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[XBLA]Magic the Gathering: Duels of the Planeswalkers. Now Available on Steam!!!

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  • DarkewolfeDarkewolfe Registered User regular
    edited June 2009
    TheUnsane1 wrote: »
    jack eddy wrote: »
    Or was it called fallen empires?

    this is correct.

    Merfolk lovers everywhere hate you right now btw.

    That set was pretty damn bad, most of the older expansion sets were pretty crap imo. To me magic really hit its stride at mirage. Of course I started playing at 4th right before ice age, and have never been much for $1000 deck magic formats. Standard, block, or limited are the only formats I generally like. (I would play extended pre hatred ban. Black Trash ftw)

    I love contrasting opinions. I quit when Mirage came out, loved the old stuff. As to the idea that this is reducing the value of real life cards... I'm willing to bet they've got numbers that say most of their paper card sales are driven by the demographic that's too young to afford a 360 and have disposable income in MS points. While there are certainly older guys doing both, my completely uninformed opinion would be that the 20-something RL magic player demographic is a regularly declining one. You're reaching for a different market with this. (The one that includes me.)

    Darkewolfe on
    What is this I don't even.
  • jeddy leejeddy lee Registered User regular
    edited June 2009
    I played briefly at revised (I was 7?) and then really got in with Ice Age, that's why the set has such a special spot for me. Then I played through the mirage block, then got back in off and on since then, stopping after Mirrodin and Ravnica. I remember when I played during Ice Age/Mirage, I always loved the look of antiquities and arabian nights.

    jeddy lee on
    Backlog Challenge: 0%
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    PS2
    FF X replay

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    God of War 1&2 HD
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    360
    Bayonetta
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    DS
    FF: 4 heroes of light
  • GogoKodoGogoKodo Registered User regular
    edited June 2009
    One thing I really like about some of the older sets is the variety of art styles. In the more modern sets much of the art is quite samey, good still but not as much variety. Overall I think the quality of the art is better now but I wish there were more varied styles.

    GogoKodo on
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited June 2009
    At 20 years old I did some math and realized I spent something like $7500 on MtG cards, tourneys, travel and food(related to MtG) in a year...... I slowed down on MtG after that info hit me. Before I did the math with my addictive personality type it was easy to drop a ton of money and completely justify it. Had the original PC duel of the planeswalkers game had online play and got expansions I would have saved insane amounts of money.
    At the time life was School, Work, Hang out with friends/girlfriend, MtG, Diablo 2. Either way I was in both catagories at the time playing the physical game and buying stupid amounts of games despite being hopelessly addicted to Diablo 2. If this game had all the sets with drafts and online play even at a monthly fee it would be a huge back breaking problem for the physical game, one that Hasbro is never gonna let happen unless the physical game is already on the ropes.

    TheUnsane1 on
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  • darksteeldarksteel Registered User regular
    edited June 2009
    Magic is big over here. Like real big. Like chances are 8 out of 10 high school students will know how to play it and know which cards are currently Type 2 or 1, and they will have at least one guy who knows the rules enough to be a dedicated tourney judge for fairness. It's crazy.

    I spent so much money on Magic in high school and college, that I'm scared of calculating how much for fear of collapsing. Still, though, I do think that Magic is an affordable hobby. As long as you're outlining decks before you buy them and know exactly what you want, you save a lot of money buy buying second hand or trading with people, and not buying booster packs to hope for random cards. It's well within the price range of your average high school student's allowance, which I guess explains its popularity.

    darksteel on
    shikisig6-1.jpg
  • mastriusmastrius Registered User regular
    edited June 2009
    Im with you darksteel. I will not even delve into the monies Ive spent on them. All the days of lunch i decided to use on cards instead of eating at school like the money was given to me for. No. I will not think of how much.

    But now i get to spend even more!

    (hurray!)

    Seriously though. I spent a lot in school on them. I dont get too great of pay but I can likely buy a few packs or more a week. Should be fun.

    mastrius on
    "You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
  • Foolish ChaosFoolish Chaos Registered User regular
    edited June 2009
    Hrm, I always wanted to play magic, though the only guys at my school who used to play were people I never wanted to be around. And its expensive, and I have enough expensive hobbies.

    So I'll probably pick this up. Too bad I think my way overpriced wireless xbox connector is broken. D:

    Foolish Chaos on
  • EspantaPajaroEspantaPajaro Registered User regular
    edited June 2009
    Hrm, I always wanted to play magic, though the only guys at my school who used to play were people I never wanted to be around. And its expensive, and I have enough expensive hobbies.

    So I'll probably pick this up. Too bad I think my way overpriced wireless xbox connector is broken. D:

    Xbox live is down for maintenance today. So its not your overpriced wireless xbox connector.

    EspantaPajaro on
  • Foolish ChaosFoolish Chaos Registered User regular
    edited June 2009
    Hrm, I always wanted to play magic, though the only guys at my school who used to play were people I never wanted to be around. And its expensive, and I have enough expensive hobbies.

    So I'll probably pick this up. Too bad I think my way overpriced wireless xbox connector is broken. D:

    Xbox live is down for maintenance today. So its not your overpriced wireless xbox connector.

    Nah I actually didn't check it today, but rather a couple weeks ago. I just haven't done anything about it because I haven't had a desire to use live.... till now.

    Foolish Chaos on
  • Moridin889Moridin889 Registered User regular
    edited June 2009
    So guys, I'm really pumped up for this. I love me some magics, and the thought of only having to spend 800 Microsoft points for this is pretty sweet.

    Gamertag is Moridin889 (Who woulda thunk it?) if anyone is up for some games tomorrow

    Moridin889 on
  • RizziRizzi Sydney, Australia.Registered User regular
    edited June 2009
    I can't tell if this is up yet or not, because every time I look at the new releases in the arcade it times out and gives me a blank screen.

    Rizzi on
  • WMain00WMain00 Registered User regular
    edited June 2009
    Anybody see this yet? Sam and Max is up but Magic is missing. :?

    WMain00 on
  • MegaMekMegaMek Girls like girls. Registered User regular
    edited June 2009
    darksteel wrote: »
    Magic is big over here. Like real big. Like chances are 8 out of 10 high school students will know how to play it and know which cards are currently Type 2 or 1, and they will have at least one guy who knows the rules enough to be a dedicated tourney judge for fairness. It's crazy.
    It was pretty bizzare to me, considering where I live, that so many highschoolers played Magic. Then again, I was in "nerdy" classes like programming basics, and physics.

    But yeah, every day we'd break out the magic cards and play a few games. I never won, but my deck wasn't designed to "win" :lol:

    MegaMek on
    Is time a gift or punishment?
  • EspantaPajaroEspantaPajaro Registered User regular
    edited June 2009
    EspantaPajaro on
  • WillisIVIIXWillisIVIIX Registered User regular
    edited June 2009
    D:

    Where is it?????

    WHERE!?!?!?!

    WillisIVIIX on
  • chamberlainchamberlain Registered User regular
    edited June 2009
    jack eddy wrote: »
    Seriously Blue was the best.

    At making other people quit the game. I love playing as control decks, or even against them, be it blue in magic, secret society in vs or mantis in L5R... but nothing makes new players quit a game like a well made control deck.

    People like you are why I played Junzo in L5R. You want to win by honor? Have some oni's.

    chamberlain on
  • ChenChen Registered User regular
    edited June 2009
    I'd so pick Sarkhan Vol. Flameblast Dragon, Broodmate Dragon and Hellkite Overlord? Why thank you.

    Chen on
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  • stlobusstlobus Registered User regular
    edited June 2009
    D:

    Where is it?????

    WHERE!?!?!?!

    Apparently Live is still having issues. Trying to even just download a demo of Sam and Max fails and the demo can't be retrieved, blah blah blah.

    It's like Blizzard's inability to update things smoothly was caught by MS. I'd assume MtG won't be released until they have this fixed, which makes me sad.

    stlobus on
    PSN/SEN: lobus Steam: stlobus XBox: St Lobus NNID: Lobus42
  • OptimusZedOptimusZed Registered User regular
    edited June 2009
    Stupid Live and it's stupid updating issues. Stupid.

    I need me some Magic, dammit.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • WickerBasketWickerBasket Registered User regular
    edited June 2009
    I want this game.

    I hope it doesn't suck.

    Also, DS or PSP port please.

    WickerBasket on
    "please get on point coward baby magets."

    PSN = Wicker86 ________ Gamertag = Wicker86
  • truck-a-saurastruck-a-sauras Registered User regular
    edited June 2009
    OptimusZed wrote: »
    Stupid Live and it's stupid updating issues. Stupid.

    I need me some Magic, dammit.

    better be fixed soon grrrrrrrrrrrrr!

    I've been on xbox.com trying to add it to my download queue while at work, I want that thing instantly downloading when I power on my xbox

    truck-a-sauras on
    [SIGPIC][/SIGPIC]
    Steam
    XBOX
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited June 2009

    Any chance of a copy paste of that info for myself and my work filtered brethren?

    TheUnsane1 on
    steam_sig.png
  • truck-a-saurastruck-a-sauras Registered User regular
    edited June 2009
    Deck Strategy Mini-Guides
    Wizards of the Coast
    Monday, June 15, 2009

    * Teeth of the Predator – Garruk Wildspeaker
    * Hands of Flame – Chandra Nalaar
    * Wings of Light – Elspeth Tirel
    * Eyes of Shadow – Liliana Vess
    * Thoughts of the Wind – Jace Beleren
    * Claws of Vengeance – Ajani Goldmane
    * Ears of the Elves – Nissa Revane
    * Scales of Fury – Sarkhan Vol

    Teeth of the Predator – Garruk Wildspeaker

    Just as the green magic-wielding Garruk Wildspeaker considers the entire Multiverse his hunting grounds, the world of Xbox LIVE can now be yours to rule with the Teeth of the Predator deck. This deck specializes in taking advantage of green’s abundant resources and the awesome might of its creatures.

    As you begin your duel, focus on maximizing the number of Forests you have available and applying pressure with your creatures. Cards like Rampant Growth and Civic Wayfinder can help you find more Forests directly from your library. As a green mage, your creatures are usually larger than your opponents’, so be aggressive! Soon, you’ll be summoning heavy hitters like Spined Wurm and Duskdale Wurm. If the sheer size of your forces isn’t enough to overwhelm your opponent, you can Overrun them instead, a devastating sorcery that not only enlarges your soon-to-be attacking creatures, but gives them trample as well.

    Trample is an important part of the Teeth of the Predator strategy. Normally, attacking and blocking creatures only deal combat damage to one another. When an attacking creature has trample however, once the blocking creature is destroyed, any excess damage is dealt directly to your opponent. Opposing decks that rely on small defensive creatures, especially ones that regenerate, will soon find themselves reeling.

    Seek out and eliminate your prey – fellow Planeswalkers – to unlock new cards for your deck. The trophies for a successful hunt are among nature’s fiercest weapons. Harness the power (and toughness) of the Forests themselves with Blanchwood Armor, an Aura that makes your smaller creatures enormous and your larger creatures downright gargantuan! What other allies will join you as you take on the deadliest the Multiverse has to offer?
    Hands of Flame – Chandra Nalaar

    Faced with opposition from every direction, with enemies – driven by their desire to suppress you – closing in, there is only one option. Burn them all. The Hands of Flame deck is fueled by red’s signature passion and fiery destruction.

    Chandra’s deck is packed with small, aggressive creatures that immediately put your opponent on the defensive. It can be tempting to unload your awesome arsenal of damage spells like Shock and Incinerate on your not-yet-crispy-enough opponent. However, remember that clearing the way by destroying opposing creatures can often lead to more efficient damage-dealing. Your spells only hit once, but your creatures can attack every turn, especially when your opponent is defenseless!

    This deck focuses on unrelenting offense – as long as you have at least 1 life remaining, you are a threat to end the duel at any moment. Sometimes you have to forget about blocking and just turn up the heat. Haste is a potent ability that allows some of your most efficient creatures, like the powerful Lightning Elemental, to blindside enemies by attacking the turn they enter the battlefield.

    Collected from the ashes of those who would oppose you, the new weapons you unlock for victory are explosive. You’ll ally yourself with a Shivan Dragon, one of the mightiest dragons to ever fight in the Multiverse. You’ll unleash the pinpoint devastation of Blaze, a spell whose damage is only limited by the mana you have available. What hope does order and principle have against such a chaotic and brutal force?
    Wings of Light – Elspeth Tirel

    In a Multiverse filled with frightful creatures, white mages like Elspeth show no fear. Through unmatched discipline, superior training, and a little divine inspiration, the Wings of Light deck succeeds where many fail.

    The Wings of Light deck focuses on defense and gaining life in the early going. Creatures like Angelic Wall and Goldenglow Moth can effectively stop any momentum your opponent may be generating. Your army is an efficient one with an array of inexpensive creatures to hold off opposing forces. Control your most fearsome foes by enchanting them with Pacifism. If your opponent does manage to overwhelm you, you can easily show him the folly of waging war against you with Holy Day, an instant that prevents all combat damage dealt on the turn it’s played.

    As the duel rages on, your tactics will quickly turn from defensive to offensive. Strengthen your forces with cards like Holy Strength and Glorious Anthem. When the time is right, take to the air for a crushing aerial strike. Flying allows attacking creatures to sail over any and all grounded opposition – only another creature with flying or reach can block it. If you don’t have an air force standing by, a well-timed Angelic Blessing can transform the most unassuming knight or monk into a lethal threat.

    Like Elspeth, you fight out of necessity, not for personal gain. But that doesn’t mean you can’t take advantage of some heavenly additions to your deck! New angelic allies like the iconic Serra Angel and the versatile Voice of All support your airborne strategy. What hope does chaos and brutality have against such a principled and orderly force?
    Eyes of Shadow – Liliana Vess

    The Eyes of Shadow peer deep into your opponent’s soul, decaying not only his forces but his very will to fight. This deck is a malevolent expression of black magic, necromantic sorcery combined with mind-erasing discard spells.

    Liliana’s sinister creation seeks to destroy not only the body but the mind through a punishing suite of discard effects. Use The Rack and Megrim to make sure your opponent’s depleted hand tears at his life total as well. Whatever threats manage to survive your mental assault should be easily dispatched with spells like Terror and Consume Spirit. When toying with your meek opposition proves tiresome, finish them off with a deadly Nightmare.

    The Eyes of Shadow deck uses creatures that take advantage of three powerful abilities. Flying makes your creatures more difficult to block, rendering larger foes helpless as your forces pass by overhead. Fear, a long-time staple of black’s arsenal, also makes your creatures difficult to block by infusing them with black magic so potent that only other black creatures or soulless artifact creatures dare stand in their way. Finally, manipulate death itself with the regenerating Drudge Skeletons. For a single black mana, you can prevent these stalwart minions from being destroyed. Remember to activate the regeneration ability before combat damage, and the Drudge Skeletons will turn away attack after attack, while you prepare deadlier strategies for your enemy.

    As you progress through victim after victim, your mastery of death will attract new followers like Mortivore and the Royal Assassin. You will also unlock annihilation in the form of the overwhelming Plague Wind. Other Planeswalkers despair, for you have arrived.
    Thoughts of the Wind – Jace Beleren

    To embrace the creation of Jace Beleren is to embrace the ideals he holds most dear: knowledge and curiosity, deception and illusion, mental acuity and manipulation. Like other preeminent blue mages, the reach of Jace’s touch extends to time, thought, memory, and the very fabric of the Multiverse itself.

    The Thoughts of the Wind deck includes an elusive group of allies. Many of your creatures have flying, allowing them to attack untouched by creatures saddled by gravity, and Phantom Warriors simply can’t be blocked at all! Of course, a mentalist such as yourself could just turn your opponent’s best threat against him, using your power of Persuasion.

    What really sets this deck apart are its twin defensive strategies of countermagic and advantageously returning permanents to their owner’s hand. The threats you’ll face are as varied as the planes themselves, but one simple spell stops them all – Cancel. And if danger does slip by when your guard is down, simply use Boomerang to return it to where it came, often just to Cancel it when your foe tries it again!

    Defeating opposing Planeswalkers is all well and good, but the cards you unlock, the new knowledge you acquire, is your ultimate reward. You’ll discover new ways to deny the weak-minded, fumbling attempts of your enemies. You’ll also secure the loyalty of Mahamoti Djinn, a renowned force throughout the Multiverse. Most importantly, you’ll earn the opportunity to expand, control, and learn.
    Claws of Vengeance – Ajani Goldmane

    The Claws of Vengeance deck features lethal combinations only possible when you manipulate multiple colors of mana. Any apprentice mage can master a single school of magic, but the truly great embrace the power of diversity. Are you ready?

    With a multicolor deck, the mulligan becomes a much more important decision. Not only should you pay attention to the number of lands in your starting seven, you should make sure you have access to at least two of your deck’s three colors. Of course, all three would be even better, especially when paired up with one of the most devastating creatures to prowl the Multiverse in a long, long time: the Woolly Thoctar. There are larger creatures out there, but few hit as hard or as fast as the tusked terror from the jungles of Naya.

    The Claws of Vengeance deck also features some of the best spells each of its colors has to offer. Control opposing threats with Pacifism or simply eliminate them with a timely Incinerate. When the way is clear, unleash the Sangrite Surge! This exciting sorcery not only enlarges the target, but grants it double strike for that turn. One of the most powerful abilities around, double strike allows creatures to deal their combat damage twice! Remember if the attacking creature is blocked, even if the blocking creature is destroyed the first time damage is dealt, the attacking creature won’t get to deal its second round of combat damage to your opponent, so timing with Sangrite Surge is everything.

    As you claim victory and vengeance against other Planeswalkers, you’ll gain access to even more lethal weapons. Impressed by your prowess, the legendary Brion Stoutarm stands ready to assist your forces… mostly by hurling them at your opponents!
    Ears of the Elves – Nissa Revane

    The reclusive Elves are spoken of in hushed whispers. They are at times mercurial allies or fierce enemies – and sometimes both! From within their ranks, a new force has emerged, lethal as an Elvish blade and powerful as a Planeswalker’s spark: Nissa Revane. She is determined to continue the tradition of Elvish dominance on every plane she visits.

    Nissa’s Ears of the Elves deck focuses on the duality of life – green magic to enhance it and black magic to drain it away. Your creatures feature a diverse set of abilities that ensure you have access to more resources than your opponent. Elvish Visionary keeps your hand full, Farhaven Elf lets you accelerate your mana base, Elvish Eulogist keeps you at a healthy life total, and Lys Alana Huntmaster brings an almost endless supply of reinforcements – every Elf spell you play gives you another Elf!

    With so many Elves dedicated to your fight, you may quickly find yourself with many more creatures than your opponent. To press this advantage, the Ears of the Elves deck relies on three impressive cards that ensure your forces are not only more numerous, but larger too. The first is a finisher familiar to green mages – Overrun. This brutal sorcery usually leaves your opponent with no viable defensive options except defeat.

    The second is the mighty Coat of Arms. With this artifact in play, each creature gets a +1/+1 bonus based on how many other creatures of the same creature type are around. Play this when you have six Elves in play, and each will get +5/+5! This bonus works for your opponent as well, so be careful, but your deck’s creatures are all Elves, so you are likely to reap a much greater reward from this than an unfocused foe.

    Finally, for opposing green mages, look out for the Elvish Champion. Inspired by this imposing commander, other Elves will grow larger and be granted forestwalk, allowing them to attack unhindered as long as your opponent controls a Forest.

    As the Planeswalkers from lesser races fall at your feet, your mastery of warfare and the hunt will only increase. The perfection of your forces will also increase, with allies like Immaculate Magistrate and Rhys the Exiled joining your legions. Elvish victory – your victory – is inevitable. Get started!
    Scales of Fury – Sarkhan Vol

    On the savage shard of Jund, civilization has given way to the predatory instincts of its inhabitants. Seated mightily at the top of this food chain are the majestic dragons. Revered by the shamanistic Planeswalker Sarkhan Vol, dragons represent the ultimate expression of power and supremacy. Use the Scales of Fury deck to ferociously decimate all who would doubt them.

    This deck is a violent assault on almost all fronts. Efficient creatures lead the charge, backed up by an array of destructive spells like Terror and Incinerate. Blightning lowers both your opponent’s life total and his ability to fight back, as his hand is eaten away. Don’t be afraid to lose some of your creatures, as long as they take an opposing creature with them! There’s always a Gravedigger willing to throw fallen forces back into the fray.

    If your early assault isn’t enough to secure victory, you can issue a Violent Ultimatum! This demoralizing sorcery eliminates your three largest threats in one fell swoop. Or perhaps three lands to cripple your opponent. Or perhaps a troublesome artifact or enchantment. Your options are numerous, but all lead to victory.

    As you convince your fellow Planeswalkers of the dragons’ dominance, some of mightiest dragons around will be convinced of yours. Take to the skies with formidable Flameblast Dragon, the dual threats of the Broodmate Dragon, and the incredible Hellkite Overlord.

    truck-a-sauras on
    [SIGPIC][/SIGPIC]
    Steam
    XBOX
  • jhunter46jhunter46 Registered User regular
    edited June 2009
    Oh, I'm sorely tempted to pick this up.

    I started playing back in 96 right around Ice Age and played through Urza's Cycle. I got back into the game for a short time through Ravnica bust stopped playing because I couldn't stand all the smelly guys and little kids at the local tournaments.

    Playing from my couch though, pure win.

    jhunter46 on
  • BamelinBamelin Registered User regular
    edited June 2009
    Oh shits I forgot this is today!

    I can't fucking wait. I was the biggest Magic whore back in the day. Played from just after Legends through to the end of Fallen Empires.

    Had some really good times with the game ... it was a big money investment over time, but provided me with hours upon hours of entertainment. I'm hoping this brings back a tiny bit of the magic of my youth.

    Bamelin on
  • Jam WarriorJam Warrior Registered User regular
    edited June 2009
    So looking forward to this! A moderate amount of customisation at a moderate cost is fine by me. Keeps everyone on a relatively even power base rather than the 'most money spent wins!' culture of full Magic. I know buying the best cards won't compensate entirely for player skill, but it bloody well helps.

    Jam Warrior on
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  • JeffHJeffH Registered User regular
    edited June 2009
    So looking forward to this! A moderate amount of customisation at a moderate cost is fine by me. Keeps everyone on a relatively even power base rather than the 'most money spent wins!' culture of full Magic. I know buying the best cards won't compensate entirely for player skill, but it bloody well helps.

    magic isn't at all about "most money wins", unless you want to play a vintage tournament and are willing to spend like 30 bucks. standard is reasonable.

    JeffH on
  • Jam WarriorJam Warrior Registered User regular
    edited June 2009
    You can't deny that the person who has spent the most has a significant advantage (excluding draft of course but then that costs you for every single game). I didn't say the costs were unreasonable, just that I resent paying for game advantage. This is the way TcG are built to work however, I'm not dissing the system, just saying that I personally don't get on with it.

    This pre-built deck system allows them to offer expansions for those who want them but should (hopefully) also keep said expansions on an even power base with those who stick with just the original product.

    Jam Warrior on
    MhCw7nZ.gif
  • jhunter46jhunter46 Registered User regular
    edited June 2009
    JeffH wrote: »
    So looking forward to this! A moderate amount of customisation at a moderate cost is fine by me. Keeps everyone on a relatively even power base rather than the 'most money spent wins!' culture of full Magic. I know buying the best cards won't compensate entirely for player skill, but it bloody well helps.

    magic isn't at all about "most money wins", unless you want to play a vintage tournament and are willing to spend like 30 bucks. standard is reasonable.

    I think to some extent it is. I'm not a phenomenal player, but I've won my share of booster drafts and two headed giant tournaments, but when I sat down to play 12 year old kids who had carbon copies of major tournament winnings decks with 300 some odd dollars worth of cards in them I really started losing my taste for playing the game.

    jhunter46 on
  • JeffHJeffH Registered User regular
    edited June 2009
    You can't deny that the person who has spent the most has a significant advantage (excluding draft of course but then that costs you for every single game). I didn't say the costs were unreasonable, just that I resent paying for game advantage. This is the way TcG are built to work however, I'm not dissing the system, just saying that I personally don't get on with it.

    This pre-built deck system allows them to offer expansions for those who want them but should (hopefully) also keep said expansions on an even power base with those who stick with just the original product.

    the initial investment for a competitive type 2 deck is about 200-300, and that lasts you for about a year+. Updating the deck between new releases usually costs no money at all, as you'll usually just need a playset of 1-2 cards, which you usually trade for. I can build practically any deck in standard, and I haven't bought singles or packs in over a year, just get stuff through trading/drafts/prizes.

    It bugs me to hear "most money wins", because it isn't that much money to be competitive, and you are vastly underestimating playskill. If you give a random a tier 1 deck, and he doesn't know how to play it, he will not win.

    JeffH on
  • OptimusZedOptimusZed Registered User regular
    edited June 2009
    JeffH wrote: »
    So looking forward to this! A moderate amount of customisation at a moderate cost is fine by me. Keeps everyone on a relatively even power base rather than the 'most money spent wins!' culture of full Magic. I know buying the best cards won't compensate entirely for player skill, but it bloody well helps.

    magic isn't at all about "most money wins", unless you want to play a vintage tournament and are willing to spend like 30 bucks. standard is reasonable.
    At the end of Kamigawa Block, Jitte cost 20 bucks apiece. Any deck that was going to win ran 4 copies.

    Power rares push the cost past casual levels if you wanted to actually go to tournaments. I personally would rather play with buddies around a table, but for a lot of people the entrance cost is very prohibitive.

    OptimusZed on
    We're reading Rifts. You should too. You know you want to. Now With Ninjas!

    They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited June 2009
    I went through a Magic phase when I was 14 or something. For a couple months. I had a green deck with something like 10 Craw Wurms in it. If I got even half of them out, the opposition crumbled.

    Then again, this was before any expansions. I doubt my Deck O' Craw Wurm Mayhem would hold up today.

    joshofalltrades on
  • darksteeldarksteel Registered User regular
    edited June 2009
    What the shit? Money has never been a factor for playing Magic for me. Except when you're playing assholes who insist on using Legacy Type 1 bullshit that are not balanced and understandably run for more than hundreds of dollars. Stick to people who play Type 2 or recently rotated out Type 1 decks. No Type 2 card has ever gone beyond 400 pesos for me (that's about $7.50).

    darksteel on
    shikisig6-1.jpg
  • TheUnsane1TheUnsane1 PhiladelphiaRegistered User regular
    edited June 2009
    JeffH wrote: »
    So looking forward to this! A moderate amount of customisation at a moderate cost is fine by me. Keeps everyone on a relatively even power base rather than the 'most money spent wins!' culture of full Magic. I know buying the best cards won't compensate entirely for player skill, but it bloody well helps.

    magic isn't at all about "most money wins", unless you want to play a vintage tournament and are willing to spend like 30 bucks. standard is reasonable.

    Now anyone who has played much tourn. magic knows in general the rares in the best performing decks are generally also the most expensive ones. Not to say that some decks can't overcome these cards but in general the more expensive decks are easier to win with if you understand the strategy and it fits your style. The only real decks that do well and are cheaper are usually metagamed decks made to counter one or a couple of the top decks in the format. (disclaimer: TheUnsane1 has not played physical magic at a tournament for any constructed format since roughly 2003 and could be wrong.)

    TheUnsane1 on
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  • CantidoCantido Registered User regular
    edited June 2009
    Goody! I've never played a Magic The Gathering game.

    My brother was into the pokaymans cards for a short time though.

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  • darksteeldarksteel Registered User regular
    edited June 2009
    I went through a Magic phase when I was 14 or something. For a couple months. I had a green deck with something like 10 Craw Wurms in it. If I got even half of them out, the opposition crumbled.

    Then again, this was before any expansions. I doubt my Deck O' Craw Wurm Mayhem would hold up today.

    Er, you can only have 4 non-land permanents of the same name on a deck...

    darksteel on
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  • joshofalltradesjoshofalltrades Class Traitor Smoke-filled roomRegistered User regular
    edited June 2009
    darksteel wrote: »
    I went through a Magic phase when I was 14 or something. For a couple months. I had a green deck with something like 10 Craw Wurms in it. If I got even half of them out, the opposition crumbled.

    Then again, this was before any expansions. I doubt my Deck O' Craw Wurm Mayhem would hold up today.

    Er, you can only have 4 non-land permanents of the same name on a deck...

    I suppose either my memory failed me or I was doing it wrong.

    joshofalltrades on
  • Jam WarriorJam Warrior Registered User regular
    edited June 2009
    JeffH wrote: »
    You can't deny that the person who has spent the most has a significant advantage (excluding draft of course but then that costs you for every single game). I didn't say the costs were unreasonable, just that I resent paying for game advantage. This is the way TcG are built to work however, I'm not dissing the system, just saying that I personally don't get on with it.

    This pre-built deck system allows them to offer expansions for those who want them but should (hopefully) also keep said expansions on an even power base with those who stick with just the original product.

    the initial investment for a competitive type 2 deck is about 200-300, and that lasts you for about a year+. Updating the deck between new releases usually costs no money at all, as you'll usually just need a playset of 1-2 cards, which you usually trade for. I can build practically any deck in standard, and I haven't bought singles or packs in over a year, just get stuff through trading/drafts/prizes.

    It bugs me to hear "most money wins", because it isn't that much money to be competitive, and you are vastly underestimating playskill. If you give a random a tier 1 deck, and he doesn't know how to play it, he will not win.

    I think the issue here is our wildly differing definitions of 'reasonable cost'! I had already said that money doesn't entirely replace skill, I said it is however an important factor. As much as the unskilled pleyer with the money deck won't beat the skilled pleyer with the cheap deck, the skilled player with the cheap deck will have troubles with the moderate player with the money deck.

    'Most money wins' is shorthand for 'Most money spent has a noticeable competitative advantage' if that makes you happier.

    Again, not decrying the whole system as wrong, just not for me as it does not encourage casual play if you don't have a similarly minded set of mates to play with.

    Jam Warrior on
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  • kpeezykpeezy Registered User regular
    edited June 2009
    darksteel wrote: »
    I went through a Magic phase when I was 14 or something. For a couple months. I had a green deck with something like 10 Craw Wurms in it. If I got even half of them out, the opposition crumbled.

    Then again, this was before any expansions. I doubt my Deck O' Craw Wurm Mayhem would hold up today.

    Er, you can only have 4 non-land permanents of the same name on a deck...

    lol. And you mean non-basic land.

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  • JeffHJeffH Registered User regular
    edited June 2009
    TheUnsane1 wrote: »
    JeffH wrote: »
    So looking forward to this! A moderate amount of customisation at a moderate cost is fine by me. Keeps everyone on a relatively even power base rather than the 'most money spent wins!' culture of full Magic. I know buying the best cards won't compensate entirely for player skill, but it bloody well helps.

    magic isn't at all about "most money wins", unless you want to play a vintage tournament and are willing to spend like 30 bucks. standard is reasonable.

    Now anyone who has played much tourn. magic knows in general the rares in the best performing decks are generally also the most expensive ones. Not to say that some decks can't overcome these cards but in general the more expensive decks are easier to win with if you understand the strategy and it fits your style. The only real decks that do well and are cheaper are usually metagamed decks made to counter one or a couple of the top decks in the format. (disclaimer: TheUnsane1 has not played physical magic at a tournament for any constructed format since roughly 2003 and could be wrong.)

    you can't play with an all common deck, sure. you need to put in some money, but it's far less than buying a game every month, and probably the same general cost as playing WoW. Even if you get the cards, they don't make you win, especially at larger tournaments rather than FNM.

    JeffH on
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