong now. Especially if you combo that with prevent damage effects. Change that shit back. Marginally angry about not being able to block/sac anymore, as that affects a lot of major black, black/green and red strats.

    Otherwise, this is a good thing.

    As for tourney rules, I don't see why you wouldn't enforce them, at least in terms of the steps of a turn and when it's legal to cast spells or attack, etc. It's the only real way to play the game. We don't really enforce it in deck composition, since we're not in a tourney, but we try to stick to Type 2 as much as possible anyway.

    darksteel on
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  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited June 2009
    i tap my mana to play chimney imp go

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • BedlamBedlam Registered User regular
    edited June 2009
    i tap my mana to play chimney imp go
    You've activated my trap card!

    Chimney Imp dies and I get to play my pink-eyed Purple Dragon for free!

    Now I am attacking your life points!

    Bedlam on
  • SeolSeol Registered User regular
    edited June 2009
    darksteel wrote: »
    I like the rules changes, except for one thing. That the defender gets to choose the order of creatures that line up to receive damage from an attacker. That shit is stupid, and makes walls waaaay too strong now. Especially if you combo that with prevent damage effects. Change that shit back.
    You've read it wrong. It's the attacker who lines up the order.

    Seol on
  • darksteeldarksteel Registered User regular
    edited June 2009
    Seol wrote: »
    darksteel wrote: »
    I like the rules changes, except for one thing. That the defender gets to choose the order of creatures that line up to receive damage from an attacker. That shit is stupid, and makes walls waaaay too strong now. Especially if you combo that with prevent damage effects. Change that shit back.
    You've read it wrong. It's the attacker who lines up the order.

    I did read it wrong! In this case, all is well. Still a bit miffed about not being able to blocksac, but less so than before.

    darksteel on
    shikisig6-1.jpg
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited June 2009
    Bedlam wrote: »
    i tap my mana to play chimney imp go
    You've activated my trap card!

    Chimney Imp dies and I get to play my pink-eyed Purple Dragon for free!

    Now I am attacking your life points!

    chimney imp cannot die

    Big Red Tie on
    3926 4292 8829
    Beasteh wrote: »
    *おなら*
  • SeolSeol Registered User regular
    edited June 2009
    darksteel wrote: »
    Seol wrote: »
    darksteel wrote: »
    I like the rules changes, except for one thing. That the defender gets to choose the order of creatures that line up to receive damage from an attacker. That shit is stupid, and makes walls waaaay too strong now. Especially if you combo that with prevent damage effects. Change that shit back.
    You've read it wrong. It's the attacker who lines up the order.
    I did read it wrong! In this case, all is well. Still a bit miffed about not being able to blocksac, but less so than before.
    Well, you can still blocksac, just you won't deal combat damage if you do. So, now there's a strategic choice to make.

    Seol on
  • SniperGuySniperGuy SniperGuyGaming Registered User regular
    edited June 2009
    Ooh. Me likey. I liked MTG but like everyone else, never could get into paying ludicrous amounts of money to be competitive.

    SniperGuy on
  • darksteeldarksteel Registered User regular
    edited June 2009
    Seol wrote: »
    darksteel wrote: »
    Seol wrote: »
    darksteel wrote: »
    I like the rules changes, except for one thing. That the defender gets to choose the order of creatures that line up to receive damage from an attacker. That shit is stupid, and makes walls waaaay too strong now. Especially if you combo that with prevent damage effects. Change that shit back.
    You've read it wrong. It's the attacker who lines up the order.
    I did read it wrong! In this case, all is well. Still a bit miffed about not being able to blocksac, but less so than before.
    Well, you can still blocksac, just you won't deal combat damage if you do. So, now there's a strategic choice to make.

    That's the thing, though. I always thought that Mogg Fanatic was called the way it was because it was supposed to attack/block, deal combat damage, then sacrifice for 1. It was an interesting spin on a 1/1 creature, and it put a lot of psychological pressure on your opponent, plus it fit the theme of red. Yes, I know that Mogg Fanatic wasn't meant to be used this way at first, but that's what the players turned it into. And most everyone liked it anyway, at least where I'm from. Indeed, the fact that Mogg Fanatic was reprinted uncommon in 10thEd meant that Wizards was acknowledging its usefulness. The concept of a creature dying and then sacrificing just made so much game sense to me for some reason, that it's hard to get out of my system.

    Let me give you an example in another game. Skiing was a pretty big bug in Tribes 1. It allowed players to traverse vast map distances in very little time. But in Tribes 2, they even give you a tutorial on how to do it. Was it unintuitive? Yes, perhaps. But they were acknowledging how it made the game deeper and more fun. And depth of mechanics is always what I'm looking for. Taking away blocksac seems like it just cripples a lot of cards specifically made for that purpose.

    darksteel on
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  • SuMa.LustreSuMa.Lustre Registered User regular
    edited June 2009
    darksteel wrote: »
    Let me give you an example in another game. Skiing was a pretty big bug in Tribes 1. It allowed players to traverse vast map distances in very little time. But in Tribes 2, they even give you a tutorial on how to do it. Was it unintuitive? Yes, perhaps. But they were acknowledging how it made the game deeper and more fun. And depth of mechanics is always what I'm looking for. Taking away blocksac seems like it just cripples a lot of cards specifically made for that purpose.

    I wish they would have done something like this for wavedashing in Smash Bros, instead of making the game shallower.

    SuMa.Lustre on
  • Big Red TieBig Red Tie beautiful clydesdale style feet too hot to trotRegistered User regular
    edited June 2009
    i was just going to say wavedashing

    except it's not even nearly the same in how much it affects gameplay but

    Big Red Tie on
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    Beasteh wrote: »
    *おなら*
  • SeolSeol Registered User regular
    edited June 2009
    darksteel wrote: »
    And depth of mechanics is always what I'm looking for. Taking away blocksac seems like it just cripples a lot of cards specifically made for that purpose.
    I will definitely agree that it makes the cards less powerful, but I would argue that this is one of the few examples where the change in rules results in deeper, more strategic gameplay. Before, you knew that whenever you blocked with Fanatic and it was going to die - actually, let's use Ravenous Baloth here, because it's got a better tension to illustrate - you were going to sac it, and not to do so was a plain and simple error. Now there's a decision to be made - do you want to deal combat damage, or do you want to ping something for 1?

    That's adding depth to the mechanics. I can see arguments that we're losing depth elsewhere - I see it more as depth is being redistributed; but here, on this specific issue, we're gaining depth.

    Seol on
  • chamberlainchamberlain Registered User regular
    edited June 2009
    Seol wrote: »
    darksteel wrote: »
    And depth of mechanics is always what I'm looking for. Taking away blocksac seems like it just cripples a lot of cards specifically made for that purpose.
    I will definitely agree that it makes the cards less powerful, but I would argue that this is one of the few examples where the change in rules results in deeper, more strategic gameplay. Before, you knew that whenever you blocked with Fanatic and it was going to die - actually, let's use Ravenous Baloth here, because it's got a better tension to illustrate - you were going to sac it, and not to do so was a plain and simple error. Now there's a decision to be made - do you want to deal combat damage, or do you want to ping something for 1?

    That's adding depth to the mechanics. I can see arguments that we're losing depth elsewhere - I see it more as depth is being redistributed; but here, on this specific issue, we're gaining depth.

    damnit, we're geeks, we fear change!

    Stop be so logical about it!

    chamberlain on
  • darksteeldarksteel Registered User regular
    edited June 2009
    Seol wrote: »
    darksteel wrote: »
    And depth of mechanics is always what I'm looking for. Taking away blocksac seems like it just cripples a lot of cards specifically made for that purpose.
    I will definitely agree that it makes the cards less powerful, but I would argue that this is one of the few examples where the change in rules results in deeper, more strategic gameplay. Before, you knew that whenever you blocked with Fanatic and it was going to die - actually, let's use Ravenous Baloth here, because it's got a better tension to illustrate - you were going to sac it, and not to do so was a plain and simple error. Now there's a decision to be made - do you want to deal combat damage, or do you want to ping something for 1?

    That's adding depth to the mechanics. I can see arguments that we're losing depth elsewhere - I see it more as depth is being redistributed; but here, on this specific issue, we're gaining depth.

    A reasonable argument, and I can acknowledge your position. I admit I didn't think about it as depth being "redistributed" so to speak, and using Ravenous Baloth as an example turned me around. Indeed, it does seem that it is adding more points of decision for the player rather than simplifying the game.

    darksteel on
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  • IoloIolo iolo Registered User regular
    edited June 2009
    Arrath wrote: »
    Bloodsheed wrote: »
    Pretty sure that, unless you played at official tournies, just about every group of players had a different inturperation of the rules (as it looks like I too played it wrong in a slightly different way all those years) .

    Oh yeah, I've played "Mana burn at end of turn" rules forever. And there are plenty of little things that my group does wrong/our way because the real rules can be annoying. Then when some new person tries to rules lawyer us with tourney rules (one even tried to tell me my deck wasn't tourney legal, like I care) the rest of us boo them down until they shut up and accept it.

    Man am I ever on the other side of this spectrum. If you have house rules, that's fine, but at least know they are house rules. If someone came over to your house to join your regular Scrabble game, and objected when you invoked your standard 'you can swap any vowels you have for ones you need' rule, would you shout that person down too?

    Iolo on
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  • BamelinBamelin Registered User regular
    edited June 2009
    How many MS Funbucks will this cost?

    edit: Never mind, it's 800 pts I believe

    Bamelin on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited June 2009
    Oh my, why didn't I hear about this game until now?!

    One question, will there be a way to play this game with other players on one console?
    corin7 wrote: »
    Holy shit, this week? I am soo in. You guys have no idea how much I played MTGO, no idea. To this day I still think drafting magic is just about the perfect game. It is just too damn expensive. If this was based on drafting it might be my goty.

    Oh, is it where everyone buys like 4 or 5 booster packs, then construct a deck out of it and play a tournament? This was always my prefered way of playing the game, beats playing with pre-constructed decks by a long shot.

    Alfred J. Kwak on
  • IoloIolo iolo Registered User regular
    edited June 2009
    Oh my, why didn't I hear about this game until now?!

    One question, will there be a way to play this game with other players on one console?
    corin7 wrote: »
    Holy shit, this week? I am soo in. You guys have no idea how much I played MTGO, no idea. To this day I still think drafting magic is just about the perfect game. It is just too damn expensive. If this was based on drafting it might be my goty.

    Oh, is it where everyone buys like 4 or 5 booster packs, then construct a deck out of it and play a tournament? This was always my prefered way of playing the game, beats playing with pre-constructed decks by a long shot.

    That's "sealed deck," which is awesome in its own right, but not quite as involved as drafting. In drafting (the basic form, there are variants obv.) eight players have 3 boosters of 15 cards. Each player opens his first booster, takes one card, and passes the remaining 14 to the left. He then takes one card from the 14 cards he received from his right. And so on, until each player has 15 cards. Then he opens his next booster, takes one, and passes to the right. Final booster is to the left.

    Then you construct the best 40 card deck you can, adding any basic land you need.

    I'm with corin7 100%. Drafting magic when you know a set and can receive and send signals in the cards you are getting and passing is one of the deepest and most nuanced gaming experiences you can have. I was a drafting junkie on MTGO for a long time (from launch until those fucking Mimics).

    Iolo on
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  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited June 2009
    Yea drafting with out the chance of drop drafters (draft all the rares that come to you then don't play) would be awesome. I would consider paying full price for an online game with drafting.

    I have said WotC should make block games(or standard) for the DS since the DS came out. This game is about as close to that as I will get I think. DS games based on the previous years block every year would be an auto purchase still tho, even if they wanted to charge me like 60 bucks for it.

    TheUnsane1 on
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  • IoloIolo iolo Registered User regular
    edited June 2009
    TheUnsane1 wrote: »
    Yea drafting with out the chance of drop drafters (draft all the rares that come to you then don't play) would be awesome. I would consider paying full price for an online game with drafting.

    This they have.

    You can also get a solid vicarious drafting thrill for free following the online draft walkthroughs (esp. Calavera's) over at Star City Games.

    Iolo on
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  • ChaosHatChaosHat Hop, hop, hop, HA! Trick of the lightRegistered User regular
    edited June 2009
    I think I will be getting this for the reasons everyone has stated: Magic is great, but massively expensive. I just hope that this won't make me like the new cards/relove the game and turn MTGO back on.

    Basically I hope this isn't a gateway drug.

    ChaosHat on
  • 4rch3nemy4rch3nemy Registered User regular
    edited June 2009
    Why did I get a day off only to hear about this BEFORE ITS RELEASED!?

    My panties are so wet for not having to spend moneys to get cards to play MtG.

    4rch3nemy on
  • corin7corin7 San Diego, CARegistered User regular
    edited June 2009
    Iolo wrote: »
    Oh my, why didn't I hear about this game until now?!

    One question, will there be a way to play this game with other players on one console?
    corin7 wrote: »
    Holy shit, this week? I am soo in. You guys have no idea how much I played MTGO, no idea. To this day I still think drafting magic is just about the perfect game. It is just too damn expensive. If this was based on drafting it might be my goty.

    Oh, is it where everyone buys like 4 or 5 booster packs, then construct a deck out of it and play a tournament? This was always my prefered way of playing the game, beats playing with pre-constructed decks by a long shot.

    That's "sealed deck," which is awesome in its own right, but not quite as involved as drafting. In drafting (the basic form, there are variants obv.) eight players have 3 boosters of 15 cards. Each player opens his first booster, takes one card, and passes the remaining 14 to the left. He then takes one card from the 14 cards he received from his right. And so on, until each player has 15 cards. Then he opens his next booster, takes one, and passes to the right. Final booster is to the left.

    Then you construct the best 40 card deck you can, adding any basic land you need.

    I'm with corin7 100%. Drafting magic when you know a set and can receive and send signals in the cards you are getting and passing is one of the deepest and most nuanced gaming experiences you can have. I was a drafting junkie on MTGO for a long time (from launch until those fucking Mimics).

    MD5 was the only block I drafted a lot off. Christ I spent so much money that year, but it was worth it. I would gladly pay $60 a year for an app that just does that years block and only drafts. That would beat the shit out of yearly Maddens.

    corin7 on
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited June 2009
    corin7 wrote: »
    Iolo wrote: »
    Oh my, why didn't I hear about this game until now?!

    One question, will there be a way to play this game with other players on one console?
    corin7 wrote: »
    Holy shit, this week? I am soo in. You guys have no idea how much I played MTGO, no idea. To this day I still think drafting magic is just about the perfect game. It is just too damn expensive. If this was based on drafting it might be my goty.

    Oh, is it where everyone buys like 4 or 5 booster packs, then construct a deck out of it and play a tournament? This was always my prefered way of playing the game, beats playing with pre-constructed decks by a long shot.

    That's "sealed deck," which is awesome in its own right, but not quite as involved as drafting. In drafting (the basic form, there are variants obv.) eight players have 3 boosters of 15 cards. Each player opens his first booster, takes one card, and passes the remaining 14 to the left. He then takes one card from the 14 cards he received from his right. And so on, until each player has 15 cards. Then he opens his next booster, takes one, and passes to the right. Final booster is to the left.

    Then you construct the best 40 card deck you can, adding any basic land you need.

    I'm with corin7 100%. Drafting magic when you know a set and can receive and send signals in the cards you are getting and passing is one of the deepest and most nuanced gaming experiences you can have. I was a drafting junkie on MTGO for a long time (from launch until those fucking Mimics).

    MD5 was the only block I drafted a lot off. Christ I spent so much money that year, but it was worth it. I would gladly pay $60 a year for an app that just does that years block and only drafts. That would beat the shit out of yearly Maddens.

    See there are so many people willing to drop money on annual block games like this it's almost stupid for them not to offer it.

    Do drafts, and maybe a sealed deck league option and I would be WoW level addicted.

    TheUnsane1 on
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  • RainbowDespairRainbowDespair Registered User regular
    edited June 2009
    I would totally be willing to pay a MMORPG-like subscription fee of $10-$15/month for Magic Online with unlimited drafting, tournaments, and access to whatever cards I want for deck construction. Unfortunately, Wizards has decided that they'll make more money charging people for individual booster packs & the like.

    RainbowDespair on
  • ZerokkuZerokku Registered User regular
    edited June 2009
    I would totally be willing to pay a MMORPG-like subscription fee of $10-$15/month for Magic Online with unlimited drafting, tournaments, and access to whatever cards I want for deck construction. Unfortunately, Wizards has decided that they'll make more money charging people for individual booster packs & the like.

    Well of course, they would lost a shit ton of money if they did something like that. Hell I'm one of those people who hates digital distribution and wants a tangible product for my money, and I would take something like you described over the real game any day.

    Zerokku on
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited June 2009
    The issue with doing that is it pretty much destroys the card game unless the online game is at least a full block behind at all times.

    Who wants to endure the tournament scenes many... "Characters" when they can sit home and play sans foul odor and emotional outbursts?

    Funny tournament story:
    PTQ I played in (2001 maybe) after 2-0 win in a pair of 5-6 turn games in the second round the kid I was playing totally flipped and starts ripping up his cards and crying calling me a freaking asshole and telling me how bad my deck was. Nothing I never seen(well flip out not the card ripping), best part about the story imo, his deck was BORROWED lol. The kid who owned the deck was so pissed it was amazing.

    TheUnsane1 on
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  • JeffHJeffH Registered User regular
    edited June 2009
    TheUnsane1 wrote: »
    The issue with doing that is it pretty much destroys the card game unless the online game is at least a full block behind at all times.

    Who wants to endure the tournament scenes many... "Characters" when they can sit home and play sans foul odor and emotional outbursts?

    emotional outbursts are ten times worse online coming from an avid player of both. modo definitely smells nicer though

    JeffH on
  • corin7corin7 San Diego, CARegistered User regular
    edited June 2009
    I would be a ok with it being a full block behind to preserve the paper game. I literally haven't played at all the last several years due to the cost of MTGO.

    corin7 on
  • Alfred J. KwakAlfred J. Kwak is it because you were insulted when I insulted your hair?Registered User regular
    edited June 2009
    TheUnsane1 wrote: »
    The issue with doing that is it pretty much destroys the card game unless the online game is at least a full block behind at all times.

    Who wants to endure the tournament scenes many... "Characters" when they can sit home and play sans foul odor and emotional outbursts?

    Way OT, I'm sorry:

    Going to tournaments always a fun experience for me - I'm actually considering looking up when there's the next one in my area and going there just to get my ass handed to me after all these years of non-activity.

    I don't know how you guys used to handle droppers, but we just had everyone hand out their rares and put them all on the desk after the tournament, then the first placed could pick one card of his choice, then the second, and so on. The only real flipside of this was that there weren't really any worthwile cards to be had after the 5th or so pick, but that's really more a fault of WotC.

    Alfred J. Kwak on
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited June 2009
    Well I enjoy tournaments as well, the face to face play and bluffing potential is not there in a virtual game.

    Most of my drafts were played at varied sanctioned tournaments and friends of mine would commonly draft rares and not play in the events to get tradable cards, some would not only rare draft but would seemingly have the uncanny ability to win with total trash decks besides. But if you get lucky you could make a very good profit off of drop drafting at the right tables.

    A side benifit of this xbla game is I may drop the money to supply a few friends with copies of this game who haven't ever got the chance to be hopelessly addicted to pieces of cardboard in hopes that I can have people to hit prerelease tournaments and the like with from time to time.

    TheUnsane1 on
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  • solsovlysolsovly Registered User regular
    edited June 2009
    Anyone ambitious enough to set up some tourneys or PA gamertags for this? I'm interested in getting back into magic. (I think I stopped playing around 1997)

    solsovly on
  • ZerokkuZerokku Registered User regular
    edited June 2009
    solsovly wrote: »
    Anyone ambitious enough to set up some tourneys or PA gamertags for this? I'm interested in getting back into magic. (I think I stopped playing around 1997)

    I'll be compiling a list of gamertags in the OP of those who are interested in some online matches.

    Zerokku on
  • spookymuffinspookymuffin ( ° ʖ ° ) Puyallup WA Registered User regular
    edited June 2009
    I've never played MtG, and this sounds like fun.

    spookymuffin on
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  • GogoKodoGogoKodo Registered User regular
    edited June 2009
    I'm interested in this since I'd like to play some magic again but I don't want to spend a hojillion dollars. Hopefully they'll add more constructed decks to work with in the future.

    I was always a pure casual player and I quit playing a long time ago, around Weatherlight. Recently though I've been very interested in reading all about competitive and near competitive decks and tourneys. It's really interesting stuff, I really like the articles at MTG Salvation. Their forums for competitive decks are pretty interesting as well.

    There's something about a well made combo or control deck that's just awesome to read about.

    GogoKodo on
  • OptimusZedOptimusZed Registered User regular
    edited June 2009
    This will likely be eating my life very soon.

    Magic? On the Xbox?

    I'm gonna be so fat and pale come winter.

    OptimusZed on
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