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Upgrade complete takes that idea, and does it with upgrade systems instead. It's a pretty great concept. I don't want to spoil anything, so I'm keeping my mouth shut. You'll just have to play it.
I want to see an RPG where achievements and upgrades are the same thing. Killed 50 orcs? Permanent +5 to strength. Saved the farmer? There's now permanently a pitchfork in your inventory.
Ooh, how about a roguelike that works like that? Poke through a dungeon earning achievements, which will make your future adventurers stronger.
I want to see an RPG where achievements and upgrades are the same thing. Killed 50 orcs? Permanent +5 to strength. Saved the farmer? There's now permanently a pitchfork in your inventory.
Ooh, how about a roguelike that works like that? Poke through a dungeon earning achievements, which will make your future adventurers stronger.
I want to see an RPG where achievements and upgrades are the same thing. Killed 50 orcs? Permanent +5 to strength. Saved the farmer? There's now permanently a pitchfork in your inventory.
Ooh, how about a roguelike that works like that? Poke through a dungeon earning achievements, which will make your future adventurers stronger.
That would be awesome. A roguelike with achievement bonuses? I'd think a combination of a skill training system, along with the achievements would work really well.
Survived a critical hit to the head? Health bonus.
Remove every limb of a humanoid without killing him? Hit rating bonus.
Am I missing something here, or is something wrong with me?
I get to a shop, I buy the only 3 things I can, and then I cant do anything.
Like, nothing.
One of those is the main menu. Go to the main menu and press play game. You can play an atari era shooter and collect coins. Which can be used to upgrade your ship, buy stuff in the shop or upgrade stuff from the main menu.
Call me a buzzkill, but while I found the game quite amusing, I'm curious as to what kind of point the creator was trying to make, especially with the "Maybe next time you're playing a game you'll rate it more on how much fun you're having and less on how complex the upgrade system is." line at the game over screen. I wasn't aware there were games out there with upgrade systems onerous enough to make someone do such an over-the-top parody.
Achievement Unlocked I can understand, this? Ehh.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
0
YamiNoSenshiA point called ZIn the complex planeRegistered Userregular
edited June 2009
I'm not getting anything either. Once I buy the preloader, menu, and save system I can't do anything. There's no button or anything to let me go back to the menu I just bought.
Call me a buzzkill, but while I found the game quite amusing, I'm curious as to what kind of point the creator was trying to make, especially with the "Maybe next time you're playing a game you'll rate it more on how much fun you're having and less on how complex the upgrade system is." line at the game over screen. I wasn't aware there were games out there with upgrade systems onerous enough to make someone do such an over-the-top parody.
Achievement Unlocked I can understand, this? Ehh.
I know. What lesson was I supposed to take away? I thought it was fun, it taught me that games with crazy upgrade systems are more fun. He didn't even close anything off at the end as some punishment for our upgrading greed.
The moral is to not bother with a moral and let players take away whatever they want.
I'm not getting anything either. Once I buy the preloader, menu, and save system I can't do anything. There's no button or anything to let me go back to the menu I just bought.
This.
Well at least I am not retarded (or not the only one).
I still want to experience this, I wanna know how I can do so -_-
I'm not getting anything either. Once I buy the preloader, menu, and save system I can't do anything. There's no button or anything to let me go back to the menu I just bought.
This.
Well at least I am not retarded (or not the only one).
I still want to experience this, I wanna know how I can do so -_-
Get the latest version of flash and try a different browser.
Is it wrong I genuinely enjoyed sitting there holding the spacebar down, sending thousands of missiles into the enemies and watching a cascade of gold fly into my ship? So pointless but yet, satisfying.
I predict the next satire game will involve smashing open crates of some kind.
It'll be a tower defense game that plays itself. You click a button and it drops towers automatically, etc.
Also, I would hazard a guess that the creator of this has had some experience with people giving negative opinions of his stuff based on lack of depth in upgrade systems.
I had a lot of fun playing this, a lot of the satire was pretty brilliant, especially the progress bar description, and the ending. My only gripe is that you coudn't upgrade the save system.
Is it wrong I genuinely enjoyed sitting there holding the spacebar down, sending thousands of missiles into the enemies and watching a cascade of gold fly into my ship? So pointless but yet, satisfying.
I predict the next satire game will involve smashing open crates of some kind.
It is not wrong at all. For I enjoyed it much.
mastrius on
"You're like a kitten! A kitten who doesn't speak Japanese." ~ Juliet Starling
surrealitychecklonely, but not unloveddreaming of faulty keys and latchesRegistered Userregular
edited June 2009
This guy seems to have sporked himself, as the game is nothing other than an upgrade system and everybody seems to be loving it. Some studio will notice this and make upgrade complete for xbox, you saw it here first folks.
Posts
A communist, that's who.
Ooh, how about a roguelike that works like that? Poke through a dungeon earning achievements, which will make your future adventurers stronger.
That would be awesome. A roguelike with achievement bonuses? I'd think a combination of a skill training system, along with the achievements would work really well.
Survived a critical hit to the head? Health bonus.
Remove every limb of a humanoid without killing him? Hit rating bonus.
I'm already getting hard here.
I agree. They don't even know what upgrade means, or they've never played Geometry Wars.
I want to play through the whole game in that style now.
Also I highly recommend outfitting the ship with nothing but missiles.
Must be the violence in video games these days.
PSN ID : DetectiveOlivaw | TWITTER | STEAM ID | NEVER FORGET
Also a funny note: The achievement unlocked one has achievements on kongregate
Why is this so much fun when all I am doing is holding spacebar?
3DS: 1607-3034-6970
Can trade TF2 items or whatever else you're interested in. PM me.
I get to a shop, I buy the only 3 things I can, and then I cant do anything.
Like, nothing.
One of those is the main menu. Go to the main menu and press play game. You can play an atari era shooter and collect coins. Which can be used to upgrade your ship, buy stuff in the shop or upgrade stuff from the main menu.
Wii U NNID: MegaSpooky
Achievement Unlocked I can understand, this? Ehh.
- The Four Horsemen of the Apocalypse (2017, colorized)
I know. What lesson was I supposed to take away? I thought it was fun, it taught me that games with crazy upgrade systems are more fun. He didn't even close anything off at the end as some punishment for our upgrading greed.
The moral is to not bother with a moral and let players take away whatever they want.
This.
Well at least I am not retarded (or not the only one).
I still want to experience this, I wanna know how I can do so -_-
Get the latest version of flash and try a different browser.
I think this is irony right?
Spacebar wins games.
CONGRATULATIONS FOREVER
This is the enemy and they SUCK!
Is it wrong I genuinely enjoyed sitting there holding the spacebar down, sending thousands of missiles into the enemies and watching a cascade of gold fly into my ship? So pointless but yet, satisfying.
I predict the next satire game will involve smashing open crates of some kind.
Also, I would hazard a guess that the creator of this has had some experience with people giving negative opinions of his stuff based on lack of depth in upgrade systems.
It is not wrong at all. For I enjoyed it much.
I just got 100% with the vector graphics, the Armor intro, the Achivements, or the ship fully upgraded, on wave 17