Okay, so I really want to play Dungeon Crawl. I downloaded the version that has the optional tileset thing, because apparently the game is ascii based like Dwarf Fortress (blarg!).
Only, when I run the exe for the tileset version, the son of a bitch window opens and then closes immediately.
Jumpman is a fairly fun platformer with atari-esque graphics and some twists later down the line. Levels become more complex and interesting as things start getting piled on top. It's also made by MCC and has a level editor, so there are additional level packs you can nab too.
Yeah, RPS bashed it but TIGSource seems to like it... I still haven't played it.
Impersonator on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2009
Dungeon Crawl is really fucking hard, damn it. My last three guys have died in the same fucking way - on floors 3 or 4, I run into a group of 3 / 4 orcs, with two casters, and they fuck me up.
TIGSource seemed to like it in a sort of forced "shit these guys are great so we have to like it" way. Most of the people with under a thousand posts over there didn't like it much.
Dungeon Crawl is really fucking hard, damn it. My last three guys have died in the same fucking way - on floors 3 or 4, I run into a group of 3 / 4 orcs, with two casters, and they fuck me up.
Orc priests (green robe) have a smite spell that can hit you as long as you're in line of sight. So break line of sight :P
Dungeon Crawl is really fucking hard, damn it. My last three guys have died in the same fucking way - on floors 3 or 4, I run into a group of 3 / 4 orcs, with two casters, and they fuck me up.
Orc priests (green robe) have a smite spell that can hit you as long as you're in line of sight. So break line of sight :P
Yeah well that's baloney, I'm about to roll my own caster here soon.
Pretty neat flash platformer. It's not long, but it has an interesting take on having multiple "lives" to use to solve the puzzles. It also looks and sounds lovely.
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2009
Okay, all the stuff from this thread has been added into the OP. Thanks for providing all these game recommendations guys.
I still need to go through the previous thread (page 9 and forward) to catch things missed.
Also, I added a section that pretty much says no rom hacks, no linking to fishy sites, let's keep this thread full of good games and not awful ones, and when you come here with a game to recommend link AND tell us about it, not one or the other. :P
Edit - Oh, and we had an explosion of roguelikes added to the OP thanks to Xtarath. And on the topic of roguelikes I'm about to give up on Dungeon Crawl because I keep dying on floor 3.
Pretty neat flash platformer. It's not long, but it has an interesting take on having multiple "lives" to use to solve the puzzles. It also looks and sounds lovely.
More good flash games! You may have seen Dino Run before but the other two are just out
Morningstar: a point-and-click adventure game with astounding graphics where you need to explore a mysterious planet after your space ship crash lands.
Heavy Weapons: a slick all-action shooter set in small levels with a top-down perspective.
Dino Run: a fast paced survival game where you must outrun an ever advancing firey wall of doom!
On Elona, it's fantastic. It's somewhere between a graphical roguelike, and a JRPG. There's quests, dungeons, an over world, magic, music, polymorphing... Just about everything that's typical from either genre.
I believe it's still in heavy development. The current iteration is awesome, though. A good roguelike for beginners and veterans alike. I should also mention, the interface is quite intuitive compared to most roguelike titles.
On Elona, it's fantastic. It's somewhere between a graphical roguelike, and a JRPG. There's quests, dungeons, an over world, magic, music, polymorphing... Just about everything that's typical from either genre.
I believe it's still in heavy development. The current iteration is awesome, though. A good roguelike for beginners and veterans alike. I should also mention, the interface is quite intuitive compared to most roguelike titles.
I've never tried to play a roguelike, but Elona intrigues me... Is it too hard?
On Elona, it's fantastic. It's somewhere between a graphical roguelike, and a JRPG. There's quests, dungeons, an over world, magic, music, polymorphing... Just about everything that's typical from either genre.
I believe it's still in heavy development. The current iteration is awesome, though. A good roguelike for beginners and veterans alike. I should also mention, the interface is quite intuitive compared to most roguelike titles.
I've never tried to play a roguelike, but Elona intrigues me... Is it too hard?
It's not easy, but it's more forgiving than others.
If you are trying to toe into the genre, start with castle of the winds.
Hey, ADOM http://www.adom.de/adom/download.php3 is what I jumped into the genre with, though it's not a kind one by any means. Elona's pretty nice to you, mostly because it's completely graphical, has a comprehensive tutorial, and lets you keep your character without having to cheat and copy save files
elliotw2 on
XBL:Elliotw3|PSN:elliotw2
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
On Elona, it's fantastic. It's somewhere between a graphical roguelike, and a JRPG. There's quests, dungeons, an over world, magic, music, polymorphing... Just about everything that's typical from either genre.
I believe it's still in heavy development. The current iteration is awesome, though. A good roguelike for beginners and veterans alike. I should also mention, the interface is quite intuitive compared to most roguelike titles.
I've never tried to play a roguelike, but Elona intrigues me... Is it too hard?
It's definitely difficult, yeah. Easy to die in.
The problem with roguelikes isn't necessarily the game, it's the player. You have to realize that dying is supposed to be a big part of the roguelike experience. The more absurd the deaths, the better. The deaths should also teach you something. That's what I like. When you die ten hours into a game, you think to yourself, "Okay, so eating the corpse of an acid elemental is a bad idea. Good to know."
Nerdtendo on
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HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
edited June 2009
So I just tried out Cho Ren Sha myself, and damn is it nice. Not too many power ups to pickup so you achieve max power soon (unless I'm mistaken), and it appears you can take a few hits before actually dying. But damn, the way the background is it's hard to tell where shots are coming from sometimes.
Old Japanese Metriod-ish platformer. There's an English version that'll help you through the 2 dozen lines of text you actually need to read, and you'll get the story.
I wouldn't call it hard, but most of the game involves navigating water sections that are timed down to fractions of a second.
It's only a couple hours long, and it has a neat feature that keeps track of every time you die.
A quick thread search yielded no mention of Minecraft, which admittedly at this point isn't much of a game seeing as it's in alpha, but think of it like a world building sim. Good fun, has multiplayer too.
Evolution simulator. A bunch of randomly-generated muties are spawned, and the ones which manage to wiggle to the target pass their 'genes' to the next generation.
I just left it running for 80 waves, and I've got myself a fine breed of pedigree raceworms. The fastest managed a stately 15 m/s canter.
Dac VinS-s-screw you! I only listen to DOUBLE MUSIC!Registered Userregular
edited July 2009
Something that SHOULD be played, stop what you're doing right now and savour this fine piece of flash:
MoneySeize. The latest platformer creation of Matt Thorson (known for Jumper and An Untitled Story), you're this fine gentlemen with a top hat who has to collect 1000 coins to build his shiny new tower. It's good and hard, but if you've seen what the author is known for it should be a given.
In case the game runs too erratically, there's a downloadable version available too.
Oh Indie Gaming Thread Making, my old favorite forum hobby.
OP maker deserves great respect if he can keep up with the steady barrage of great strange games, I personally lost my stamina for keeping up quicker than an asthmatic in gym class.
Single level of a Wolfenstein-type game (same enemies and setting) created entirely with volumetric pixels (voxels; little cubes that build up the world). This means the entire stage is destructible, and ragdolls can e gorily dismembered. For extra fun, edit weapon stats in the included text file.
The underside released a new demo recently. It's very reminiscent of cave story (to the extent of being labelled a ripoff for ages) but it is brilliant fun.
Evolution simulator. A bunch of randomly-generated muties are spawned, and the ones which manage to wiggle to the target pass their 'genes' to the next generation.
I just left it running for 80 waves, and I've got myself a fine breed of pedigree raceworms. The fastest managed a stately 15 m/s canter.
This "game" is really the most intriguing thing. As an experiment I've just left it on fast forward for most of today; I'm on level 7700 as I type this, and most of my worms have developed some of their body segments into "legs" that they use to gallop across the screen. They can also travel the same direction even when tipped upside down, which is nifty. Worms that can't do that often have a spinning "tail" piece that flips them back up when they land on their backs. My fastest worm today was clocked at 33.78 m/s, which is something like 75 mph.
Also, their heads are on their back ends. They run backwards at cheetah speed.
The underside released a new demo recently. It's very reminiscent of cave story (to the extent of being labelled a ripoff for ages) but it is brilliant fun.
The underside released a new demo recently. It's very reminiscent of cave story (to the extent of being labelled a ripoff for ages) but it is brilliant fun.
The underside released a new demo recently. It's very reminiscent of cave story (to the extent of being labelled a ripoff for ages) but it is brilliant fun.
As reported on Neogaf and a couple of other sites now, the latest issue of Nintendo Power brings news that the MSX-style platformer is headed for the WiiWare very soon. Nigoro themselves posted up a countdown timer on their site just yesterday, so this piece of information is pretty much confirmed and we will hear more about the changes that the new port will bring in three days' time.
The Neogaf poster also comments that La-Mulana's graphics have been updated to 16-bit, and the original MSX roms would probably be replaced with classic Nintendo titles instead. (old gameplay videos)
[UPDATE: Nicalis had posted up a press release on their blog today, confirming the collaboration between them and the Nigoro team on an upcoming WiiWare game, scheduled for release in Winter 2009.]
Also, scans of the updated graphics from Nintendo Power (At least I hope they are?):
Posts
Mayday's been around a while, I think he hung/hangs out in AC.
You can get Jumpman here.
Have you played the latest blurst game? It's shit. Glad they're taking a break. I hope they get back to their usual crazy greatness.
Orc priests (green robe) have a smite spell that can hit you as long as you're in line of sight. So break line of sight :P
Crane Wars is pretty fun, I thought.
Yeah well that's baloney, I'm about to roll my own caster here soon.
Really? I guess different strokes for different folks.
http://www.greg-anims.com/useboxmen.html
It gets goddamn hard in the last three levels.
I still need to go through the previous thread (page 9 and forward) to catch things missed.
Also, I added a section that pretty much says no rom hacks, no linking to fishy sites, let's keep this thread full of good games and not awful ones, and when you come here with a game to recommend link AND tell us about it, not one or the other. :P
Edit - Oh, and we had an explosion of roguelikes added to the OP thanks to Xtarath. And on the topic of roguelikes I'm about to give up on Dungeon Crawl because I keep dying on floor 3.
I adore the animation in this. The way his arms swing when he's falling sell it to me on so many levels.
Morningstar: a point-and-click adventure game with astounding graphics where you need to explore a mysterious planet after your space ship crash lands.
Heavy Weapons: a slick all-action shooter set in small levels with a top-down perspective.
Dino Run: a fast paced survival game where you must outrun an ever advancing firey wall of doom!
I believe it's still in heavy development. The current iteration is awesome, though. A good roguelike for beginners and veterans alike. I should also mention, the interface is quite intuitive compared to most roguelike titles.
I've never tried to play a roguelike, but Elona intrigues me... Is it too hard?
It's not easy, but it's more forgiving than others.
If you are trying to toe into the genre, start with castle of the winds.
It's under the RPG heading.
http://forums.penny-arcade.com/showthread.php?t=93429
It's definitely difficult, yeah. Easy to die in.
The problem with roguelikes isn't necessarily the game, it's the player. You have to realize that dying is supposed to be a big part of the roguelike experience. The more absurd the deaths, the better. The deaths should also teach you something. That's what I like. When you die ten hours into a game, you think to yourself, "Okay, so eating the corpse of an acid elemental is a bad idea. Good to know."
Old Japanese Metriod-ish platformer. There's an English version that'll help you through the 2 dozen lines of text you actually need to read, and you'll get the story.
I wouldn't call it hard, but most of the game involves navigating water sections that are timed down to fractions of a second.
It's only a couple hours long, and it has a neat feature that keeps track of every time you die.
Warning: partial pixel nudity.
Anyone want to beta read a paranormal mystery novella? Here's your chance.
stream
http://experimentalgameplay.com/blog/2009/07/egg-worm-generator/
Evolution simulator. A bunch of randomly-generated muties are spawned, and the ones which manage to wiggle to the target pass their 'genes' to the next generation.
I just left it running for 80 waves, and I've got myself a fine breed of pedigree raceworms. The fastest managed a stately 15 m/s canter.
It's bloody good fun so far, and absolutely gorgeous. The narration is fantastic too.
http://trine-thegame.com/site/
Crunchball 3000: a fast-paced futuristic sports game that will surely remind you of Amiga classic Speedball 2.
Armor Wars: an excellent tactical turn-based card game set in a fantasy universe.
Warfare 1917: a real-time strategy game where you take control of the British army during the trench warfare of World War I.
MoneySeize. The latest platformer creation of Matt Thorson (known for Jumper and An Untitled Story), you're this fine gentlemen with a top hat who has to collect 1000 coins to build his shiny new tower. It's good and hard, but if you've seen what the author is known for it should be a given.
In case the game runs too erratically, there's a downloadable version available too.
OP maker deserves great respect if he can keep up with the steady barrage of great strange games, I personally lost my stamina for keeping up quicker than an asthmatic in gym class.
I'll get to work on it this evening guys, thanks for the additions.
Single level of a Wolfenstein-type game (same enemies and setting) created entirely with volumetric pixels (voxels; little cubes that build up the world). This means the entire stage is destructible, and ragdolls can e gorily dismembered. For extra fun, edit weapon stats in the included text file.
http://www.insignificantstudios.com/preview.php
This "game" is really the most intriguing thing. As an experiment I've just left it on fast forward for most of today; I'm on level 7700 as I type this, and most of my worms have developed some of their body segments into "legs" that they use to gallop across the screen. They can also travel the same direction even when tipped upside down, which is nifty. Worms that can't do that often have a spinning "tail" piece that flips them back up when they land on their backs. My fastest worm today was clocked at 33.78 m/s, which is something like 75 mph.
Also, their heads are on their back ends. They run backwards at cheetah speed.
The Underside is better than Cave Story.
Maybe if it wasn't so inherently lethal. 100 damage spikes are absurd, especially for little tiny pits.
I rescued the mayor and I'm back in town, but I can't figure out where to go from there. Can you go anywhere?
I totally agree. I wish he'd hurry up and release the damn thing.
La-Mulana is coming to Wiiware.
Also, scans of the updated graphics from Nintendo Power (At least I hope they are?):
Three words:
OH MY GOD