After finally unlocking everything for the black deck I have to say that it is better without most of the unlocks. Keep the Royal Ass, the Soot Imp, the deathmarks (if playing the elf deck, which is almost all the time) and maybe acendent evincar. Everything else costs to much to play and just detracts from what the deck does: passive discard damage.
I think my next task will be to fully unlock the red deck using nothing but ranked play. Would have had a second win last night, but apparently the elf deck player took umbrage with me pumping the Shiven up past 10 when he only had one life and disconnected.
Can't really blame him, it was uncalled for. But funny.
edit: I don't remember who I had had the '+1 life' artifact conversation with, but you were right and I was completely wrong. They are useless.
Sorry, i just wanted to double check the way the AI used a card was legit...
If i attack with a 2/2 against the elf deck, and lets say he blocks with that Elf Eulogist card (the one that can sacrifice itself and gain life for each elf in his graveyard), taking 2 damage from it, bringing it to 0.... But he is still able to sacrifice it afterwards as an instant and gain life?
I tried to do this in a real game last night with my Basal Thrull and couldnt wrap my brain around it.
Sorry, i just wanted to double check the way the AI used a card was legit...
If i attack with a 2/2 against the elf deck, and lets say he blocks with that Elf Eulogist card (the one that can sacrifice itself and gain life for each elf in his graveyard), taking 2 damage from it, bringing it to 0.... But he is still able to sacrifice it afterwards as an instant and gain life?
I tried to do this in a real game last night with my Basal Thrull and couldnt wrap my brain around it.
Once a creature is blocked, they remain blocked. Triggering the Eulogist happens before damage is assigned. So then the blocked creature is stuck swinging at empty air.
Once a creature is blocked, they remain blocked. Triggering the Eulogist happens before damage is assigned. So then the blocked creature is stuck swinging at empty air.
Is that correct? I was pretty sure most of my strategies against the AI have involved waiting to see who was blocking who, then casting something to get rid of those blocking creatures to let my damage dealers through o_O
Once a creature is blocked, they remain blocked. Triggering the Eulogist happens before damage is assigned. So then the blocked creature is stuck swinging at empty air.
Is that correct? I was pretty sure most of my strategies against the AI have involved waiting to see who was blocking who, then casting something to get rid of those blocking creatures to let my damage dealers through o_O
if i recall correctly, you would do this for something that has trample, because it would block 0 damage, and trash the player directly.
Once a creature is blocked, they remain blocked. Triggering the Eulogist happens before damage is assigned. So then the blocked creature is stuck swinging at empty air.
Is that correct? I was pretty sure most of my strategies against the AI have involved waiting to see who was blocking who, then casting something to get rid of those blocking creatures to let my damage dealers through o_O
Now I could be very wrong here but I think here's what's happening:
When you destroy his blockers you are doing it in response to his declaring them as blockers. As such your response resolves first and they are dead before the block occurs.
However.
In the case of the Eulogist the blocker makes the sacrifice on his own terms, so he waits for the declaration of the block to have resolved and the block to occur. Then he makes the sacrifice before damage is assigned.
In conclusion, Magic be crazy complicated at times. Yo.
Well I recently came into some MS points and seeing at the length of this thread I would say it's a pretty safe purchase for an old fan of Magic?
Look forward to playing you guys soon!
EDIT: As a side note, and I hate to derail the thread and if it's not OK to ask so please just tell me, I have a ton of points left over and am wondering what to get. I already got Splosion Man and Curse of Monkey Island, and of course this. Mainly I'm looking for good multiplayer games. Anyone have suggestions?
Well I recently came into some MS points and seeing at the length of this thread I would say it's a pretty safe purchase for an old fan of Magic?
Look forward to playing you guys soon!
EDIT: As a side note, and I hate to derail the thread and if it's not OK to ask so please just tell me, I have a ton of points left over and am wondering what to get. I already got Splosion Man and Curse of Monkey Island, and of course this. Mainly I'm looking for good multiplayer games. Anyone have suggestions?
You smug-faced crowds with kindling eye
Who cheer when soldier lads march by
Sneak home and pray you'll never know
The hell where youth and laughter go
Well I recently came into some MS points and seeing at the length of this thread I would say it's a pretty safe purchase for an old fan of Magic?
Look forward to playing you guys soon!
EDIT: As a side note, and I hate to derail the thread and if it's not OK to ask so please just tell me, I have a ton of points left over and am wondering what to get. I already got Splosion Man and Curse of Monkey Island, and of course this. Mainly I'm looking for good multiplayer games. Anyone have suggestions?
Castle Crashers?
Right, I should have probably mentioned I have that. Thanks though!
Speaking of, are there any 2D vertical shooter plane games, in the vein of Raiden X on Live?
Ikaruga.
back on topic, did you know you can essense drain for more than the toughness of the creature it is targetting, thereby gaining more health than damage was actually done?
Well I recently came into some MS points and seeing at the length of this thread I would say it's a pretty safe purchase for an old fan of Magic?
Look forward to playing you guys soon!
EDIT: As a side note, and I hate to derail the thread and if it's not OK to ask so please just tell me, I have a ton of points left over and am wondering what to get. I already got Splosion Man and Curse of Monkey Island, and of course this. Mainly I'm looking for good multiplayer games. Anyone have suggestions?
Castle Crashers?
Right, I should have probably mentioned I have that. Thanks though!
If you don't have it/haven't played it before - In the Xbox Originals section - Psychonauts for 1200. Megaman 9, Penny Arcade Adventures, Sega Classics are all good as well.
Speaking of, are there any 2D vertical shooter plane games, in the vein of Raiden X on Live?
Ikaruga.
back on topic, did you know you can essense drain for more than the toughness of the creature it is targetting, thereby gaining more health than damage was actually done?
Bug, or bullshit?
Assuming you mean Consume Spirit then that is indeed working as per proper magic rules.
Anyway, you've got to be able to zap for more than their toughness in case of Giant Growth!
Speaking of, are there any 2D vertical shooter plane games, in the vein of Raiden X on Live?
Ikaruga.
back on topic, did you know you can essense drain for more than the toughness of the creature it is targetting, thereby gaining more health than damage was actually done?
Bug, or bullshit?
Assuming you mean Consume Spirit then that is indeed working as per proper magic rules.
Anyway, you've got to be able to zap for more than their toughness in case of Giant Growth!
I did mean consume spirit, must have been thinking about The Dark Crystal, or I wanted to say drain life, because that is the old name for the card.
Here's my question, though: yes, you can consume spirit for more then the creatures toughness to compensate for a possible giant growth. But if that giant growth doesn't come, why do you gain the health if the damage wasn't done?
Not that I should complain that much. The black deck kicks ass.
chamberlain on
0
ZephosClimbin in yo ski lifts, snatchin your people up.MichiganRegistered Userregular
edited August 2009
I dont know if anyone caught it, but they are selling play mats and basically the in game gamerpictures LAME
And for 3$ per pack, no less. They're hosers big time.
While we're discussing rules stuff, I've got another Elvish Eulogist one: it says on the card "Sac EE: You gain 1 life for each Elf card in your graveyard." The comp's done it against me when there was nothing in its graveyard and still gained one life, presumably for the EE. Is that right? The elf enters the graveyard and then its ability checks what's in there?
Speaking of, are there any 2D vertical shooter plane games, in the vein of Raiden X on Live?
Ikaruga.
back on topic, did you know you can essense drain for more than the toughness of the creature it is targetting, thereby gaining more health than damage was actually done?
Bug, or bullshit?
Assuming you mean Consume Spirit then that is indeed working as per proper magic rules.
Anyway, you've got to be able to zap for more than their toughness in case of Giant Growth!
I did mean consume spirit, must have been thinking about The Dark Crystal, or I wanted to say drain life, because that is the old name for the card.
Here's my question, though: yes, you can consume spirit for more then the creatures toughness to compensate for a possible giant growth. But if that giant growth doesn't come, why do you gain the health if the damage wasn't done?
Not that I should complain that much. The black deck kicks ass.
The way it's worded, it's just a spell that does things. You gain X life, and you do X damage. They made it a different card than the old drain life.
Speaking of, are there any 2D vertical shooter plane games, in the vein of Raiden X on Live?
Ikaruga.
back on topic, did you know you can essense drain for more than the toughness of the creature it is targetting, thereby gaining more health than damage was actually done?
Bug, or bullshit?
Assuming you mean Consume Spirit then that is indeed working as per proper magic rules.
Anyway, you've got to be able to zap for more than their toughness in case of Giant Growth!
I did mean consume spirit, must have been thinking about The Dark Crystal, or I wanted to say drain life, because that is the old name for the card.
Here's my question, though: yes, you can consume spirit for more then the creatures toughness to compensate for a possible giant growth. But if that giant growth doesn't come, why do you gain the health if the damage wasn't done?
Not that I should complain that much. The black deck kicks ass.
The way it's worded, it's just a spell that does things. You gain X life, and you do X damage. They made it a different card than the old drain life.
Drain Life you cannot do for more than life/toughness totals, Consume Spirit you can. Essence Drain is a set amount and since you can shock/incinerate/lightning bolt for extra damage, it just doesn't do anything, you can drain them for extra too, albeit with benefits.
And for 3$ per pack, no less. They're hosers big time.
While we're discussing rules stuff, I've got another Elvish Eulogist one: it says on the card "Sac EE: You gain 1 life for each Elf card in your graveyard." The comp's done it against me when there was nothing in its graveyard and still gained one life, presumably for the EE. Is that right? The elf enters the graveyard and then its ability checks what's in there?
Chain of events here. Don't worry though, EE throws people like that.
Step 1.) Declare usage of EE's ability, paying all costs (i.e. sacrifice EE)
Step 1a.) EE is in graveyard.
Step 1b.) EE's ability is on the stack
*assuming nothing happens here*
Step 2.) EE's ability resolves, and checks to see how many elf cards are in the graveyard during resolution.
Addendum to Step 2.) EE is in the graveyard.
Step 2a.) EE's controller gains X life, where X is the number of elves in the graveyard.
And for 3$ per pack, no less. They're hosers big time.
While we're discussing rules stuff, I've got another Elvish Eulogist one: it says on the card "Sac EE: You gain 1 life for each Elf card in your graveyard." The comp's done it against me when there was nothing in its graveyard and still gained one life, presumably for the EE. Is that right? The elf enters the graveyard and then its ability checks what's in there?
Chain of events here. Don't worry though, EE throws people like that.
Step 1.) Declare usage of EE's ability, paying all costs (i.e. sacrifice EE)
Step 1a.) EE is in graveyard.
Step 1b.) EE's ability is on the stack
*assuming nothing happens here*
Step 2.) EE's ability resolves, and checks to see how many elf cards are in the graveyard during resolution.
Addendum to Step 2.) EE is in the graveyard.
Step 2a.) EE's controller gains X life, where X is the number of elves in the graveyard.
Thanks, I figured that's how it was.
I'm a little tired of people being bitches and quitting out of matches they're going to lose; just take the loss and move on, it's not that big of a deal.
And for 3$ per pack, no less. They're hosers big time.
While we're discussing rules stuff, I've got another Elvish Eulogist one: it says on the card "Sac EE: You gain 1 life for each Elf card in your graveyard." The comp's done it against me when there was nothing in its graveyard and still gained one life, presumably for the EE. Is that right? The elf enters the graveyard and then its ability checks what's in there?
Chain of events here. Don't worry though, EE throws people like that.
Step 1.) Declare usage of EE's ability, paying all costs (i.e. sacrifice EE)
Step 1a.) EE is in graveyard.
Step 1b.) EE's ability is on the stack
*assuming nothing happens here*
Step 2.) EE's ability resolves, and checks to see how many elf cards are in the graveyard during resolution.
Addendum to Step 2.) EE is in the graveyard.
Step 2a.) EE's controller gains X life, where X is the number of elves in the graveyard.
Thanks, I figured that's how it was.
I'm a little tired of people being bitches and quitting out of matches they're going to lose; just take the loss and move on, it's not that big of a deal.
And for 3$ per pack, no less. They're hosers big time.
While we're discussing rules stuff, I've got another Elvish Eulogist one: it says on the card "Sac EE: You gain 1 life for each Elf card in your graveyard." The comp's done it against me when there was nothing in its graveyard and still gained one life, presumably for the EE. Is that right? The elf enters the graveyard and then its ability checks what's in there?
Chain of events here. Don't worry though, EE throws people like that.
Step 1.) Declare usage of EE's ability, paying all costs (i.e. sacrifice EE)
Step 1a.) EE is in graveyard.
Step 1b.) EE's ability is on the stack
*assuming nothing happens here*
Step 2.) EE's ability resolves, and checks to see how many elf cards are in the graveyard during resolution.
Addendum to Step 2.) EE is in the graveyard.
Step 2a.) EE's controller gains X life, where X is the number of elves in the graveyard.
Thanks, I figured that's how it was.
I'm a little tired of people being bitches and quitting out of matches they're going to lose; just take the loss and move on, it's not that big of a deal.
I agree with you, but without a concede button...
It's one thing to drop out when you feel you've lost and it's going to take a few turns to play out (though it's still a tad douchey). It's quite another to drop just as the killing blow is about to land as so many people do. They gain nothing other than spitefully denying you your deck unlock.
And for 3$ per pack, no less. They're hosers big time.
While we're discussing rules stuff, I've got another Elvish Eulogist one: it says on the card "Sac EE: You gain 1 life for each Elf card in your graveyard." The comp's done it against me when there was nothing in its graveyard and still gained one life, presumably for the EE. Is that right? The elf enters the graveyard and then its ability checks what's in there?
Chain of events here. Don't worry though, EE throws people like that.
Step 1.) Declare usage of EE's ability, paying all costs (i.e. sacrifice EE)
Step 1a.) EE is in graveyard.
Step 1b.) EE's ability is on the stack
*assuming nothing happens here*
Step 2.) EE's ability resolves, and checks to see how many elf cards are in the graveyard during resolution.
Addendum to Step 2.) EE is in the graveyard.
Step 2a.) EE's controller gains X life, where X is the number of elves in the graveyard.
Thanks, I figured that's how it was.
I'm a little tired of people being bitches and quitting out of matches they're going to lose; just take the loss and move on, it's not that big of a deal.
I agree with you, but without a concede button...
I've had people who run down the timer and only act at the last possible moment. Tell me what's up with that.
I've quit once or twice when I felt the other player was being a dick, IE, their win was imminent and they dragged the game out unnecessarily.
And for 3$ per pack, no less. They're hosers big time.
While we're discussing rules stuff, I've got another Elvish Eulogist one: it says on the card "Sac EE: You gain 1 life for each Elf card in your graveyard." The comp's done it against me when there was nothing in its graveyard and still gained one life, presumably for the EE. Is that right? The elf enters the graveyard and then its ability checks what's in there?
Chain of events here. Don't worry though, EE throws people like that.
Step 1.) Declare usage of EE's ability, paying all costs (i.e. sacrifice EE)
Step 1a.) EE is in graveyard.
Step 1b.) EE's ability is on the stack
*assuming nothing happens here*
Step 2.) EE's ability resolves, and checks to see how many elf cards are in the graveyard during resolution.
Addendum to Step 2.) EE is in the graveyard.
Step 2a.) EE's controller gains X life, where X is the number of elves in the graveyard.
Thanks, I figured that's how it was.
I'm a little tired of people being bitches and quitting out of matches they're going to lose; just take the loss and move on, it's not that big of a deal.
I agree with you, but without a concede button...
I've had people who run down the timer and only act at the last possible moment. Tell me what's up with that.
I've quit once or twice when I felt the other player was being a dick, IE, their win was imminent and they dragged the game out unnecessarily.
Internet f*ckwad theory. Then again, I've had people play like that in casual face to face games as well.
Don't think so, the best people on the leaderboards have a 28 rank (last I checked); mine's 19 by comparison and I'm somewhere in the 1000s.
Decks aren't out yet but let's be honest, one of the first things they'll do is charge two or three dollars to unlock the blue/black artifact deck (and I'll pay it:().
Top of the leaderboard is around 34 now, I believe.
I am around 24 or 25, which puts me around 1500th.
Also, when the red deck gets just the right draw (goblins, goblins, goblin king...) it is a lot of fun and suprisingly effective. A rack, however, will ruin your day.
I've had a lot of fun with all of the decks, right now I'm grooving with the red/black/green. That sprouting thrinax might be my favorite creature in the game.
Peen on
0
ZephosClimbin in yo ski lifts, snatchin your people up.MichiganRegistered Userregular
edited August 2009
red deck is my thang right now, almost no cards unlocked for it, but i manage.
Zephos on
Xbox One/360: Penguin McCool
0
ZephosClimbin in yo ski lifts, snatchin your people up.MichiganRegistered Userregular
edited August 2009
Rawr, i swear every time i go to play, people quit, then i stop playing for a few days only to come back to quitters!!!!!!
Just kinda discovered this thread. I bought planeswalker, and it's pretty all i've played for two weeks solid.
But I was wondering - is there anything resembling a update coming? The lockup bugs are killing me, especially in these long protracted games, where it comes down to the wire. Makes me wanna toss my controller through a fucking wall.
I'm hoping someone who is wired in on this might have an answer.
This year Magic will be hosting a party that is sure to be the highlight of the weekend. On Saturday, September 5 from 7-9 p.m., hundreds of lucky players will behold "The Sights of Zendikar" at Trinity Nightclub in downtown Seattle. We'll be showing a ton of exclusive spoiler cards and new art from the upcoming set, as well as previewing the new Duels of the Planeswalkers downloadable content.
Hopefully they'll do the smart thing and fix the horrible bugs before or around the same time as the DLC releases. If not they are really missing the point.
Posts
I think my next task will be to fully unlock the red deck using nothing but ranked play. Would have had a second win last night, but apparently the elf deck player took umbrage with me pumping the Shiven up past 10 when he only had one life and disconnected.
Can't really blame him, it was uncalled for. But funny.
edit: I don't remember who I had had the '+1 life' artifact conversation with, but you were right and I was completely wrong. They are useless.
If i attack with a 2/2 against the elf deck, and lets say he blocks with that Elf Eulogist card (the one that can sacrifice itself and gain life for each elf in his graveyard), taking 2 damage from it, bringing it to 0.... But he is still able to sacrifice it afterwards as an instant and gain life?
I tried to do this in a real game last night with my Basal Thrull and couldnt wrap my brain around it.
Once a creature is blocked, they remain blocked. Triggering the Eulogist happens before damage is assigned. So then the blocked creature is stuck swinging at empty air.
Is that correct? I was pretty sure most of my strategies against the AI have involved waiting to see who was blocking who, then casting something to get rid of those blocking creatures to let my damage dealers through o_O
if i recall correctly, you would do this for something that has trample, because it would block 0 damage, and trash the player directly.
Now I could be very wrong here but I think here's what's happening:
When you destroy his blockers you are doing it in response to his declaring them as blockers. As such your response resolves first and they are dead before the block occurs.
However.
In the case of the Eulogist the blocker makes the sacrifice on his own terms, so he waits for the declaration of the block to have resolved and the block to occur. Then he makes the sacrifice before damage is assigned.
In conclusion, Magic be crazy complicated at times. Yo.
Look forward to playing you guys soon!
EDIT: As a side note, and I hate to derail the thread and if it's not OK to ask so please just tell me, I have a ton of points left over and am wondering what to get. I already got Splosion Man and Curse of Monkey Island, and of course this. Mainly I'm looking for good multiplayer games. Anyone have suggestions?
Castle Crashers?
+1
Also maybe Doom or Metal Slug.
Steam - Partizanka | Live - Partizanka
Right, I should have probably mentioned I have that. Thanks though!
Ikaruga.
back on topic, did you know you can essense drain for more than the toughness of the creature it is targetting, thereby gaining more health than damage was actually done?
Bug, or bullshit?
If you don't have it/haven't played it before - In the Xbox Originals section - Psychonauts for 1200. Megaman 9, Penny Arcade Adventures, Sega Classics are all good as well.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Assuming you mean Consume Spirit then that is indeed working as per proper magic rules.
Anyway, you've got to be able to zap for more than their toughness in case of Giant Growth!
I did mean consume spirit, must have been thinking about The Dark Crystal, or I wanted to say drain life, because that is the old name for the card.
Here's my question, though: yes, you can consume spirit for more then the creatures toughness to compensate for a possible giant growth. But if that giant growth doesn't come, why do you gain the health if the damage wasn't done?
Not that I should complain that much. The black deck kicks ass.
While we're discussing rules stuff, I've got another Elvish Eulogist one: it says on the card "Sac EE: You gain 1 life for each Elf card in your graveyard." The comp's done it against me when there was nothing in its graveyard and still gained one life, presumably for the EE. Is that right? The elf enters the graveyard and then its ability checks what's in there?
The way it's worded, it's just a spell that does things. You gain X life, and you do X damage. They made it a different card than the old drain life.
Drain Life you cannot do for more than life/toughness totals, Consume Spirit you can. Essence Drain is a set amount and since you can shock/incinerate/lightning bolt for extra damage, it just doesn't do anything, you can drain them for extra too, albeit with benefits.
Chain of events here. Don't worry though, EE throws people like that.
Step 1.) Declare usage of EE's ability, paying all costs (i.e. sacrifice EE)
Step 1a.) EE is in graveyard.
Step 1b.) EE's ability is on the stack
*assuming nothing happens here*
Step 2.) EE's ability resolves, and checks to see how many elf cards are in the graveyard during resolution.
Addendum to Step 2.) EE is in the graveyard.
Step 2a.) EE's controller gains X life, where X is the number of elves in the graveyard.
I'm a little tired of people being bitches and quitting out of matches they're going to lose; just take the loss and move on, it's not that big of a deal.
I agree with you, but without a concede button...
It's one thing to drop out when you feel you've lost and it's going to take a few turns to play out (though it's still a tad douchey). It's quite another to drop just as the killing blow is about to land as so many people do. They gain nothing other than spitefully denying you your deck unlock.
Does anybody understand what this TrueSkill rating on the leaderboards means? Did I miss an explanation somewhere?
All I know is, I've been losing rank for winning matches.
It's pretty much killed my interest in the game. Especially coupled with the fact that the opponent left and I lost rank.
Yeah. Explain that one.
I've had people who run down the timer and only act at the last possible moment. Tell me what's up with that.
I've quit once or twice when I felt the other player was being a dick, IE, their win was imminent and they dragged the game out unnecessarily.
Internet f*ckwad theory. Then again, I've had people play like that in casual face to face games as well.
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
I'm pretty sure your rank going down means you are getting better
Decks aren't out yet but let's be honest, one of the first things they'll do is charge two or three dollars to unlock the blue/black artifact deck (and I'll pay it:().
I am around 24 or 25, which puts me around 1500th.
Also, when the red deck gets just the right draw (goblins, goblins, goblin king...) it is a lot of fun and suprisingly effective. A rack, however, will ruin your day.
I've had a lot of fun with all of the decks, right now I'm grooving with the red/black/green. That sprouting thrinax might be my favorite creature in the game.
Just kinda discovered this thread. I bought planeswalker, and it's pretty all i've played for two weeks solid.
But I was wondering - is there anything resembling a update coming? The lockup bugs are killing me, especially in these long protracted games, where it comes down to the wire. Makes me wanna toss my controller through a fucking wall.
I'm hoping someone who is wired in on this might have an answer.
http://www.wizards.com/Magic/Magazine/Article.aspx?x=mtg/daily/events/pax09
Interesting part,
This year Magic will be hosting a party that is sure to be the highlight of the weekend. On Saturday, September 5 from 7-9 p.m., hundreds of lucky players will behold "The Sights of Zendikar" at Trinity Nightclub in downtown Seattle. We'll be showing a ton of exclusive spoiler cards and new art from the upcoming set, as well as previewing the new Duels of the Planeswalkers downloadable content.
Hopefully they'll do the smart thing and fix the horrible bugs before or around the same time as the DLC releases. If not they are really missing the point.
Not been posted yet, so here.
cool.. and a blue/black deck.