Maybe I'm just not experienced enough to play control, but I went 1-for-8 last night with it on the FIRST Chandra. It seemed like every hand I had three mana out and a handful of five-drops. The whole deck's curve seems to be in the 5-7 range.
This is after I unlocked all of the Tez deck and beat Nicol Bolas dropping about 3 games total the entire way.
But I don't have any points. And don't want to spend any money because Im saving up for a nice iPod Touch and have a shitty part time job.
Have fun guys?
The DLC's just 3 decks and 5 AI battles, and a few cards for each of the old decks (which hasn't been anything important so far). So it's only about half as big as the original game, and you can download the patch to play against others with it for free. What I'm saying is, the original game still has plenty of value to play with, so don't worry about it.
So, we're now 4 months past release and I still haven't gotten my foil card.
WOTC customer service and I are practically on a first name basis at this point. In theory they've sent out a new card, but I'm not holding my breath on seeing this one either. Even though I just got my DCI cards in the mail a few weeks ago, so someone at WOTC apparently knows who I am and where I live.
Not that anyone cares at this point, as the thread seems to have moved long past awaiting their arrival, just thought I'd share.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
The final deck in the new campaign was suprising easy to beat.
Mono-green deck just walked over it.
Are some cards and decks banned from ranked play? I was playing mono-red (I think) last night and got a message that one of the cards had been removed for the game.
The final deck in the new campaign was suprising easy to beat.
Mono-green deck just walked over it.
Are some cards and decks banned from ranked play? I was playing mono-red (I think) last night and got a message that one of the cards had been removed for the game.
I think that happens if you join a game where the other guy doesn't have the expansion.
I was playing Scales of Fury against the last deck, and he had out Platinum Angel (can't win or lose while in play), which is an artifact so I can't kill it with Terror. As we were both nearing 0 health, I happened to draw a Violent Ultimatum (destroy any 3 permanents) and kill him. Pretty sure I would have lost otherwise.
I still think the deck overpowered, compared to the other decks available. The only times I can beat it are if I get a really good draw.
It has the aforementioned milling, plus Persude and Condemn which counter big creatures, bigass walls to block all the little things, and powerful flying creatures. Oh, and Dream Fracture (counterspell). Oh, and that shitty gain 7 life card that saves them the only times I ever get close to winning.
And it's just not much fun. So is everyone just going to play that deck against each other?
I'm currently looking into the White/Red/Green legend deck to see if that counters it well enough.
Bah one of my achievements has glitched. I got the Dragon Slayer one for beating the new campaign, the achievement appears unlocked when I view the achievement for the game (and says 13 of 15 achievements unlocked), but the points don't register on the main list of achievements and it says 12/15 unlocked. Looking on mygamercard.net it doesn't show that I've got it at all (and it shows that I've got 190/200 not 250). I've tried beating the campaign again and it didn't do anything. Has anyone else got this or seen anything similar?
I still think the deck overpowered, compared to the other decks available. The only times I can beat it are if I get a really good draw.
It has the aforementioned milling, plus Persude and Condemn which counter big creatures, bigass walls to block all the little things, and powerful flying creatures. Oh, and Dream Fracture (counterspell). Oh, and that shitty gain 7 life card that saves them the only times I ever get close to winning.
And it's just not much fun. So is everyone just going to play that deck against each other?
I'm currently looking into the White/Red/Green legend deck to see if that counters it well enough.
I didn't know it was popular. I like white and blue in general so I was using it online a bit. I have been seeing the artifact deck with that platinum angel card or whatever a good bit. Thankfully persuasion can take that dude out.
I still think the deck overpowered, compared to the other decks available. The only times I can beat it are if I get a really good draw.
It has the aforementioned milling, plus Persude and Condemn which counter big creatures, bigass walls to block all the little things, and powerful flying creatures. Oh, and Dream Fracture (counterspell). Oh, and that shitty gain 7 life card that saves them the only times I ever get close to winning.
And it's just not much fun. So is everyone just going to play that deck against each other?
I'm currently looking into the White/Red/Green legend deck to see if that counters it well enough.
I didn't know it was popular. I like white and blue in general so I was using it online a bit. I have been seeing the artifact deck with that platinum angel card or whatever a good bit. Thankfully persuasion can take that dude out.
Even after you persuade him, you still have to kill him somehow, right? This can be done by blocking if the opponent has a strong enough creature attacking, but it still seems a bit tricky.
Whomever controls the Platinum Angel has its effects (you can't lose, they can't win).
Oh, woops. I thought it was that neither side could lose while it was out. That seemed more, you know, fair.
I played a different CCG when I was younger that felt a lot more balanced, not stuff like "discard half your deck" and "you can't lose". I guess that's part of the fun, and why they end up banning so many cards in tournament play (last I checked).
Whomever controls the Platinum Angel has its effects (you can't lose, they can't win).
Oh, woops. I thought it was that neither side could lose while it was out. That seemed more, you know, fair.
I played a different CCG when I was younger that felt a lot more balanced, not stuff like "discard half your deck" and "you can't lose". I guess that's part of the fun, and why they end up banning so many cards in tournament play (last I checked).
haha yeah I know what you're saying man. When I read that platinum angel card for the first time I was like "you've got to be fucking kidding me"...
Platinum angel is fun and good and all, but even as a casual player with a pair of them in an Angel deck, I can't recall the "cannot lose the game" affect being relavent very often.
It's fragile enough against creature AND enchantment removal, on top of which it's not scary enough to risk in combat, so unless you have a really good reason it's a 7 drop 4/4 flier that doesn't do a whole hell of a lot. Sure, you can swing with it if you like, but that just adds new ways that the opponent can potentially deal with it.
I like them, I'm glad I own mine, but they're not broken by any means. Matter of fact, due to the raw number of ways in all formats to deal with creatures, there are very, very few I would consider overpowered or outright broken.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Any ideas on doing the two-headed giant solo? Two controllers, obviously, but I have to create a second account meaning no unlocked cards. I got myself all excited for double elves (as Coat of Arms and Elvish Champion affect everything) only to realize I would have to grind poor "Segundo" through 2/3 of the single-player campaign just to get the opportunity.
And I realize it's not that hard, so Tez and the opening red deck will probably go the distance in a walk. Just ... double elves!
Whomever controls the Platinum Angel has its effects (you can't lose, they can't win).
Oh, woops. I thought it was that neither side could lose while it was out. That seemed more, you know, fair.
I played a different CCG when I was younger that felt a lot more balanced, not stuff like "discard half your deck" and "you can't lose". I guess that's part of the fun, and why they end up banning so many cards in tournament play (last I checked).
haha yeah I know what you're saying man. When I read that platinum angel card for the first time I was like "you've got to be fucking kidding me"...
Of course, the opposite of the intended can happen, as when I saw a kid play it. I knew right away what was going to happen: the kid was going to get his ass handed to him, but couldn't lose. I think they eventually either quit or the kid just let the angel die.
Any ideas on doing the two-headed giant solo? Two controllers, obviously, but I have to create a second account meaning no unlocked cards. I got myself all excited for double elves (as Coat of Arms and Elvish Champion affect everything) only to realize I would have to grind poor "Segundo" through 2/3 of the single-player campaign just to get the opportunity.
And I realize it's not that hard, so Tez and the opening red deck will probably go the distance in a walk. Just ... double elves!
Elf deck + mono green deck if you have no unlocks. If you do, me and a friend went through it with mono white + mono black.
Traumatize and Platinum Angel are both listed as legal in almost all formats, interestingly enough.
I think because they just aren't as strong as they seem to casuals.
Pretty much. Outside of a format like this, a card like traumatize is pretty terrible. At a good FNM, you'd probably be dead by the time you got a chance to cast it.
Traumatize and Platinum Angel are both listed as legal in almost all formats, interestingly enough.
I think because they just aren't as strong as they seem to casuals.
Pretty much. Outside of a format like this, a card like traumatize is pretty terrible. At a good FNM, you'd probably be dead by the time you got a chance to cast it.
Yeah, I think it's the restricted amount of decks that's making Traumatize so powerful. It's a different metagame.
I don't actually find the Angel overpowered, I just think it would have been more interesting if neither side could win while it was in play. Though the fact that it's an artifact does prevent the main way a Black deck would take it out, with Terror.
It's usually certain combinations of cards that will become overpowered, rather than a single card itself. The fact that Magic has so many powerful cards (e.g., creatures that are 11/11, 8/16, etc.) and is able to stay relatively balanced is admirable.
Which reminds me, the Shaman card plus Blanchwood Armor is another total bullshit combo in this game.
Troll Ascetic + Blanchwood is pretty bullshit sometimes, yeah.
Mega-bullshit amirite? Only another regen can hold it off and only tricking them to tap out all their forests can destroy it if you have the forces to do so.
Troll Ascetic + Blanchwood is pretty bullshit sometimes, yeah.
Mega-bullshit amirite? Only another regen can hold it off and only tricking them to tap out all their forests can destroy it if you have the forces to do so.
It's why I tend to rock White most of the time. Cause there's 4 Pacifisms and a couple of Wrath of Gods to deal with shit like that.
Troll Ascetic + Blanchwood is pretty bullshit sometimes, yeah.
Mega-bullshit amirite? Only another regen can hold it off and only tricking them to tap out all their forests can destroy it if you have the forces to do so.
It's why I tend to rock White most of the time. Cause there's 4 Pacifisms and a couple of Wrath of Gods to deal with shit like that.
Pacifism can't be played on the Ascetic, right?
I think I got lost in talking about regens and tapping forests though.
The one good way to counter it indirectly is if you have a bunch of 1/1 trash (e.g., Sprouting Thrinax) on the ground to block and flyers to attack overhead, but when they get it early I'm usually screwed unless I get lucky and pull a Naturalize.
Cards like Platinum angel are why cards like Whispersilk Cloak are too good. Add that thing to PA, Phage, Nightmare, etc. and the other person just isn't going to have much fun.
There isn't a lot of artifact removal in these decks, is there?
Hey so I bought this thing after messing with the demo a bit. Will pick up the expansion shortly. Kind of weird that the phase names in magic have changed since I played... oh... 10 years ago. Is that the same in the cardboard game too?
I'm up for a game whenever, but playing Forza tonight.
Cards like Platinum angel are why cards like Whispersilk Cloak are too good. Add that thing to PA, Phage, Nightmare, etc. and the other person just isn't going to have much fun.
There isn't a lot of artifact removal in these decks, is there?
Not much. A few decks have Naturalize, and the aforementioned Blue-White deck has some card that does it, but many don't have anything.
Cards like Platinum angel are why cards like Whispersilk Cloak are too good. Add that thing to PA, Phage, Nightmare, etc. and the other person just isn't going to have much fun.
There isn't a lot of artifact removal in these decks, is there?
Not much. A few decks have Naturalize, and the aforementioned Blue-White deck has some card that does it, but many don't have anything.
The artifact removal from the U/W deck confuses me. Did Disenchant die a death or something because that artifact does exactly the same thing for twice the casting cost and isn't an instant?
Cards like Platinum angel are why cards like Whispersilk Cloak are too good. Add that thing to PA, Phage, Nightmare, etc. and the other person just isn't going to have much fun.
There isn't a lot of artifact removal in these decks, is there?
Not much. A few decks have Naturalize, and the aforementioned Blue-White deck has some card that does it, but many don't have anything.
The artifact removal from the U/W deck confuses me. Did Disenchant die a death or something because that artifact does exactly the same thing for twice the casting cost and isn't an instant?
Well, two things here.
1.) Yes, disenchant is gone now. Green picked up that ability with Naturalize.
2.) The capsule can be played as a 1 drop, and kept around until it is needed. Similarly, if played on the first turn, there is nothing (at least int he XBLA game) that can counter it.
Posts
This is after I unlocked all of the Tez deck and beat Nicol Bolas dropping about 3 games total the entire way.
I 200'd it long ago!!
haha only game I've ever completed.
also yay DLC
But I don't have any points. And don't want to spend any money because Im saving up for a nice iPod Touch and have a shitty part time job.
Have fun guys?
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
The DLC's just 3 decks and 5 AI battles, and a few cards for each of the old decks (which hasn't been anything important so far). So it's only about half as big as the original game, and you can download the patch to play against others with it for free. What I'm saying is, the original game still has plenty of value to play with, so don't worry about it.
WOTC customer service and I are practically on a first name basis at this point. In theory they've sent out a new card, but I'm not holding my breath on seeing this one either. Even though I just got my DCI cards in the mail a few weeks ago, so someone at WOTC apparently knows who I am and where I live.
Not that anyone cares at this point, as the thread seems to have moved long past awaiting their arrival, just thought I'd share.
Mono-green deck just walked over it.
Are some cards and decks banned from ranked play? I was playing mono-red (I think) last night and got a message that one of the cards had been removed for the game.
I think that happens if you join a game where the other guy doesn't have the expansion.
I was playing Scales of Fury against the last deck, and he had out Platinum Angel (can't win or lose while in play), which is an artifact so I can't kill it with Terror. As we were both nearing 0 health, I happened to draw a Violent Ultimatum (destroy any 3 permanents) and kill him. Pretty sure I would have lost otherwise.
It has the aforementioned milling, plus Persude and Condemn which counter big creatures, bigass walls to block all the little things, and powerful flying creatures. Oh, and Dream Fracture (counterspell). Oh, and that shitty gain 7 life card that saves them the only times I ever get close to winning.
And it's just not much fun. So is everyone just going to play that deck against each other?
I'm currently looking into the White/Red/Green legend deck to see if that counters it well enough.
I didn't know it was popular. I like white and blue in general so I was using it online a bit. I have been seeing the artifact deck with that platinum angel card or whatever a good bit. Thankfully persuasion can take that dude out.
Even after you persuade him, you still have to kill him somehow, right? This can be done by blocking if the opponent has a strong enough creature attacking, but it still seems a bit tricky.
Yeah as soon as I took control of him I won the match as my opponent was already at -10.
Oh, woops. I thought it was that neither side could lose while it was out. That seemed more, you know, fair.
I played a different CCG when I was younger that felt a lot more balanced, not stuff like "discard half your deck" and "you can't lose". I guess that's part of the fun, and why they end up banning so many cards in tournament play (last I checked).
haha yeah I know what you're saying man. When I read that platinum angel card for the first time I was like "you've got to be fucking kidding me"...
And neither one is played in any format.
Well, Platinum might have seen play at some point, I'm not sure.
It's fragile enough against creature AND enchantment removal, on top of which it's not scary enough to risk in combat, so unless you have a really good reason it's a 7 drop 4/4 flier that doesn't do a whole hell of a lot. Sure, you can swing with it if you like, but that just adds new ways that the opponent can potentially deal with it.
I like them, I'm glad I own mine, but they're not broken by any means. Matter of fact, due to the raw number of ways in all formats to deal with creatures, there are very, very few I would consider overpowered or outright broken.
And I realize it's not that hard, so Tez and the opening red deck will probably go the distance in a walk. Just ... double elves!
Of course, the opposite of the intended can happen, as when I saw a kid play it. I knew right away what was going to happen: the kid was going to get his ass handed to him, but couldn't lose. I think they eventually either quit or the kid just let the angel die.
Elf deck + mono green deck if you have no unlocks. If you do, me and a friend went through it with mono white + mono black.
I think because they just aren't as strong as they seem to casuals.
Pretty much. Outside of a format like this, a card like traumatize is pretty terrible. At a good FNM, you'd probably be dead by the time you got a chance to cast it.
The Pipe Vault|Twitter|Steam|Backloggery|3DS:1332-7703-1083
Yeah, I think it's the restricted amount of decks that's making Traumatize so powerful. It's a different metagame.
I don't actually find the Angel overpowered, I just think it would have been more interesting if neither side could win while it was in play. Though the fact that it's an artifact does prevent the main way a Black deck would take it out, with Terror.
It's usually certain combinations of cards that will become overpowered, rather than a single card itself. The fact that Magic has so many powerful cards (e.g., creatures that are 11/11, 8/16, etc.) and is able to stay relatively balanced is admirable.
Which reminds me, the Shaman card plus Blanchwood Armor is another total bullshit combo in this game.
Mega-bullshit amirite? Only another regen can hold it off and only tricking them to tap out all their forests can destroy it if you have the forces to do so.
It's why I tend to rock White most of the time. Cause there's 4 Pacifisms and a couple of Wrath of Gods to deal with shit like that.
Pacifism can't be played on the Ascetic, right?
I think I got lost in talking about regens and tapping forests though.
The one good way to counter it indirectly is if you have a bunch of 1/1 trash (e.g., Sprouting Thrinax) on the ground to block and flyers to attack overhead, but when they get it early I'm usually screwed unless I get lucky and pull a Naturalize.
Still, that Troll can be a pain in the ass no matter what.
There isn't a lot of artifact removal in these decks, is there?
I'm up for a game whenever, but playing Forza tonight.
Not much. A few decks have Naturalize, and the aforementioned Blue-White deck has some card that does it, but many don't have anything.
The artifact removal from the U/W deck confuses me. Did Disenchant die a death or something because that artifact does exactly the same thing for twice the casting cost and isn't an instant?
Well, two things here.
1.) Yes, disenchant is gone now. Green picked up that ability with Naturalize.
2.) The capsule can be played as a 1 drop, and kept around until it is needed. Similarly, if played on the first turn, there is nothing (at least int he XBLA game) that can counter it.
You can't be introducing shit like Platinum Angel into a game where there's few decks that actually have a means to deal with it.
It's tremendously lazy bullshit.