http://www.youtube.com/watch?v=IzUfEcwfGNg
Heard a bit about this game a while back, but didn't really pay much attention. Contrary to popular belief, this is not a sequel to "Let's Fap", the Japanese 4chan Wii game, but rather a totally new IP from Sega in the vein of DDR.
From Gamespot:
"-Silent Blocks is kind of like Jenga, in which the goal is to not have your tower keel over after you pluck out a block. There are a couple of modes within this game, Unlimited and Alchemist. Unlimited is played with as many players as you like, hotseat style, where you have a stack of blue and red pentagon-shaped tiles and you must take turns pulling one out by tapping until someone topples the tower. A cursor is constantly cycling through and highlighting each tile, so you must tap once to select which tile you want to remove, tap again to pick a direction that you want to pull it from, and then tap repeatedly to slide it out. You'll watch the entire tower wobble around as you do this, but as long as it stays standing, you're in the clear.
-The Alchemist mode--which can be played solo or multiplayer--is like a match-three mode, in which you pluck out tiles so that there are at least three of the same color stacked on top of each other. Once that happens, the tiles disappear to create a new color of tile, and more blue and red ones will drop to fill in the space.
-The last game type (not including Visualizer, which we will get to later) is Bubble Voyager, in which you control a creature--which kind of looks like NiGHTS in a space suit--with a bubble-spewing jetpack in a side-scrolling environment. Each time you tap, your pack pumps out bubbles, giving your character a slight upward boost; otherwise you'll fall to the bottom of the screen where harmful lasers will immediately fire at you. You have to do some careful tapping to remain in the center of the screen, and you also have to avoid mines and asteroids and other obstacles. A hard tap will launch missiles, which can clear out some of the obstacles in your way. There's a multiplayer version in which you each control a battleship that continuously rotates, so you need to gently tap the box--also powered by bubbles--when your ship is facing the direction you want to go. Power-ups are available for you to pick up while dodging asteroids, so it's a bit of a hectic mode, but it's fun as well."
Anybody picking this up? Between Prototype and Ghostbusters, I might wait a little bit - but it looks pretty unique.
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(and no, I'm absolutely not getting Let's Catch then, god that looks horrible)
Also, title should be "I'd tap that", or [Let's Tap] I'd tap that. Because G&T loves [brackets]
Also I do like the ESRB notice. COMIC MISCHIEF! Oh shit, this game might make me giggle myself to death! Ban this sick filth.
Switch - SW-3699-5063-5018
Also, who else wanted that girl to punch that kid in the mouth when he elbowed her? WHO'S SMILING NOW?
I want a family that happy.
Totally, I always play DDR using the joysticks, who wants to jump around and look like a tool.
If you're concerned how you look playing a game you'll probably want to stick to PCs in the coming years.
And what the fuck is with these people having fun playing with plastic toy instruments? Moar liek Guitar Queer-O, M I Rite?
Can trade TF2 items or whatever else you're interested in. PM me.
Tapping two spots next the controller instead of pressing the two buttons on the controller just looks stupid to me.
But hey, if I can just drum on a box, I can play this with my kids! We can have family nights, and Susie won't go down the path of prostitution and Billy won't be doing lines in his room while listening to METAL.
I do feel like the advertising will work for some, though.
Pokémon HGSS: 1205 1613 4041
Buttons are not as sensitive to motion as a remote. I can't lightly tap a button with my whole hand and be able to count on it accepting the input, I have to actually press it. This is just beating on a drum. In fact I've known a lot of people who can't drum buttons very quickly (because of that extra precise forced press) but would have no problem hitting a box.
Of course the game could be done with buttons, but yeah, that's been done before. They're adapting a non-standard control scheme to some classic concepts and I see no reason to fault them for it unless the game itself is awful.
That is hilarious.
Anyone know how it works? Does it use the accelerometers, or do they use the microphone on to listen for taps?
If it's the latter.. I suspect within a week we'll have people rigging up speakers playing pulsed audio to get optimal tap speed.
Uhhhh, the Wii remote has a speaker, not a microphone.
There's no microphone in the Wii remote, only a speaker.
If there was and it did use it, I don't know how you'd be able to rely on it in multiplayer, or if someone was just saying "tap" or whatever...actually that might be an interesting control method, based on sound input.
I knew I'd heard something about a mic though, and googling, it looks like there's just a little chip in there that could be used with a microphone for turning speech into digital pulses. I suppose in theory you could read voltages from the speaker and use that as a microphone, but I doubt the wiimote has the circuits to let you do this.
I guess the accelerometers work okay, seem a little bit too sensitive though.
Maybe some clever hacker could take little vibrating motors from pagers and use those to generate taps.
http://www.youtube.com/watch?v=dStRY8gxWB0&feature=related
Lol your friends are old and weak.
This game is fantastic!