I am so tired of people dropping, and it's even worse when they wait until the very last hit to do it.
Trust me, I understand that playing against the mono-blue deck is not a lot of fun, especially when I have a hand full of counters, but at least finish the game!
Jerks.
This isn't being a jerk. Most people concede when they think they can no longer win instead of waiting the 2-3 tunrs it will take.
I am so tired of people dropping, and it's even worse when they wait until the very last hit to do it.
Trust me, I understand that playing against the mono-blue deck is not a lot of fun, especially when I have a hand full of counters, but at least finish the game!
Jerks.
This isn't being a jerk. Most people concede when they think they can no longer win instead of waiting the 2-3 tunrs it will take.
Too bad the game doesn't count it as a concession.
I am so tired of people dropping, and it's even worse when they wait until the very last hit to do it.
Trust me, I understand that playing against the mono-blue deck is not a lot of fun, especially when I have a hand full of counters, but at least finish the game!
Jerks.
This isn't being a jerk. Most people concede when they think they can no longer win instead of waiting the 2-3 tunrs it will take.
Good God yes it's being a jerk. The game may have no concede option but you're denying your opponent deck unlocks by just dropping out. You jerk.
Jam Warrior on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited July 2009
It's pretty lame that you don't get deck unlocks without the full play-through.
But that's the game being lame, I mean, generally speaking, it just saves everyone time to concede early.
Mono black is so ridiculous in this format. I have all the cards unlocked and left all but 3 of those life gainers in, and I've found if you time your discards correctly you have a chance to win 95% of games you play. The key in my experience is to save that Mind Rot for when they're holding 2 cards in hand because most people will save their best cards for various reasons (not enough mana, want to make bigger impact, more chance you'll destroy other creatures before better ones get out). Making them discard those 2 deck-making cards they've been holding onto usually hands you the win right there.
Mono black is so ridiculous in this format. I have all the cards unlocked and left all but 3 of those life gainers in, and I've found if you time your discards correctly you have a chance to win 95% of games you play. The key in my experience is to save that Mind Rot for when they're holding 2 cards in hand because most people will save their best cards for various reasons (not enough mana, want to make bigger impact, more chance you'll destroy other creatures before better ones get out). Making them discard those 2 deck-making cards they've been holding onto usually hands you the win right there.
Seems like Mono black and the Green/Black Elf deck actually had thought put into them, the others? Not so much.
How I wish the Green deck wasn't completely luck at times.
Seems like dudes get lucky pretty often with it. I'm pretty tired of getting screwed by some combination of Troll Ascetic/Blanchwood Armor/Loxodon Warhammer. There's just nothing to be done for it.
I am so tired of people dropping, and it's even worse when they wait until the very last hit to do it.
Trust me, I understand that playing against the mono-blue deck is not a lot of fun, especially when I have a hand full of counters, but at least finish the game!
Jerks.
This isn't being a jerk. Most people concede when they think they can no longer win instead of waiting the 2-3 tunrs it will take.
Good God yes it's being a jerk. The game may have no concede option but you're denying your opponent deck unlocks by just dropping out. You jerk.
Seems like dudes get lucky pretty often with it. I'm pretty tired of getting screwed by some combination of Troll Ascetic/Blanchwood Armor/Loxodon Warhammer. There's just nothing to be done for it.
That's the only time I win with the deck. Either that or Overrun. Getting yourself a Troll Ascetic,Blanchwood and/or Loxodon Warhammer, and the game's pretty much in your favor.
As long as you aren't left with a Troll Ascetic with just a Blanchwood Armour versus a Dredge Skeleton. Fantastic.
Sigtyr on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited July 2009
Loxodon Warhammer is fucking crazy
In a game where all of two decks can remove an artifact
Wow, how the hell long are these games going that you've got three and four racks out? Or are you just drawing well?
Because damn. That's just mean.
I've had a few game where I have 10-12 of my passive fuck-you cards out (3-4 of 'when you draw a card', 3-4 of 'when you discard a card', 3-4 racks.)
Usually, games only last this long vs white or vs black, in my experience (white does a good job of keeping itself healed, black vs black ends up with people spamming spells to out-heal the upkeep damage.)
Hey all, just letting you know that I received my free card today (Wildspeaker), package wasn't even bent, which was nice. It *also* came with a voucher for two free -sample- decks (As it's put) from any Wizards Play Network location. My comic store is one of them, so I'll head down later to find out what the hell a 'sample deck' is. Even the comic guy was confused...the thing said it was a ready to play 30-card deck(?!?!)
Masume on
3DS Code - 5370-0463-9307 Wii U - 'Nocero' XBox ID - therealmasume PS4 ID - realmasume
Got my card today (Cleveland Ohio). As has been said I got the coupon for two free decks. I went to a store and cashed it in. You get to pick your basic color (Black, Blue, Green, Red or White). The decks are only 30 cards each (including lands). I took Black and White.
We've posted quite a bit in this forum and in the one over at MSFT, though not as much in the past week or two.
We're working on finishing up a patch to fix as many of the current bugs/issues as is practical for the immediate future, and there will be news on a "bigger" bit of DLC coming some time soonish, but I can't say exactly what yet.
We are very appreciative of all of our great fans who've bought and played the game so far, the success took even us a little by surprise.
Rest assured we are as committed (if not more so) to the idea of Magic on the XboX right now as we were pre-release.
Stay tuned! (7/22/09)
It's not much, but at least it lets us know they're working on SOMETHING and not just sitting on their piles of XBLA moneys.
I'm not sure this patch will fix the fact that 99% of ranked games will be against Black or Elf...
Player matched still have a bit more variety though so it's all good.
I'm having fun in the 4 player matches sometimes for shits and giggles. It's as much a game of psychology and diplomacy as it is card drawing in there. I'm thinking so far the most important things are to not be the first to put your head over the parapet and start attacking, and to make sure you have enough defence to deter anyone starting on you.
I'm having fun in the 4 player ... make sure you have enough defence to deter anyone starting on you.
I used to do this with black or green, where I'd just start stockpiling regenerates and drudge skeletons. Of course, this provoked them into saying "he'll be hard to kill 1-on-1! get 'im!"
You guys are still running into the elf deck a lot? I played probably 15 ranked matches over the weekend and didn't see it once. I'm running into the blue deck more and more; when the person knows what they're doing it can be a real bitch.
I finished unlocking the green deck, what do you guys think of Verdant Force? I left it in but I'm not sure I like it.
Played last night, some guy playing the blue deck let me get him down to one life and then proceeded to whup my ass. It was the single greatest and luckiest round I've seen someone have in this game.
I never did get my Garruk code to work. Made sure many many times that my capitalization for my gamer tag and the code were correct. Is it still possible to try and redeem now? It's been awhile maybe I could try again.
man I guess I'm probably too late to get mine. one card didn't matter to me but I would've redeemed if I knew I would get those 2 crappy decks. (not being sarcastic)
troublebrewing on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited August 2009
I just submitted mine yesterday.
6-8 weeks for delivery means I'll be gone by the time it arrives, though.
So I played my first online game against a random opponent, and ended up getting murderised by a black deck. I was playing white, and pulled very vew monsters but still managed to get him down to around 10 mana with no reply as he couldn't draw a land for love nor money. Of course, with no enough damage per turn he eventually clawed his way back and once his deck got going he was regenerationg tons of mana per turn and laying waste to my deck.
INeedNoSaltwith blood on my teethRegistered Userregular
edited August 2009
I don't see that card goin' for much more than ten dollars
However I will gladly sell it to cover the cost of the game itself
INeedNoSalt on
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INeedNoSaltwith blood on my teethRegistered Userregular
edited August 2009
With the solid black deck you really want to kill them before they can get their passive damage going. With your white deck, there's nothing you can do to defend yourself from that, and he'll be healing himself every time he casts a throwaway card (and often hurting you in the process.)
I'm totally in love with the red/green/white deck. It's just so dang fun.
Black's not unstoppable, I don't think any of them are. A good blue draw is the worst to play against, IMHO.
black IMO is just very consistant. A lot of it's "Bread n butter" cards come in 4's in the deck, so there's always a good chance of drawing them. Skeletons, Mind Rots, Rats all come in 4's (IIRC) and make a hell of a starting hand.
It is consistent, but it suffers against a faster deck and the white/green/red can be fast as hell. Black takes some time to set itself up; gradual damage is great but only if you can use discard/regenerating creatures to fend off the other guy.
It is consistent, but it suffers against a faster deck and the white/green/red can be fast as hell. Black takes some time to set itself up; gradual damage is great but only if you can use discard/regenerating creatures to fend off the other guy.
I dunno, I had problems with white/green/red. You can be HORRIBLY boned if you don't have a green land in your starting hand. That's a problem I had with all the tri-color decks, I would simply lose at times for no other reason that I would not get my 3rd color down. You can only mulligan your hand down so far... especially when against a black deck.
I never had issue with setting up black unless my initial hand was simply horrible. A rat/mind rot can put a serious dampener on any plans your opponent has and puts him at the whim of random drawing.
The only trouble I had against w/g/r is if they get that early tri-color 5/4 or whatever creature out and I don't have a skeleton out (or they pacify it). I could usually manage enough of a lead early on via discard/rack that even if they get that vigilance/haste beast out, my fliers/direct attackers/damage would still out-damage him.
I think that's the general rule with muti colour decks in Magic. Greater flexibility and if it goes well it can go great. But balancing that a higher chance of the mana screw as you need to draw not only the right amount of land, but also the right amount of the right type of land.
They need to announce details on DLC soon. I've only got two more decks to fully unlock!
It is consistent, but it suffers against a faster deck and the white/green/red can be fast as hell. Black takes some time to set itself up; gradual damage is great but only if you can use discard/regenerating creatures to fend off the other guy.
I dunno, I had problems with white/green/red. You can be HORRIBLY boned if you don't have a green land in your starting hand. That's a problem I had with all the tri-color decks, I would simply lose at times for no other reason that I would not get my 3rd color down. You can only mulligan your hand down so far... especially when against a black deck.
I never had issue with setting up black unless my initial hand was simply horrible. A rat/mind rot can put a serious dampener on any plans your opponent has and puts him at the whim of random drawing.
The only trouble I had against w/g/r is if they get that early tri-color 5/4 or whatever creature out and I don't have a skeleton out (or they pacify it). I could usually manage enough of a lead early on via discard/rack that even if they get that vigilance/haste beast out, my fliers/direct attackers/damage would still out-damage him.
You can be boned but not necessarily. If you can draw the Tundra wolves and/or Knight of the Skyward Eye than you can usually hang around until you get a Forest and go to work. The game's love of making you draw land also works in your favor.
I love that Wooly Thoctar but the damn thing's basically a set-up card for something else; I almost always use it to try to draw out the other guy's Terror/Pacifism/Eyblight's Ending/Blue counter so I can play what I really want to stay out (usually KOTSE or Brion Stoutarm )
Posts
This isn't being a jerk. Most people concede when they think they can no longer win instead of waiting the 2-3 tunrs it will take.
Too bad the game doesn't count it as a concession.
Good God yes it's being a jerk. The game may have no concede option but you're denying your opponent deck unlocks by just dropping out. You jerk.
But that's the game being lame, I mean, generally speaking, it just saves everyone time to concede early.
I'm ashamed and happy. Mostly happy.
Seems like Mono black and the Green/Black Elf deck actually had thought put into them, the others? Not so much.
How I wish the Green deck wasn't completely luck at times.
plus it doesn't count towards your ranking.
and EFF Troll Ascetic.
That's the only time I win with the deck. Either that or Overrun. Getting yourself a Troll Ascetic,Blanchwood and/or Loxodon Warhammer, and the game's pretty much in your favor.
As long as you aren't left with a Troll Ascetic with just a Blanchwood Armour versus a Dredge Skeleton. Fantastic.
In a game where all of two decks can remove an artifact
Because damn. That's just mean.
I've had a few game where I have 10-12 of my passive fuck-you cards out (3-4 of 'when you draw a card', 3-4 of 'when you discard a card', 3-4 racks.)
Usually, games only last this long vs white or vs black, in my experience (white does a good job of keeping itself healed, black vs black ends up with people spamming spells to out-heal the upkeep damage.)
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
http://forums.gleemax.com/showthread.php?t=1222354
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
It's not much, but at least it lets us know they're working on SOMETHING and not just sitting on their piles of XBLA moneys.
Player matched still have a bit more variety though so it's all good.
I'm having fun in the 4 player matches sometimes for shits and giggles. It's as much a game of psychology and diplomacy as it is card drawing in there. I'm thinking so far the most important things are to not be the first to put your head over the parapet and start attacking, and to make sure you have enough defence to deter anyone starting on you.
I used to do this with black or green, where I'd just start stockpiling regenerates and drudge skeletons. Of course, this provoked them into saying "he'll be hard to kill 1-on-1! get 'im!"
I finished unlocking the green deck, what do you guys think of Verdant Force? I left it in but I'm not sure I like it.
I think i would either take red/green or red/blue.
you can never get enough direct damage/ counters
6-8 weeks for delivery means I'll be gone by the time it arrives, though.
that was encouragement enough to get me to finally redeem my code.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
Is black all but unstoppable once it gets going?
Choose Your Own Chat 1 Choose Your Own Chat 2 Choose Your Own Chat 3
However I will gladly sell it to cover the cost of the game itself
Black's not unstoppable, I don't think any of them are. A good blue draw is the worst to play against, IMHO.
Eh it was going for about that several days ago, but it's probably going to drop fast with saturation. Either way I should get mine up quick.
Edit: Latest auction has it at $14 with free shipping, with an hour left. Last card sold for $15. Not too shabby.
Wii U - 'Nocero'
XBox ID - therealmasume
PS4 ID - realmasume
black IMO is just very consistant. A lot of it's "Bread n butter" cards come in 4's in the deck, so there's always a good chance of drawing them. Skeletons, Mind Rots, Rats all come in 4's (IIRC) and make a hell of a starting hand.
I dunno, I had problems with white/green/red. You can be HORRIBLY boned if you don't have a green land in your starting hand. That's a problem I had with all the tri-color decks, I would simply lose at times for no other reason that I would not get my 3rd color down. You can only mulligan your hand down so far... especially when against a black deck.
I never had issue with setting up black unless my initial hand was simply horrible. A rat/mind rot can put a serious dampener on any plans your opponent has and puts him at the whim of random drawing.
The only trouble I had against w/g/r is if they get that early tri-color 5/4 or whatever creature out and I don't have a skeleton out (or they pacify it). I could usually manage enough of a lead early on via discard/rack that even if they get that vigilance/haste beast out, my fliers/direct attackers/damage would still out-damage him.
They need to announce details on DLC soon. I've only got two more decks to fully unlock!
You can be boned but not necessarily. If you can draw the Tundra wolves and/or Knight of the Skyward Eye than you can usually hang around until you get a Forest and go to work. The game's love of making you draw land also works in your favor.
I love that Wooly Thoctar but the damn thing's basically a set-up card for something else; I almost always use it to try to draw out the other guy's Terror/Pacifism/Eyblight's Ending/Blue counter so I can play what I really want to stay out (usually KOTSE or Brion Stoutarm